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Designing for the Ubicomp era
B-Ware IoT Week - October 5th, 2011, Brest, France
Pierrick Thébault
Bell Labs Applications Domain
                                                         1

                                COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
ABOUT ME
HELLO

                     Bell Labs France
                           Application Studio




 Pierrick Thébault
 Designer
 PhD candidate at Arts et Métiers Paristech
 I do research in service design,
 interactions techniques and user
 experience for smart objects and
 environments.




                                    COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
AGENDA


1.  The Ubiquitous Computing era
2.  Designing objects/services
3.  Bell Labs approach
4.  Perspectives and papers




                                              3

                    COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
1.
UBIQUITOUS COMPUTING




                                                 4

                       COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
UBICOMP
ABOUT




  “We are trying to conceive a new way of thinking about
  computers in the world, one that takes into account the
  natural human environment and allows the computers
  themselves to vanish into the background.”
  Weiser, M., 1995. The computer for the 21st century. Scientific American, 272(3), 78–89.




                                                                    5

                                          COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
UBICOMP
ABOUT             Photo   http://www.flickr.com/photos/ikkoskinen/322532360/sizes/o/in/photostream/




          Does the
          concept of
          applications
          apply to
          objects?


                                     6

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
UBICOMP
ABOUT



          Does the
          concept of
          applications
          apply to
          objects?


                                     7

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
UBICOMP
RESEARCH

                                                                 Ambient Intelligence
                                                                 Smart environments
 Pervasive Computing
  Anything, anywhere, anytime
                                                                                         Situated computing
                                                                                         Context-aware systems




                       Physical computing
                       Tangible interfaces                                                        Internet of Things
                                                                                                  Smart objects


            Wearable computing                                                      Sentient computers
            Augmented senses                                                        A shared perception of the world




                                                           8

                                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
UBICOMP
FEW EXEMPLES



                                                                                                    Sifteo




             Oasis project


                                                     Olinda Radio                                       Wimm
 6th sense



                                                                                         Nabaztag


                                                 NoDesign

                      Mediacup




                                                           9

                                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
2.
DESIGNING OBJECTS/SERVICES




                                              10

                     COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
DESIGNING OBJECTS/SERVICES
QUOTE




   “Information no longer needs to be the purpose of an
   object, but one of many qualities that enables it to be
   useful and desirable in ways that are more directly related
   to people’s wants and needs.”
   Kuniavsky, M. 2010. Smart things: ubiquitous computing user experience design. Morgan Kaufmann Publisher.




                                                                  11

                                         COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
DESIGNING OBJECTS/SERVICES
A SMALL DIFFERENCE

             •  Process information                                                       •  Do not process information
   Devices   •  Direct connection                                       Things            •  Indirect connection




                                                                                           id             shortcuts
              Web
                                                                                 labels         history




                                                          12

                                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
DESIGNING OBJECTS/SERVICES
VISION




                                        13

               COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
DESIGNING OBJECTS/SERVICES
RESEARCH QUESTIONS


1   What objects should be augmented?                                            ?


    What type of feature or capabilities should be
2
    added to objects?


    What human-object interactions
3
    should be designed?




                                                  14

                         COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
DESIGNING OBJECTS/SERVICES
A STUDY OF SERVICES’ IMPACT


                                                                            To avoid potential
                                                                            confusion and poor
        Shape     Interactions
                                                                            acceptance, it is needed to
                                                                            carefully anticipate,
                                                                            evaluate and avoid
                                                                            potential conflicts,
                                                                            tensions and ambiguity
                                                                            brought about by the
       Services    Relations                                                services that are likely to
                                                                            augment our everyday
                                                                            objects.




                                             15

                    COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
3.
APPROACH




                                    16

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
USERS’ NEEDS
APPROACH



               How to
               identify
               users’s
               needs?

                                        17

               COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
USERS’ NEEDS
CONTEXTUAL INVESTIGATION




                                          18

                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
USERS’ NEEDS
PARTICIPATORY DESIGN




                                          19

                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
SERVICE DEFINITION
APPROACH



              What
              type of
              services
              can be
              designed?


                                        20

               COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
SERVICE DEFINITION
CAPABILITIES


        www                                                       www   Web resources!




                  Deliver

                   Share

                  Trigger!




                                                                        Objects!



                                        21

               COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
SERVICE DEFINITION
TYPOLOGY


                                                         DESKTOP-BASED
                                                         TO MONITOR OBJECTS




              APPLICATIONS
                                                                          OBJECT-BASED
                                                                          TO AUGMENT OBJECTS




                                                         ENV-BASED
                                                         TO ORCHESTRATE OBJECTS




                                           22

                  COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
MENTAL MODELS
APPROACH



            How to
            capture
            mental models
            of an objects’
            ecosystem?



                                         23

                COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
MENTAL MODELS
PROTOCOL




                                         24

                COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
MENTAL MODELS
FINDINGS




        THE NETWORK MAP                            THE PERSONAL TIMELINE




       THE COMPUTER BRAIN                          THE INTERNET BUBBLE


                                              25

                     COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
APPROACH



           How to
           redesign
           existing
           objects?



                                    26

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
ALARM-CLOCK




                                       27

              COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
HACKING




                                   28

          COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
REDESIGN




                                    29

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
REDESIGN




                                    30

           COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
MODULES




                                   31

          COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
MODULES




                                   32

          COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
OBJECT
APPROACHES

   Augmented object           Materialization                                 Explosion of functions




    App                                                                         USER INTERFACE
            App                 USER INTERFACE
                                                                                    ACTIONS
   USER INTERFACE              Apps                                                     +
      ACTIONS                           ACTIONS                                       SHAPE

  PRIMARY FUNCTIONS         PRIMARY FUNCTIONS                                         App


                                               33

                      COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
4.
PERSPECTIVES & PAPERS




                                                 34

                        COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
PERSPECTIVES
OTHER CHALLENGES



 To collaborate    To ensure adoption                                      To go further




 Methodologies     User-defined                                            Scale(s) of
 & tools           infrastructures                                         experience




                                            35

                   COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
REFERENCES
PAPERS
« Navigating the Web of Things: visualizing and interacting with Web-enabled
objects »
Mathieu Boussard, Pierrick Thébault
International Symposium On Leveraging Applications of Formal Methods, Verification and
Validation
Heraklion, Crete, October 2010.

« EnvB: An Environment-based Mobile Browser for the Web of Things »
Pierrick Thébault, Mathieu Boussard, Monique Lu, Cédric Mivielle, Simon Richir
Interacting with Smart Objects Workshop, Intelligent User Interfaces (IUI)
Stanford University, USA, February 2011.

« Towards the Design of Intelligible Object-based applications for the Web of
Things »
Pierrick Thébault, Dominique Decotter, Simon Richir
2nd international workshop on the Web of Things (WoT 2011), Pervasive
San Francisco, USA, June 2011.



                                                          36

                                 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
THANKS !

pierrick.thebault@alcatel-lucent.com

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Designing for the Ubicomp era

  • 1. Designing for the Ubicomp era B-Ware IoT Week - October 5th, 2011, Brest, France Pierrick Thébault Bell Labs Applications Domain 1 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 2. ABOUT ME HELLO Bell Labs France Application Studio Pierrick Thébault Designer PhD candidate at Arts et Métiers Paristech I do research in service design, interactions techniques and user experience for smart objects and environments. COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 3. AGENDA 1.  The Ubiquitous Computing era 2.  Designing objects/services 3.  Bell Labs approach 4.  Perspectives and papers 3 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 4. 1. UBIQUITOUS COMPUTING 4 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 5. UBICOMP ABOUT “We are trying to conceive a new way of thinking about computers in the world, one that takes into account the natural human environment and allows the computers themselves to vanish into the background.” Weiser, M., 1995. The computer for the 21st century. Scientific American, 272(3), 78–89. 5 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 6. UBICOMP ABOUT Photo http://www.flickr.com/photos/ikkoskinen/322532360/sizes/o/in/photostream/ Does the concept of applications apply to objects? 6 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 7. UBICOMP ABOUT Does the concept of applications apply to objects? 7 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 8. UBICOMP RESEARCH Ambient Intelligence Smart environments Pervasive Computing Anything, anywhere, anytime Situated computing Context-aware systems Physical computing Tangible interfaces Internet of Things Smart objects Wearable computing Sentient computers Augmented senses A shared perception of the world 8 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 9. UBICOMP FEW EXEMPLES Sifteo Oasis project Olinda Radio Wimm 6th sense Nabaztag NoDesign Mediacup 9 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 10. 2. DESIGNING OBJECTS/SERVICES 10 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 11. DESIGNING OBJECTS/SERVICES QUOTE “Information no longer needs to be the purpose of an object, but one of many qualities that enables it to be useful and desirable in ways that are more directly related to people’s wants and needs.” Kuniavsky, M. 2010. Smart things: ubiquitous computing user experience design. Morgan Kaufmann Publisher. 11 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 12. DESIGNING OBJECTS/SERVICES A SMALL DIFFERENCE •  Process information •  Do not process information Devices •  Direct connection Things •  Indirect connection id shortcuts Web labels history 12 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 13. DESIGNING OBJECTS/SERVICES VISION 13 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 14. DESIGNING OBJECTS/SERVICES RESEARCH QUESTIONS 1 What objects should be augmented? ? What type of feature or capabilities should be 2 added to objects? What human-object interactions 3 should be designed? 14 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 15. DESIGNING OBJECTS/SERVICES A STUDY OF SERVICES’ IMPACT To avoid potential confusion and poor Shape Interactions acceptance, it is needed to carefully anticipate, evaluate and avoid potential conflicts, tensions and ambiguity brought about by the Services Relations services that are likely to augment our everyday objects. 15 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 16. 3. APPROACH 16 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 17. USERS’ NEEDS APPROACH How to identify users’s needs? 17 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 18. USERS’ NEEDS CONTEXTUAL INVESTIGATION 18 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 19. USERS’ NEEDS PARTICIPATORY DESIGN 19 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 20. SERVICE DEFINITION APPROACH What type of services can be designed? 20 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 21. SERVICE DEFINITION CAPABILITIES www www Web resources! Deliver
 Share
 Trigger! Objects! 21 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 22. SERVICE DEFINITION TYPOLOGY DESKTOP-BASED TO MONITOR OBJECTS APPLICATIONS OBJECT-BASED TO AUGMENT OBJECTS ENV-BASED TO ORCHESTRATE OBJECTS 22 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 23. MENTAL MODELS APPROACH How to capture mental models of an objects’ ecosystem? 23 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 24. MENTAL MODELS PROTOCOL 24 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 25. MENTAL MODELS FINDINGS THE NETWORK MAP THE PERSONAL TIMELINE THE COMPUTER BRAIN THE INTERNET BUBBLE 25 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 26. OBJECT APPROACH How to redesign existing objects? 26 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 27. OBJECT ALARM-CLOCK 27 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 28. OBJECT HACKING 28 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 29. OBJECT REDESIGN 29 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 30. OBJECT REDESIGN 30 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 31. OBJECT MODULES 31 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 32. OBJECT MODULES 32 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 33. OBJECT APPROACHES Augmented object Materialization Explosion of functions App USER INTERFACE App USER INTERFACE ACTIONS USER INTERFACE Apps + ACTIONS ACTIONS SHAPE PRIMARY FUNCTIONS PRIMARY FUNCTIONS App 33 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 34. 4. PERSPECTIVES & PAPERS 34 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 35. PERSPECTIVES OTHER CHALLENGES To collaborate To ensure adoption To go further Methodologies User-defined Scale(s) of & tools infrastructures experience 35 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.
  • 36. REFERENCES PAPERS « Navigating the Web of Things: visualizing and interacting with Web-enabled objects » Mathieu Boussard, Pierrick Thébault International Symposium On Leveraging Applications of Formal Methods, Verification and Validation Heraklion, Crete, October 2010. « EnvB: An Environment-based Mobile Browser for the Web of Things » Pierrick Thébault, Mathieu Boussard, Monique Lu, Cédric Mivielle, Simon Richir Interacting with Smart Objects Workshop, Intelligent User Interfaces (IUI) Stanford University, USA, February 2011. « Towards the Design of Intelligible Object-based applications for the Web of Things » Pierrick Thébault, Dominique Decotter, Simon Richir 2nd international workshop on the Web of Things (WoT 2011), Pervasive San Francisco, USA, June 2011. 36 COPYRIGHT © 2011 ALCATEL-LUCENT. ALL RIGHTS RESERVED.