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Mobile marketing 101 - January 2016

  1. Mobile marketing 101 Startit centar, January 2016 Ratko Bozovic Director of User Acquisition GameHouse ratkob@gmail.com
  2. About me • 10 years in digital marketing • 3 years in Nordeus, 7 months in GameHouse, one of the leading EU casual game developers and publishers • Managed over $30M of digital advertising spend so far
  3. > In 2015, more people owned mobile phones than toothbrushes.
  4. iOS 2.1 million apps on the Apple App Store ~1,700 new applications are released to App Store each day. About 73% of the apps and games are free. Paid apps have an average price of $1.03. Source
  5. Latest App Store data ● Apple customers spent over $1.1B on apps and in-app purchases in the two weeks ending January 3rd ● Over $20B was spent on the App Store in 2015. ● Over one-third of the overall App Store revenues in the last 7 years was generated in 2015.
  6. Android >1.4 Billion monthly active users >2 Million apps on Google Play Source
  7. More than 80% of overall app revenue comes from games
  8. Source
  9. Competition on the app stores
  10. 30% of the gaming revenue goes to mobile, it will become the majority in the next 5 years
  11. 593 game companies earned more than $1 million on the Apple App Store in annual revenue in 2014. In 2015 that number grew to 694.
  12. Acquisition costs are rising
  13. Mobile growth Acquisition – Retention - Monetization
  14. Mobile Analytics
  15. https://mparticle.com/PeriodicTable
  16. Online marketing tools
  17. Online marketing tools
  18. Source: First Partner
  19. Mobile analytics solutions Free: ● Flurry ● Google Analytics ● Game Analytics *Paid: ● Mixpanel ● Upsight ● Amplitude ● Omniata ● Parse ● Localytics ● Tune ● NinjaMetrics *Paid: ● DeltaDNA ● Honey Tracks ● Amazon Mobile Analytics ● Heap Analytics ● Countly ● Taplytics ● Appuri ● ... *Some paid platforms are free below a certain number of MAU
  20. How mobile attribution works
  21. Mobile attribution Facebook mobile measurement partners: • AppsFlyer • Adjust • Kochava • Localytics • Apsalar • Adways • CyberZ Other attribution solutions: • Google Play UTM tracking • iTunes App Analytics • Facebook SDK • Tune • Branch • Flurry • ...
  22. Most important features of mobile attribution service • Track the source of install • Send in app events to advertising agencies and networks • Track and send app events user IDs and other user details to our data warehouse • Get cost data from acquisition sources • Platform universal “smart URLs” • ...
  23. How some people see User Acquisition
  24. How we see User Acquisition Positive ROI
  25. Acquisition channels Free (organic) Paid (non-organic)
  26. Organic channels ASO, press & blogger outreach, app store featuring, cross-promotion, influencers, IP licensing, referrals, content marketing, retargeting existing user database (email, SMS)...
  27. Organic: ASO Remind users to rate your app. Test everything! Everything = App name, icon, screenshots, trailer, description, keywords… Free tool for A/B testing: Google Play Experiments
  28. Acquisition KPIs CPI<LTV ROI=LTV-CAC CPI – Cost Per Install LTV – Life Time Value CAC – Customer Acquisition Cost ROI – Return On Investment
  29. Acquisition KPIs CPI < LTV Effective CPI < overall user’s LTV in all your apps
  30. Other acquisition KPIs *Per channel/platform/country/cohort
  31. Acquisition channels …and couple of hundreds more mobile agencies and networks.
  32. Acquisition targeting
  33. Acquisition targeting
  34. Volume of traffic vs CPI
  35. Optimization of acquisition campaigns • Creative testing • Target testing • Bid adjustments • Sub-publisher optimization • …
  36. Common acquisition problems • SDK integrations • Data discrepancies • Scaling the campaigns while maintaining positive ROI • Determining LT and LTV • Including virality in calculations
  37. Retention
  38. How to improve retention? • Release a great app. Build a brand around it. • Create an onboarding process and optimize it • A/B test first-time user experience • Listen to you customers and keep improving the game based on their feedback • Create automated and personalised push notification & emails • Connect with your customers on various touch points (Social media, blog, newsletter, etc.)
  39. Monetization ● Paid ● Freemium ○ In-app purchases (Subscriptions, virtual goods, paywalls, etc.) ○ In-app advertising (Selling traffic, user data, etc.) ● Various combinations of these two models
  40. Monetization
  41. Monetization KPIs Revenue (overall/per user/cohort) Revenue per user (ARPU, DARPU, ARPPU, DARPPU) Number of paying users Conversion rate Transactions per user User LTV … *Per platform/country/game/acqusition channels….
  42. Getting to positive ROI
  43. Source
  44. Thank you! ratkob@gmail.com
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