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Business Model Innovation Screen Training Ireland
1. Strategy and Business Models – DIT PM Module 1
RAOMAL PERERA
raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor
BUSINESS MODEL INNOVATION
2. ROHAN PERERA
Entrepreneur
Cheqio and LyfeStyle
Facilitator of Entrepreneurial Studies
UCD Innovation Academy, DIT New Frontiers Programme
Ex-Professional Poker Player
Plays locally/Internationally and Online
Start up Consultant
Volatile, Pundit Arena, UniTuition
Brand Ambassador
Cheqio (http://www.cheqio.com/othersports)
Contact
Rohan@leandisruptor.com
www.linkedin.com/in/rohan-perera
2
3. RAOMAL PERERA
Serial Entrepreneur
ISOCOR (NASDAQ: icor) & Network365/Valista (Intel)
Adjunct Professor of Entrepreneurial Studies
INSEAD & UCD
Business Model Innovation, Lean Startup, Design Thinking,
Leadership & Fund Raising
Consultant
Clients include MSD (Merck), HP, Irish Film Board (IFB), HSE
(Health Service Executive), Arvato (Bertelsman), Resmed …
Accolades
Finalist Ernst & Young Entrepreneur of the Year
Tech Pioneer World Economic Forum
ISA Award for Outstanding Software Achievement
Blog: www.LeanDisruptor.com 3
7. 7
What is the 1 single
most important thing
you want to take
away by the end of
the day tomorrow?
8. Learning Outcomes
8
• Use Design Thinking to understand
and develop creative ways to solve
problems.
• Learn to invent, design and build
powerful new business models
using a set of business model
innovation tools.
• Understand the environment in
which you operate.
9. Find the Gap
How to find
opportunities that others
don’t see.
- Amy Wilkinson
9
10. How breakthrough ideas emerge from
small discoveries
Creative thinkers practice a set of simple but
ingenious experimental methods
• failing quickly to learn fast
• tapping into the genius of play
• engaging in highly immersed
observation
Free their minds, opening them up to making
unexpected connections and perceiving
invaluable insights.
10
12. Hamel on successful innovators habits
Unchallenged Orthodoxies
To be an innovator you have to challenge the
beliefs that everyone else takes for granted –
the long-held assumptions that blind industry
incumbents to new ways of doing business.
12
13. Hamel on successful innovators habits
Underappreciated Trends
Innovators pay close attention to emerging
trends, to the discontinuities that have the
potential to reinvigorate old businesses or
create new ones.
13
14. Hamel on successful innovators habits
Underleveraged Competencies and Assets
Every company is a bundle of skills and
assets. To innovate, you need to see your
organization and the world around it as a
portfolio of skills and assets that can be
endlessly recombined into new products and
businesses.
14
15. Unarticulated Needs
Serial innovators are good at spotting the
•inconveniences, encumbrances, and
vexations that customers have come to take
for granted, and that industry veterans mostly
ignore.
The goal with innovation is to
amaze customers with something they
never could have imagined, but having
once experienced it, can’t imagine living
without. 15
20. Until we used ‘design thinking’ we forgot that children are not
just scaled down versions of ourselves – they have chubby
little fingers and less dexterity…!
23. Design Thinking is a mindset
Is about believing we can make a difference,
and having an intentional process in order to
get to new, relevant solutions that create
positive impact.
It give you faith in your abilities and a process
for transforming difficult challenges into
opportunities for design
•It’s Human-Centered
•It’s Collaborative
•It’s Optimistic
•It’s Experimental 23
59. Tina Seelig – Innovation Engine - You
• Imagination
– Framing and Reframing Questions
• The way you ask the question determines the type of
answer you get. 5+5= ?
– Connect and Combine Ideas
– Chindogu is the Japanese art of inventing silly & useless
gadgets to solve an everyday problem. Translated literally,
– Challenge Assumptions
• Knowledge
– Toolbox for more imagination
• Paying attention
• Attitude
– The mindset, the drive, to solve the problems you are
going to solve
– Most people are puzzle builders – be a quilt maker 59
60. Tina Seelig – Innovation Engine - Environment
• Habitat
– People you work with, the rules, the constraints, the
rewards, the incentives, the physical space
• Resources
– Resources we have in our environment – not just money
• Culture
– Background music of the community
60
64. Interview… to gain empathy.
Ask your partner for stories about his/her life told through the contents of his/her
wallet.
00:25
DP 0
d.school.bootcamp.2008
66. Define… your point of view.
Use the insights gathered from your interview to fill in the blanks and draft a point of view.
00:05
___________’s WALLET IS HIS/HER_____________
BECAUSE__________________________________
__________________________________________ .
user user’s need
insight/meaning
_________________’s WALLET IS HIS/HER_________________________
BECAUSE____________________________________________________.
user user’s need
insight/meaning
DP 0
d.school.bootcamp.2008
67. Ideate… To visualize alternatives.
Sketch at least 3 different ideas that would meet the needs define by your point of view.
00:30
DP 0
d.school.bootcamp.2008
69. Test… to gather feedback.
Briefly walk your partner through your sketches.
As your partner reacts capture feedback and changes directly on your sketches.
Make modifications as you go!
00:15
Iterate… with a physical prototype.
Decide which elements you will include in your new wallet concept.
Grab materials and build!
00:20
DP 0
d.school.bootcamp.2008
70. Define… your point of view.
Use the insights gathered from your interview to fill in the blanks and draft a point of view.
00:05
user’s name
(e.g. Rebecca's)
meaning or purpose
(e.g. junk drawer)
wallet is his/her
meaning or purpose
wallet is his/her
First Try
Re-writes
Final
user’s name
DP 0
d.school.bootcamp.2008
71. Reflect…
partner reacts capture feedback and changes directly on your sketches.
Make modifications as you go!
00:10
• Was your first wallet and your final
wallet the same?
• Why were they different?
• How much did your prototype tests
change your understanding?
• What would happen if you did another
iteration?
• How might you continue this iterative
process?
• How is this different from a traditional
project approach?
DP 0
d.school.bootcamp.2008
72.
73. Additional innovation
potential
through business model
innovation
Innovation
potential
Business model
innovation
Process innovation
Product innovation/
Technology
innovation
Time
New Business Models allow for additional
innovation potential on top of product and
process innovation
73
76. What is a business model?
Discuss with your neighbour what
you think a business model is and
write down your definition [the key
elements] .....
76
77. What is a business model?
A business model describes the rationale
of how an organisation Creates, Delivers
and Captures value
77
78. Why we need a shared language for
business models?
78
https://strategyzer.com/academy/cours
e/business-models-that-work-and-
value-propositions-that-sell/1/1
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
79. Use of BMC in Established Companies
IMPROVE ----------------------------------INVENT
Know Problem/Know Solution -Unknown Problem/Unknown
Solution
------EXECUTE -------------------------SEARCH------------
79
84. 84
Finding the Problem is the Hard Part
– Kevin Systrom & Mike Krieger (Instagram
Co_Founders)
Instagram Co-Founder Kevin Systrom believes building
solutions for most problems is the easy part; the hard part is
finding the right problem to solve. Here he opens up about
how he and fellow Co-Founder Mike Krieger identified the
problems they wanted to solve around sharing photos through
mobile devices. He also reminds entrepreneurs to embrace
simple solutions, as they can often delight users and
customers.
85. Your SOLUTION is NOT my PROBLEM
85
Take 5 minutes to write down the
PROBLEM/NEED you are addressing
86. Today, a company’s long term
competitive success depends upon
its ability to create an
innovative business model.
86
97. Valencia
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Recruiting
volunteers
Volunteers
Schools
Publishing
Training
tutors
In-school projects: Help
teachers get students
excited about literary
arts
Donors
Partnerships
Teaching and
programme
management 826 news
Volunteers
Giving volunteers the
possibility to do good
‘for
purpose’
(non-profit)
network
Published
work of the
students
Self-
publishing and
selling books
written by the
kids
Donations
(financial and
in kind)
Managing
partnerships
In-school
projects
After-school tutoring: One-
on-one support on writing
skills
Newsletter
Social
Media
Store and
tutoring space
on 826 valencia
street, San
Francisco,
California,
94110
Word of
mouth
Volunteers
Teachers
Fundraising
events
Website
Kids 6-18 years
old
Sales from the
pirate supply
store
Donors
Opportunity to make
difference to children’s
lives
Rent
Staff
Procurement for
the shop
98. Airbnb
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Creating
technological
infrastructure
and design
bloggers
Marketing
Easy to use
Investors
Legal
institutions
Marketing
Free membership
Travel community
operators
Insurance
companies
Community of
home providers
and travellers
Platform development
& design
Customer
service
Maintenance of
the payment
system
Individual travellers
Commission renters (6-12%
of booking fee)
Data base with
accommodations
Property
insurance
coverage
Blog
Community
management
Rental of
unique spaces
PR
Product
development
Management
of
international
Mobile app
Human
resources
Brand
Social
media
Trustful &
reliable
platform
People who want to
rent out their place
Commission
home/apartment owners
(3% of each booked
place)
24/7
support
team
Use of unused
value
Website
99. Facebook
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Content Partners (TV
shows, Movies,
Music, News Articles)
Data Centre
Operations
Management
Platform
Development
Technology
Infrastructure
Facebook
Platform
Research and
Development
General and
Administrative
Marketing
and Sales
Data centre
costs
Payment
RevenuesAd Revenues
Free
Connect with your
friends, Discover &
Learn, Express
yourself
Personalised
and Social
Experiences,
Social
Distribution,
Payments
Reach, Relevance,
Social Context,
Engagement
Developer
Tools and
APIs
Facebook
Ads,
Facebook
Pages
Website,
Mobile Apps
Cross-side
Network Effects
Same-side
Network Effects
Developers
Advertisers
and
Marketers
Internet Users
102. 1970 Invented・
1976 Patented・
1986 Launched・
Sold as a complete solution,
machines, and coffee for a per
cup price to restaurants and
offices.
1988 Acknowledged dud・
Nestle considers shutdown
102
103. Made and serviced by 3rd parties.
Sold through independent retail stores.
Manufacturers handle delivery and stocking.
Nespresso handles sales training.
Sold online and over the phone direct to
members of the Nespresso Club.
Delivered direct to consumers in 24 hours or
less.
103
104. As market matured
Nespresso added
their own brand
machines made by
an OEM.
Added it’s own retail boutiques to
further control the sales
message.
Created Nespresso Pro
channel to serve
the office market.
104
108. Cinema
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Premier Seats
Date night
Website
maintenance
Special
screening
Subscriptions
Popcorn/drinks &
treats
Children
Mother &
Baby
Movie
Timetable
updates
Discounts
Staff
Multiplex Surround Sound
Theater Style Premises
Live stream
of events
Movie
Studios
Social
media
Adults
Online
Students
Couples
GroupOn
Quick clean
turnarounds
for each
screen
Website
Entertainment
General
Overheads
Cheap
night out
Family
movies
Blockbuster
movies
Advertising
Revenues
Live stream
of sports
Vendors
FamiliesPromotions
IFCO (Irish Film
Classification
Office)
Corporate
events
‘All you can eat’
movie option
License fees
Cinema
Exclusive club
(loyalty card
for unlimited
access)
Event
Organisers
Getting
Advertisors imax
Theaters
Corporates
Advertising
3D movies
High quality
sound/picture and
ambience
unavailable to your
own home
Captive
Audience
Ticket sales
Advertsing
on Radio, TV,
Buses,
Billboards
109. Cinema
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Website
maintenance
Special
screening
Subscriptions
Popcorn/drinks &
treats
Children
Mother &
Baby
Movie
Timetable
updates
Discounts
Staff
Multiplex Surround Sound
Theater Style Premises
Live stream
of events
Movie
Studios
Social
media
Adults
Online
Students
Couples
GroupOn
Quick clean
turnarounds
for each
screen
Website
Entertainment
General
Overheads
Advertising
Revenues
Live stream
of sports
Vendors
FamiliesPromotions
IFCO (Irish Film
Classification
Office)
Grind
Schools
‘All you can eat’
movie option
License fees
Cinema
Exclusive club
(loyalty card
for unlimited
access)
Event
Organisers
Getting
Advertisors
Theaters
Corporates
Families
Colleges
Advertising
Captive
Audience
Ticket sales
Advertsing
on Radio, TV,
Buses,
Billboards
Parties
Ted Talks
Screen
/Space
Rental
Premier
Seating
3D/IMAX ticket
sales
110. “Studies comparing successful and
unsuccessful innovation have found that the
primary discriminator was the degree to
which the user needs were fully
understood.”
– David Garvin, Harvard Business School
110
113. Customer Archetypes
Meet Paul, Sheetal and Barbara
Paul-RegularExerciser
• 20 – 45
• Aim to maintain and
track active lifestyle
• Looking for
inspiration on diet &
exercise regimes
• Gets a buzz from
exercising
Sheetal-SpiritualHealth
•
• 30 – 55
• Already follows a
healthy lifestyle
• Interested in
alternative
medicines/
treatments
• Believes eating well
is as important as
exercise
Barbara-On-OffDieter
•
• 30 +
• Yo-yo dieter, has
tried many of the fad
diets but never stuck
to one
• Needs tips and
motivation to keep
up a healthy lifestyle
• Irregular or
infrequent exerciser
113
115. Q: Consider Selling Business Intelligence
Software into a large business. Which types
of customers are the following?
1. CFO
2. CIO
3. Report Users
4. Line of Business
Management
5. Business Intelligence
Group inside IT
a. Economic byer
b. Influencer
c. Recommender
d. Decision maker
e. Saboteur
115
116. Q: Consider Selling Business Intelligence
Software into a large business. Which types
of customers are the following?
1. CFO
2. CIO
3. Report Users
4. Line of Business
Management
5. Business Intelligence
Group inside IT
a. Economic byer
b. Influencer
c. Recommender
d. Decision maker
e. Saboteur
116
117. MULTI-SIDED MODEL
Buyer/Payer (e.g. Google)
Two sided markets – Buyers/Payees
1.Workers/Recruiters - LinkedIn
2.Banks/Merchants - Visa
3.Sellers/Buyers - eBay
4.Readers/Advertisers - New York Times
Each has its own value proposition
Each has its own revenue streams
One segment cannot exist without the other
117
118. Corporate? Consumer?
Business to Business (B to B)
–Use or buy inside a company
Business to Consumer (B to C)
–Use or buy for themselves
Business to Business to Consumer (B to B
to C)
–Sell a business to get to a consumer
–Other Multi-sided Markets with multiple
customers
118
120. “Studies comparing successful and
unsuccessful innovation have found that the
primary discriminator was the degree to
which the user needs were fully
understood.”
– David Garvin, Harvard Business School
120
124. Two Critical Channel Questions
How do you want to sell your product?1
is subtle, but more important than the first:
How does your customer want to buy your
product?
2
124
132. “Direct” Revenue Models
Sales: Product, app, or service sales
Subscriptions: SAAS, games, monthly
subscription
Freemium: use the product for free:
upsell/conversion
Pay-per-use: revenue on a “per use” basis
Virtual goods: selling virtual goods
Advertising sales: unique and/or large
audience
132
133. “Ancillary” Revenue Models
Referral revenue: pay for referring traffic/customers
to other web or mobile sites or products.
Affiliate revenue: finder’s fees/commissions from
other sites for directing customers to make
purchases at the affiliated site
E-mail list rentals: rent your customer email lists to
advertiser partners
Back-end offers: add-on sales items from other
companies as part of their registration or purchase
confirmation processes, or “sell” their existing traffic
to a company that strives to monetize it and share
the resulting revenue
133
134. the tactics you use to set the
price in each customer
segment
Pricing Model
134
135. How Do We Price The Product?
Product-based pricing
Competitive pricing
Volume pricing
Value pricing
Portfolio pricing
The “razor/razor blade” model
Subscription
Time/Hourly Billing
Leasing
Pricing Models - Physical
135
136. How Do We Price The Product?
Product-based pricing
Subscriptions
Freemium
Pay-per-use
Virtual goods
Advertising sales
Pricing Models – Web/Mobile/Cloud
136
137. Other Words We Use In The Place Of Price
Fee
Commission
Subscription
Toll
Interest
Rent
Tax
Shipping
137
142. HBO
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
iTunes
Original
Programming
Home
Customers
HBO.com
HBO on
demand
HBO Go:
streaming
content
HBO Go
app
Network
Cable
Providers
Premium
Television
T.V Stations
International TV
Stations buying it's
content
Content ie. Originally
produced TV series
and movies
Based on
loyalty and
customer
satisfaction
Original
Programming Distributions
Cinemax for
international
distribution
Basic fee
subscription
Licensing
original
programming
content
Email
marketing
Social media
engagement
Individual
channel
subscriptionPackages
Infrastructure
DVD sales of the
original
programming
content
Original Programming
ie. TV series production
e.g sopranos, boardwalk
empire, six feet under
TV ads
Promotions
Exclusive
content
143. TED
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
TEDx
events
Translators TEDx organisers
TED
community
Possibility
to translate
TED talks
TED Radio
Hour, TV
programs,
DVDs,Books
Innovators
Individuals and
organisations
looking for
inspiration
Coverage of a
wide range of
topics
People with curious
and open mindset,
change makers
Online
conversation/
social media
Possibility to
organise a local
TEDx event
Distribution
partners (e.g
youtube,
netflix)
mobile apps
TED
conference
Spreading of
ideas that can
change attitudes
and life
Free knowledge
and information
Brand
Speakers
Creating
solutions to
global
problems
Talks
available on
multiple
channels
Developers
Sponsors
Speakers
Ticket sales for
conference
Conference
management
Community
management
Communication
and design
Advertisements
Organisers of TEDx
events
Partnership
management
Fundraising
TED
programs
management
Private
donations
Human resources
Global
social
network
Sponsorships
Organisation of
the
conferences
Technological
maintenance
AdvertiserCaptive
audience
144. Telling Your Story
Pitch your business model in a clear,
simple, and compelling way
144
https://youtu.be/SshglHDKQCc
145. Group Exercise: 30 Mins
Develop a BMC for one of the selected
projects in teams of 4 using an A1 canvas
poster.
145
146. 7 Questions to improve your business model
1. Switching Costs
– e.g. Apple iPod & iTunes
2. Recurring Revenues
– e.g. Nespresso
3. Earn before you Spend
– e.g. Dell
4. Game changing Cost Structures
– e.g. Skype
5. Getting others to do the work
– e.g. Facebook
6. Scalability
– e.g. Diners Club
7. Protection from Competition
– e.g. Apple i-Phone (double sided market – app
developers/users) 146
147. Great Business Models always
outcompete great products and
great technologies
– Alex Osterwalder
147
https://strategyzer.com/projects/academy/7-
questions-to-improve-your-business-model-design
149. Marshmallow Challenge
http://www.marshmallowchallenge.com/Welcome.html
• Build the Tallest Freestanding Structure: The winning
team is the one that has the tallest structure measured from
the table top surface to the top of the marshmallow. That
means the structure cannot be suspended from a higher
structure, like a chair, ceiling or chandelier.
• ✦The Entire Marshmallow Must be on Top: The entire
marshmallow needs to be on the top of the structure. Cutting
or eating part of the marshmallow disqualifies the team.
• ✦Use as Much or as Little of the Kit: The team can use as
many or as few of the 20 spaghetti sticks, as much or as little
of the string or tape. The team cannot use the paper bag as
part of their structure.
149
150. Marshmallow Challenge
•✦Break up the Spaghetti, String or Tape: Teams are free to
break the spaghetti, cut up the tape and string to create new
structures.
•✦The Challenge Lasts 18 minutes: Teams cannot hold on to
the structure when the time runs out. Those touching or
supporting the structure at the end of the exercise will be
disqualified.
•✦Ensure Everyone Understands the Rules: Don’t worry
about repeating the rules too many times. Repeat them at least
three times. Ask if anyone has any questions before starting
150
160. “People buy products and services to get jobs
done. As people complete these jobs, they
have certain measurable outcomes that they
are attempting to achieve. It links a company's
value creation activities to customer-defined
metrics.” - Ulwick
OUTCOME-DRIVEN
INNOVATION
160
161. Jobs To Be Done
• Functional Job
– Get a task done
– e.g. business travel: accommodation, appointment, eat, sleep
• Emotional Job
– How the customer wants to feel
– e.g. business travel: stay connected with home, stay safe
• Social Job
– How the customer wants to be perceived
– e.g. business travel: look good with clients
• Supporting Job
– Purchasing and consuming value
- e.g. business travel: reserve accommodation
161
162. Jobs To Be Done – Generic jobs
• Search or seek information
• Fix or repair something
• Satisfy my emotional needs
• Protect property or information
• Achieve objective efficiently
• Compare or evaluate alternative
• Offer somebody else advice
• Convey an image (of success)
• Transfer ownership rights
• Evaluate performance
• Achieve main objective
• Reduce stress 162
171. Back and forth between Business Model
and Value Proposition
171
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
https://strategyzer.com/platform/training/
courses/mastering-business-models/1/1/4
175. Objective
• The objective of this workshop exercise is to
visualize and map out everything that is going on in
your business model’s environment (the Market
Forces, the Key Trends, the Industry Forces, and
the Macroeconomic Forces).
• It is an immersion into the Business Model Design
Space, which will help you prepare for your quest
for new and innovative business models.
• By making it visual you will develop a more
tangible understanding of your environment.
175
176. Objective
• Ideally you conduct this workshop with a
diverse group of people in different functions
and from various parts of your organization.
• The workshop will help you develop a better
and shared understanding of what influences
your business model and it will help you un-
cover completely new opportunities and
avenues for the development of new and
innovative business models.
176
177. Outcome
–A visual map of your Business
Model Design Space.
–Deep discussions about your
business model’s environment
leading to a shared understanding.
–A starting point to design
innovative business models or
redesign current one.
177
178. Why this is Important?
• No individual alone in your organization could
paint a holistic picture of your business model’s
environment and design space. Only by mapping
out each specialist’s knowledge you can develop
a shared understanding of your environment.
• A visual map of your business model’s
environment with markets, trends, customer
needs, competitors, and more will make things
more tangible and it will allow you to uncover new
associations, discover new patterns, and
ultimately lead to new business model ideas.
178
180. THE FIVE FORCES (PORTER)
Threat of new
entrants
Supplier Power Customer Power
Ease of
substitution
Internal rivalry
180
181. Competitors (Incumbents)
Identifies incumbent competitors and their relative strengths
• Who are your competitors?
• Who are the dominant players in our particular sector?
• What are their competitive advantages and
disadvantages?
• Describe their main offers.
• Which Customer Segments are they focusing on?
• What is their Cost Structure?
• How much influence do they exert on our Customer
Segments, Revenue Streams, and Margins?
181
182. New Entrants (Insurgents)
Identifies new insurgent players and determines whether they
compete with a business model different from yours
• Who are the new entrants in your market?
• How are they different?
• What competitive advantages or disadvantages do they
have?
• Which barriers must they overcome?
• What are their Value Propositions?
• Which Customer Segments are they focused on?
• What is their cost structure?
• To what extent do they influence your Customer Segments,
Revenue Streams and Margins?
182
183. Substitute Products and Services
Describes potential substitutes for your offers-
including those from other markets and industries
• Which products or services could replace ours?
• How much do they cost compared to ours?
• How easy it is for customers to switch to these
substitutes?
• What business model traditions do these substitute
products stem from (e.g. high-speed trains versus
airplanes, mobile phones versus cameras, Skype
versus long-distance telephone companies)?
183
184. Stakeholders
Specifies which actors influence your organization
and business model
• Which stakeholders might influence your
business model?
• How influential are shareholders? Workers? The
government? Lobbyists?
184
185. Suppliers and other Value Chain Actors
Describes Potential substitutes for your offers-
including those from other markets and industries
• Who are the key players in your industry value
chain?
• To what extent does your business model
depend on other players?
• Are peripheral players emerging?
• Which are most profitable?
185
187. Market Issues
Identifies key issues driving and transforming your
market from Customer and Offer perspectives
• What are the crucial issues affecting the
customer landscape?
• Which shifts are underway?
• Where is the market heading?
187
188. Market Segments
Identifies the major market segments, describes
their attractiveness and seeks to spot new
segments
• What are the most important Customer
Segments?
• Where is the biggest growth potential?
• Which segments are declining?
• Which peripheral segments deserve attention?
188
189. Needs & Demands
Outlines market needs and analyzes how well
they are served
• What are the most important Customer
Segments?
• Where is the biggest growth potential?
• Which segments are declining?
• Which peripheral segments deserve attention?
189
190. Switching Costs
Describes elements related to customers
switching business to competitors
• What binds customers to a company and its
offer?
• What switching costs prevent customers from
defecting to competitors?
• Is it easy for customers to find and purchase
similar offers?
• How important is brand?
190
191. Revenue Attractiveness
Identifies elements related to revenue
attractiveness and pricing power
• What are customers really willing to pay for?
• Where can the largest margins be achieved?
• Can customers easily find and purchase
cheaper products and services?
191
192. MACRO ECONOMIC FORCES
Global Market Conditions
Capital Markets
Commodities and Other Resources
Economic Infrastructure
192
193. Global Market Conditions
Outlines current overall conditions from a
macroeconomic perspective
• Is the economy in a boom or bust phase?
• Describe general market sentiment.
• What is the GDP growth rate?
• How high is the unemployment rate?
193
194. Capital Markets
Describes current capital market conditions as
they relate to your capital needs
• What is the state of the capital markets?
• How easy is it to obtain funding in your particular
market?
• Is seed capital, venture capital, public funding,
market capital or credit readily available?
• How costly is it to procure funds?
194
195. Commodities and Other Resources
Highlights current prices and price trends for
resources required for your business model
• Describe the current status of markets for
commodities and other resources essential to
your business (e.g. oil prices and labor costs).
• How easy is it to obtain the resources needed to
execute your business model? (e.g. attract prime
talent)?
• How costly are they?
• Where are prices headed? 195
196. Economic Infrastructure
Describes the economic infrastructure of the
market in which your business operates
• How good is the (public) infrastructure in your
market?
• How would you characterize transportation,
trade, school quality and access to suppliers and
customers?
• How high are individual and corporate taxes?
• How good are public services for organizations?
• How would you rate the quality of life?
196
198. Technology Trends
Identifies technology trends that could threaten
your business model or enable it to evolve or
improve
• What are the major technology trends both
inside and outside your market?
• Which technologies represent important
opportunities or disruptive threats?
• Which emerging technologies are peripheral
customer adopting?
198
199. Regulatory Trends
Describes regulations and regulatory trends that
influence your business model
• Which regulatory trends influence your market?
• What rules may affect your business model?
• Which regulations and taxes affect customer
demand?
199
200. Socioeconomic Trends
Outlines major socioeconomic trends relevant to
your business model
• What are the key demographic trends?
• How would you characterize income and wealth
distribution in your market?
• How high are disposable incomes?
• Describe spending patterns in your market (e.g.
housing, healthcare, entertainment, etc.)?
• What portion of the population lives in urban
areas as opposed to rural settings? 200
201. Societal and Cultural Trends
Identifies major societal trends that may influence
your business model
• Describe key societal trends. Which shifts in
cultural or societal values affect your business
model?
• Which trends might influence buyer behavior?
201
203. “Pattern in architecture is the idea of
capturing architectural design ideas
as archetypical and reusable
descriptions”
– Christopher Alexander, Architect
Patterns
203
204. 204
St. Gallen Business Model
Navigator (Patterns)
Helps you innovate your
business model(s)
Business Modelling Tools – Zoom Around!
205. Great Business Models vs. Great
Implementations
205
https://strategyzer.com/training/course
s/business-models-that-work-and-
value-propositions-that-sell/1/5/4
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
206. Prepare to cannibalize your Business Model
206
“if you don’t cannibalize
yourself, someone else
will. Don’t protect your
products …. Protect the
customer experience and
your customer
relationships” – Steve Jobs
207. What do you offer to
the customer?What?
Value
Propositi
on
How is revenue
created?
How is the value
proposition created?Who?
Revenue
Model
Value
Chain
Why? How?
Who is your target
customer
(segment)?
St. Gallen Business Model Navigator Triangle
Who-What-How-Why
A business model defines who your customers are, what you are selling,
how you produce your offering, and why your business is profitable
209. Identified 55 Business Model
patterns in the 5+ years of
intensive research into detailed
analysis of all major successful
business model innovators in the
last 50 years
-University of St. Gallen
209
210. Pattern 39: Razor and Blade
Apple
iPod/iTunes
(2003)
Nestlé
BabyNes
(2012)
Nestlé
Special.Tea
(2010)
Hewlett-
Packard
(1984)
Nestlé
Nespresso
(1986)
Gillette
(1904)
Standard Oil
Company
(1880)
The basic product is either cheap
or give away for free. The
consumables that are needed for it
on the other hand are expensive or
high margin.
210
211. Pattern 48: Subscription
Next Issue
Media (2011)
Dollar Shave
Club (2012)
Jamba
2004
Spotify
2006
Netflix
(1999)
Salesforce
(1999)
The customer pays a regular fee,
typically on a monthly or an annual
basis, in order to gain access to a
product or service.
211
Blacksocks
(1999)
213. 213
3 Challenges in Business Model Innovation
1. Overcoming the dominant Industry
logic
2. Thinking in Business Models and not in
Technology and/or Products
3. Lack of Systematic Tools
214. 55 Business Paterns to Innovate your Business Model
Confronting your business model
with the 55 business model
patterns bring you to novel
business model ideas
214
215. 215
Successful business model
innovation creates value for your
customers and captures value for
your company. Many business
models fail to capture enough
value.
216. Daniel Moser – Master’s Thesis (2014)
University of St. Gallen
216
How Amazon, Apple,
Google, Facebook &
Microsoft innovate
their Business
Models
217. Daniel Moser – Master’s Thesis (2014)
University of St. Gallen 217
218. Daniel Moser – Master’s Thesis (2014)
University of St. Gallen 218
223. Rapid Fire Iterations of your BMC
Develop multiple BMCs for your
product/company using the A3 printouts
and the business model pattern cards.
223
224. 15 Ways to use the Business Model
Canvas
224
https://strategyzer.com/training/course
s/business-models-that-work-and-
value-propositions-that-sell/1/2/2
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
225. Review
–Great business models always
outcompete great products and
technologies
–If you understand the job, how to
improve the product becomes obvious
–The BMC is a shared language for
business modelling
–Understanding the environment
–Transfer, combine and leverage using
existing business model patterns.
225
226. Strategy and Business Models – DIT PM Module 1
raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor
RAOMAL PERERA
THANK YOU!