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Strategy and Business Models – DIT PM Module 1
RAOMAL PERERA
raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor
BUSINESS MODEL INNOVATION
ROHAN PERERA
 Entrepreneur
 Cheqio and LyfeStyle
 Facilitator of Entrepreneurial Studies
 UCD Innovation Academy, DIT New Frontiers Programme
 Ex-Professional Poker Player
 Plays locally/Internationally and Online
 Start up Consultant
 Volatile, Pundit Arena, UniTuition
 Brand Ambassador
 Cheqio (http://www.cheqio.com/othersports)
 Contact
 Rohan@leandisruptor.com
 www.linkedin.com/in/rohan-perera
2
RAOMAL PERERA
 Serial Entrepreneur
 ISOCOR (NASDAQ: icor) & Network365/Valista (Intel)
 Adjunct Professor of Entrepreneurial Studies
 INSEAD & UCD
 Business Model Innovation, Lean Startup, Design Thinking,
Leadership & Fund Raising
 Consultant
 Clients include MSD (Merck), HP, Irish Film Board (IFB), HSE
(Health Service Executive), Arvato (Bertelsman), Resmed …
 Accolades
 Finalist Ernst & Young Entrepreneur of the Year
 Tech Pioneer World Economic Forum
 ISA Award for Outstanding Software Achievement
 Blog: www.LeanDisruptor.com 3
www.Facebook.com/LeanDisruptor
4
5
6
7
What is the 1 single
most important thing
you want to take
away by the end of
the day tomorrow?
Learning Outcomes
8
• Use Design Thinking to understand
and develop creative ways to solve
problems.
• Learn to invent, design and build
powerful new business models
using a set of business model
innovation tools.
• Understand the environment in
which you operate.
Find the Gap
How to find
opportunities that others
don’t see.
- Amy Wilkinson
9
How breakthrough ideas emerge from
small discoveries
Creative thinkers practice a set of simple but
ingenious experimental methods
• failing quickly to learn fast
• tapping into the genius of play
• engaging in highly immersed
observation
Free their minds, opening them up to making
unexpected connections and perceiving
invaluable insights.
10
11
Hamel on successful innovators habits
Unchallenged Orthodoxies
To be an innovator you have to challenge the
beliefs that everyone else takes for granted –
the long-held assumptions that blind industry
incumbents to new ways of doing business.
12
Hamel on successful innovators habits
Underappreciated Trends
Innovators pay close attention to emerging
trends, to the discontinuities that have the
potential to reinvigorate old businesses or
create new ones.
13
Hamel on successful innovators habits
Underleveraged Competencies and Assets
Every company is a bundle of skills and
assets. To innovate, you need to see your
organization and the world around it as a
portfolio of skills and assets that can be
endlessly recombined into new products and
businesses.
14
Unarticulated Needs
Serial innovators are good at spotting the
•inconveniences, encumbrances, and
vexations that customers have come to take
for granted, and that industry veterans mostly
ignore.
The goal with innovation is to
amaze customers with something they
never could have imagined, but having
once experienced it, can’t imagine living
without. 15
16
DESIGN THINKING
17
“Seeing is not believing;
believing is seeing!
You see things,
not as they are, but as you are”
- Eric Butterworth
What is Design Thinking?
It is a mindset of combing creative and
analytical thinking and applying it towards
solving a specific problem.
18
How would we design a children’s toothbrush?
Until we used ‘design thinking’ we forgot that children are not
just scaled down versions of ourselves – they have chubby
little fingers and less dexterity…!
Empathy Define Ideate Prototype Test
22
22
Design Thinking is a mindset
Is about believing we can make a difference,
and having an intentional process in order to
get to new, relevant solutions that create
positive impact.
It give you faith in your abilities and a process
for transforming difficult challenges into
opportunities for design
•It’s Human-Centered
•It’s Collaborative
•It’s Optimistic
•It’s Experimental 23
DESIGN IS NOT AESTHETIC
DESIGN IS NOT AN EVENT
DESIGN IS NOT A PRODUCT
DESIGN IS NOT AN EXPERIENCE
DESIGN IS A PROCESS
29
IDEO’s Shopping Cart Challege
https://youtu.be/M66ZU2PCIcM
31
Your Approach
32
Explore the problem first
33
35
36
Share
1 observation per post-it note
As many as possible –
go for >100!
Find
patterns
Headline
the clusters
40
Share one insight
One very lucky fish…
https://www.youtube.com/watch?v=KJM7Nj1DCwk
42
The bells, the bells!
Separate idea generation and idea selection
IDEATE
•One idea per post-it
•Defer judgment
•Go for volume
•Encourage wild ideas
•Build on the ideas of others
45
Brainstorm
Only Idea Generation
Vote
47
“A lot of times, people don’t
know what they want
until you show it to them.”
- Steve Jobs
Show don’t tell
Prototyping
• Rough and rapid
• Build to think
• Communicate at every stage
• Various prototypes for various purposes
52
53
Test
• Test early, fail often, succeed faster
• Test with real users
54
55
Source: Luma Institute
A Taxonomy of Innovation – LUMA Institute
Looking (Observing) – Gain Insights
55
56
Source: Luma Institute
A Taxonomy of Innovation – LUMA Institute
Understanding – Come up with Ideas
56
57
Source: Luma Institute
A Taxonomy of Innovation – LUMA Institute
Making it a Reality
57
58The Innovation Engine Source: Tine Seelig
https://youtu.be/WK9EbpYpNXY
Tina Seelig – Innovation Engine - You
• Imagination
– Framing and Reframing Questions
• The way you ask the question determines the type of
answer you get. 5+5= ?
– Connect and Combine Ideas
– Chindogu is the Japanese art of inventing silly & useless
gadgets to solve an everyday problem. Translated literally,
– Challenge Assumptions
• Knowledge
– Toolbox for more imagination
• Paying attention
• Attitude
– The mindset, the drive, to solve the problems you are
going to solve
– Most people are puzzle builders – be a quilt maker 59
Tina Seelig – Innovation Engine - Environment
• Habitat
– People you work with, the rules, the constraints, the
rewards, the incentives, the physical space
• Resources
– Resources we have in our environment – not just money
• Culture
– Background music of the community
60
d.school.bootcamp.2008
DP 0 The Wallet Project
61
00:05Sketch… your ideal wallet.
Don’t think too much. Put your pen to paper and start drawing.
DP 0
d.school.bootcamp.2008
An example sketch.
DP 0
d.school.bootcamp.2008
Interview… to gain empathy.
Ask your partner for stories about his/her life told through the contents of his/her
wallet.
00:25
DP 0
d.school.bootcamp.2008
Some example interview questions…
DP 0
d.school.bootcamp.2008
Define… your point of view.
Use the insights gathered from your interview to fill in the blanks and draft a point of view.
00:05
___________’s WALLET IS HIS/HER_____________
BECAUSE__________________________________
__________________________________________ .
user user’s need
insight/meaning
_________________’s WALLET IS HIS/HER_________________________
BECAUSE____________________________________________________.
user user’s need
insight/meaning
DP 0
d.school.bootcamp.2008
Ideate… To visualize alternatives.
Sketch at least 3 different ideas that would meet the needs define by your point of view.
00:30
DP 0
d.school.bootcamp.2008
Some example sketches.
DP 0
d.school.bootcamp.2008
Test… to gather feedback.
Briefly walk your partner through your sketches.
As your partner reacts capture feedback and changes directly on your sketches.
Make modifications as you go!
00:15
Iterate… with a physical prototype.
Decide which elements you will include in your new wallet concept.
Grab materials and build!
00:20
DP 0
d.school.bootcamp.2008
Define… your point of view.
Use the insights gathered from your interview to fill in the blanks and draft a point of view.
00:05
user’s name
(e.g. Rebecca's)
meaning or purpose
(e.g. junk drawer)
wallet is his/her
meaning or purpose
wallet is his/her
First Try
Re-writes
Final
user’s name
DP 0
d.school.bootcamp.2008
Reflect…
partner reacts capture feedback and changes directly on your sketches.
Make modifications as you go!
00:10
• Was your first wallet and your final
wallet the same?
• Why were they different?
• How much did your prototype tests
change your understanding?
• What would happen if you did another
iteration?
• How might you continue this iterative
process?
• How is this different from a traditional
project approach?
DP 0
d.school.bootcamp.2008
Additional innovation
potential
through business model
innovation
Innovation
potential
Business model
innovation
Process innovation
Product innovation/
Technology
innovation
Time
New Business Models allow for additional
innovation potential on top of product and
process innovation
73
Tomorrow’s competitive advantage
of companies will not be based on
innovative products and processes,
but on innovative business models.
74
75
BUSINESS MODEL INNOVATION
What is a business model?
Discuss with your neighbour what
you think a business model is and
write down your definition [the key
elements] .....
76
What is a business model?
A business model describes the rationale
of how an organisation Creates, Delivers
and Captures value
77
Why we need a shared language for
business models?
78
https://strategyzer.com/academy/cours
e/business-models-that-work-and-
value-propositions-that-sell/1/1
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
Use of BMC in Established Companies
IMPROVE ----------------------------------INVENT
Know Problem/Know Solution -Unknown Problem/Unknown
Solution
------EXECUTE -------------------------SEARCH------------
79
Pivot
SEARCH EXECUTE
Customer Development
80
Problem/
Solution Fit
Product/
Market Fit
Scale
The 3 Steps
81
81
82
Knowledge is having the right answer.
Intelligence is asking the right questions
The Art of Customer Interviewing
83
84
Finding the Problem is the Hard Part
– Kevin Systrom & Mike Krieger (Instagram
Co_Founders)
Instagram Co-Founder Kevin Systrom believes building
solutions for most problems is the easy part; the hard part is
finding the right problem to solve. Here he opens up about
how he and fellow Co-Founder Mike Krieger identified the
problems they wanted to solve around sharing photos through
mobile devices. He also reminds entrepreneurs to embrace
simple solutions, as they can often delight users and
customers.
Your SOLUTION is NOT my PROBLEM
85
Take 5 minutes to write down the
PROBLEM/NEED you are addressing
Today, a company’s long term
competitive success depends upon
its ability to create an
innovative business model.
86
Business Model Innovation
87
Business Model Innovation
88
89
“It is not the strongest of the
species that survive, nor the
most intelligent, but the one
most responsive to change.”
- Charles Darwin
Getting from Business Idea to Business Model
90
91
92
93
Nespresso’s Business Model
What is Nespresso’s Business Model? What
made them so successful?
94
Getting started with the canvas
95
Best Practices
96
Valencia
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Recruiting
volunteers
Volunteers
Schools
Publishing
Training
tutors
In-school projects: Help
teachers get students
excited about literary
arts
Donors
Partnerships
Teaching and
programme
management 826 news
Volunteers
Giving volunteers the
possibility to do good
‘for
purpose’
(non-profit)
network
Published
work of the
students
Self-
publishing and
selling books
written by the
kids
Donations
(financial and
in kind)
Managing
partnerships
In-school
projects
After-school tutoring: One-
on-one support on writing
skills
Newsletter
Social
Media
Store and
tutoring space
on 826 valencia
street, San
Francisco,
California,
94110
Word of
mouth
Volunteers
Teachers
Fundraising
events
Website
Kids 6-18 years
old
Sales from the
pirate supply
store
Donors
Opportunity to make
difference to children’s
lives
Rent
Staff
Procurement for
the shop
Airbnb
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Creating
technological
infrastructure
and design
bloggers
Marketing
Easy to use
Investors
Legal
institutions
Marketing
Free membership
Travel community
operators
Insurance
companies
Community of
home providers
and travellers
Platform development
& design
Customer
service
Maintenance of
the payment
system
Individual travellers
Commission renters (6-12%
of booking fee)
Data base with
accommodations
Property
insurance
coverage
Blog
Community
management
Rental of
unique spaces
PR
Product
development
Management
of
international
Mobile app
Human
resources
Brand
Social
media
Trustful &
reliable
platform
People who want to
rent out their place
Commission
home/apartment owners
(3% of each booked
place)
24/7
support
team
Use of unused
value
Website
Facebook
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Content Partners (TV
shows, Movies,
Music, News Articles)
Data Centre
Operations
Management
Platform
Development
Technology
Infrastructure
Facebook
Platform
Research and
Development
General and
Administrative
Marketing
and Sales
Data centre
costs
Payment
RevenuesAd Revenues
Free
Connect with your
friends, Discover &
Learn, Express
yourself
Personalised
and Social
Experiences,
Social
Distribution,
Payments
Reach, Relevance,
Social Context,
Engagement
Developer
Tools and
APIs
Facebook
Ads,
Facebook
Pages
Website,
Mobile Apps
Cross-side
Network Effects
Same-side
Network Effects
Developers
Advertisers
and
Marketers
Internet Users
100
101
1970 Invented・
1976 Patented・
1986 Launched・
Sold as a complete solution,
machines, and coffee for a per
cup price to restaurants and
offices.
1988 Acknowledged dud・
Nestle considers shutdown
102
Made and serviced by 3rd parties.
Sold through independent retail stores.
Manufacturers handle delivery and stocking.
Nespresso handles sales training.
Sold online and over the phone direct to
members of the Nespresso Club.
Delivered direct to consumers in 24 hours or
less.
103
As market matured
Nespresso added
their own brand
machines made by
an OEM.
Added it’s own retail boutiques to
further control the sales
message.
Created Nespresso Pro
channel to serve
the office market.
104
105
Nespresso
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Logistics
Production
Marketing
Hardware SalesCapsule Sales
Coffee Machine
Makers
Marketing
ManufacturingDistribution &
Sales
DistributionProduction
Plants
PatentsBrand
High-end
restaurant
quality espresso
at home
Loyalty Card
Advertising
(George
Clooney)
Nespresso
Boutiques
Nespresso.
co
Call CentreRetail
High-end
Hotels
Offices
Households
Exercise: 20 Mins
Work in groups of 4/5 and develop a BMC
for the Odeon Cinema
107
Cinema
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Premier Seats
Date night
Website
maintenance
Special
screening
Subscriptions
Popcorn/drinks &
treats
Children
Mother &
Baby
Movie
Timetable
updates
Discounts
Staff
Multiplex Surround Sound
Theater Style Premises
Live stream
of events
Movie
Studios
Social
media
Adults
Online
Students
Couples
GroupOn
Quick clean
turnarounds
for each
screen
Website
Entertainment
General
Overheads
Cheap
night out
Family
movies
Blockbuster
movies
Advertising
Revenues
Live stream
of sports
Vendors
FamiliesPromotions
IFCO (Irish Film
Classification
Office)
Corporate
events
‘All you can eat’
movie option
License fees
Cinema
Exclusive club
(loyalty card
for unlimited
access)
Event
Organisers
Getting
Advertisors imax
Theaters
Corporates
Advertising
3D movies
High quality
sound/picture and
ambience
unavailable to your
own home
Captive
Audience
Ticket sales
Advertsing
on Radio, TV,
Buses,
Billboards
Cinema
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
Website
maintenance
Special
screening
Subscriptions
Popcorn/drinks &
treats
Children
Mother &
Baby
Movie
Timetable
updates
Discounts
Staff
Multiplex Surround Sound
Theater Style Premises
Live stream
of events
Movie
Studios
Social
media
Adults
Online
Students
Couples
GroupOn
Quick clean
turnarounds
for each
screen
Website
Entertainment
General
Overheads
Advertising
Revenues
Live stream
of sports
Vendors
FamiliesPromotions
IFCO (Irish Film
Classification
Office)
Grind
Schools
‘All you can eat’
movie option
License fees
Cinema
Exclusive club
(loyalty card
for unlimited
access)
Event
Organisers
Getting
Advertisors
Theaters
Corporates
Families
Colleges
Advertising
Captive
Audience
Ticket sales
Advertsing
on Radio, TV,
Buses,
Billboards
Parties
Ted Talks
Screen
/Space
Rental
Premier
Seating
3D/IMAX ticket
sales
“Studies comparing successful and
unsuccessful innovation have found that the
primary discriminator was the degree to
which the user needs were fully
understood.”
– David Garvin, Harvard Business School
110
© 2012 Steve Blank 111
Customer Persona/Archetypes
Profile
• Position/Title
• Age/Sex
• Role
• Discretionary budget
• Motivations
• Role models
112
•Who are you?
•How do you buy?
•What matters to you?
•Who influences you?
Customer Archetypes
Meet Paul, Sheetal and Barbara
Paul-RegularExerciser
• 20 – 45
• Aim to maintain and
track active lifestyle
• Looking for
inspiration on diet &
exercise regimes
• Gets a buzz from
exercising
Sheetal-SpiritualHealth
•
• 30 – 55
• Already follows a
healthy lifestyle
• Interested in
alternative
medicines/
treatments
• Believes eating well
is as important as
exercise
Barbara-On-OffDieter
•
• 30 +
• Yo-yo dieter, has
tried many of the fad
diets but never stuck
to one
• Needs tips and
motivation to keep
up a healthy lifestyle
• Irregular or
infrequent exerciser
113
Customer Types
 Saboteurs
 Intermediaries (OEM’s and resellers)
114
Q: Consider Selling Business Intelligence
Software into a large business. Which types
of customers are the following?
1. CFO
2. CIO
3. Report Users
4. Line of Business
Management
5. Business Intelligence
Group inside IT
a. Economic byer
b. Influencer
c. Recommender
d. Decision maker
e. Saboteur
115
Q: Consider Selling Business Intelligence
Software into a large business. Which types
of customers are the following?
1. CFO
2. CIO
3. Report Users
4. Line of Business
Management
5. Business Intelligence
Group inside IT
a. Economic byer
b. Influencer
c. Recommender
d. Decision maker
e. Saboteur
116
MULTI-SIDED MODEL
Buyer/Payer (e.g. Google)
Two sided markets – Buyers/Payees
1.Workers/Recruiters - LinkedIn
2.Banks/Merchants - Visa
3.Sellers/Buyers - eBay
4.Readers/Advertisers - New York Times
Each has its own value proposition
Each has its own revenue streams
One segment cannot exist without the other
117
Corporate? Consumer?
 Business to Business (B to B)
–Use or buy inside a company
 Business to Consumer (B to C)
–Use or buy for themselves
 Business to Business to Consumer (B to B
to C)
–Sell a business to get to a consumer
–Other Multi-sided Markets with multiple
customers
118
© 2004 Valista Ltd. confidential information.119
 top up
my phone
 subscribe to a
newspaper
 book a flight
download
a report
 book a hotel
pay a bill
 cancel a check
 top-up kid’s
phones
 vote online
 top-up my phone
 download a
new game
 buy an MP3
 download
a voucher
 change my ringtone
 play the lottery
 check my
phone credit
12
6
39
1
2
4
57
8
10
11
on the move at home
at play at work
premium services for subscribers
about Valista
“Studies comparing successful and
unsuccessful innovation have found that the
primary discriminator was the degree to
which the user needs were fully
understood.”
– David Garvin, Harvard Business School
120
© 2012 Steve Blank 121
122
122
© 2012 Steve Blank
123
Two Critical Channel Questions
How do you want to sell your product?1
is subtle, but more important than the first:
How does your customer want to buy your
product?
2
124
Physical Channels
© 2012 Steve Blank
125
Web Channels
© 2012 Steve Blank
126
© 2012 Steve Blank
127
Customer Relationships
Physical & Web Mobile Are Different
© 2012 Steve Blank
128
Customer Relationships
Physical Products – Get/Keep/Grow
© 2012 Steve Blank
129
Customer Relationships
Web/Mobile Products Get/Keep/Grow
© 2012 Steve Blank
130
© 2012 Steve Blank
131
“Direct” Revenue Models
 Sales: Product, app, or service sales
 Subscriptions: SAAS, games, monthly
subscription
 Freemium: use the product for free:
upsell/conversion
 Pay-per-use: revenue on a “per use” basis
 Virtual goods: selling virtual goods
 Advertising sales: unique and/or large
audience
132
“Ancillary” Revenue Models
 Referral revenue: pay for referring traffic/customers
to other web or mobile sites or products.
 Affiliate revenue: finder’s fees/commissions from
other sites for directing customers to make
purchases at the affiliated site
 E-mail list rentals: rent your customer email lists to
advertiser partners
 Back-end offers: add-on sales items from other
companies as part of their registration or purchase
confirmation processes, or “sell” their existing traffic
to a company that strives to monetize it and share
the resulting revenue
133
the tactics you use to set the
price in each customer
segment
Pricing Model
134
How Do We Price The Product?
 Product-based pricing
 Competitive pricing
 Volume pricing
 Value pricing
 Portfolio pricing
 The “razor/razor blade” model
 Subscription
 Time/Hourly Billing
 Leasing
Pricing Models - Physical
135
How Do We Price The Product?
 Product-based pricing
 Subscriptions
 Freemium
 Pay-per-use
 Virtual goods
 Advertising sales
Pricing Models – Web/Mobile/Cloud
136
Other Words We Use In The Place Of Price
 Fee
 Commission
 Subscription
 Toll
 Interest
 Rent
 Tax
 Shipping
137
© 2012 Steve Blank 138
© 2012 Steve Blank 139
© 2012 Steve Blank 140
© 2012 Steve Blank 141
HBO
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
iTunes
Original
Programming
Home
Customers
HBO.com
HBO on
demand
HBO Go:
streaming
content
HBO Go
app
Network
Cable
Providers
Premium
Television
T.V Stations
International TV
Stations buying it's
content
Content ie. Originally
produced TV series
and movies
Based on
loyalty and
customer
satisfaction
Original
Programming Distributions
Cinemax for
international
distribution
Basic fee
subscription
Licensing
original
programming
content
Email
marketing
Social media
engagement
Individual
channel
subscriptionPackages
Infrastructure
DVD sales of the
original
programming
content
Original Programming
ie. TV series production
e.g sopranos, boardwalk
empire, six feet under
TV ads
Promotions
Exclusive
content
TED
Key Partnerships Key Activities Value Propositions
Key Resources
Cost Structure Revenue Streams
Customer Relationships
Channels
Customer Segments
TEDx
events
Translators TEDx organisers
TED
community
Possibility
to translate
TED talks
TED Radio
Hour, TV
programs,
DVDs,Books
Innovators
Individuals and
organisations
looking for
inspiration
Coverage of a
wide range of
topics
People with curious
and open mindset,
change makers
Online
conversation/
social media
Possibility to
organise a local
TEDx event
Distribution
partners (e.g
youtube,
netflix)
mobile apps
TED
conference
Spreading of
ideas that can
change attitudes
and life
Free knowledge
and information
Brand
Speakers
Creating
solutions to
global
problems
Talks
available on
multiple
channels
Developers
Sponsors
Speakers
Ticket sales for
conference
Conference
management
Community
management
Communication
and design
Advertisements
Organisers of TEDx
events
Partnership
management
Fundraising
TED
programs
management
Private
donations
Human resources
Global
social
network
Sponsorships
Organisation of
the
conferences
Technological
maintenance
AdvertiserCaptive
audience
Telling Your Story
Pitch your business model in a clear,
simple, and compelling way
144
https://youtu.be/SshglHDKQCc
Group Exercise: 30 Mins
Develop a BMC for one of the selected
projects in teams of 4 using an A1 canvas
poster.
145
7 Questions to improve your business model
1. Switching Costs
– e.g. Apple iPod & iTunes
2. Recurring Revenues
– e.g. Nespresso
3. Earn before you Spend
– e.g. Dell
4. Game changing Cost Structures
– e.g. Skype
5. Getting others to do the work
– e.g. Facebook
6. Scalability
– e.g. Diners Club
7. Protection from Competition
– e.g. Apple i-Phone (double sided market – app
developers/users) 146
Great Business Models always
outcompete great products and
great technologies
– Alex Osterwalder
147
https://strategyzer.com/projects/academy/7-
questions-to-improve-your-business-model-design
148
PROTOTYPING
Marshmallow Challenge
http://www.marshmallowchallenge.com/Welcome.html
• Build the Tallest Freestanding Structure: The winning
team is the one that has the tallest structure measured from
the table top surface to the top of the marshmallow. That
means the structure cannot be suspended from a higher
structure, like a chair, ceiling or chandelier.
• ✦The Entire Marshmallow Must be on Top: The entire
marshmallow needs to be on the top of the structure. Cutting
or eating part of the marshmallow disqualifies the team.
• ✦Use as Much or as Little of the Kit: The team can use as
many or as few of the 20 spaghetti sticks, as much or as little
of the string or tape. The team cannot use the paper bag as
part of their structure.
149
Marshmallow Challenge
•✦Break up the Spaghetti, String or Tape: Teams are free to
break the spaghetti, cut up the tape and string to create new
structures.
•✦The Challenge Lasts 18 minutes: Teams cannot hold on to
the structure when the time runs out. Those touching or
supporting the structure at the end of the exercise will be
disqualified.
•✦Ensure Everyone Understands the Rules: Don’t worry
about repeating the rules too many times. Repeat them at least
three times. Ask if anyone has any questions before starting
150
151
Business Model Canvas
Helps you create value for
your business
Business Modelling Tools
152
Value Proposition Canvas
Helps you create value for
your customer
Business Modelling Tools – Zoom In
153
Environment Map
Helps you understand the
context in which you create
your business
Business Modelling Tools – Zoom Out
154
St. Gallen Business Model
Navigator (Patterns)
Helps you innovate your
business model(s)
Business Modelling Tools – Zoom Around!
155
VALUE PROPOSITION CANVAS
156
Value Proposition Canvas
Helps you create value for
your customer
Business Modelling Tools – Zoom In
157
158
Observe
Clayton Christensen
159
Jobs to be Done
“If you understand the job,
how to improve the product
becomes just obvious”
“People buy products and services to get jobs
done. As people complete these jobs, they
have certain measurable outcomes that they
are attempting to achieve. It links a company's
value creation activities to customer-defined
metrics.” - Ulwick
OUTCOME-DRIVEN
INNOVATION
160
Jobs To Be Done
• Functional Job
– Get a task done
– e.g. business travel: accommodation, appointment, eat, sleep
• Emotional Job
– How the customer wants to feel
– e.g. business travel: stay connected with home, stay safe
• Social Job
– How the customer wants to be perceived
– e.g. business travel: look good with clients
• Supporting Job
– Purchasing and consuming value
- e.g. business travel: reserve accommodation
161
Jobs To Be Done – Generic jobs
• Search or seek information
• Fix or repair something
• Satisfy my emotional needs
• Protect property or information
• Achieve objective efficiently
• Compare or evaluate alternative
• Offer somebody else advice
• Convey an image (of success)
• Transfer ownership rights
• Evaluate performance
• Achieve main objective
• Reduce stress 162
163163
164164
165165
166166
167167
168168
169169
170
Back and forth between Business Model
and Value Proposition
171
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
https://strategyzer.com/platform/training/
courses/mastering-business-models/1/1/4
172
BUSINESS MODEL ENVIRONMENT
173
Environment Map
Helps you understand the
context in which you create
your business
Business Modelling Tools – Zoom Out
The Environment
https://youtu.be/7O36YBn9x_4?list=PLTZNT3Bcgb3-KaBCUY-V0yfMj54UsrELb
174
Objective
• The objective of this workshop exercise is to
visualize and map out everything that is going on in
your business model’s environment (the Market
Forces, the Key Trends, the Industry Forces, and
the Macroeconomic Forces).
• It is an immersion into the Business Model Design
Space, which will help you prepare for your quest
for new and innovative business models.
• By making it visual you will develop a more
tangible understanding of your environment.
175
Objective
• Ideally you conduct this workshop with a
diverse group of people in different functions
and from various parts of your organization.
• The workshop will help you develop a better
and shared understanding of what influences
your business model and it will help you un-
cover completely new opportunities and
avenues for the development of new and
innovative business models.
176
Outcome
–A visual map of your Business
Model Design Space.
–Deep discussions about your
business model’s environment
leading to a shared understanding.
–A starting point to design
innovative business models or
redesign current one.
177
Why this is Important?
• No individual alone in your organization could
paint a holistic picture of your business model’s
environment and design space. Only by mapping
out each specialist’s knowledge you can develop
a shared understanding of your environment.
• A visual map of your business model’s
environment with markets, trends, customer
needs, competitors, and more will make things
more tangible and it will allow you to uncover new
associations, discover new patterns, and
ultimately lead to new business model ideas.
178
INDUSTRY FORCES
Competitors (Incumbents)
New entrants (Insurgents)
Substitute Products & Services
Stakeholders
Suppliers & other Value Chain Actors 179
THE FIVE FORCES (PORTER)
Threat of new
entrants
Supplier Power Customer Power
Ease of
substitution
Internal rivalry
180
Competitors (Incumbents)
Identifies incumbent competitors and their relative strengths
• Who are your competitors?
• Who are the dominant players in our particular sector?
• What are their competitive advantages and
disadvantages?
• Describe their main offers.
• Which Customer Segments are they focusing on?
• What is their Cost Structure?
• How much influence do they exert on our Customer
Segments, Revenue Streams, and Margins?
181
New Entrants (Insurgents)
Identifies new insurgent players and determines whether they
compete with a business model different from yours
• Who are the new entrants in your market?
• How are they different?
• What competitive advantages or disadvantages do they
have?
• Which barriers must they overcome?
• What are their Value Propositions?
• Which Customer Segments are they focused on?
• What is their cost structure?
• To what extent do they influence your Customer Segments,
Revenue Streams and Margins?
182
Substitute Products and Services
Describes potential substitutes for your offers-
including those from other markets and industries
• Which products or services could replace ours?
• How much do they cost compared to ours?
• How easy it is for customers to switch to these
substitutes?
• What business model traditions do these substitute
products stem from (e.g. high-speed trains versus
airplanes, mobile phones versus cameras, Skype
versus long-distance telephone companies)?
183
Stakeholders
Specifies which actors influence your organization
and business model
• Which stakeholders might influence your
business model?
• How influential are shareholders? Workers? The
government? Lobbyists?
184
Suppliers and other Value Chain Actors
Describes Potential substitutes for your offers-
including those from other markets and industries
• Who are the key players in your industry value
chain?
• To what extent does your business model
depend on other players?
• Are peripheral players emerging?
• Which are most profitable?
185
Market Issues
Market Segments
Needs & Demands
Switching Costs
Revenue Attractiveness
MARKET FORCES
186
Market Issues
Identifies key issues driving and transforming your
market from Customer and Offer perspectives
• What are the crucial issues affecting the
customer landscape?
• Which shifts are underway?
• Where is the market heading?
187
Market Segments
Identifies the major market segments, describes
their attractiveness and seeks to spot new
segments
• What are the most important Customer
Segments?
• Where is the biggest growth potential?
• Which segments are declining?
• Which peripheral segments deserve attention?
188
Needs & Demands
Outlines market needs and analyzes how well
they are served
• What are the most important Customer
Segments?
• Where is the biggest growth potential?
• Which segments are declining?
• Which peripheral segments deserve attention?
189
Switching Costs
Describes elements related to customers
switching business to competitors
• What binds customers to a company and its
offer?
• What switching costs prevent customers from
defecting to competitors?
• Is it easy for customers to find and purchase
similar offers?
• How important is brand?
190
Revenue Attractiveness
Identifies elements related to revenue
attractiveness and pricing power
• What are customers really willing to pay for?
• Where can the largest margins be achieved?
• Can customers easily find and purchase
cheaper products and services?
191
MACRO ECONOMIC FORCES
Global Market Conditions
Capital Markets
Commodities and Other Resources
Economic Infrastructure
192
Global Market Conditions
Outlines current overall conditions from a
macroeconomic perspective
• Is the economy in a boom or bust phase?
• Describe general market sentiment.
• What is the GDP growth rate?
• How high is the unemployment rate?
193
Capital Markets
Describes current capital market conditions as
they relate to your capital needs
• What is the state of the capital markets?
• How easy is it to obtain funding in your particular
market?
• Is seed capital, venture capital, public funding,
market capital or credit readily available?
• How costly is it to procure funds?
194
Commodities and Other Resources
Highlights current prices and price trends for
resources required for your business model
• Describe the current status of markets for
commodities and other resources essential to
your business (e.g. oil prices and labor costs).
• How easy is it to obtain the resources needed to
execute your business model? (e.g. attract prime
talent)?
• How costly are they?
• Where are prices headed? 195
Economic Infrastructure
Describes the economic infrastructure of the
market in which your business operates
• How good is the (public) infrastructure in your
market?
• How would you characterize transportation,
trade, school quality and access to suppliers and
customers?
• How high are individual and corporate taxes?
• How good are public services for organizations?
• How would you rate the quality of life?
196
KEY TRENDS
Technology Trends
Regulatory Trends
Societal & Cultural Trends
Socioeconomic Trends
197
Technology Trends
Identifies technology trends that could threaten
your business model or enable it to evolve or
improve
• What are the major technology trends both
inside and outside your market?
• Which technologies represent important
opportunities or disruptive threats?
• Which emerging technologies are peripheral
customer adopting?
198
Regulatory Trends
Describes regulations and regulatory trends that
influence your business model
• Which regulatory trends influence your market?
• What rules may affect your business model?
• Which regulations and taxes affect customer
demand?
199
Socioeconomic Trends
Outlines major socioeconomic trends relevant to
your business model
• What are the key demographic trends?
• How would you characterize income and wealth
distribution in your market?
• How high are disposable incomes?
• Describe spending patterns in your market (e.g.
housing, healthcare, entertainment, etc.)?
• What portion of the population lives in urban
areas as opposed to rural settings? 200
Societal and Cultural Trends
Identifies major societal trends that may influence
your business model
• Describe key societal trends. Which shifts in
cultural or societal values affect your business
model?
• Which trends might influence buyer behavior?
201
202
BUSINESS MODEL PATTERNS
“Pattern in architecture is the idea of
capturing architectural design ideas
as archetypical and reusable
descriptions”
– Christopher Alexander, Architect
Patterns
203
204
St. Gallen Business Model
Navigator (Patterns)
Helps you innovate your
business model(s)
Business Modelling Tools – Zoom Around!
Great Business Models vs. Great
Implementations
205
https://strategyzer.com/training/course
s/business-models-that-work-and-
value-propositions-that-sell/1/5/4
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
Prepare to cannibalize your Business Model
206
“if you don’t cannibalize
yourself, someone else
will. Don’t protect your
products …. Protect the
customer experience and
your customer
relationships” – Steve Jobs
What do you offer to
the customer?What?
Value
Propositi
on
How is revenue
created?
How is the value
proposition created?Who?
Revenue
Model
Value
Chain
Why? How?
Who is your target
customer
(segment)?
St. Gallen Business Model Navigator Triangle
Who-What-How-Why
A business model defines who your customers are, what you are selling,
how you produce your offering, and why your business is profitable
What?
Value
Proposit
ion
Who?
Value
ChainProfit
Mechanism
Why? How?
The magic triangle consists of 4 basic elements
of the canvas - simplified to enhance creativity
The first two (who and what) address its external aspects and the
second two (how and why) address its internal dimensions
Identified 55 Business Model
patterns in the 5+ years of
intensive research into detailed
analysis of all major successful
business model innovators in the
last 50 years
-University of St. Gallen
209
Pattern 39: Razor and Blade
Apple
iPod/iTunes
(2003)
Nestlé
BabyNes
(2012)
Nestlé
Special.Tea
(2010)
Hewlett-
Packard
(1984)
Nestlé
Nespresso
(1986)
Gillette
(1904)
Standard Oil
Company
(1880)
The basic product is either cheap
or give away for free. The
consumables that are needed for it
on the other hand are expensive or
high margin.
210
Pattern 48: Subscription
Next Issue
Media (2011)
Dollar Shave
Club (2012)
Jamba
2004
Spotify
2006
Netflix
(1999)
Salesforce
(1999)
The customer pays a regular fee,
typically on a monthly or an annual
basis, in order to gain access to a
product or service.
211
Blacksocks
(1999)
Lock-
in
Razor and
blade
Direct
selling
Gillette
(1904)
Nestlé
Nespresso
(1986)
Nestlé
Special Tea.
(2011)
Nestlé
BabyNes
(2012)
Source: Gassmann, Frankenberger, Csik (2012), Aus alt mach neu, Harvard Business Manager, 2012
LeverageCombineTransfer
3 Strategies to generate new Business Model
ideas: Transfer, Combine and Leverage
212
213
3 Challenges in Business Model Innovation
1. Overcoming the dominant Industry
logic
2. Thinking in Business Models and not in
Technology and/or Products
3. Lack of Systematic Tools
55 Business Paterns to Innovate your Business Model
Confronting your business model
with the 55 business model
patterns bring you to novel
business model ideas
214
215
Successful business model
innovation creates value for your
customers and captures value for
your company. Many business
models fail to capture enough
value.
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen
216
How Amazon, Apple,
Google, Facebook &
Microsoft innovate
their Business
Models
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen 217
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen 218
219
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen
220
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen
Daniel Moser – Master’s Thesis (2014)
University of St. Gallen 221
222
How would
conduct our business?
38 Performance based contracting
Rapid Fire Iterations of your BMC
Develop multiple BMCs for your
product/company using the A3 printouts
and the business model pattern cards.
223
15 Ways to use the Business Model
Canvas
224
https://strategyzer.com/training/course
s/business-models-that-work-and-
value-propositions-that-sell/1/2/2
Note: You may need to license the online learning tool on Strategyzer to
view this clip from Osterwalder
Review
–Great business models always
outcompete great products and
technologies
–If you understand the job, how to
improve the product becomes obvious
–The BMC is a shared language for
business modelling
–Understanding the environment
–Transfer, combine and leverage using
existing business model patterns.
225
Strategy and Business Models – DIT PM Module 1
raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor
RAOMAL PERERA
THANK YOU!

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Business Model Innovation Screen Training Ireland

  • 1. Strategy and Business Models – DIT PM Module 1 RAOMAL PERERA raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor BUSINESS MODEL INNOVATION
  • 2. ROHAN PERERA  Entrepreneur  Cheqio and LyfeStyle  Facilitator of Entrepreneurial Studies  UCD Innovation Academy, DIT New Frontiers Programme  Ex-Professional Poker Player  Plays locally/Internationally and Online  Start up Consultant  Volatile, Pundit Arena, UniTuition  Brand Ambassador  Cheqio (http://www.cheqio.com/othersports)  Contact  Rohan@leandisruptor.com  www.linkedin.com/in/rohan-perera 2
  • 3. RAOMAL PERERA  Serial Entrepreneur  ISOCOR (NASDAQ: icor) & Network365/Valista (Intel)  Adjunct Professor of Entrepreneurial Studies  INSEAD & UCD  Business Model Innovation, Lean Startup, Design Thinking, Leadership & Fund Raising  Consultant  Clients include MSD (Merck), HP, Irish Film Board (IFB), HSE (Health Service Executive), Arvato (Bertelsman), Resmed …  Accolades  Finalist Ernst & Young Entrepreneur of the Year  Tech Pioneer World Economic Forum  ISA Award for Outstanding Software Achievement  Blog: www.LeanDisruptor.com 3
  • 5. 5
  • 6. 6
  • 7. 7 What is the 1 single most important thing you want to take away by the end of the day tomorrow?
  • 8. Learning Outcomes 8 • Use Design Thinking to understand and develop creative ways to solve problems. • Learn to invent, design and build powerful new business models using a set of business model innovation tools. • Understand the environment in which you operate.
  • 9. Find the Gap How to find opportunities that others don’t see. - Amy Wilkinson 9
  • 10. How breakthrough ideas emerge from small discoveries Creative thinkers practice a set of simple but ingenious experimental methods • failing quickly to learn fast • tapping into the genius of play • engaging in highly immersed observation Free their minds, opening them up to making unexpected connections and perceiving invaluable insights. 10
  • 11. 11
  • 12. Hamel on successful innovators habits Unchallenged Orthodoxies To be an innovator you have to challenge the beliefs that everyone else takes for granted – the long-held assumptions that blind industry incumbents to new ways of doing business. 12
  • 13. Hamel on successful innovators habits Underappreciated Trends Innovators pay close attention to emerging trends, to the discontinuities that have the potential to reinvigorate old businesses or create new ones. 13
  • 14. Hamel on successful innovators habits Underleveraged Competencies and Assets Every company is a bundle of skills and assets. To innovate, you need to see your organization and the world around it as a portfolio of skills and assets that can be endlessly recombined into new products and businesses. 14
  • 15. Unarticulated Needs Serial innovators are good at spotting the •inconveniences, encumbrances, and vexations that customers have come to take for granted, and that industry veterans mostly ignore. The goal with innovation is to amaze customers with something they never could have imagined, but having once experienced it, can’t imagine living without. 15
  • 17. 17 “Seeing is not believing; believing is seeing! You see things, not as they are, but as you are” - Eric Butterworth
  • 18. What is Design Thinking? It is a mindset of combing creative and analytical thinking and applying it towards solving a specific problem. 18
  • 19. How would we design a children’s toothbrush?
  • 20. Until we used ‘design thinking’ we forgot that children are not just scaled down versions of ourselves – they have chubby little fingers and less dexterity…!
  • 21. Empathy Define Ideate Prototype Test
  • 22. 22 22
  • 23. Design Thinking is a mindset Is about believing we can make a difference, and having an intentional process in order to get to new, relevant solutions that create positive impact. It give you faith in your abilities and a process for transforming difficult challenges into opportunities for design •It’s Human-Centered •It’s Collaborative •It’s Optimistic •It’s Experimental 23
  • 24. DESIGN IS NOT AESTHETIC
  • 25. DESIGN IS NOT AN EVENT
  • 26. DESIGN IS NOT A PRODUCT
  • 27. DESIGN IS NOT AN EXPERIENCE
  • 28. DESIGN IS A PROCESS
  • 29. 29 IDEO’s Shopping Cart Challege https://youtu.be/M66ZU2PCIcM
  • 30.
  • 33. 33
  • 34.
  • 35. 35
  • 37. As many as possible – go for >100!
  • 41. One very lucky fish… https://www.youtube.com/watch?v=KJM7Nj1DCwk
  • 42. 42
  • 43. The bells, the bells! Separate idea generation and idea selection
  • 44. IDEATE •One idea per post-it •Defer judgment •Go for volume •Encourage wild ideas •Build on the ideas of others
  • 46. Vote
  • 47. 47
  • 48. “A lot of times, people don’t know what they want until you show it to them.” - Steve Jobs
  • 50.
  • 51.
  • 52. Prototyping • Rough and rapid • Build to think • Communicate at every stage • Various prototypes for various purposes 52
  • 53. 53
  • 54. Test • Test early, fail often, succeed faster • Test with real users 54
  • 55. 55 Source: Luma Institute A Taxonomy of Innovation – LUMA Institute Looking (Observing) – Gain Insights 55
  • 56. 56 Source: Luma Institute A Taxonomy of Innovation – LUMA Institute Understanding – Come up with Ideas 56
  • 57. 57 Source: Luma Institute A Taxonomy of Innovation – LUMA Institute Making it a Reality 57
  • 58. 58The Innovation Engine Source: Tine Seelig https://youtu.be/WK9EbpYpNXY
  • 59. Tina Seelig – Innovation Engine - You • Imagination – Framing and Reframing Questions • The way you ask the question determines the type of answer you get. 5+5= ? – Connect and Combine Ideas – Chindogu is the Japanese art of inventing silly & useless gadgets to solve an everyday problem. Translated literally, – Challenge Assumptions • Knowledge – Toolbox for more imagination • Paying attention • Attitude – The mindset, the drive, to solve the problems you are going to solve – Most people are puzzle builders – be a quilt maker 59
  • 60. Tina Seelig – Innovation Engine - Environment • Habitat – People you work with, the rules, the constraints, the rewards, the incentives, the physical space • Resources – Resources we have in our environment – not just money • Culture – Background music of the community 60
  • 61. d.school.bootcamp.2008 DP 0 The Wallet Project 61
  • 62. 00:05Sketch… your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. DP 0 d.school.bootcamp.2008
  • 63. An example sketch. DP 0 d.school.bootcamp.2008
  • 64. Interview… to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet. 00:25 DP 0 d.school.bootcamp.2008
  • 65. Some example interview questions… DP 0 d.school.bootcamp.2008
  • 66. Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. 00:05 ___________’s WALLET IS HIS/HER_____________ BECAUSE__________________________________ __________________________________________ . user user’s need insight/meaning _________________’s WALLET IS HIS/HER_________________________ BECAUSE____________________________________________________. user user’s need insight/meaning DP 0 d.school.bootcamp.2008
  • 67. Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view. 00:30 DP 0 d.school.bootcamp.2008
  • 68. Some example sketches. DP 0 d.school.bootcamp.2008
  • 69. Test… to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:15 Iterate… with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build! 00:20 DP 0 d.school.bootcamp.2008
  • 70. Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view. 00:05 user’s name (e.g. Rebecca's) meaning or purpose (e.g. junk drawer) wallet is his/her meaning or purpose wallet is his/her First Try Re-writes Final user’s name DP 0 d.school.bootcamp.2008
  • 71. Reflect… partner reacts capture feedback and changes directly on your sketches. Make modifications as you go! 00:10 • Was your first wallet and your final wallet the same? • Why were they different? • How much did your prototype tests change your understanding? • What would happen if you did another iteration? • How might you continue this iterative process? • How is this different from a traditional project approach? DP 0 d.school.bootcamp.2008
  • 72.
  • 73. Additional innovation potential through business model innovation Innovation potential Business model innovation Process innovation Product innovation/ Technology innovation Time New Business Models allow for additional innovation potential on top of product and process innovation 73
  • 74. Tomorrow’s competitive advantage of companies will not be based on innovative products and processes, but on innovative business models. 74
  • 76. What is a business model? Discuss with your neighbour what you think a business model is and write down your definition [the key elements] ..... 76
  • 77. What is a business model? A business model describes the rationale of how an organisation Creates, Delivers and Captures value 77
  • 78. Why we need a shared language for business models? 78 https://strategyzer.com/academy/cours e/business-models-that-work-and- value-propositions-that-sell/1/1 Note: You may need to license the online learning tool on Strategyzer to view this clip from Osterwalder
  • 79. Use of BMC in Established Companies IMPROVE ----------------------------------INVENT Know Problem/Know Solution -Unknown Problem/Unknown Solution ------EXECUTE -------------------------SEARCH------------ 79
  • 82. 82 Knowledge is having the right answer. Intelligence is asking the right questions The Art of Customer Interviewing
  • 83. 83
  • 84. 84 Finding the Problem is the Hard Part – Kevin Systrom & Mike Krieger (Instagram Co_Founders) Instagram Co-Founder Kevin Systrom believes building solutions for most problems is the easy part; the hard part is finding the right problem to solve. Here he opens up about how he and fellow Co-Founder Mike Krieger identified the problems they wanted to solve around sharing photos through mobile devices. He also reminds entrepreneurs to embrace simple solutions, as they can often delight users and customers.
  • 85. Your SOLUTION is NOT my PROBLEM 85 Take 5 minutes to write down the PROBLEM/NEED you are addressing
  • 86. Today, a company’s long term competitive success depends upon its ability to create an innovative business model. 86
  • 89. 89 “It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change.” - Charles Darwin
  • 90. Getting from Business Idea to Business Model 90
  • 91. 91
  • 92. 92
  • 93. 93
  • 94. Nespresso’s Business Model What is Nespresso’s Business Model? What made them so successful? 94
  • 95. Getting started with the canvas 95
  • 97. Valencia Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Recruiting volunteers Volunteers Schools Publishing Training tutors In-school projects: Help teachers get students excited about literary arts Donors Partnerships Teaching and programme management 826 news Volunteers Giving volunteers the possibility to do good ‘for purpose’ (non-profit) network Published work of the students Self- publishing and selling books written by the kids Donations (financial and in kind) Managing partnerships In-school projects After-school tutoring: One- on-one support on writing skills Newsletter Social Media Store and tutoring space on 826 valencia street, San Francisco, California, 94110 Word of mouth Volunteers Teachers Fundraising events Website Kids 6-18 years old Sales from the pirate supply store Donors Opportunity to make difference to children’s lives Rent Staff Procurement for the shop
  • 98. Airbnb Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Creating technological infrastructure and design bloggers Marketing Easy to use Investors Legal institutions Marketing Free membership Travel community operators Insurance companies Community of home providers and travellers Platform development & design Customer service Maintenance of the payment system Individual travellers Commission renters (6-12% of booking fee) Data base with accommodations Property insurance coverage Blog Community management Rental of unique spaces PR Product development Management of international Mobile app Human resources Brand Social media Trustful & reliable platform People who want to rent out their place Commission home/apartment owners (3% of each booked place) 24/7 support team Use of unused value Website
  • 99. Facebook Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Content Partners (TV shows, Movies, Music, News Articles) Data Centre Operations Management Platform Development Technology Infrastructure Facebook Platform Research and Development General and Administrative Marketing and Sales Data centre costs Payment RevenuesAd Revenues Free Connect with your friends, Discover & Learn, Express yourself Personalised and Social Experiences, Social Distribution, Payments Reach, Relevance, Social Context, Engagement Developer Tools and APIs Facebook Ads, Facebook Pages Website, Mobile Apps Cross-side Network Effects Same-side Network Effects Developers Advertisers and Marketers Internet Users
  • 100. 100
  • 101. 101
  • 102. 1970 Invented・ 1976 Patented・ 1986 Launched・ Sold as a complete solution, machines, and coffee for a per cup price to restaurants and offices. 1988 Acknowledged dud・ Nestle considers shutdown 102
  • 103. Made and serviced by 3rd parties. Sold through independent retail stores. Manufacturers handle delivery and stocking. Nespresso handles sales training. Sold online and over the phone direct to members of the Nespresso Club. Delivered direct to consumers in 24 hours or less. 103
  • 104. As market matured Nespresso added their own brand machines made by an OEM. Added it’s own retail boutiques to further control the sales message. Created Nespresso Pro channel to serve the office market. 104
  • 105. 105
  • 106. Nespresso Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Logistics Production Marketing Hardware SalesCapsule Sales Coffee Machine Makers Marketing ManufacturingDistribution & Sales DistributionProduction Plants PatentsBrand High-end restaurant quality espresso at home Loyalty Card Advertising (George Clooney) Nespresso Boutiques Nespresso. co Call CentreRetail High-end Hotels Offices Households
  • 107. Exercise: 20 Mins Work in groups of 4/5 and develop a BMC for the Odeon Cinema 107
  • 108. Cinema Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Premier Seats Date night Website maintenance Special screening Subscriptions Popcorn/drinks & treats Children Mother & Baby Movie Timetable updates Discounts Staff Multiplex Surround Sound Theater Style Premises Live stream of events Movie Studios Social media Adults Online Students Couples GroupOn Quick clean turnarounds for each screen Website Entertainment General Overheads Cheap night out Family movies Blockbuster movies Advertising Revenues Live stream of sports Vendors FamiliesPromotions IFCO (Irish Film Classification Office) Corporate events ‘All you can eat’ movie option License fees Cinema Exclusive club (loyalty card for unlimited access) Event Organisers Getting Advertisors imax Theaters Corporates Advertising 3D movies High quality sound/picture and ambience unavailable to your own home Captive Audience Ticket sales Advertsing on Radio, TV, Buses, Billboards
  • 109. Cinema Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments Website maintenance Special screening Subscriptions Popcorn/drinks & treats Children Mother & Baby Movie Timetable updates Discounts Staff Multiplex Surround Sound Theater Style Premises Live stream of events Movie Studios Social media Adults Online Students Couples GroupOn Quick clean turnarounds for each screen Website Entertainment General Overheads Advertising Revenues Live stream of sports Vendors FamiliesPromotions IFCO (Irish Film Classification Office) Grind Schools ‘All you can eat’ movie option License fees Cinema Exclusive club (loyalty card for unlimited access) Event Organisers Getting Advertisors Theaters Corporates Families Colleges Advertising Captive Audience Ticket sales Advertsing on Radio, TV, Buses, Billboards Parties Ted Talks Screen /Space Rental Premier Seating 3D/IMAX ticket sales
  • 110. “Studies comparing successful and unsuccessful innovation have found that the primary discriminator was the degree to which the user needs were fully understood.” – David Garvin, Harvard Business School 110
  • 111. © 2012 Steve Blank 111
  • 112. Customer Persona/Archetypes Profile • Position/Title • Age/Sex • Role • Discretionary budget • Motivations • Role models 112 •Who are you? •How do you buy? •What matters to you? •Who influences you?
  • 113. Customer Archetypes Meet Paul, Sheetal and Barbara Paul-RegularExerciser • 20 – 45 • Aim to maintain and track active lifestyle • Looking for inspiration on diet & exercise regimes • Gets a buzz from exercising Sheetal-SpiritualHealth • • 30 – 55 • Already follows a healthy lifestyle • Interested in alternative medicines/ treatments • Believes eating well is as important as exercise Barbara-On-OffDieter • • 30 + • Yo-yo dieter, has tried many of the fad diets but never stuck to one • Needs tips and motivation to keep up a healthy lifestyle • Irregular or infrequent exerciser 113
  • 114. Customer Types  Saboteurs  Intermediaries (OEM’s and resellers) 114
  • 115. Q: Consider Selling Business Intelligence Software into a large business. Which types of customers are the following? 1. CFO 2. CIO 3. Report Users 4. Line of Business Management 5. Business Intelligence Group inside IT a. Economic byer b. Influencer c. Recommender d. Decision maker e. Saboteur 115
  • 116. Q: Consider Selling Business Intelligence Software into a large business. Which types of customers are the following? 1. CFO 2. CIO 3. Report Users 4. Line of Business Management 5. Business Intelligence Group inside IT a. Economic byer b. Influencer c. Recommender d. Decision maker e. Saboteur 116
  • 117. MULTI-SIDED MODEL Buyer/Payer (e.g. Google) Two sided markets – Buyers/Payees 1.Workers/Recruiters - LinkedIn 2.Banks/Merchants - Visa 3.Sellers/Buyers - eBay 4.Readers/Advertisers - New York Times Each has its own value proposition Each has its own revenue streams One segment cannot exist without the other 117
  • 118. Corporate? Consumer?  Business to Business (B to B) –Use or buy inside a company  Business to Consumer (B to C) –Use or buy for themselves  Business to Business to Consumer (B to B to C) –Sell a business to get to a consumer –Other Multi-sided Markets with multiple customers 118
  • 119. © 2004 Valista Ltd. confidential information.119  top up my phone  subscribe to a newspaper  book a flight download a report  book a hotel pay a bill  cancel a check  top-up kid’s phones  vote online  top-up my phone  download a new game  buy an MP3  download a voucher  change my ringtone  play the lottery  check my phone credit 12 6 39 1 2 4 57 8 10 11 on the move at home at play at work premium services for subscribers about Valista
  • 120. “Studies comparing successful and unsuccessful innovation have found that the primary discriminator was the degree to which the user needs were fully understood.” – David Garvin, Harvard Business School 120
  • 121. © 2012 Steve Blank 121
  • 123. © 2012 Steve Blank 123
  • 124. Two Critical Channel Questions How do you want to sell your product?1 is subtle, but more important than the first: How does your customer want to buy your product? 2 124
  • 125. Physical Channels © 2012 Steve Blank 125
  • 126. Web Channels © 2012 Steve Blank 126
  • 127. © 2012 Steve Blank 127
  • 128. Customer Relationships Physical & Web Mobile Are Different © 2012 Steve Blank 128
  • 129. Customer Relationships Physical Products – Get/Keep/Grow © 2012 Steve Blank 129
  • 130. Customer Relationships Web/Mobile Products Get/Keep/Grow © 2012 Steve Blank 130
  • 131. © 2012 Steve Blank 131
  • 132. “Direct” Revenue Models  Sales: Product, app, or service sales  Subscriptions: SAAS, games, monthly subscription  Freemium: use the product for free: upsell/conversion  Pay-per-use: revenue on a “per use” basis  Virtual goods: selling virtual goods  Advertising sales: unique and/or large audience 132
  • 133. “Ancillary” Revenue Models  Referral revenue: pay for referring traffic/customers to other web or mobile sites or products.  Affiliate revenue: finder’s fees/commissions from other sites for directing customers to make purchases at the affiliated site  E-mail list rentals: rent your customer email lists to advertiser partners  Back-end offers: add-on sales items from other companies as part of their registration or purchase confirmation processes, or “sell” their existing traffic to a company that strives to monetize it and share the resulting revenue 133
  • 134. the tactics you use to set the price in each customer segment Pricing Model 134
  • 135. How Do We Price The Product?  Product-based pricing  Competitive pricing  Volume pricing  Value pricing  Portfolio pricing  The “razor/razor blade” model  Subscription  Time/Hourly Billing  Leasing Pricing Models - Physical 135
  • 136. How Do We Price The Product?  Product-based pricing  Subscriptions  Freemium  Pay-per-use  Virtual goods  Advertising sales Pricing Models – Web/Mobile/Cloud 136
  • 137. Other Words We Use In The Place Of Price  Fee  Commission  Subscription  Toll  Interest  Rent  Tax  Shipping 137
  • 138. © 2012 Steve Blank 138
  • 139. © 2012 Steve Blank 139
  • 140. © 2012 Steve Blank 140
  • 141. © 2012 Steve Blank 141
  • 142. HBO Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments iTunes Original Programming Home Customers HBO.com HBO on demand HBO Go: streaming content HBO Go app Network Cable Providers Premium Television T.V Stations International TV Stations buying it's content Content ie. Originally produced TV series and movies Based on loyalty and customer satisfaction Original Programming Distributions Cinemax for international distribution Basic fee subscription Licensing original programming content Email marketing Social media engagement Individual channel subscriptionPackages Infrastructure DVD sales of the original programming content Original Programming ie. TV series production e.g sopranos, boardwalk empire, six feet under TV ads Promotions Exclusive content
  • 143. TED Key Partnerships Key Activities Value Propositions Key Resources Cost Structure Revenue Streams Customer Relationships Channels Customer Segments TEDx events Translators TEDx organisers TED community Possibility to translate TED talks TED Radio Hour, TV programs, DVDs,Books Innovators Individuals and organisations looking for inspiration Coverage of a wide range of topics People with curious and open mindset, change makers Online conversation/ social media Possibility to organise a local TEDx event Distribution partners (e.g youtube, netflix) mobile apps TED conference Spreading of ideas that can change attitudes and life Free knowledge and information Brand Speakers Creating solutions to global problems Talks available on multiple channels Developers Sponsors Speakers Ticket sales for conference Conference management Community management Communication and design Advertisements Organisers of TEDx events Partnership management Fundraising TED programs management Private donations Human resources Global social network Sponsorships Organisation of the conferences Technological maintenance AdvertiserCaptive audience
  • 144. Telling Your Story Pitch your business model in a clear, simple, and compelling way 144 https://youtu.be/SshglHDKQCc
  • 145. Group Exercise: 30 Mins Develop a BMC for one of the selected projects in teams of 4 using an A1 canvas poster. 145
  • 146. 7 Questions to improve your business model 1. Switching Costs – e.g. Apple iPod & iTunes 2. Recurring Revenues – e.g. Nespresso 3. Earn before you Spend – e.g. Dell 4. Game changing Cost Structures – e.g. Skype 5. Getting others to do the work – e.g. Facebook 6. Scalability – e.g. Diners Club 7. Protection from Competition – e.g. Apple i-Phone (double sided market – app developers/users) 146
  • 147. Great Business Models always outcompete great products and great technologies – Alex Osterwalder 147 https://strategyzer.com/projects/academy/7- questions-to-improve-your-business-model-design
  • 149. Marshmallow Challenge http://www.marshmallowchallenge.com/Welcome.html • Build the Tallest Freestanding Structure: The winning team is the one that has the tallest structure measured from the table top surface to the top of the marshmallow. That means the structure cannot be suspended from a higher structure, like a chair, ceiling or chandelier. • ✦The Entire Marshmallow Must be on Top: The entire marshmallow needs to be on the top of the structure. Cutting or eating part of the marshmallow disqualifies the team. • ✦Use as Much or as Little of the Kit: The team can use as many or as few of the 20 spaghetti sticks, as much or as little of the string or tape. The team cannot use the paper bag as part of their structure. 149
  • 150. Marshmallow Challenge •✦Break up the Spaghetti, String or Tape: Teams are free to break the spaghetti, cut up the tape and string to create new structures. •✦The Challenge Lasts 18 minutes: Teams cannot hold on to the structure when the time runs out. Those touching or supporting the structure at the end of the exercise will be disqualified. •✦Ensure Everyone Understands the Rules: Don’t worry about repeating the rules too many times. Repeat them at least three times. Ask if anyone has any questions before starting 150
  • 151. 151 Business Model Canvas Helps you create value for your business Business Modelling Tools
  • 152. 152 Value Proposition Canvas Helps you create value for your customer Business Modelling Tools – Zoom In
  • 153. 153 Environment Map Helps you understand the context in which you create your business Business Modelling Tools – Zoom Out
  • 154. 154 St. Gallen Business Model Navigator (Patterns) Helps you innovate your business model(s) Business Modelling Tools – Zoom Around!
  • 156. 156 Value Proposition Canvas Helps you create value for your customer Business Modelling Tools – Zoom In
  • 157. 157
  • 159. Clayton Christensen 159 Jobs to be Done “If you understand the job, how to improve the product becomes just obvious”
  • 160. “People buy products and services to get jobs done. As people complete these jobs, they have certain measurable outcomes that they are attempting to achieve. It links a company's value creation activities to customer-defined metrics.” - Ulwick OUTCOME-DRIVEN INNOVATION 160
  • 161. Jobs To Be Done • Functional Job – Get a task done – e.g. business travel: accommodation, appointment, eat, sleep • Emotional Job – How the customer wants to feel – e.g. business travel: stay connected with home, stay safe • Social Job – How the customer wants to be perceived – e.g. business travel: look good with clients • Supporting Job – Purchasing and consuming value - e.g. business travel: reserve accommodation 161
  • 162. Jobs To Be Done – Generic jobs • Search or seek information • Fix or repair something • Satisfy my emotional needs • Protect property or information • Achieve objective efficiently • Compare or evaluate alternative • Offer somebody else advice • Convey an image (of success) • Transfer ownership rights • Evaluate performance • Achieve main objective • Reduce stress 162
  • 163. 163163
  • 164. 164164
  • 165. 165165
  • 166. 166166
  • 167. 167167
  • 168. 168168
  • 169. 169169
  • 170. 170
  • 171. Back and forth between Business Model and Value Proposition 171 Note: You may need to license the online learning tool on Strategyzer to view this clip from Osterwalder https://strategyzer.com/platform/training/ courses/mastering-business-models/1/1/4
  • 173. 173 Environment Map Helps you understand the context in which you create your business Business Modelling Tools – Zoom Out
  • 175. Objective • The objective of this workshop exercise is to visualize and map out everything that is going on in your business model’s environment (the Market Forces, the Key Trends, the Industry Forces, and the Macroeconomic Forces). • It is an immersion into the Business Model Design Space, which will help you prepare for your quest for new and innovative business models. • By making it visual you will develop a more tangible understanding of your environment. 175
  • 176. Objective • Ideally you conduct this workshop with a diverse group of people in different functions and from various parts of your organization. • The workshop will help you develop a better and shared understanding of what influences your business model and it will help you un- cover completely new opportunities and avenues for the development of new and innovative business models. 176
  • 177. Outcome –A visual map of your Business Model Design Space. –Deep discussions about your business model’s environment leading to a shared understanding. –A starting point to design innovative business models or redesign current one. 177
  • 178. Why this is Important? • No individual alone in your organization could paint a holistic picture of your business model’s environment and design space. Only by mapping out each specialist’s knowledge you can develop a shared understanding of your environment. • A visual map of your business model’s environment with markets, trends, customer needs, competitors, and more will make things more tangible and it will allow you to uncover new associations, discover new patterns, and ultimately lead to new business model ideas. 178
  • 179. INDUSTRY FORCES Competitors (Incumbents) New entrants (Insurgents) Substitute Products & Services Stakeholders Suppliers & other Value Chain Actors 179
  • 180. THE FIVE FORCES (PORTER) Threat of new entrants Supplier Power Customer Power Ease of substitution Internal rivalry 180
  • 181. Competitors (Incumbents) Identifies incumbent competitors and their relative strengths • Who are your competitors? • Who are the dominant players in our particular sector? • What are their competitive advantages and disadvantages? • Describe their main offers. • Which Customer Segments are they focusing on? • What is their Cost Structure? • How much influence do they exert on our Customer Segments, Revenue Streams, and Margins? 181
  • 182. New Entrants (Insurgents) Identifies new insurgent players and determines whether they compete with a business model different from yours • Who are the new entrants in your market? • How are they different? • What competitive advantages or disadvantages do they have? • Which barriers must they overcome? • What are their Value Propositions? • Which Customer Segments are they focused on? • What is their cost structure? • To what extent do they influence your Customer Segments, Revenue Streams and Margins? 182
  • 183. Substitute Products and Services Describes potential substitutes for your offers- including those from other markets and industries • Which products or services could replace ours? • How much do they cost compared to ours? • How easy it is for customers to switch to these substitutes? • What business model traditions do these substitute products stem from (e.g. high-speed trains versus airplanes, mobile phones versus cameras, Skype versus long-distance telephone companies)? 183
  • 184. Stakeholders Specifies which actors influence your organization and business model • Which stakeholders might influence your business model? • How influential are shareholders? Workers? The government? Lobbyists? 184
  • 185. Suppliers and other Value Chain Actors Describes Potential substitutes for your offers- including those from other markets and industries • Who are the key players in your industry value chain? • To what extent does your business model depend on other players? • Are peripheral players emerging? • Which are most profitable? 185
  • 186. Market Issues Market Segments Needs & Demands Switching Costs Revenue Attractiveness MARKET FORCES 186
  • 187. Market Issues Identifies key issues driving and transforming your market from Customer and Offer perspectives • What are the crucial issues affecting the customer landscape? • Which shifts are underway? • Where is the market heading? 187
  • 188. Market Segments Identifies the major market segments, describes their attractiveness and seeks to spot new segments • What are the most important Customer Segments? • Where is the biggest growth potential? • Which segments are declining? • Which peripheral segments deserve attention? 188
  • 189. Needs & Demands Outlines market needs and analyzes how well they are served • What are the most important Customer Segments? • Where is the biggest growth potential? • Which segments are declining? • Which peripheral segments deserve attention? 189
  • 190. Switching Costs Describes elements related to customers switching business to competitors • What binds customers to a company and its offer? • What switching costs prevent customers from defecting to competitors? • Is it easy for customers to find and purchase similar offers? • How important is brand? 190
  • 191. Revenue Attractiveness Identifies elements related to revenue attractiveness and pricing power • What are customers really willing to pay for? • Where can the largest margins be achieved? • Can customers easily find and purchase cheaper products and services? 191
  • 192. MACRO ECONOMIC FORCES Global Market Conditions Capital Markets Commodities and Other Resources Economic Infrastructure 192
  • 193. Global Market Conditions Outlines current overall conditions from a macroeconomic perspective • Is the economy in a boom or bust phase? • Describe general market sentiment. • What is the GDP growth rate? • How high is the unemployment rate? 193
  • 194. Capital Markets Describes current capital market conditions as they relate to your capital needs • What is the state of the capital markets? • How easy is it to obtain funding in your particular market? • Is seed capital, venture capital, public funding, market capital or credit readily available? • How costly is it to procure funds? 194
  • 195. Commodities and Other Resources Highlights current prices and price trends for resources required for your business model • Describe the current status of markets for commodities and other resources essential to your business (e.g. oil prices and labor costs). • How easy is it to obtain the resources needed to execute your business model? (e.g. attract prime talent)? • How costly are they? • Where are prices headed? 195
  • 196. Economic Infrastructure Describes the economic infrastructure of the market in which your business operates • How good is the (public) infrastructure in your market? • How would you characterize transportation, trade, school quality and access to suppliers and customers? • How high are individual and corporate taxes? • How good are public services for organizations? • How would you rate the quality of life? 196
  • 197. KEY TRENDS Technology Trends Regulatory Trends Societal & Cultural Trends Socioeconomic Trends 197
  • 198. Technology Trends Identifies technology trends that could threaten your business model or enable it to evolve or improve • What are the major technology trends both inside and outside your market? • Which technologies represent important opportunities or disruptive threats? • Which emerging technologies are peripheral customer adopting? 198
  • 199. Regulatory Trends Describes regulations and regulatory trends that influence your business model • Which regulatory trends influence your market? • What rules may affect your business model? • Which regulations and taxes affect customer demand? 199
  • 200. Socioeconomic Trends Outlines major socioeconomic trends relevant to your business model • What are the key demographic trends? • How would you characterize income and wealth distribution in your market? • How high are disposable incomes? • Describe spending patterns in your market (e.g. housing, healthcare, entertainment, etc.)? • What portion of the population lives in urban areas as opposed to rural settings? 200
  • 201. Societal and Cultural Trends Identifies major societal trends that may influence your business model • Describe key societal trends. Which shifts in cultural or societal values affect your business model? • Which trends might influence buyer behavior? 201
  • 203. “Pattern in architecture is the idea of capturing architectural design ideas as archetypical and reusable descriptions” – Christopher Alexander, Architect Patterns 203
  • 204. 204 St. Gallen Business Model Navigator (Patterns) Helps you innovate your business model(s) Business Modelling Tools – Zoom Around!
  • 205. Great Business Models vs. Great Implementations 205 https://strategyzer.com/training/course s/business-models-that-work-and- value-propositions-that-sell/1/5/4 Note: You may need to license the online learning tool on Strategyzer to view this clip from Osterwalder
  • 206. Prepare to cannibalize your Business Model 206 “if you don’t cannibalize yourself, someone else will. Don’t protect your products …. Protect the customer experience and your customer relationships” – Steve Jobs
  • 207. What do you offer to the customer?What? Value Propositi on How is revenue created? How is the value proposition created?Who? Revenue Model Value Chain Why? How? Who is your target customer (segment)? St. Gallen Business Model Navigator Triangle Who-What-How-Why A business model defines who your customers are, what you are selling, how you produce your offering, and why your business is profitable
  • 208. What? Value Proposit ion Who? Value ChainProfit Mechanism Why? How? The magic triangle consists of 4 basic elements of the canvas - simplified to enhance creativity The first two (who and what) address its external aspects and the second two (how and why) address its internal dimensions
  • 209. Identified 55 Business Model patterns in the 5+ years of intensive research into detailed analysis of all major successful business model innovators in the last 50 years -University of St. Gallen 209
  • 210. Pattern 39: Razor and Blade Apple iPod/iTunes (2003) Nestlé BabyNes (2012) Nestlé Special.Tea (2010) Hewlett- Packard (1984) Nestlé Nespresso (1986) Gillette (1904) Standard Oil Company (1880) The basic product is either cheap or give away for free. The consumables that are needed for it on the other hand are expensive or high margin. 210
  • 211. Pattern 48: Subscription Next Issue Media (2011) Dollar Shave Club (2012) Jamba 2004 Spotify 2006 Netflix (1999) Salesforce (1999) The customer pays a regular fee, typically on a monthly or an annual basis, in order to gain access to a product or service. 211 Blacksocks (1999)
  • 212. Lock- in Razor and blade Direct selling Gillette (1904) Nestlé Nespresso (1986) Nestlé Special Tea. (2011) Nestlé BabyNes (2012) Source: Gassmann, Frankenberger, Csik (2012), Aus alt mach neu, Harvard Business Manager, 2012 LeverageCombineTransfer 3 Strategies to generate new Business Model ideas: Transfer, Combine and Leverage 212
  • 213. 213 3 Challenges in Business Model Innovation 1. Overcoming the dominant Industry logic 2. Thinking in Business Models and not in Technology and/or Products 3. Lack of Systematic Tools
  • 214. 55 Business Paterns to Innovate your Business Model Confronting your business model with the 55 business model patterns bring you to novel business model ideas 214
  • 215. 215 Successful business model innovation creates value for your customers and captures value for your company. Many business models fail to capture enough value.
  • 216. Daniel Moser – Master’s Thesis (2014) University of St. Gallen 216 How Amazon, Apple, Google, Facebook & Microsoft innovate their Business Models
  • 217. Daniel Moser – Master’s Thesis (2014) University of St. Gallen 217
  • 218. Daniel Moser – Master’s Thesis (2014) University of St. Gallen 218
  • 219. 219 Daniel Moser – Master’s Thesis (2014) University of St. Gallen
  • 220. 220 Daniel Moser – Master’s Thesis (2014) University of St. Gallen
  • 221. Daniel Moser – Master’s Thesis (2014) University of St. Gallen 221
  • 222. 222 How would conduct our business? 38 Performance based contracting
  • 223. Rapid Fire Iterations of your BMC Develop multiple BMCs for your product/company using the A3 printouts and the business model pattern cards. 223
  • 224. 15 Ways to use the Business Model Canvas 224 https://strategyzer.com/training/course s/business-models-that-work-and- value-propositions-that-sell/1/2/2 Note: You may need to license the online learning tool on Strategyzer to view this clip from Osterwalder
  • 225. Review –Great business models always outcompete great products and technologies –If you understand the job, how to improve the product becomes obvious –The BMC is a shared language for business modelling –Understanding the environment –Transfer, combine and leverage using existing business model patterns. 225
  • 226. Strategy and Business Models – DIT PM Module 1 raomal@LeanDisruptor.com | @raomal @LeanDisruptor | www.facebook.com/LeanDisruptor RAOMAL PERERA THANK YOU!