This workshop had 5 main goals:
1) Overview about design thinking
2) Understand a bit about how our mind works through the 30 circles exercise
3) Work deep on the problem definition
4) Brainstorming through using Disney Method to stimulate the creative side of the mind
5) Prototype something tangible
3. about me
- Master in Service Design, Politecnico di Milano, IT
- Specialist in Interaction Design, Faber Ludens, BR
- Bachelor in Information System, UNISEP, BR
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- UX & Service Designer at Beta-i, Lisbon, PT
- UX & Service Designer at MediaEngine, Milan, IT
- Interaction Designer at C.E.S.A.R., Sorocaba, BR
- User Experience at CISS, Dois Vizinhos, BR
- Professor at UNISEP, Dois Vizinhos, BR
4. The only real voyage of
discovery consists not in
seeking new landscapes,
but in having new eyes. "
Marcel Proust
8. design thinking
a new approach to problem finding
#empathy #observation #curiosity
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a dynamic approach to problem solving
#prototype #fail #learn
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a new perspective on value creation
#human-centeredProcess #needs
26. 30 circles
creates the "getting stuck" feeling
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explores how “unstuck" happens and how it feels
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triggers our conceptual “box" and demonstrates how our
brain utilizes schemas
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demonstrates how we make up boundary conditions
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demonstrates how perceived boundary conditions affect
outcomes
50. be dreamer
This stage was for fantasizing. Creating the most fantastic and
absurd ideas as possible. No filter. Just wonderful, raw ideas.
This stage was about “why not?”
51. be realistic
As the Realist, the Dreamer ideas would be re-examined,
and re-worked into something more practical. It wasn’t
about the reasons it could not be achieved, but only about
it could be done. This stage is about “how?”
52. be spoiler
The third stage he would become the critic… shooting
holes in the ideas he had come up with.