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Shared HD workflows for Post and Broadcast

                             Trevor Francis
                         Worldwide Marketing Manager
                                  Quantel Ltd
                                 Newbury, UK




Trevor.francis@quantel.com




                                                       1
Quantel’s principal markets



                                       News



                           Sports                  Post


                                       Digital
                                    Intermediate
                                       (Film)



         All require sharing of media and projects


Quantel delivers solutions to four principal market sectors: News, Sports, Post
Production and Digital Intermediate for the film industry. All four require
collaborative workflows to deliver the speed and efficiency required by profitable
business.


Each of the four has forward-looking requirements to meet the changing
demands of the industry. For broadcasters, some key technology drivers are
High Definition, multi-platform delivery and the adoption of standardised IT
components wherever possible.


For Film and Post Production, 3D stereoscopic is rapidly accelerating as the next
must-have. The traditional Post industry is forced to re-invent itself as the
capabilities of inexpensive software bring compositing, complex effects,
animation and even colour correction to even the smallest production house.




                                                                                     2
Quantel: teamworking on Avatar




Quantel is proud of its association with the production of Avatar: Every frame of
the film as well as all the trailers and promotions have passed through LA post
house Modern Video Film’s set of three Quantel Pablo Stereo3D systems. The
work completed on Pablo includes conforming and Stereo3D checking,
adjustment and quality control. Crucially, the Pablos have also handled all the
Stereo3D English subtitling required for the Na'vi language used by some
characters in the film.




                                                                                    3
Production timescales


                               Months…. years
       Film DI

                                                Weeks… months
                             Post

                                                                Minutes
                                      TV / Web



The production timescales around the branches of the industry vary enormously.
Complex projects like Avatar may be months or even years in Post Production.
For TV Post, lead times of many weeks or months are common. For live
broadcasting it’s far more immediate, with Sport and News requiring a job to be
completed in a handful of minutes – or less.




                                                                                  4
File sizes



                                                   2k, 4k


                                          1080i, 1080p


                                 Compressed SD, HD


                             H264, Quicktime etc




The file sizes, file types, compression and wrapper formats are also diverse. For
Film, 2k and 4k are normal. TV Post is rapidly heading upwards to 1080p –
doubling the data rates for 1080i. Mainstream broadcasting may be
predominantly still SD around the world, but the move to HD is accelerating
rapidly, with 1080p moving up for Sport.


Much smaller files are in use both for the acquisition and distribution of content
via the internet. With consumer HD cameras in daily use around the world, added
to the millions of camera-equipped mobile telephones, we’re all now potential
photo-journalists, so the broadcasters must be able to accept this content into
their production and playout systems.


Most of us still watch TV on TV receivers, but the number using phones,
computers and even games machines to screen content is growing fast. These
are important outlets for the broadcasters. They have to provide files suited to
these distribution channels.




                                                                                     5
A solution for Film and high-end Post


         Conforming, Grading, Effects, Compositing, Deliverables

         • Up to 4K image sizes

         • Uncompressed media

         • Shared workflows

         • 3D




To begin our discussion of shared workflow solutions, let’s look at a solution for
Film and high-end Post Production. Typical workflows will include conforming,
grading, effects, compositing and deliverables.


These are typically using uncompressed media files of up to 4K. So sharing these
isn’t trivial. Copying and moving files of this size is enormously time-consuming
and resource-hungry.




                                                                                     6
A big SAN will fix it, right?




                                    ?
The idea of enabling the various applications to share a common pool of storage
using a SAN is a good one. No time is wasted when transferring between
applications and as a consequence there is considerable operational flexibility
about what happens and when. However, while SANs bring many benefits, there
are many real-world issues that arise:




                                                                                  7
The non-workflow workflow diagram

       More Media Managers                          Media Managers
                                                                        ××Guaranteed playback?
                                                                           Guaranteed playback?
                      VFX     VFX         VFX        VFX
                                                                        ××lots of copies
                                                                           lots of copies

                                                                        ××inefficient use of storage
                                                                           inefficient use of storage
                                                             On
            Conform
                                                             line
                                                                        ××parent child deletion protection
                                                                           parent child deletion protection
                                                             On         ××metadata incompatibility
            Retouch                                                        metadata incompatibility
                                    SAN
                                    SAN                      line
                                                                        ××essence incompatibility
                                                                           essence incompatibility
                                          Central
            Retouch                       Store             Colour
                                                                        ××even more copies
                                                                           even more copies
         Format                                                         ××creative changes
         convert                                                           creative changes
                                          Film       Tape
                      Scan    Scan
         Format                           Rec         Out
         convert

      Media Management




SAN performance may not be adequate to support enough real time clients without imposing
unrealistic limits such as leaving 50% of disk space free for internal mechanisms to guarantee
performance.
SAN performance under fault conditions, e.g. rebuilding failed disks may be an automatic process
but it can impact the number of real-time concurrent users
Providing multiple streams of 2K and 4K remains a challenge in some systems. All the above
make providing a mission critical shared environment almost impossible so local storage is often
introduced where absolute reliability is required, i.e. client review, ingest and playout. Of course
this adds inefficiency, increases costs and produces more copies of media to be managed.
Applications may copy data to reorder it (edit it), this quickly leads to not only inefficient use of
disk space but also adds a management overhead to manage all the copies of data.
Different applications may support different file formats, resolutions, colour spaces or even bit-
depths. These application-imposed limits mean media must be converted before it can be shared
meaning new file conversion applications and more copies of data to be stored.
Incompatible metadata between different applications and the inability to roundtrip dark metadata
mean flexibility is lost when work moves between systems and external asset management needs
to be introduced to track what happened where. This becomes a big overhead once the usual
creative changes part way through the process start to occur.
These issues are well understood by manufacturers of high-end edit systems and are the reason
why close-coupled direct attach storage is still widely used in practice with SAN based solutions.




                                                                                                              8
Teamworking in Post


                                     NAS/SAN

                                                      LAN




                     Audio


                           Shared Workspace




An ideal sharing infrastructure for post and DI would suffer from none of
   the above drawbacks. An ideal infrastructure would:
Provide deterministic performance for specified clients even at 4K when
   required without unnecessary overheads (no leave 50% free
   requirement)
•    Provide guaranteed performance under severe fault conditions
•    Never copy media for re-ordering
•    Guaranteed fast access allows live ‘play’ of edits
•    Provide high bandwidth open ‘files and folders’ access to media in the
     pool for clients not requiring deterministic access
•    Solve application file format, resolution, colour space and bit-depth
     issues without requiring multiple copies of media
•    Keep track of media relationships
•    e.g. know which four layers in a composite relate through to the final
     flattened result.
•    Provide facilities for storing and managing both open and dark
     metadata
•    Scale to any extent




                                                                              9
Quantel ‘Dylan’ storage


      High-speed access
      Fault tolerance
      No-copy editing
      Frame-based media management




High Speed Access Dylan storage will support continual playout of real
time 4K, i.e. over one GByte/second (GB/s) and also error-free dual 2K
stereoscopic playback. The performance is maintained even with the disk
over 90% full and irrespective of where the media is physically located on
the disk media. The disk never requires defragmenting so all the
bandwidth is available to the user at all times.
Fault tolerance In addition to dual power supplies the storage provides
auto-rebuild of hot swapped disks without compromising performance.
Where required dual parity protection can be implemented to protect
against the failure of a second disk in an array while another is rebuilding.
Again this does not impact performance.
No copy editing The disk is capable of playing out media in any order in
real-time. It does not need to copy or move media in order to play out
edited selections of shots. Multiple edited clips can refer to the same
media. This technique makes storage incredibly efficient as the media
only exists once on the disk irrespective of how many times it is used.
Frame-based media management To implement no-copy editing
requires a strong media management mechanism or inefficiencies are
easily reintroduced. The media management tracks each usage of every
frame, this ensures that long rushes are not locked from deletion simply
because a few frames are used elsewhere in an edit and also that each
user can safely delete unused material as the system will not delete
frames if they are being used in other clips. Both the above mechanisms
are completely transparent to the user, the storage manages the process
without any user input allowing the user more creative (billable) time and
to spend less (non-billable) time on media and disk management.

                                                                                10
‘Genetic Engineering'


                                  NAS/SAN

                                                    LAN




                   Audio


                      ‘GenePool’ Workspace




Genetic Engineering infrastructure allows multiple Quantel systems to
share the same ‘GenePool’ workspace. This shared workspace replaces
the direct attach storage. Each system accessing the pool retains exactly
the same capabilities as it would have with direct attach storage – there
are no compromises that have to be made to benefit from the shared
infrastructure.


In order to increase reliability and minimise system components there is
no storage controller required, each mainframe manages its own storage
just as it does with direct attach workspace. Audio is stored in a separate
disk array connected by fibre channel to each mainframe. New
mechanisms are provided to ensure each system knows the current state
of the free space so there is no risk of two systems attempting to write to
the same free space. This inter-system communication takes place over
the LAN whenever space needs to be allocated. This method also
automatically provides fault tolerance should a mainframe become
temporarily unavailable.
Due to the fibre channel topology each mainframe has access to the same
disk bandwidth as it would have with direct attach storage so its
performance remains unchanged. In the above diagram each system can
reliably and deterministically play 4K (or could play for example Stereo3D)
without any impact on the systems’ operation. So for example one system
can be doing a client-attended grading session, another can be performing
quality control and the third playing out a 4K stream as HDRGB to
HDCAMSR for a high quality deliverable. There is only ever one copy of
any particular media and each system can, in theory, have independent
access to it.
                                                                              11
Teamworking in Post


                                 NAS/SAN

                                                    LAN


                                                              Movie
                                                 ‘Sam’




                   Audio
                                                            File System
                                                            Presentation
                       Shared Workspace




If the GenePool infrastructure only provided Quantel to Quantel sharing it
would be a useful development for the post and DI pipeline but this is only
half the story. As has already been stated Post, DI and Broadcast
Creative Services today are about teamworking and the GenePool
infrastructure integrates any system capable of working with media in
standard file systems.
A shared access product, Sam, provides open read/write access to media
in the GenePool.


Using CIFS (Common Internet Filing System) third party applications,
running Linux (2.6 Kernel) or Windows XP/Vista or Mac OSX can gain
read/write access to media in the shared pool. There is no modification or
special API required, any application that can access media over a
network will be able to access the shared pool ‘out of the box’. The Sam
CIFS server supports multiple simultaneous clients each accessing the
media at the same time without blocking. Depending on configuration and
the network Sam can deliver several hundred MB/s to support 3rd party
applications. Of course any file i/o activity does not impact on the
performance of the Quantel mainframes connected to the shared pool.




                                                                              12
Shared inventory view




                   Sam




      Access to: flattened files and ingredients
      Storage automatically tracks and manages media relationships
      Virtualise asset in different formats




The above four layer composite is presented not only as a flattened file but also
as a series of ingredients. This allows 3rd party systems to not only access the
media itself but also to access the history of how the media was created, all
without any external media management system. This is a truly powerful
environment for VFX or Broadcast Creative services.




                                                                                    13
File virtualisation


  Sizing: high quality up or down-res
  Colorspace: YUV to RGB, 601 to 709
  Bit depth: 16, 10 and 8 bit with dynamic rounding
  DPX handling: data packing/unpacking




                                            Colorspace Bit Depth
  Shared                           High     YUV-RGB Dynamic
               Nx       Disk                                         DPX         CIFS
 Workspace                        Quality   RGB-YUV Rounding
             2Gb FC   interface                                     Packing   Presentation
   Pool                           Sizing     601-709      On
                                             709-601   truncation




A further aspect of Sam is to virtualize media, initially to different
resolutions and a common RGB colorspace but in the future to different
file formats and bit depths. For example a clip that contains media
originally from Digital Betacam (SD 4:2:2) from film (2K 4:4:4) and from
.r3D Red camera files, can be presented to the outside world as if it was
all HD RGB in dpx, Tiff or non compressed Quicktime files. Sam uses
purpose-built hardware to handle the computationally intensive
conversions on-the-fly as the media is read by the 3rd party system.


As always, no new media is created on disk during these operations.
Each application simply has access to the media in the format it needs it
when it needs it without having to explicitly manage file conversions. How
the clip is virtualised is controlled by modifying an associated XML file.
A ‘distribute’ function on each workstation then allows media to be re-
formatted and made available for third party systems without any
rendering – for example an HD clip can be made available in SD to a
desktop application that cannot play back HD.




                                                                                             14
Typical Post application




A VFX facility can use multiple desktop VFX systems each accessing media in
the GenePool. Media does not have to be transferred to the desktop systems
they can work direct on the media in the shared pool, this greatly simplifies media
management and also makes it straightforward to see an overall view of the
current state of the work in progress as all the media is one location and can be
instantly conformed for viewing. Full history remains available and files are never
flattened making changes much easier than today.




                                                                                      15
Locking image qualities together


   Work done on one file type reflected in others
   Files may be real or virtual

 Requires
   Robust identity model
   Virtual filing system

 This is crucial for a scalable broadcast workflow




  Web           Desktop              SD                      HD




Everything we’ve discussed so far relies on a robust relationship between
different qualities of media, whether those files are real or virtual. All
Quantel solutions are built on an identity model, which is the subject of
another paper
[http://www.quantel.com/repository/files/whitepapers_tracking_media_ass
ets.pdf] which provides this relationship.


This is critical to Quantel’s broadcast server workflow, where broadcast
and proxy media are held side-by-side on the same storage.




                                                                             16
Broadcast solution requirements


          Short timescales
          Lots of users
          Different skills
                              Teamworking in Post
          Range of file formats
          Different sources
          Multi-platform output
          SD, HD….3D?




News is only news if it’s current. So a solution must be capable of publishing
content quickly. Sports highlighting has even faster reaction times.


In broadcast installations there’s typically a (relatively) large number of users,
with different roles and skill-sets.


Incoming content will be in a wide variety of file formats, image sizes, frame-
rates. Lots of sources will arrive at the same time and must be accommodated.


Outlets to TV, Web, Mobile must be provided – each with the rapid response
required by news itself.


Most TV news broadcasting in the world is still SD and all broadcasters have
legacy archives of SD content - but acquisition is turning rapidly to HD and must
be handled efficiently.


It’s probably a fair prediction that 3D news is a way off, but sport will be there
soon and other genres, like home shopping channels, can see the benefits.




                                                                                     17
Shared workflow for live TV


      Sources                          Workflow                          Output


                                        Journalists

                             Editors                  Producers




                   Cameras             Production             Graphics




                        Directors                       Managers

                                         Anchors




Let’s remind ourselves of the workflow requirements for live broadcasting:


Content comes from diverse sources; is processed by a cross-discipline team
and output to a range of platforms. TV is still predominant, but outlets to fixed and
mobile computers/ hand-held devices are growing rapidly.


The diagram shows a relationship between the different groups – they don’t act
as an individuals, they’re a team. They need instant, uncontested access to the
media. They need to be able to share their work within the groups and with the
wider team.




                                                                                        18
Collaborative working


                                                                             Desktop
                                            Database                        Desktop
                                                                             Editors
                                                                           Desktop
                                                                            Editors
                                                                          Desktop
                                                                           Editors
                                                                         Desktop
                                                         Proxy files      Editors
                                                                         Editors
                           Broadcast File
      Video                Proxy File
                                                                           Craft
                                                                          Craft
                                                                          Editors
                                                       Broadcast files
                                                                         Editors
               Transcode
        ?
                                             Dylan
                                            storage



         Broadcast and Proxy files locked together
         Large numbers of workstations with instant, uncontested access
         Collaborative workflow




How do we make content available to large numbers of users distributed around
a production facility?


The Quantel broadcast server is built around the same ‘Dylan’ storage described
above.


Video ingest is fed to a dual encoder which simultaneously creates a broadcast-
quality and proxy file, linked by a single ID. Both files are stored on the same
storage with a separate database to hold both technical and essence metadata.


Client workstations are supported over gigabit Ethernet connections. Desktop
editors working with proxy files; craft editors working with full-quality media. The
Identity model guarantees a frame-accurate relationship between proxy and
broadcast content.




                                                                                       19
Make it fast


         Use an Identity model to represent every frame of stored media
                  1     2        3   4      5     6    7     8         9   10

         Edits can be pointers to the stored frames

                  1     2        3   4      5     6    7     8         9   10

                            In                                   Out


         Managed rendered sequences as ‘Deltas’ and add only these to the storage
                                 3   4      5     6    7     8         A   B    C



         Use these techniques to keep data copying and movement to a minimum




It is beyond the scope of this paper to cover the subject in exhaustive detail, but it
is necessary to highlight the design background of a fast, responsive shared
workflow solution.


We make a shared workflow solution fast and responsive by minimising the
requirement to copy and move large media files.


Every incoming file – whether acquired as video or via a network connection – is
split into individual frames. Each file is assigned a unique ID and each frame is
indexed by counting from the start of the file. Thus, every frame can be
referenced, as can every piece of metadata attached to a frame or range of
frames.


Edit decisions can then be referred to those frames, allowing a simple subclip to
be created by simply storing the In and Out frames.


In this way, edits based solely on server-held content are ready to play or export
immediately with no new files created.


Any new sequences, like effects, transitions or keys, create what we call ‘Delta
Frames’, the difference between the original media and the edited clip. Only
these new frames are added to the storage. The database will register a logical
clip which comprises the original file plus the deltas and use this information on
playback or file export.

                                                                                         20
SD and HD


      Held natively
      Edited together
      Converted on output as required
                                                                SD output
       SD sources


       HD sources

                                                                HD output


                                              Auto size & ARC




                              Editing




There are advantages to holding SD and HD content in native file format
and resolution, notably efficiency of storage.


Editing workstations connected to the Quantel server may assemble a
timeline of cuts, transitions or keys using any combination of SD and HD
content. The edits are created and stored using the pointers plus ‘Delta’
method described above. Video ports and FTP export modules are
configurable and may be formatted to be SD (4:3 or 16:9) or HD. Content
is up or down rezzed on the fly during the playback / export process. File
conversion and MXF wrapping is also applied live on export..




                                                                             21
People make TV


          Different jobs
          Different skill-sets

                             Teamworking in Post
          Graduated application set
              Viewing
              Basic cut editing
              News editing
              Craft editing / effects
              Final Cut Pro




It’s important to recognise that TV is not made by technology; it’s made by people
using technology.


Quantel offers a range of editing tools, targeted at the different tasks which make
up TV production and the range of editing skills held by the operators.


So, a simple viewing and logging tool, with basic drag and drop editing capability.


A cuts-only editor, with sufficient functionality to start and finish a news or sports
story. No video modifications in here, but audio tools including level controls and
voice-over recording.


A news editor equipped for all but the most sophisticated features. Including tools
to fix the kind of problems news people hit every day. Like disguising faces; fixing
colour-balance errors or adjusting badly-exposed shots.


Finally, a full effects editor with independent storage and hardware processing.


In response to demand, Quantel have added Apple’s Final Cut Pro to the
workflow.




                                                                                         22
Efficiency


                                      What are the components
                                      of a typical News/Sports
                                      broadcast?




                                     Headlines, teases, bumpers, LVOs
                                     Packaged stories




The design of our range of editing tools was considered alongside the
real-life requirements of live TV production.


A news broadcast, for example contains many items of different lengths;
different degrees of sophistication and different timescales.


Many items – like headline sequences, the stories voiced live by the
anchor (known as LVO – Live Voice-Over- in some parts of the world) and
the ‘tease’ items shown just before a commercial break – are short. These
are perfectly suited to a simple drag and drop desktop workstation. The
training requirement is minimal, so a producer can learn to use it
alongside their scripting tools and take pressure off the craft editing
resources.


Our Viewer or Cuts-only editor is also a perfect rough-cutting or ‘offline’
editor. Edits begun on the desktop may be accessed by the craft editors –
including Final Cut Pro – for finishing.




                                                                              23
Efficiency
   Sharing and delegating


                                     Jobs




                                                                       View, Log
 Editing Skills




                                                                       Heads, Opens, Bumpers, Review
                  View       View              View          View


                                                                             LVO’s, simple edits
                  Cut                    Cut           Cut


                                                                            Package editing
                    Edit          Edit          Edit


                                                                    Animations, features, promos
                            FCP           Edit +




A hierarchy of editing tools can be used to ‘filter’ the jobs flowing from the
production.


Some may be started and finished at the simplest level – like the
headlines described above.


Others may be passed on to a higher level of competence for finishing.


This is an important contrast with the ‘traditional’ idea of an editing pool
staffed entirely with trained editors with sophisticated workstations. This is
extremely wasteful of resources. Our model allows for larger numbers of
simpler, inexpensive workstations, with each contributing to the stream of
tasks and leaving the craft facilities to dedicate themselves to high-quality
productions. Thus, the quality of the output may be increased.




                                                                                                       24
Quantel sQ server workflow

                                                                                      ENPS
                         Project sharing
                                                                                          Playlist control
                                                                                          Status feedback
                                      sQ View                sQ Cut
                                   Desktop viewer         Desktop editor
                                                                                    PCR control

                                                           Proxy media


              Record                                                                                         SD video
              Control                                                                                        HD video

                                           Quantel sQ server
                                                         Broadcast media            File Output               WWW


                                 sQ Edit           sQ Edit Plus     Final Cut Pro
                                News editor         Craft editor     Craft editor




                File
             Transcode




                                                   Archive




Putting all this together – the shared workflow model is superficially very
different from Post, with some common technical elements and design
philosophy.


Content is acquired and stored on a common pool. A range of
workstations – with a common project structure – is arranged around this
storage.


Separate, less-agile storage may be used for mid- or long-term archiving,
using an MXF file exchange to off-load and restore content.
The shared storage in the server is designed to be scalable on three
levels:
•             Numbers of clients
•             Number of Input/Output nodes
•             Quantity of on-line storage


Users may work with newsroom management tools, like ENPS, to build
rundowns, write scripts etc. The rundowns may be linked to PCR playout
using the MOS protocol.


Video playout may be specified to be SD, HD or both at the same time.


Separate FTP outputs may be scripted to deliver content in any file format,
image size and wrapper, suitable for web or mobile distribution.
                                                                                                                        25
Conclusion


  Quantel has shared workflow solutions tailored to the
  requirements of the Post and Broadcast users
  Quantel philosophy is to empower creativity while keeping
  the engineering where it belongs – in the machine room
                     Teamworking in Post




                                                              26
Thank you

    Trevor Francis
Worldwide Marketing Manager
         Quantel Ltd
        Newbury, UK




                              27

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Shared HD Workflows For Post And Broadcast

  • 1. Shared HD workflows for Post and Broadcast Trevor Francis Worldwide Marketing Manager Quantel Ltd Newbury, UK Trevor.francis@quantel.com 1
  • 2. Quantel’s principal markets News Sports Post Digital Intermediate (Film) All require sharing of media and projects Quantel delivers solutions to four principal market sectors: News, Sports, Post Production and Digital Intermediate for the film industry. All four require collaborative workflows to deliver the speed and efficiency required by profitable business. Each of the four has forward-looking requirements to meet the changing demands of the industry. For broadcasters, some key technology drivers are High Definition, multi-platform delivery and the adoption of standardised IT components wherever possible. For Film and Post Production, 3D stereoscopic is rapidly accelerating as the next must-have. The traditional Post industry is forced to re-invent itself as the capabilities of inexpensive software bring compositing, complex effects, animation and even colour correction to even the smallest production house. 2
  • 3. Quantel: teamworking on Avatar Quantel is proud of its association with the production of Avatar: Every frame of the film as well as all the trailers and promotions have passed through LA post house Modern Video Film’s set of three Quantel Pablo Stereo3D systems. The work completed on Pablo includes conforming and Stereo3D checking, adjustment and quality control. Crucially, the Pablos have also handled all the Stereo3D English subtitling required for the Na'vi language used by some characters in the film. 3
  • 4. Production timescales Months…. years Film DI Weeks… months Post Minutes TV / Web The production timescales around the branches of the industry vary enormously. Complex projects like Avatar may be months or even years in Post Production. For TV Post, lead times of many weeks or months are common. For live broadcasting it’s far more immediate, with Sport and News requiring a job to be completed in a handful of minutes – or less. 4
  • 5. File sizes 2k, 4k 1080i, 1080p Compressed SD, HD H264, Quicktime etc The file sizes, file types, compression and wrapper formats are also diverse. For Film, 2k and 4k are normal. TV Post is rapidly heading upwards to 1080p – doubling the data rates for 1080i. Mainstream broadcasting may be predominantly still SD around the world, but the move to HD is accelerating rapidly, with 1080p moving up for Sport. Much smaller files are in use both for the acquisition and distribution of content via the internet. With consumer HD cameras in daily use around the world, added to the millions of camera-equipped mobile telephones, we’re all now potential photo-journalists, so the broadcasters must be able to accept this content into their production and playout systems. Most of us still watch TV on TV receivers, but the number using phones, computers and even games machines to screen content is growing fast. These are important outlets for the broadcasters. They have to provide files suited to these distribution channels. 5
  • 6. A solution for Film and high-end Post Conforming, Grading, Effects, Compositing, Deliverables • Up to 4K image sizes • Uncompressed media • Shared workflows • 3D To begin our discussion of shared workflow solutions, let’s look at a solution for Film and high-end Post Production. Typical workflows will include conforming, grading, effects, compositing and deliverables. These are typically using uncompressed media files of up to 4K. So sharing these isn’t trivial. Copying and moving files of this size is enormously time-consuming and resource-hungry. 6
  • 7. A big SAN will fix it, right? ? The idea of enabling the various applications to share a common pool of storage using a SAN is a good one. No time is wasted when transferring between applications and as a consequence there is considerable operational flexibility about what happens and when. However, while SANs bring many benefits, there are many real-world issues that arise: 7
  • 8. The non-workflow workflow diagram More Media Managers Media Managers ××Guaranteed playback? Guaranteed playback? VFX VFX VFX VFX ××lots of copies lots of copies ××inefficient use of storage inefficient use of storage On Conform line ××parent child deletion protection parent child deletion protection On ××metadata incompatibility Retouch metadata incompatibility SAN SAN line ××essence incompatibility essence incompatibility Central Retouch Store Colour ××even more copies even more copies Format ××creative changes convert creative changes Film Tape Scan Scan Format Rec Out convert Media Management SAN performance may not be adequate to support enough real time clients without imposing unrealistic limits such as leaving 50% of disk space free for internal mechanisms to guarantee performance. SAN performance under fault conditions, e.g. rebuilding failed disks may be an automatic process but it can impact the number of real-time concurrent users Providing multiple streams of 2K and 4K remains a challenge in some systems. All the above make providing a mission critical shared environment almost impossible so local storage is often introduced where absolute reliability is required, i.e. client review, ingest and playout. Of course this adds inefficiency, increases costs and produces more copies of media to be managed. Applications may copy data to reorder it (edit it), this quickly leads to not only inefficient use of disk space but also adds a management overhead to manage all the copies of data. Different applications may support different file formats, resolutions, colour spaces or even bit- depths. These application-imposed limits mean media must be converted before it can be shared meaning new file conversion applications and more copies of data to be stored. Incompatible metadata between different applications and the inability to roundtrip dark metadata mean flexibility is lost when work moves between systems and external asset management needs to be introduced to track what happened where. This becomes a big overhead once the usual creative changes part way through the process start to occur. These issues are well understood by manufacturers of high-end edit systems and are the reason why close-coupled direct attach storage is still widely used in practice with SAN based solutions. 8
  • 9. Teamworking in Post NAS/SAN LAN Audio Shared Workspace An ideal sharing infrastructure for post and DI would suffer from none of the above drawbacks. An ideal infrastructure would: Provide deterministic performance for specified clients even at 4K when required without unnecessary overheads (no leave 50% free requirement) • Provide guaranteed performance under severe fault conditions • Never copy media for re-ordering • Guaranteed fast access allows live ‘play’ of edits • Provide high bandwidth open ‘files and folders’ access to media in the pool for clients not requiring deterministic access • Solve application file format, resolution, colour space and bit-depth issues without requiring multiple copies of media • Keep track of media relationships • e.g. know which four layers in a composite relate through to the final flattened result. • Provide facilities for storing and managing both open and dark metadata • Scale to any extent 9
  • 10. Quantel ‘Dylan’ storage High-speed access Fault tolerance No-copy editing Frame-based media management High Speed Access Dylan storage will support continual playout of real time 4K, i.e. over one GByte/second (GB/s) and also error-free dual 2K stereoscopic playback. The performance is maintained even with the disk over 90% full and irrespective of where the media is physically located on the disk media. The disk never requires defragmenting so all the bandwidth is available to the user at all times. Fault tolerance In addition to dual power supplies the storage provides auto-rebuild of hot swapped disks without compromising performance. Where required dual parity protection can be implemented to protect against the failure of a second disk in an array while another is rebuilding. Again this does not impact performance. No copy editing The disk is capable of playing out media in any order in real-time. It does not need to copy or move media in order to play out edited selections of shots. Multiple edited clips can refer to the same media. This technique makes storage incredibly efficient as the media only exists once on the disk irrespective of how many times it is used. Frame-based media management To implement no-copy editing requires a strong media management mechanism or inefficiencies are easily reintroduced. The media management tracks each usage of every frame, this ensures that long rushes are not locked from deletion simply because a few frames are used elsewhere in an edit and also that each user can safely delete unused material as the system will not delete frames if they are being used in other clips. Both the above mechanisms are completely transparent to the user, the storage manages the process without any user input allowing the user more creative (billable) time and to spend less (non-billable) time on media and disk management. 10
  • 11. ‘Genetic Engineering' NAS/SAN LAN Audio ‘GenePool’ Workspace Genetic Engineering infrastructure allows multiple Quantel systems to share the same ‘GenePool’ workspace. This shared workspace replaces the direct attach storage. Each system accessing the pool retains exactly the same capabilities as it would have with direct attach storage – there are no compromises that have to be made to benefit from the shared infrastructure. In order to increase reliability and minimise system components there is no storage controller required, each mainframe manages its own storage just as it does with direct attach workspace. Audio is stored in a separate disk array connected by fibre channel to each mainframe. New mechanisms are provided to ensure each system knows the current state of the free space so there is no risk of two systems attempting to write to the same free space. This inter-system communication takes place over the LAN whenever space needs to be allocated. This method also automatically provides fault tolerance should a mainframe become temporarily unavailable. Due to the fibre channel topology each mainframe has access to the same disk bandwidth as it would have with direct attach storage so its performance remains unchanged. In the above diagram each system can reliably and deterministically play 4K (or could play for example Stereo3D) without any impact on the systems’ operation. So for example one system can be doing a client-attended grading session, another can be performing quality control and the third playing out a 4K stream as HDRGB to HDCAMSR for a high quality deliverable. There is only ever one copy of any particular media and each system can, in theory, have independent access to it. 11
  • 12. Teamworking in Post NAS/SAN LAN Movie ‘Sam’ Audio File System Presentation Shared Workspace If the GenePool infrastructure only provided Quantel to Quantel sharing it would be a useful development for the post and DI pipeline but this is only half the story. As has already been stated Post, DI and Broadcast Creative Services today are about teamworking and the GenePool infrastructure integrates any system capable of working with media in standard file systems. A shared access product, Sam, provides open read/write access to media in the GenePool. Using CIFS (Common Internet Filing System) third party applications, running Linux (2.6 Kernel) or Windows XP/Vista or Mac OSX can gain read/write access to media in the shared pool. There is no modification or special API required, any application that can access media over a network will be able to access the shared pool ‘out of the box’. The Sam CIFS server supports multiple simultaneous clients each accessing the media at the same time without blocking. Depending on configuration and the network Sam can deliver several hundred MB/s to support 3rd party applications. Of course any file i/o activity does not impact on the performance of the Quantel mainframes connected to the shared pool. 12
  • 13. Shared inventory view Sam Access to: flattened files and ingredients Storage automatically tracks and manages media relationships Virtualise asset in different formats The above four layer composite is presented not only as a flattened file but also as a series of ingredients. This allows 3rd party systems to not only access the media itself but also to access the history of how the media was created, all without any external media management system. This is a truly powerful environment for VFX or Broadcast Creative services. 13
  • 14. File virtualisation Sizing: high quality up or down-res Colorspace: YUV to RGB, 601 to 709 Bit depth: 16, 10 and 8 bit with dynamic rounding DPX handling: data packing/unpacking Colorspace Bit Depth Shared High YUV-RGB Dynamic Nx Disk DPX CIFS Workspace Quality RGB-YUV Rounding 2Gb FC interface Packing Presentation Pool Sizing 601-709 On 709-601 truncation A further aspect of Sam is to virtualize media, initially to different resolutions and a common RGB colorspace but in the future to different file formats and bit depths. For example a clip that contains media originally from Digital Betacam (SD 4:2:2) from film (2K 4:4:4) and from .r3D Red camera files, can be presented to the outside world as if it was all HD RGB in dpx, Tiff or non compressed Quicktime files. Sam uses purpose-built hardware to handle the computationally intensive conversions on-the-fly as the media is read by the 3rd party system. As always, no new media is created on disk during these operations. Each application simply has access to the media in the format it needs it when it needs it without having to explicitly manage file conversions. How the clip is virtualised is controlled by modifying an associated XML file. A ‘distribute’ function on each workstation then allows media to be re- formatted and made available for third party systems without any rendering – for example an HD clip can be made available in SD to a desktop application that cannot play back HD. 14
  • 15. Typical Post application A VFX facility can use multiple desktop VFX systems each accessing media in the GenePool. Media does not have to be transferred to the desktop systems they can work direct on the media in the shared pool, this greatly simplifies media management and also makes it straightforward to see an overall view of the current state of the work in progress as all the media is one location and can be instantly conformed for viewing. Full history remains available and files are never flattened making changes much easier than today. 15
  • 16. Locking image qualities together Work done on one file type reflected in others Files may be real or virtual Requires Robust identity model Virtual filing system This is crucial for a scalable broadcast workflow Web Desktop SD HD Everything we’ve discussed so far relies on a robust relationship between different qualities of media, whether those files are real or virtual. All Quantel solutions are built on an identity model, which is the subject of another paper [http://www.quantel.com/repository/files/whitepapers_tracking_media_ass ets.pdf] which provides this relationship. This is critical to Quantel’s broadcast server workflow, where broadcast and proxy media are held side-by-side on the same storage. 16
  • 17. Broadcast solution requirements Short timescales Lots of users Different skills Teamworking in Post Range of file formats Different sources Multi-platform output SD, HD….3D? News is only news if it’s current. So a solution must be capable of publishing content quickly. Sports highlighting has even faster reaction times. In broadcast installations there’s typically a (relatively) large number of users, with different roles and skill-sets. Incoming content will be in a wide variety of file formats, image sizes, frame- rates. Lots of sources will arrive at the same time and must be accommodated. Outlets to TV, Web, Mobile must be provided – each with the rapid response required by news itself. Most TV news broadcasting in the world is still SD and all broadcasters have legacy archives of SD content - but acquisition is turning rapidly to HD and must be handled efficiently. It’s probably a fair prediction that 3D news is a way off, but sport will be there soon and other genres, like home shopping channels, can see the benefits. 17
  • 18. Shared workflow for live TV Sources Workflow Output Journalists Editors Producers Cameras Production Graphics Directors Managers Anchors Let’s remind ourselves of the workflow requirements for live broadcasting: Content comes from diverse sources; is processed by a cross-discipline team and output to a range of platforms. TV is still predominant, but outlets to fixed and mobile computers/ hand-held devices are growing rapidly. The diagram shows a relationship between the different groups – they don’t act as an individuals, they’re a team. They need instant, uncontested access to the media. They need to be able to share their work within the groups and with the wider team. 18
  • 19. Collaborative working Desktop Database Desktop Editors Desktop Editors Desktop Editors Desktop Proxy files Editors Editors Broadcast File Video Proxy File Craft Craft Editors Broadcast files Editors Transcode ? Dylan storage Broadcast and Proxy files locked together Large numbers of workstations with instant, uncontested access Collaborative workflow How do we make content available to large numbers of users distributed around a production facility? The Quantel broadcast server is built around the same ‘Dylan’ storage described above. Video ingest is fed to a dual encoder which simultaneously creates a broadcast- quality and proxy file, linked by a single ID. Both files are stored on the same storage with a separate database to hold both technical and essence metadata. Client workstations are supported over gigabit Ethernet connections. Desktop editors working with proxy files; craft editors working with full-quality media. The Identity model guarantees a frame-accurate relationship between proxy and broadcast content. 19
  • 20. Make it fast Use an Identity model to represent every frame of stored media 1 2 3 4 5 6 7 8 9 10 Edits can be pointers to the stored frames 1 2 3 4 5 6 7 8 9 10 In Out Managed rendered sequences as ‘Deltas’ and add only these to the storage 3 4 5 6 7 8 A B C Use these techniques to keep data copying and movement to a minimum It is beyond the scope of this paper to cover the subject in exhaustive detail, but it is necessary to highlight the design background of a fast, responsive shared workflow solution. We make a shared workflow solution fast and responsive by minimising the requirement to copy and move large media files. Every incoming file – whether acquired as video or via a network connection – is split into individual frames. Each file is assigned a unique ID and each frame is indexed by counting from the start of the file. Thus, every frame can be referenced, as can every piece of metadata attached to a frame or range of frames. Edit decisions can then be referred to those frames, allowing a simple subclip to be created by simply storing the In and Out frames. In this way, edits based solely on server-held content are ready to play or export immediately with no new files created. Any new sequences, like effects, transitions or keys, create what we call ‘Delta Frames’, the difference between the original media and the edited clip. Only these new frames are added to the storage. The database will register a logical clip which comprises the original file plus the deltas and use this information on playback or file export. 20
  • 21. SD and HD Held natively Edited together Converted on output as required SD output SD sources HD sources HD output Auto size & ARC Editing There are advantages to holding SD and HD content in native file format and resolution, notably efficiency of storage. Editing workstations connected to the Quantel server may assemble a timeline of cuts, transitions or keys using any combination of SD and HD content. The edits are created and stored using the pointers plus ‘Delta’ method described above. Video ports and FTP export modules are configurable and may be formatted to be SD (4:3 or 16:9) or HD. Content is up or down rezzed on the fly during the playback / export process. File conversion and MXF wrapping is also applied live on export.. 21
  • 22. People make TV Different jobs Different skill-sets Teamworking in Post Graduated application set Viewing Basic cut editing News editing Craft editing / effects Final Cut Pro It’s important to recognise that TV is not made by technology; it’s made by people using technology. Quantel offers a range of editing tools, targeted at the different tasks which make up TV production and the range of editing skills held by the operators. So, a simple viewing and logging tool, with basic drag and drop editing capability. A cuts-only editor, with sufficient functionality to start and finish a news or sports story. No video modifications in here, but audio tools including level controls and voice-over recording. A news editor equipped for all but the most sophisticated features. Including tools to fix the kind of problems news people hit every day. Like disguising faces; fixing colour-balance errors or adjusting badly-exposed shots. Finally, a full effects editor with independent storage and hardware processing. In response to demand, Quantel have added Apple’s Final Cut Pro to the workflow. 22
  • 23. Efficiency What are the components of a typical News/Sports broadcast? Headlines, teases, bumpers, LVOs Packaged stories The design of our range of editing tools was considered alongside the real-life requirements of live TV production. A news broadcast, for example contains many items of different lengths; different degrees of sophistication and different timescales. Many items – like headline sequences, the stories voiced live by the anchor (known as LVO – Live Voice-Over- in some parts of the world) and the ‘tease’ items shown just before a commercial break – are short. These are perfectly suited to a simple drag and drop desktop workstation. The training requirement is minimal, so a producer can learn to use it alongside their scripting tools and take pressure off the craft editing resources. Our Viewer or Cuts-only editor is also a perfect rough-cutting or ‘offline’ editor. Edits begun on the desktop may be accessed by the craft editors – including Final Cut Pro – for finishing. 23
  • 24. Efficiency Sharing and delegating Jobs View, Log Editing Skills Heads, Opens, Bumpers, Review View View View View LVO’s, simple edits Cut Cut Cut Package editing Edit Edit Edit Animations, features, promos FCP Edit + A hierarchy of editing tools can be used to ‘filter’ the jobs flowing from the production. Some may be started and finished at the simplest level – like the headlines described above. Others may be passed on to a higher level of competence for finishing. This is an important contrast with the ‘traditional’ idea of an editing pool staffed entirely with trained editors with sophisticated workstations. This is extremely wasteful of resources. Our model allows for larger numbers of simpler, inexpensive workstations, with each contributing to the stream of tasks and leaving the craft facilities to dedicate themselves to high-quality productions. Thus, the quality of the output may be increased. 24
  • 25. Quantel sQ server workflow ENPS Project sharing Playlist control Status feedback sQ View sQ Cut Desktop viewer Desktop editor PCR control Proxy media Record SD video Control HD video Quantel sQ server Broadcast media File Output WWW sQ Edit sQ Edit Plus Final Cut Pro News editor Craft editor Craft editor File Transcode Archive Putting all this together – the shared workflow model is superficially very different from Post, with some common technical elements and design philosophy. Content is acquired and stored on a common pool. A range of workstations – with a common project structure – is arranged around this storage. Separate, less-agile storage may be used for mid- or long-term archiving, using an MXF file exchange to off-load and restore content. The shared storage in the server is designed to be scalable on three levels: • Numbers of clients • Number of Input/Output nodes • Quantity of on-line storage Users may work with newsroom management tools, like ENPS, to build rundowns, write scripts etc. The rundowns may be linked to PCR playout using the MOS protocol. Video playout may be specified to be SD, HD or both at the same time. Separate FTP outputs may be scripted to deliver content in any file format, image size and wrapper, suitable for web or mobile distribution. 25
  • 26. Conclusion Quantel has shared workflow solutions tailored to the requirements of the Post and Broadcast users Quantel philosophy is to empower creativity while keeping the engineering where it belongs – in the machine room Teamworking in Post 26
  • 27. Thank you Trevor Francis Worldwide Marketing Manager Quantel Ltd Newbury, UK 27