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1.
Processing 陣列 陳信嘉
2.
程式技術 - 陣列
3.
陣列及陣列元素 資料 一個資料
——> 變數 一堆資料 ——> 陣列 學習項目 陣列宣告 指定初始值 取得陣列元素值 用迴圈處理陣列
4.
(1) 一個點
5.
(2) 三個點
6.
(3) N 個點
7.
1 點移動 :
4 點移動 : 1000 點移動
8.
(1) 四個點的移動 以下省略
9.
(1) 四個點的移動 (續)
以下省略
10.
(1) 四個點的移動 (續)
11.
(2) 陣列做法 指定數量
陣列宣告 用迴圈設 定初始值
12.
(2) 陣列做法 (續)
使用迴圈
13.
(2) 陣列做法 (續)
使用迴圈
14.
作業練習
15.
作業要求 指定 N
個點,做出動態的設計 延伸變化: 每個圓的⼤大⼩小不⼀一樣 每個圓的顏⾊色不⼀一樣 基本變化: 雪花飄:各點⽅方向向下、速度緩慢 ⾵風在吹:各點向左或向右移,緩緩向上或向下 汽球上昇:各點向上,左右飄動 進階變化: 點和點之間有連線 氣泡般地愈來愈⼤大
16.
示範
17.
示範
18.
示範
19.
作業繳交 作業內含 題⺫⽬目、說明、執⾏行畫⾯面擷圖
(Alt-PrnScr) word檔案、程式檔案 壓縮 作業繳交 email: shinjia168@gmail.com 主旨『程式設計_學號_姓名』
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