The document discusses developing an online version of the board game HEX using the Cyberdam online gaming platform. HEX simulates policymaking in developing countries over multiple rounds. The online version would convert the game board into a 2D representation on Cyberdam and allow asynchronous communication between player roles. This would test Cyberdam's capabilities and make HEX accessible remotely, though some interactivity may be lost compared to the physical game. Overall, the goals are to evaluate Cyberdam, learn lessons for migrating other games online, and use HEX for blended and distance education programs.
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Hex Online Developing An Online Version Of Hex By Richard Duke, Using The Cyberdam Platform
1. HEX Online - developing an online
version of HEX by Richard Duke,
using the Cyberdam platform
Pieter van der Hijden (
pvdh@sofos.nl)
ISAGA 2009 - Singapore
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3. Your speaker
Pieter van der Hijden MSc (Sofos
Consultancy / Stichting
RechtenOnline)
Consultant: Organization & ICT
Focus: e-government, e-learning,
gaming/simulation
The Netherlands & Suriname
User of HEX, technical project
manager of Cyberdam
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4. Our topic
HEX Online - developing an online version
of HEX by Richard Duke, using the
Cyberdam platform
Why HEX Online?
To test the Cyberdam platform by using
it for a proven concept
To learn about migrating to an online
version
To have HEX available for blended
learning / distance education
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5. HEX by Richard Duke
Synopsis
Training of policy makers in 3rd world country
Complex decision-making
Board game
Structure
3 levels
National
Regional
Local
Produce and trade
Cash
Commodities
Food
Housing
Infrastructure
Services
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6. HEX by Richard Duke (2)
Process
Briefing
5 Cycles (years)
6 steps
Events
Production
Taxes
Trading
Regional
requests
End of cycle
Debriefing
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8. Synopsis
Game engine for
online role
playing games
(asynchronous)
communication
between roles
Common
playground, e.g.
2D virtual city
Internet
application
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9. Structure
Playground
Interactive city map
Underlying directory
of objects, websites
Game model
Roles
Activities
Steps-of-play
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10. Process
First step-of play
Role and step
dependent
activities
File upload
Message
Input
Output
Progress
Other steps-of-
play
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12. Synopsis
HEX Online running
on Cyberdam
platform
(Asynchronous)
communication
between roles
Gameboard
converted into 2D
representation
Internet application
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13. Structure
Playground Activities
2D game board Facilitator distributes events
Roles "implement" events
HEX has limited information Roles decide on production
per object Regions and nation collect
Game model taxes and distribute subsidies
Roles Roles negotiate about trading
Roles implement trade
National leader
agreements
Regional leaders Roles negotiate about regional
Local leaders requests
Roles implement regional
Reporters
agreements
Banker Facilitator resumes the cycle
Facilitator Roles give end-of-cycle
statements
Steps-of-play
Cycles and steps
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14. Process
First step-of play
Role and step dependent activities
Other steps-of-play
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19. Balance
Advantages Disadvantages
Independent of time Difficult to implement
and place game board
Anonymous Focus on formal
participants communication
Automated calculations Concurrent processes
Automatic logging
less visible
Asynchronous character
causes slower pace
Less peer pressure and
motivation
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20. Conclusion
To test the Cyberdam platform by using it for a proven
concept
Some white spots identified in game engine
Reference game for new game developers
To learn about migrating to an online version
Ongoing, may result in tools and methods useful for
migrating other board games
To have HEX available for blended learning / distance
education
Dependent on balance of advantages
disadvantages
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