2. The team
Eyal Bloch:
● Head of TOP and co-founder
● CEO Keashurim Social-Educational-Business entrepreneurship
● Co-founder of Education for sustainability Institute (David Yellin College)
Philippe Scheimann:
● Chief Technologist of TOP and co-founder
● CEO Ayala +.Net
● Founder of Steve’s Garage, a network of classes for youth and adults
around Raspberry PI, electronics (Arduino), software (Scratch).
4. Top 7 Reasons of Using Raspberry Pi
in STEM Education
1. Raspberry Pi can help kids make interesting projects
2. Learning the storage function
3. Learning about space exploration projects
4. Weather predictions
5. Using Raspberry to build games and artworks
6. Learning safety of data and server-client interaction
7. Facilitating STEM education for all
6. Build the computer & the computer grows
● Add keyboard, mouse, monitor and electric charger
● Computer loaded with software & content → ready to:
○ Work online & offline
○ Use with programs like Libre Office, Browser
○ Learn software languages like Scratch, python...
○ Read/Write/publish Content: Vikipedia, Websites….
○ Connect electronic devices: sensors, leds, engines...
7. ABC → Word → Sentence → Story
Around traffic lights
Creative computing with
Scratch: traffic light,
Make games, animations,
Build a
traffic light
with
Arduino/PI
Electric
circuit:
turn on
leds
8. A B C → Word → Sentence → Story
From digits to Score of football...
9. Creating a sentence or a story like:
Displays the
temperature
of the room
Irrigation
system
using
Arduino &
humidity
sensor
Hot spot & server:
RACHEL (Remote Areas Community
Hotspots for Education and
Learning) using PI
Turn old printer into a
Wireless network printer
10. The story of the Maker’s room
Youth→ Maker, Consumer → Prosumer
● Design of the maker’s room : technical & computerized environment
● Training materials development in different fields
(Basic physics, Basic Materials intro, SW-Scratch Python &
hardware/electronic basics: Arduino & Subcomputers)
● Develop and adjustment learning material per need (learning
metodology-PBL).
● Setup (in place ) the maker’s room
● Development of train the (local) trainer, training program
11. Goals
● Learn computer & Internet related skills: Office, web browser,
Search Engines
● Learn open source programming - Scratch,Python…
● Learn OS, Networking, Microprocessors, System Security...
● Start making electronic devices
● Create a TOP center where users can learn & apply solutions to
authentic problems as well as develop and share their own
solutions
12. Consulting for Israel Digital
- Apply TOP approach to Israel Educational System
- Selection of subcomputers & other devices
- Creation of maker’s rooms as TOP centers
- Teach the trainers
13. Thank you
Philippe Scheimann TOP Global co-founder
+972-528289296 philippe@topglobal.org
www.topglobal.org, www.technologyofpeace.net