Youth are increasingly growing up in a digital world where they consume and create digital content. This has both benefits and drawbacks, such as adapting to online lives but declining socialization. The document discusses how youth can become producers of digital content through learning coding languages like Scratch and using microcontrollers like Arduino to create electronic devices. It proposes turning a computer lab into a "makers room" where youth can solve problems by developing and sharing their own open source solutions, such as creating a green wall or turning old electronics into new devices. The goal is to teach digital and coding skills while applying solutions to real issues through a holistic, community-focused approach.
3. Digital Culture
What is the language you need to know
to become part of digital culture?
• Adapting to Online-Centric Lives
• A Decline in Socialization
• Digital culture is rewiring our brains
• Fact Finding Isn’t Learning
• The digital divide causes economic and social
inequality with regard to access to, use of, or
impact of Information and Communication
Technologies (ICT)
5. The Digital Language
ABC → Word → Sentence → Story
Light Traffic Lights Junction
Creative computing with Scratch:
traffic light,
Make games, animations,
comics...
Build a traffic
light
Electric
circuit:
turn on
leds
SENTENCELETTER WORD
6. A B C → Word → Sentence → Story
From digits to football scoreboard
7. Creating a sentence or a story like:
Displays the
temperature
of the room
Irrigation
system
using
Arduino &
humidity
sensor
Turn old TV into a Malinux TELE
including Raspberry PI & content
used offline/online
Turn old printer into a
wireless network printer
8. Build the computer:
Add keyboard, mouse, monitor and electric charger
Computer loaded with software & content → ready to:
• Work online & offline
• Use with programs like Libre Office, Browser
• Learn software languages like Scratch, Python...
• Read/write/publish content: Wikipedia, websites….
• Connect electronic devices: sensors, leds, engines...
10. Goals
Start making electronic open source devices with Arduino controller
and linux based subcomputers (Raspberry)
Learn computer & Internet related skills: proficiency with Office, web
browsing, use of search engines
Learn open source programming - Scratch, Python...
Create a TOP center where users can learn & apply solutions to
authentic problems as well as develop and share their own
solutions
11. • A holistic approach to the solution )economic & social/environmental)
• An explanation about how to solve the problem, comprising multimedia illustrations
(photos, clips), text, and open source software, if necessary
• A list of the makers/inventors involved in the creation of the solution with whom you can
communicate directly
• The opportunity to learn, contribute, apply and/or modify the existing solutions, and show
us new challenges
Green Wall- First TOP project
12.
13. • Use TOP template to develop and present
• Research – Botanical, soil, water, construction, best practice, resources
• Documentation – is the base to tell and share, word, pictures, clips,
• Model- digital and Physical
• Planning-
• Tuesday- brain storm first draft
• Wednesday- Physical model and work Plan
• Thursday- building, documenting the process
• Friday final touch- ceremonial planting
Green Wall- First TOP project
14. Project Template
Impact in Visuals
Here we share photos, other visuals, and
anything that conveys the feeling of the
community in action
The Challenges
The main challenge &
challenges related to specific areas
social/economic/environm
ent/ego
Community
Here we share story and background
of the community and its people
Impact and Evaluation
Result
The Whole Story
in clip, words
The Inspiring Solution
The process (including main turning
points)
Various aspects of the solution
Recycle
Rethink
Reconnect
Upcycle
Practice—Theory
How to
Technical info, diagrams,
explanations
FAQ