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Java Programming, 3e
Concepts and Techniques
Chapter 3
Manipulating Data
Using Methods
2Chapter 3: Manipulating Data Using Methods
Chapter Objectives
• Identify, declare, and use primitive data
types
• Use the System class to create data
streams
• Instantiate the BufferedReader class in
code
• Use the readLine() method to handle user
input
3Chapter 3: Manipulating Data Using Methods
Chapter Objectives
• Convert strings to numbers using the
parse() method
• Use assignment statements to store data
with proper identifiers
• Use operators and parentheses correctly
in numeric and conditional expressions
• Round an answer using the round()
method of the Math class
4Chapter 3: Manipulating Data Using Methods
Chapter Objectives
• Use Swing components to build the GUI
for a Swing program
• Use the exit() method to close a Swing
program
• Implement an ActionListener to handle
events
• Add interface components to an applet
5Chapter 3: Manipulating Data Using Methods
Chapter Objectives
• Use the init() and paint() methods to load
the applet interface
• Use the actionPerformed() method
• Run and test an interactive applet
• Manage Java source code files and Java
class files
6Chapter 3: Manipulating Data Using Methods
Introduction
• Data are collections of raw facts or figures
• A program performs operations on input
data to output information
• Input data can come from a variety of
sources
– The program itself
– Users of the program
– External files
7Chapter 3: Manipulating Data Using Methods
The Body Mass Index Calculator
• An interactive program
– Accepts the weight and height from the user
– Calculates the BMI to gauge total body fat
– Displays the result
• Three versions
– Input/Output using the command prompt
– Input/Output using dialog boxes
– Web environments use an applet interface
8Chapter 3: Manipulating Data Using Methods
(b) console application using dialog boxes
(a) console application in a command prompt window
(c) applet
9Chapter 3: Manipulating Data Using Methods
10Chapter 3: Manipulating Data Using Methods
Problem Analysis
• Convert user input to metric measurements
• Calculate the BMI
• Display the result
11Chapter 3: Manipulating Data Using Methods
Design the Solution
• Design the three kinds of user interfaces
with storyboards
• Design the logic of the program
– Use pseudocode for sequential flow for all
programs
– Use an event diagram for the applet
• Validate the design
– Compare the program design with the original
requirements
12Chapter 3: Manipulating Data Using Methods
13Chapter 3: Manipulating Data Using Methods
Coding the Program
• Import the java.io package
– Provides classes to support system input and
output
• Add a throws IOException clause to the
method header
– Warns the compiler that the possibility of input
or output errors exists
– Gives the program the opportunity to handle
input or output errors during run-time without
aborting
14Chapter 3: Manipulating Data Using Methods
Coding the Program
15Chapter 3: Manipulating Data Using Methods
Storing Data
• Java is a strongly typed language
– Variables must be declared with a data type
– Variable locations can hold only that data type
• Java has two categories of data types
– Primitive data types hold single data items
• Integers, characters, floating point, and booleans
are primitive types
– Reference data types hold a value that refers
to the location of the data
• All Objects and arrays are reference types
16Chapter 3: Manipulating Data Using Methods
17Chapter 3: Manipulating Data Using Methods
Declaring Variables
18Chapter 3: Manipulating Data Using Methods
User Input – Streams and the
System Class
• The act of data flowing in and out of a program
is called a stream
• The System class creates three streams when a
program executes
19Chapter 3: Manipulating Data Using Methods
User Input – Streams and the
System Class
• Data from input streams are first sent to a buffer
• The java.io package contains several stream
classes
– InputStreamReader
• Decodes the bytes from the System.in buffer into characters
– BufferedReader
• Increases efficiency by temporarily storing the input received
from another class, such as InputStreamReader
• Aids in platform independence by simplifying the process of
reading text and numbers from various input sources
20Chapter 3: Manipulating Data Using Methods
Using the BufferedReader class
• Call the BufferedReader constructor to
instantiate a BufferedReader object
• The argument of the BufferedReader() method
instantiates an InputStreamReader
• BufferedReader() returns a reference to the
input data from System.in
21Chapter 3: Manipulating Data Using Methods
22Chapter 3: Manipulating Data Using Methods
User Prompts, Inputs,
and Conversions
• The readLine() method reads a line of input text
and returns a String containing the line
• The returned String must be explicitly converted
if the data is to be used as another data type
• Each primitive data type has a wrapper class
allowing the primitive to be treated as an object
• The wrapper classes provides a parse() method
to convert Strings to primitives, and vice versa
– Example: height = dataIn.readLine();
inches = Integer.parseInt(height);
23Chapter 3: Manipulating Data Using Methods
Assignment Statements
• General syntax: location = value
24Chapter 3: Manipulating Data Using Methods
Arithmetic Operators
25Chapter 3: Manipulating Data Using Methods
Arithmetic Operators
• The order of operator precedence is a
predetermined order that defines the sequence
in which operators are evaluated in an
expression
• Addition, subtraction, multiplication, and division
can manipulate any numeric data type
• When Java performs math on mixed data types,
the result is always the larger data type
• Casts allow programmers to force a conversion
from one primitive type to another
26Chapter 3: Manipulating Data Using Methods
Comparison Operators
• A comparison operation results in a true or false value
that can be stored in a boolean variable
27Chapter 3: Manipulating Data Using Methods
Numeric Expressions
• Numeric expressions evaluate to a number
• Only numeric primitive data types may be used in a
numeric expression
• A value and variable must be separated by an arithmetic
operator
• Unless parentheses supercede, an expression is
evaluated left to right with the following rules of
precedence:
– Multiplication and/or division
– Integer division
– Modular division
– Addition and/or subtraction
28Chapter 3: Manipulating Data Using Methods
Conditional Expressions
• Conditional expression evaluate to either true or
false
• Comparison operators, values, variables, methods,
and Strings may be used in a conditional expression
• Two operands must be separated by a comparison
operator
• Unless parentheses supercede, an expression is
evaluated left to right with relational operators (<,
<=, >, >=) taking precedence over equality
operators (==, !=)
29Chapter 3: Manipulating Data Using Methods
Parentheses in Expressions
• Parentheses may be used to change the order
of operations
– The part of the expression within the parentheses is
evaluated first
• Parentheses can provide clarity in complex
expressions
– Numeric and conditional expressions should be
grouped with parentheses
• Parentheses can be nested
– Java evaluates the innermost expression first and
then moves on to the outermost expression
30Chapter 3: Manipulating Data Using Methods
Construction of Error-Free
Expressions
• Java may not be able to evaluate a validly
formed expression due to the following logic
errors:
– Dividing by zero
– Taking the square root of a negative value
– Raising a negative value to a non-integer value
– Using a value too great or too small for a given data
type
– Comparing different data types in a conditional
expression
31Chapter 3: Manipulating Data Using Methods
The Math Class
32Chapter 3: Manipulating Data Using Methods
Using Variables in Output
33Chapter 3: Manipulating Data Using Methods
Compiling, Running, and
Documenting the Application
• Compile the Body Mass Index Calculator
program
• Execute the program
• Test the program by entering the sample
input data supplied in the requirements
phase at the prompts
• Verify the results
• Print the source code and screen images
for documentation
34Chapter 3: Manipulating Data Using Methods
Using Swing Components
• Save the previous version of the Body
Mass Index Calculator with a new
filename
• Import the javax.swing.JOptionPane class
– Contains methods to create dialog boxes for
input, confirmation, and messages
• Delete the IOException and
BufferedReader code
– The swing dialog boxes buffer data from the
user and handle IO errors
35Chapter 3: Manipulating Data Using Methods
Swing Dialog Boxes
• Dialog boxes are created with the JOptionPane “show”
methods
• The showInputDialog() and showConfirmDialog return a
String containing the user input
36Chapter 3: Manipulating Data Using Methods
Swing Dialog Boxes
37Chapter 3: Manipulating Data Using Methods
Closing Programs that use
Swing
• System.exit() terminates an application
that displays a GUI
– The command prompt window closes when
this method is called
• System.exit accepts an integer argument
that serves as a status code
– 0 indicates successful termination
– 1 indicates abnormal termination
38Chapter 3: Manipulating Data Using Methods
Saving, Compiling, and Running
the Swing Version
• Verify that the file name matches the class
name at the beginning of the code
• Compile the source code
• Test with the same sample data for all
versions to compare output results
• If incorrect or unrealistic data is entered by
the user, errors will occur
– Errors and exception handling will be
discussed in a later chapter
39Chapter 3: Manipulating Data Using Methods
Moving to the Web
• The applet version of the Body Mass Index
Calculator has four kinds of objects
– Image, Labels, TextFields, and Buttons
• Import three packages
– Java.applet
– Java.awt
– Java.awt.event
• Implement an ActionListener interface in the
class header
– Informs the program to respond to user-driven events
40Chapter 3: Manipulating Data Using Methods
Moving to the Web
• Every event class has one or more associated
listener interfaces
41Chapter 3: Manipulating Data Using Methods
Moving to the Web
42Chapter 3: Manipulating Data Using Methods
Adding Interface Components
to an Applet
• Label
– Displays text in the applet window
• TextField
– Displays a text box for users to enter text
• Buttons
– Displays a command button for users to click
43Chapter 3: Manipulating Data Using Methods
The init() Method
• Initializes the window color and graphic
• Adds components to the applet window
• Registers the Button’s ActionListener
44Chapter 3: Manipulating Data Using Methods
The actionPerformed() Method
• When a click event occurs, the ActionListener’s
actionPerformed() method is triggered
– Input values are retrieved with getText()
– Calculations are performed
– Output is sent to a label with setText()
45Chapter 3: Manipulating Data Using Methods
The paint() Method
• Draws the initialized image in the applet window
46Chapter 3: Manipulating Data Using Methods
Creating an HTML Host Document
for an Interactive Applet
• Compile the applet
• Write an HTML Host Document to execute
the applet
– Use the <APPLET> tag to specify the
bytecode file, and width and height of the
window
• Use the same sample data to test the
applet
• Document the source code
47Chapter 3: Manipulating Data Using Methods
File Management
• Coding and compiling an application creates
several files on your storage device
• File naming conventions and the operating
system’s capability of displaying icons can help
the programmer maintain a logical order
– Three java files named after the program purpose and
user interface type
– Three class files after compilation
– HTML host document
– Image file
48Chapter 3: Manipulating Data Using Methods
Chapter Summary
• Identify, declare, and use primitive data
types
• Use the System class to create data
streams
• Instantiate the BufferedReader class in
code
• Use the readLine() method to handle user
input
49Chapter 3: Manipulating Data Using Methods
Chapter Summary
• Convert strings to numbers using the
parse() method
• Use assignment statements to store data
with proper identifiers
• Use operators and parentheses correctly
in numeric and conditional expressions
• Round an answer using the round()
method of the Math class
50Chapter 3: Manipulating Data Using Methods
Chapter Summary
• Use Swing components to build the GUI
for a Swing program
• Use the exit() method to close a Swing
program
• Implement an ActionListener to handle
events
• Add interface components to an applet
51Chapter 3: Manipulating Data Using Methods
Chapter Summary
• Use the init() and paint() methods to load
the applet interface
• Use the actionPerformed() method
• Run and test an interactive applet
• Manage Java source code files and Java
class files
Java Programming, 3e
Concepts and Techniques
Chapter 3 Complete

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Chapter 03

  • 1. Java Programming, 3e Concepts and Techniques Chapter 3 Manipulating Data Using Methods
  • 2. 2Chapter 3: Manipulating Data Using Methods Chapter Objectives • Identify, declare, and use primitive data types • Use the System class to create data streams • Instantiate the BufferedReader class in code • Use the readLine() method to handle user input
  • 3. 3Chapter 3: Manipulating Data Using Methods Chapter Objectives • Convert strings to numbers using the parse() method • Use assignment statements to store data with proper identifiers • Use operators and parentheses correctly in numeric and conditional expressions • Round an answer using the round() method of the Math class
  • 4. 4Chapter 3: Manipulating Data Using Methods Chapter Objectives • Use Swing components to build the GUI for a Swing program • Use the exit() method to close a Swing program • Implement an ActionListener to handle events • Add interface components to an applet
  • 5. 5Chapter 3: Manipulating Data Using Methods Chapter Objectives • Use the init() and paint() methods to load the applet interface • Use the actionPerformed() method • Run and test an interactive applet • Manage Java source code files and Java class files
  • 6. 6Chapter 3: Manipulating Data Using Methods Introduction • Data are collections of raw facts or figures • A program performs operations on input data to output information • Input data can come from a variety of sources – The program itself – Users of the program – External files
  • 7. 7Chapter 3: Manipulating Data Using Methods The Body Mass Index Calculator • An interactive program – Accepts the weight and height from the user – Calculates the BMI to gauge total body fat – Displays the result • Three versions – Input/Output using the command prompt – Input/Output using dialog boxes – Web environments use an applet interface
  • 8. 8Chapter 3: Manipulating Data Using Methods (b) console application using dialog boxes (a) console application in a command prompt window (c) applet
  • 9. 9Chapter 3: Manipulating Data Using Methods
  • 10. 10Chapter 3: Manipulating Data Using Methods Problem Analysis • Convert user input to metric measurements • Calculate the BMI • Display the result
  • 11. 11Chapter 3: Manipulating Data Using Methods Design the Solution • Design the three kinds of user interfaces with storyboards • Design the logic of the program – Use pseudocode for sequential flow for all programs – Use an event diagram for the applet • Validate the design – Compare the program design with the original requirements
  • 12. 12Chapter 3: Manipulating Data Using Methods
  • 13. 13Chapter 3: Manipulating Data Using Methods Coding the Program • Import the java.io package – Provides classes to support system input and output • Add a throws IOException clause to the method header – Warns the compiler that the possibility of input or output errors exists – Gives the program the opportunity to handle input or output errors during run-time without aborting
  • 14. 14Chapter 3: Manipulating Data Using Methods Coding the Program
  • 15. 15Chapter 3: Manipulating Data Using Methods Storing Data • Java is a strongly typed language – Variables must be declared with a data type – Variable locations can hold only that data type • Java has two categories of data types – Primitive data types hold single data items • Integers, characters, floating point, and booleans are primitive types – Reference data types hold a value that refers to the location of the data • All Objects and arrays are reference types
  • 16. 16Chapter 3: Manipulating Data Using Methods
  • 17. 17Chapter 3: Manipulating Data Using Methods Declaring Variables
  • 18. 18Chapter 3: Manipulating Data Using Methods User Input – Streams and the System Class • The act of data flowing in and out of a program is called a stream • The System class creates three streams when a program executes
  • 19. 19Chapter 3: Manipulating Data Using Methods User Input – Streams and the System Class • Data from input streams are first sent to a buffer • The java.io package contains several stream classes – InputStreamReader • Decodes the bytes from the System.in buffer into characters – BufferedReader • Increases efficiency by temporarily storing the input received from another class, such as InputStreamReader • Aids in platform independence by simplifying the process of reading text and numbers from various input sources
  • 20. 20Chapter 3: Manipulating Data Using Methods Using the BufferedReader class • Call the BufferedReader constructor to instantiate a BufferedReader object • The argument of the BufferedReader() method instantiates an InputStreamReader • BufferedReader() returns a reference to the input data from System.in
  • 21. 21Chapter 3: Manipulating Data Using Methods
  • 22. 22Chapter 3: Manipulating Data Using Methods User Prompts, Inputs, and Conversions • The readLine() method reads a line of input text and returns a String containing the line • The returned String must be explicitly converted if the data is to be used as another data type • Each primitive data type has a wrapper class allowing the primitive to be treated as an object • The wrapper classes provides a parse() method to convert Strings to primitives, and vice versa – Example: height = dataIn.readLine(); inches = Integer.parseInt(height);
  • 23. 23Chapter 3: Manipulating Data Using Methods Assignment Statements • General syntax: location = value
  • 24. 24Chapter 3: Manipulating Data Using Methods Arithmetic Operators
  • 25. 25Chapter 3: Manipulating Data Using Methods Arithmetic Operators • The order of operator precedence is a predetermined order that defines the sequence in which operators are evaluated in an expression • Addition, subtraction, multiplication, and division can manipulate any numeric data type • When Java performs math on mixed data types, the result is always the larger data type • Casts allow programmers to force a conversion from one primitive type to another
  • 26. 26Chapter 3: Manipulating Data Using Methods Comparison Operators • A comparison operation results in a true or false value that can be stored in a boolean variable
  • 27. 27Chapter 3: Manipulating Data Using Methods Numeric Expressions • Numeric expressions evaluate to a number • Only numeric primitive data types may be used in a numeric expression • A value and variable must be separated by an arithmetic operator • Unless parentheses supercede, an expression is evaluated left to right with the following rules of precedence: – Multiplication and/or division – Integer division – Modular division – Addition and/or subtraction
  • 28. 28Chapter 3: Manipulating Data Using Methods Conditional Expressions • Conditional expression evaluate to either true or false • Comparison operators, values, variables, methods, and Strings may be used in a conditional expression • Two operands must be separated by a comparison operator • Unless parentheses supercede, an expression is evaluated left to right with relational operators (<, <=, >, >=) taking precedence over equality operators (==, !=)
  • 29. 29Chapter 3: Manipulating Data Using Methods Parentheses in Expressions • Parentheses may be used to change the order of operations – The part of the expression within the parentheses is evaluated first • Parentheses can provide clarity in complex expressions – Numeric and conditional expressions should be grouped with parentheses • Parentheses can be nested – Java evaluates the innermost expression first and then moves on to the outermost expression
  • 30. 30Chapter 3: Manipulating Data Using Methods Construction of Error-Free Expressions • Java may not be able to evaluate a validly formed expression due to the following logic errors: – Dividing by zero – Taking the square root of a negative value – Raising a negative value to a non-integer value – Using a value too great or too small for a given data type – Comparing different data types in a conditional expression
  • 31. 31Chapter 3: Manipulating Data Using Methods The Math Class
  • 32. 32Chapter 3: Manipulating Data Using Methods Using Variables in Output
  • 33. 33Chapter 3: Manipulating Data Using Methods Compiling, Running, and Documenting the Application • Compile the Body Mass Index Calculator program • Execute the program • Test the program by entering the sample input data supplied in the requirements phase at the prompts • Verify the results • Print the source code and screen images for documentation
  • 34. 34Chapter 3: Manipulating Data Using Methods Using Swing Components • Save the previous version of the Body Mass Index Calculator with a new filename • Import the javax.swing.JOptionPane class – Contains methods to create dialog boxes for input, confirmation, and messages • Delete the IOException and BufferedReader code – The swing dialog boxes buffer data from the user and handle IO errors
  • 35. 35Chapter 3: Manipulating Data Using Methods Swing Dialog Boxes • Dialog boxes are created with the JOptionPane “show” methods • The showInputDialog() and showConfirmDialog return a String containing the user input
  • 36. 36Chapter 3: Manipulating Data Using Methods Swing Dialog Boxes
  • 37. 37Chapter 3: Manipulating Data Using Methods Closing Programs that use Swing • System.exit() terminates an application that displays a GUI – The command prompt window closes when this method is called • System.exit accepts an integer argument that serves as a status code – 0 indicates successful termination – 1 indicates abnormal termination
  • 38. 38Chapter 3: Manipulating Data Using Methods Saving, Compiling, and Running the Swing Version • Verify that the file name matches the class name at the beginning of the code • Compile the source code • Test with the same sample data for all versions to compare output results • If incorrect or unrealistic data is entered by the user, errors will occur – Errors and exception handling will be discussed in a later chapter
  • 39. 39Chapter 3: Manipulating Data Using Methods Moving to the Web • The applet version of the Body Mass Index Calculator has four kinds of objects – Image, Labels, TextFields, and Buttons • Import three packages – Java.applet – Java.awt – Java.awt.event • Implement an ActionListener interface in the class header – Informs the program to respond to user-driven events
  • 40. 40Chapter 3: Manipulating Data Using Methods Moving to the Web • Every event class has one or more associated listener interfaces
  • 41. 41Chapter 3: Manipulating Data Using Methods Moving to the Web
  • 42. 42Chapter 3: Manipulating Data Using Methods Adding Interface Components to an Applet • Label – Displays text in the applet window • TextField – Displays a text box for users to enter text • Buttons – Displays a command button for users to click
  • 43. 43Chapter 3: Manipulating Data Using Methods The init() Method • Initializes the window color and graphic • Adds components to the applet window • Registers the Button’s ActionListener
  • 44. 44Chapter 3: Manipulating Data Using Methods The actionPerformed() Method • When a click event occurs, the ActionListener’s actionPerformed() method is triggered – Input values are retrieved with getText() – Calculations are performed – Output is sent to a label with setText()
  • 45. 45Chapter 3: Manipulating Data Using Methods The paint() Method • Draws the initialized image in the applet window
  • 46. 46Chapter 3: Manipulating Data Using Methods Creating an HTML Host Document for an Interactive Applet • Compile the applet • Write an HTML Host Document to execute the applet – Use the <APPLET> tag to specify the bytecode file, and width and height of the window • Use the same sample data to test the applet • Document the source code
  • 47. 47Chapter 3: Manipulating Data Using Methods File Management • Coding and compiling an application creates several files on your storage device • File naming conventions and the operating system’s capability of displaying icons can help the programmer maintain a logical order – Three java files named after the program purpose and user interface type – Three class files after compilation – HTML host document – Image file
  • 48. 48Chapter 3: Manipulating Data Using Methods Chapter Summary • Identify, declare, and use primitive data types • Use the System class to create data streams • Instantiate the BufferedReader class in code • Use the readLine() method to handle user input
  • 49. 49Chapter 3: Manipulating Data Using Methods Chapter Summary • Convert strings to numbers using the parse() method • Use assignment statements to store data with proper identifiers • Use operators and parentheses correctly in numeric and conditional expressions • Round an answer using the round() method of the Math class
  • 50. 50Chapter 3: Manipulating Data Using Methods Chapter Summary • Use Swing components to build the GUI for a Swing program • Use the exit() method to close a Swing program • Implement an ActionListener to handle events • Add interface components to an applet
  • 51. 51Chapter 3: Manipulating Data Using Methods Chapter Summary • Use the init() and paint() methods to load the applet interface • Use the actionPerformed() method • Run and test an interactive applet • Manage Java source code files and Java class files
  • 52. Java Programming, 3e Concepts and Techniques Chapter 3 Complete