12. Why do video games need PMs?
Why video games are great products for PMs?
13. An Introduction
● Lead Product Manager at Zynga
● Currently @ NaturalMotion, London
● Ex-EA (Electronic Arts)
● ~5 years in the game industry
● Avid Gamer
● linkedin.com/in/ponappa
14. ‘These are personal views and opinions based on my experiences and the
experiences of my peers, and do not reflect the views of my current or
past employers.’
Caveat
24. In a nutshell
● Industry primed for growth
● Innovation & Creativity
● Individual agency
● Diverse challenges and opportunities
● Influence & Gratification
● FUN!
26. Conventional Game Development
Concept
● Pitch
● Ideation
● Prototype
Release
● Marketing
● Distribution
● Launch
● Maintenance
Design
● Gameplay
● Rulesets
● Narrative
● Interface
● Content
Production
● Programming
● Art
● Sound
● Design
● Implementatio
n
Testing
● Playtest
● Alpha & Beta
● Bugs
● Polish
27. Games as a Service (GaaS)
“In video gaming, games as a service (GaaS) represents providing video games or game
content on a continuing revenue model, similar to software as a service. Games as a
service are ways to monetize video games either after their initial sale, or to support a
free-to-play model.”
29. Why does this make good great sense?
Recurring Revenue
Model
Extended Life Cycle More Player Focused
Measure Success
Better
Risk Mitigation
30. This is where PMs thrive
● Responsible for KPIs and Metrics
○ Acquisition, Engagement, Monetization
● Own/Manage the Roadmap
● Define Product Strategy
● Design Content and Features
● Measure-Analyse-Optimize-Iterate
● Be a Player Champion
● Know the market
Creative
BusinessTechnology
PM
Analysis
Planning &
Forecasting
Features Liveops
Experimentation Reporting
31. Integral part of the team
Product Manager
Art & UX
CS & Community
Marketing
Dev & QA
AnalyticsProduction
Studio Leadership
Game Design
32. Adding value across the lifecycle
Release
Concept
Design
Production
Testing
LIVE SERVICES
ANALYSIS & FEEDBACKEXPERIMENTS &
PROMOTIONS
CUSTOMER SUPPORT
& COMMUNITY
UPKEEP
CONTENT, EVENTS &
FEATURES
Tools, Backend &
Sustainability
33. Why do video games need PMs?
Why video games are great products for PMs?
35. www.productschool.com
Part-time Product Management, Coding, Data Analytics, Digital
Marketing, UX Design and Product Leadership courses in San
Francisco, Silicon Valley, New York, Santa Monica, Los Angeles,
Austin, Boston, Boulder, Chicago, Denver, Orange County,
Seattle, Bellevue, Washington DC, Toronto, London and Online
Hinweis der Redaktion
Started in the Bangalore studio and moved to London in 2017
NM is a UK studio acquired by Zynga in 2014
AS consists of DoT and SW:C, as well as un-announced projects
GTA5 crossed $6b in revenue - highest grossing form of entertainment ever
Games are now seen as pop culture phenomenons
Also larger than a lot of consumer tech industries
New revenue streams opening up - esports, VR/AR, celebrities, etc.
https://www.hollywoodreporter.com/heat-vision/why-arent-video-games-as-respected-as-movies-1067314
Mobile gaming is the current frontier and more opportunities ahead
Collaboration & Competition
More focus on multiplayer
Playing with friends = higher engagement
Building affinities and rivalries
Eve Online case - leading upto economies https://www.wired.com/2014/02/eve-online-battle-of-b-r/
PGo, virality, wow memorials
https://hackernoon.com/how-to-build-a-robust-game-economy-lessons-from-one-of-the-worlds-longest-running-mmos-426f8fd94f6d
A game economy is the configuration of the game loops within the game (currencies, time loops, XP, levels, pricing, etc.). Its goal is to structure players’ behaviors and incentives.
Bad game economy can make or break your game - and players will always notice
If you want to sell umbrellas, you can make it rain
PMs are also designers - in games, this makes you a game designer
Game design - systems, tuning, optimizations
Copy & narrative example // titan design
Passion is a great driver for engagement & retention. If you create content and systems that your customers are passionate about, you will reap rewards
It’s very difficult to be passionate about regular consumer tech. Passion is also a 2way street here - more game makers (including PMs) have immense passion for their craft, and this translates well into quality of output
You’re creating emotions amongst players // That moment when you’re seeing someone play your game on the tube
Obvious options - VR/AR // ad tech
Game companies are early adopters. Many innovations common in today's enterprise and SMB technology environment—the cloud, micro-payments, robust mobile apps, SaaS, and cyber-attack mitigation solutions—were first pioneered by video game developers.
https://www.techrepublic.com/article/game-companies-are-forerunners-of-the-next-wave-of-business-tech-innovation/
High degree of control and agency; You’re not working on a single section, but more ownership and scope