1. SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
5. Something to think about….SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
6. My project motivation Different Design methods unfold different outcomes DESIGN & TECHNOLOGY -physical form and function -tactile, tangible -solo designer INTERACTION DESIGN -space and time -experience -design teams SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
7. PROBLEM FORMULATION STAGE 1 (from knowing) SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
8. PROBLEM FORMULATION STAGE 1 (from knowing) STAGE 2 (to doing) SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
9. DESIGN PROCESS DESIGN TEAM EMPHATISE IDEATE EMPHATISE IDEATE PROTOTYPE DEFINE PROTOTYPE DEFINE TEST TEST HOW DO I FACILITATE TRANSITIONS IN MODES WITH DESIGN MATERIALS? Flow in design mode thinking
10. MY ROLE IN STAGING INTERACTION DESIGN STUDENT TEAM SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
11. Experiments with my team of students Team Dynamics in Design Process-(based on Tuckman Model-1965) HOW DO I SCAFFOLD FOR THEM TO DESIGN AS A TEAM? Moving from individuals in a group To designing as a collaborative team.
12. EMOTIONLOST, SCARED WHAT IS HE THINKING ?I wonder whats the fastest way for me to get to class ? WHAT IS HE SAYING? I wish I didn’t have to carry such a heavy bag Tool & Techniques used for creating team dialogue Bubble stickers to start the design process in establishing design space (constraints) Online blogging as a technique to evoke empathy for persona and encourage team dialogue SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
13. Video of the Design Process http://vimeo.com/27962779 Video of the Design Outcome (Scenario) http://vimeo.com/27735324 SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
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15. Insightful for surfacing user needs Sympathy Tools Designed for Team to Share opinions to establish the design space e.g Bubble stickers Empathy Tools Designed to ‘Experience’ design situation e.g Blogging to make explicit needs of users SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
16. Something to Think about : Imparting Interaction Design ‘thinking’ to children: bridging the digital divide from tangilble designs in our world to mapping the experience online Object hyper linking SCAFFOLDING INTERACTION DESIGN FOR YOUNG DESIGNERS WAYS OF BRIDGING COMMUNICATION BETWEEN THE INDIVIDUAL AND THE TEAM IN COLLABORATIVE DESIGN MASTERS IN INTERACTION DESIGN Malmö University, Sweden Thesis Project (August 2011)
Hinweis der Redaktion
For my presentation, I’ ve divided up into different segments to to establish a flow in the arguments.I will start off with explaining the my project motivtion before I go into how I formulated the design problem.I then go into detail with the design process and my roles in the course of the project.I explain the experiments I did with my team of students and the observations I made.I go onto the design outcomes and the thesis conclusions and end off with something for you to think about.
So for my design process, I did a fair bit of research trying to look into what would a appropriate methodology to apply both for my team of interaction designers to use and for me to unravel my design space.At a micro level was the application of this methodology by the team to the problem domain, and at a macro level what I was doing was seeing how I could facilitate the transition points or jumps made by my team members in move between stages.
During the course of this project I was threading between the roles of Instructor, Facilitator and Advisor /observer. An an instructor my role was more of teaching content, as a facilitator, it was to teach application of the content to the design problem.As an advisor/observer, I had to make sure I wasn’t doing the design thinking for them, but doing enough to help in mediating the team dynamics in the teams’s decisions making.
For my experiments with my team of students, I took them through several workshops to try and unravel the design space in a meaning way for them. It started with them conducting user interviews and blogging their expereinces living through the experiences of an online persona via facebook and then bodystorming with navigation devices to finally arrive at a concept that was tested with users within the school. The most insightful experiments was online persona blogging and bodystorming using navigation devices that led to the idea of the QR interactive aspect in the map that could be used with a mobile device.
Here I highlight 2 important tools meaningful to the design process, the bubble stickers and online blogging.Both techniques were useful in giving the individual designers in the team a voice for an opinion they could share with others in the team. This was useful in surfacing the design constraints and user needs that could not be evoked by simply brainstorming.
Now I’m going to show you the videos created by the students to explain the design process that they took and a scenario of use of the design outcome
Tosummarise my findings from my thesis,I conclude it with my understanding of the qualities I’ve observed in the design tools we use in interaction design.There are generic tools and techniques which can be adapted to the design context. Then there are tools which are more meaningful and insightful which actually engages team members in a more meaningful and insightful form of design to surface user needs to the designers. These tools are context specific and operate in 2 varieties, Sympathy tools which help establish the design space such as the bubble stickers. Empathy tools which put designers in the shoes of the users they are designing for.
At the core of the design outcome of this project was the idea of experiencing objects virtually, like the idea of