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Goin’ Mobile:
What PR pros need to know




     MPRC Webinar Series
       www.meprcouncil.org




                             pleinairinteractive.com
pleinairinteractive.com
welcome...

To participate:
hello@pleinairinteractive.com




                                pleinairinteractive.com
plein air interactive
An interactive agency for museums...

  Online communications strategy
  Bulletproof design/branding
  Easy content management
  Mobile tours/apps/sites
  e-commerce


                                       pleinairinteractive.com
Questions...

 How many of you have a computer?
 Smartphone?
 Tablet?




                           pleinairinteractive.com
Questions...
 Do you already offer an optimized
 mobile experience?
 Are you planning on doing so in the
 next 6 months?




                               pleinairinteractive.com
Today’s Agenda
 Mobile User Experience (what’s different?)
 Keys to a successful mobile user experience
 Designing for the mobile user experience
 Mobile Strategy Tips
 Resources
 Q&A


                                       pleinairinteractive.com
Why care about mobile?

Professional communicators need to know how
people use mobile devices so that they are
prepared to effectively present their messages
and create understanding.




                                        pleinairinteractive.com
Why care about mobile?




                     pleinairinteractive.com
Why care about mobile?
 25B downloads from Apple Store; 1B/month
 Tablet ownership: 10% > 20%... 20% > 29%
 (Pew)
 More mobile users than PC users by 2015
 More m-commerce than e-commerce by 2015
 (Gartner)
 15M iPads, 4M Kindle Fire’s sold during
 Holiday period
                                       pleinairinteractive.com
Why care about mobile?
  12.6 Million iPhone users visit Google Maps
  every day (7.6 Million Android users)
  60% of of smartphones run Android, 34% run
  iOS (source: Canalys) -- but iPhones account
  for half the traffic
  40% of mobile searches are for local places
  or things



                                        pleinairinteractive.com
Mobile Devices
  Smart phone




                 pleinairinteractive.com
Mobile Devices
  Tablets




                 pleinairinteractive.com
Mobile Devices
  Laptops (yes, laptops)




                           pleinairinteractive.com
What analog device did they replace?
  Computer
  Tablet
  Smartphone




                              pleinairinteractive.com
What analog device did they replace?
  Computer = typewriter
  Tablet = book
  Smartphone = “dumb” phone




                              pleinairinteractive.com
When do we use them? (context)
  Computer
  Tablet
  Smartphone




                             pleinairinteractive.com
Device Context
  Computer = work
  Tablet = reading, casual
  Smartphone = immediate, location sensing




                                      pleinairinteractive.com
Computer - Tasks
  Build a website
  Write a book
  BUY
  CREATE




                    pleinairinteractive.com
Tablet - Tasks
  View a website
  Read a book
  BUY
  CONSUME information




                        pleinairinteractive.com
Smartphone - Tasks
  Its “killer app”: killing time
  Check in: foursquare, email, call, Facebook, Twitter
  Communicate immediately: Facebook, Twitter,
  Instagram, Pinterest
  Gather data about a location
  BUY?
  CONSUME + CONNECT


                                              pleinairinteractive.com
Games
Weather
Social networking
Maps, navigation, search
Music
News
Entertainment
                           Most frequent
Video, movies
Shopping/retail
                           mobile tasks
Dining/restaurant
Sports
Productivity
Communication
Travel



                                   pleinairinteractive.com
News
Weather
Email
Social media
Personal Interest

                    Top 5 mobile
                    app categories



                             pleinairinteractive.com
Computer




      - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                          pleinairinteractive.com
Smartphone




       - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                           pleinairinteractive.com
Tablet




         - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                             pleinairinteractive.com
What do we use to buy?

  83% - computer owners
  63% - tablet owners
  31% - smartphone (impulse buys)




                                    - JumpTap/comScore



                                         pleinairinteractive.com
What do people buy?
  Event tickets - 38%
  Daily deals - 38%
  Apparel - 36%
  Travel/books/games/movies - 33%
  Consumer electronics - 32%
  Flowers + gifts -30%
  Toys - 30%
  General services (photo printing, shipping, etc.) - 26%
  Consumer packaged goods - 25%

                                                        - JumpTap/comScore



                                                             pleinairinteractive.com
Who buys?
 Tablets:
     67% of men
     39% of women
 Smartphones:
     39% of men
     23% of women

                    - JumpTap/comScore



                         pleinairinteractive.com
Who buys?

 iPhones + iPads = 92% of all mobile purchases
 during the 2011 Holidays
 Average purchase is higher with iOS devices: $123
 vs. $101 for Android devices




                                          - RichRelevance



                                           pleinairinteractive.com
Native or Web?

  Only 4% of consumers said they prefer to use
  a company’s (native) app - Zmags survey
  25% of all native apps are used just once
  (Localytics)
  People prefer b/c they can more easily
  comparison shop


                                           pleinairinteractive.com
(not) Going Native
  Expense will increase (more devices to test)
  HTML5 will improve capabilities
  Better integration with the full web

                    For now, build native apps.
  Eventually, though, apps will move from “the store” to the Web



           - Jakob Nielsen, http://www.useit.com/alertbox/mobile-sites-apps.html - 2/13/12



                                                                           pleinairinteractive.com
6 keys to a successful
mobile user experience
   Do a mobile task analysis
   Define your strategy for mobile UX
   Adopt mobile style guidelines
   Use prototypes to validate mobile UX
   Build in mobile accessibility
   Test on target devices

                                          pleinairinteractive.com
Mobile Task Analysis

   What do you want people to do?
   Where will they be when they are doing it?
   (what’s the context)
   When will they be doing it?
   Create personas and write up use cases




                                         pleinairinteractive.com
Define

  Describe your target audience’s needs,
  context - understand them
  Outline their tasks - and how you’re app helps
  them accomplish them
  Define the architecture (getting
  started...messages...context-
  sensitivity...accessibility)
  List target mobile devices

                                        pleinairinteractive.com
Typical Mobile Tasks

   Managing Deadlines
   Rapid Change
   Business Information (reference)
   Directions (location)
   Public transportation
   Emergencies
   Communication (checking in)

                                      pleinairinteractive.com
Typical eReader Tasks

   Organize
   Share

   READ!



                        pleinairinteractive.com
Touch
Press
Tap
Drag
Flick                Touch Terms
Slide
Swipe
Pinch
Rotate
Zoom
         - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1071


                                                  pleinairinteractive.com
Mobile Messages - signals

   Getting started
   Tour
   Progress
   Demo (examples)
   Friendly error messages
   Confirmation messages (but not too many)




                                      pleinairinteractive.com
Mobile design techniques



   “Detect and direct”
   Responsive Web Design




                           pleinairinteractive.com
pleinairinteractive.com
Detect and Direct
Detect the device and show custom mobile site:


    Feed a different set of templates/HTML (at
    same URL)
    Feed a different style sheet (but use same
    markup) at same URL
    Redirect to a mobile site “m.mysite.com”



                                           pleinairinteractive.com
Examples - detect and direct
   www.pleinairinteractive.com
   www.walkerart.org
   mobile.boston.com
   www.imamuseum.org/mobile




                                 pleinairinteractive.com
Responsive Web Design
Use a single codebase to render a site:


    Media queries
    Fluid grids
    Flexible images and media, through dynamic
    resizing or CSS




                                          pleinairinteractive.com
Responsive Web Design


  <link rel="stylesheet" type="text/css"
    media="screen and (max-device-width: 480px) and
  (resolution: 163dpi)"
    href="shetland.css" />




                                              pleinairinteractive.com
Examples - Responsive Web Design


   www.happycog.com
   www.crushlovely.com
   curator.pleinairinteractive.com




                                     pleinairinteractive.com
Mobile Usability

  “Design for mobile first.” - Luke Wrobleski
  “If in doubt, leave it out.” - Jakob Nielsen
  “Make it tapworthy.” - Josh Clark




                                           pleinairinteractive.com
Best Practices for Mobile




                        pleinairinteractive.com
Make the most of small screens

   Make tasks obvious
   Reduce words - be a ruthless editor
   Plan for partial attention
   Design to focus on critical content




                                         pleinairinteractive.com
Provide what they need
when they need it


   “Progressive Disclosure”
   Quick access to easy/common tasks




                                       pleinairinteractive.com
Minimize typing
  Include defaults
  Compute field values
  Drop-downs, not text boxes
  Auto-complete
  Allow for typoes
  Make text boxes big enough
  Provide error recovery and confirmation
  (“undo”, “are you sure?”)

                                       pleinairinteractive.com
Consider ergonomics

  Phones are used with one hand, standing up
  Tablets are used with two hands, sitting down




                                       pleinairinteractive.com
Consider context

  Who will be using this app?
  What will they be doing?
  Where will they be?
  When will they be doing it?
  Why will they be doing it?



                                pleinairinteractive.com
Design the tappable area
  Space between touchpoints
  Size of touchpoint:
    Apple: 44x44 pixels (“fingertip size”)
    Microsoft: 38x38
    Google/Android: density-dependent,
    enables scaling


                                            pleinairinteractive.com
Trends to watch
  Augmented reality
  Artificial intelligence
  Image recognition
  Biometrics
  Transactions
  HTML5
  Native >> Web
                           pleinairinteractive.com
Strategy


   Create: Digital Engagement




                           pleinairinteractive.com
Strategy
  Know your audience
  Analyze your audience
  You need a mobile-friendly website
  Editorial response plan for social media
  Have a dashboard to improve awareness +
  response time
  Use a smartphone (iPhone) like a boss

                                             pleinairinteractive.com
Get them to your site




                        pleinairinteractive.com
Don’t.....




             pleinairinteractive.com
Don’t.....




             wtfqrcodes.com

                              pleinairinteractive.com
Don’t say....


           Click here!




                         pleinairinteractive.com
Tools/Apps
  Buffer - bufferapp.com - scheduled posting
  to Twitter, FB, LinkedIn and analytics
  Twylah - twylah.com - increases engagement
  Tumblr - tumblr.com - post images,
  messages from mobile devices
  Instagram - instagram.com - Post photos,
  cross-post to Facebook, Twitter
  Foursquare - foursquare.com - check ins
                                       pleinairinteractive.com
Must-read books
  Mobile First - Luke Wrobleski
  Alertbox - Jakob Nielsen (mobile usability)
  UIE.com - Jared Sprool (mobile articles,
  webinars)
  Tapworthy: Designing Great iPhone Apps -
  Josh Clark
  eBooks: Ann Rockley, Charles Cooper

                                        pleinairinteractive.com
Resources
  Luke Wrobleski - ideation and design: http://www.lukew.com/ff/

  Mobile first: http://www.abookapart.com/products/mobile-first

  Alertbox: http://www.useit.com/alertbox/

  eBooks 101: http://www.ebooks101book.com

  Responsive Web Design: http://www.abookapart.com/products/
  responsive-web-design

  Touch gesture reference guide, stencils: http://www.lukew.com/ff/
  entry.asp?1071

  User Interface Engineering - webinars, articles: http://www.uie.com/


                                                        pleinairinteractive.com
Q&A
hello@pleinairinteractive.com




                                pleinairinteractive.com
Thank you

  Rob Landry
  rob@pleinairinteractive.com
  www.pleinairinteractive.com

  @portlandhead, @gopleinair
  facebook.com/gopleinair
  linkedin.com/in/robertarthurlandry




                                       pleinairinteractive.com

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Goin' Mobile - Maine PR Council Webinar

  • 1. Goin’ Mobile: What PR pros need to know MPRC Webinar Series www.meprcouncil.org pleinairinteractive.com
  • 4. plein air interactive An interactive agency for museums... Online communications strategy Bulletproof design/branding Easy content management Mobile tours/apps/sites e-commerce pleinairinteractive.com
  • 5. Questions... How many of you have a computer? Smartphone? Tablet? pleinairinteractive.com
  • 6. Questions... Do you already offer an optimized mobile experience? Are you planning on doing so in the next 6 months? pleinairinteractive.com
  • 7. Today’s Agenda Mobile User Experience (what’s different?) Keys to a successful mobile user experience Designing for the mobile user experience Mobile Strategy Tips Resources Q&A pleinairinteractive.com
  • 8. Why care about mobile? Professional communicators need to know how people use mobile devices so that they are prepared to effectively present their messages and create understanding. pleinairinteractive.com
  • 9. Why care about mobile? pleinairinteractive.com
  • 10. Why care about mobile? 25B downloads from Apple Store; 1B/month Tablet ownership: 10% > 20%... 20% > 29% (Pew) More mobile users than PC users by 2015 More m-commerce than e-commerce by 2015 (Gartner) 15M iPads, 4M Kindle Fire’s sold during Holiday period pleinairinteractive.com
  • 11. Why care about mobile? 12.6 Million iPhone users visit Google Maps every day (7.6 Million Android users) 60% of of smartphones run Android, 34% run iOS (source: Canalys) -- but iPhones account for half the traffic 40% of mobile searches are for local places or things pleinairinteractive.com
  • 12. Mobile Devices Smart phone pleinairinteractive.com
  • 13. Mobile Devices Tablets pleinairinteractive.com
  • 14. Mobile Devices Laptops (yes, laptops) pleinairinteractive.com
  • 15. What analog device did they replace? Computer Tablet Smartphone pleinairinteractive.com
  • 16. What analog device did they replace? Computer = typewriter Tablet = book Smartphone = “dumb” phone pleinairinteractive.com
  • 17. When do we use them? (context) Computer Tablet Smartphone pleinairinteractive.com
  • 18. Device Context Computer = work Tablet = reading, casual Smartphone = immediate, location sensing pleinairinteractive.com
  • 19. Computer - Tasks Build a website Write a book BUY CREATE pleinairinteractive.com
  • 20. Tablet - Tasks View a website Read a book BUY CONSUME information pleinairinteractive.com
  • 21. Smartphone - Tasks Its “killer app”: killing time Check in: foursquare, email, call, Facebook, Twitter Communicate immediately: Facebook, Twitter, Instagram, Pinterest Gather data about a location BUY? CONSUME + CONNECT pleinairinteractive.com
  • 22. Games Weather Social networking Maps, navigation, search Music News Entertainment Most frequent Video, movies Shopping/retail mobile tasks Dining/restaurant Sports Productivity Communication Travel pleinairinteractive.com
  • 23. News Weather Email Social media Personal Interest Top 5 mobile app categories pleinairinteractive.com
  • 24. Computer - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 25. Smartphone - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 26. Tablet - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 27. What do we use to buy? 83% - computer owners 63% - tablet owners 31% - smartphone (impulse buys) - JumpTap/comScore pleinairinteractive.com
  • 28. What do people buy? Event tickets - 38% Daily deals - 38% Apparel - 36% Travel/books/games/movies - 33% Consumer electronics - 32% Flowers + gifts -30% Toys - 30% General services (photo printing, shipping, etc.) - 26% Consumer packaged goods - 25% - JumpTap/comScore pleinairinteractive.com
  • 29. Who buys? Tablets: 67% of men 39% of women Smartphones: 39% of men 23% of women - JumpTap/comScore pleinairinteractive.com
  • 30. Who buys? iPhones + iPads = 92% of all mobile purchases during the 2011 Holidays Average purchase is higher with iOS devices: $123 vs. $101 for Android devices - RichRelevance pleinairinteractive.com
  • 31. Native or Web? Only 4% of consumers said they prefer to use a company’s (native) app - Zmags survey 25% of all native apps are used just once (Localytics) People prefer b/c they can more easily comparison shop pleinairinteractive.com
  • 32. (not) Going Native Expense will increase (more devices to test) HTML5 will improve capabilities Better integration with the full web For now, build native apps. Eventually, though, apps will move from “the store” to the Web - Jakob Nielsen, http://www.useit.com/alertbox/mobile-sites-apps.html - 2/13/12 pleinairinteractive.com
  • 33. 6 keys to a successful mobile user experience Do a mobile task analysis Define your strategy for mobile UX Adopt mobile style guidelines Use prototypes to validate mobile UX Build in mobile accessibility Test on target devices pleinairinteractive.com
  • 34. Mobile Task Analysis What do you want people to do? Where will they be when they are doing it? (what’s the context) When will they be doing it? Create personas and write up use cases pleinairinteractive.com
  • 35. Define Describe your target audience’s needs, context - understand them Outline their tasks - and how you’re app helps them accomplish them Define the architecture (getting started...messages...context- sensitivity...accessibility) List target mobile devices pleinairinteractive.com
  • 36. Typical Mobile Tasks Managing Deadlines Rapid Change Business Information (reference) Directions (location) Public transportation Emergencies Communication (checking in) pleinairinteractive.com
  • 37. Typical eReader Tasks Organize Share READ! pleinairinteractive.com
  • 38. Touch Press Tap Drag Flick Touch Terms Slide Swipe Pinch Rotate Zoom - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1071 pleinairinteractive.com
  • 39. Mobile Messages - signals Getting started Tour Progress Demo (examples) Friendly error messages Confirmation messages (but not too many) pleinairinteractive.com
  • 40. Mobile design techniques “Detect and direct” Responsive Web Design pleinairinteractive.com
  • 42. Detect and Direct Detect the device and show custom mobile site: Feed a different set of templates/HTML (at same URL) Feed a different style sheet (but use same markup) at same URL Redirect to a mobile site “m.mysite.com” pleinairinteractive.com
  • 43. Examples - detect and direct www.pleinairinteractive.com www.walkerart.org mobile.boston.com www.imamuseum.org/mobile pleinairinteractive.com
  • 44. Responsive Web Design Use a single codebase to render a site: Media queries Fluid grids Flexible images and media, through dynamic resizing or CSS pleinairinteractive.com
  • 45. Responsive Web Design <link rel="stylesheet" type="text/css" media="screen and (max-device-width: 480px) and (resolution: 163dpi)" href="shetland.css" /> pleinairinteractive.com
  • 46. Examples - Responsive Web Design www.happycog.com www.crushlovely.com curator.pleinairinteractive.com pleinairinteractive.com
  • 47. Mobile Usability “Design for mobile first.” - Luke Wrobleski “If in doubt, leave it out.” - Jakob Nielsen “Make it tapworthy.” - Josh Clark pleinairinteractive.com
  • 48. Best Practices for Mobile pleinairinteractive.com
  • 49. Make the most of small screens Make tasks obvious Reduce words - be a ruthless editor Plan for partial attention Design to focus on critical content pleinairinteractive.com
  • 50. Provide what they need when they need it “Progressive Disclosure” Quick access to easy/common tasks pleinairinteractive.com
  • 51. Minimize typing Include defaults Compute field values Drop-downs, not text boxes Auto-complete Allow for typoes Make text boxes big enough Provide error recovery and confirmation (“undo”, “are you sure?”) pleinairinteractive.com
  • 52. Consider ergonomics Phones are used with one hand, standing up Tablets are used with two hands, sitting down pleinairinteractive.com
  • 53. Consider context Who will be using this app? What will they be doing? Where will they be? When will they be doing it? Why will they be doing it? pleinairinteractive.com
  • 54. Design the tappable area Space between touchpoints Size of touchpoint: Apple: 44x44 pixels (“fingertip size”) Microsoft: 38x38 Google/Android: density-dependent, enables scaling pleinairinteractive.com
  • 55. Trends to watch Augmented reality Artificial intelligence Image recognition Biometrics Transactions HTML5 Native >> Web pleinairinteractive.com
  • 56. Strategy Create: Digital Engagement pleinairinteractive.com
  • 57. Strategy Know your audience Analyze your audience You need a mobile-friendly website Editorial response plan for social media Have a dashboard to improve awareness + response time Use a smartphone (iPhone) like a boss pleinairinteractive.com
  • 58. Get them to your site pleinairinteractive.com
  • 59. Don’t..... pleinairinteractive.com
  • 60. Don’t..... wtfqrcodes.com pleinairinteractive.com
  • 61. Don’t say.... Click here! pleinairinteractive.com
  • 62. Tools/Apps Buffer - bufferapp.com - scheduled posting to Twitter, FB, LinkedIn and analytics Twylah - twylah.com - increases engagement Tumblr - tumblr.com - post images, messages from mobile devices Instagram - instagram.com - Post photos, cross-post to Facebook, Twitter Foursquare - foursquare.com - check ins pleinairinteractive.com
  • 63. Must-read books Mobile First - Luke Wrobleski Alertbox - Jakob Nielsen (mobile usability) UIE.com - Jared Sprool (mobile articles, webinars) Tapworthy: Designing Great iPhone Apps - Josh Clark eBooks: Ann Rockley, Charles Cooper pleinairinteractive.com
  • 64. Resources Luke Wrobleski - ideation and design: http://www.lukew.com/ff/ Mobile first: http://www.abookapart.com/products/mobile-first Alertbox: http://www.useit.com/alertbox/ eBooks 101: http://www.ebooks101book.com Responsive Web Design: http://www.abookapart.com/products/ responsive-web-design Touch gesture reference guide, stencils: http://www.lukew.com/ff/ entry.asp?1071 User Interface Engineering - webinars, articles: http://www.uie.com/ pleinairinteractive.com
  • 65. Q&A hello@pleinairinteractive.com pleinairinteractive.com
  • 66. Thank you Rob Landry rob@pleinairinteractive.com www.pleinairinteractive.com @portlandhead, @gopleinair facebook.com/gopleinair linkedin.com/in/robertarthurlandry pleinairinteractive.com

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