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BRIC Video Games Markets
     Market Data & Demographics

                By Philip Driver

            Part 2 - Russia
A nation of gamers waiting for the right model?
Russia
   > Capital: Moscow
   > Currency: Russian Ruble
   > Language: Russian
   > Population: 141,930,000 (2011)
   > GDP: $1.85 trillion USD (2011)

Russia has a huge appetite for video games but due to high rates of piracy, the
legitimate market for games has been very limited. However, with digital
distribution and companies remodeling their pricing structures coupled with the
new free-to-play business model, Russia and other countries in Common
Wealth of Independent States (CIS) are experiencing huge growth.

According to a report from research firm DFC Intelligence, the Russian game
market will reach $1.5 billion by 2016.
Russian Economy
    >      Russian retail sales rose by 7.2 percent in 2011 to 19.075 trillion rubles
           ($621.34 billion) compared to a 6.3 percent increase in 2010.
    >      In 2010, Russia had the highest gross domestic product (GDP) per capita
           out of all BRIC markets, meaning that Russian consumers have more
           money to spend than those in other BRIC economies
    >      Russian online retailing was estimated to reach $8bn, accounting for 1.6%
           of the total retail turnover by the end of 2010. By 2015, the volume of online
           retail in Russia will grow by 150% to reach $20bn, with 13-15 million
           Russians buying goods on the web at a monthly rate of $1.7bn.
    >      The economy of Russia is the ninth largest economy in the world by
           nominal value and the sixth largest by purchasing power parity (PPP)


                       Russian Retail Sales
 Year          2002     2003      2004     2005      2006      2007     2011
Trillion
               3.77     4.53      5.64     7.04      8.69      10.76    19.07
 RUB
Russia GDP vs. BRIC Regions
BRIC Internet Usage Comparison
Russia Internet Usage
   > Russia is the largest internet
     market by population in
     Europe.
   > Internet Penetration is
     approx. 45%
   > Internet penetration in urban
     Russia has reached 57% but
     65% have a computer at
     home.
   > The number is expected to
     reach 67.9 million users by
     2012 (49.2% of population)
Russian Internet Population Mix
Urban Russian Internet Usage


                               PC, Internet, and
                               Broadband
                               adoption.




                               PC and Internet
                               adoption in urban
                               Russia among
                               younger consumers is
                               on the same level as
                               in Western Europe.
Russian Games Landscape
   >   Publishers with a local office
        >   1C Company
        >   Wargaming.net
        >   Disney Interactive Studios
        >   Electronic Arts
        >   Microsoft
        >   Sony Computer Entertainment
        >   Nintendo


   > Video Games Landscape
   Traditionally, the bulk of sales have come from the PC market, but the growing
   popularity of online and browser games means more people are buying
   console games than before, although PC is still No.1.
   “Console gaming showed increasingly good dynamics with both PS3 and Xbox
   360 consoles reaching an installed base of 500,000. But Russia still remains
   mostly a PC territory.” (MCV Factfile)
   Russia is one of Valve Software's highest-grossing countries, says co-founder
   Gabe Newell. Indeed, outside of Germany, adds Newell, it is Valve's largest
   continental European market.
Video Games Russia
   >   A high proportion of pirated production and illegally downloaded content
       makes assessment of the market of computer games more complicated.
       For PC games, the piracy rate in Russia is estimated at over 70%.
   >   Russian retail market still dominated by PC Games with an approx. 80%
       market share.
   >   The average high street cost of a PC game is $15 with the average cost of
       a console game $70.
   >   In 2011 social games reached 20% of the total
       market for online games.
                                                                                   2010
   >   Russian market for video games is the largest in
       Central and Eastern Europe ($ 1 billion in 2010)
   >   In terms of online gaming, Russia ranks second
       in the EMEA Region
Video Games Russia - Sectors

 > The highest growth has been in
   social games, which accounted
   for $80 million in 2010.
 > Online games and game for
   consoles are also actively
   developing.
Gamer Demographics
   > PC Games the most popular in Russia
   > Followed closely by Social and Mobile
   > Console games have poor penetration due to costs
     compared to other formats.
Online Games
   > The major recent change for this space was the formation of
     Mail.ru Group
   > Currently there is little competition in the Russian market for
     online games
   > Leading Western companies consider the Russian online
     gaming market very promising and are actively introducing
     their projects.
   > Online games in Russia are expected to see rapid growth
     over the next 5 years
   > Many global games are already seeing huge numbers of
     usage in the region.
       > World of Warcraft, World of Tanks, League of Legends.
Mail.ru Group




   > Mail.Ru Games is the leader of the interactive entertainment
     market in Eastern Europe, uniting the best developers of
     client and browser-based MMOs as well as games for social
     networks and mobile devices.
   > Mail.Ru Games’ portfolio consists of more than 70 online
     games, including a series of smash-hits developed in-house
     like Legend: Legacy of the Dragons, Allods Online and
     Lovely Farm along with the popular foreign online
     blockbusters - Perfect World, Lord of the Rings Online,
     Warface and others.
Case Study – World of Tanks
   > World of Tanks was released on April 12, 2010 in
     Russia.
   > Created by Wargaming.net a strategy game
     developer operating since 1998 from Belarus.
   > On October 4th, 2012, the game reached 40 million
     registered users, with record-breaking 500,000
     concurrent players online on one server based in           Countries
     Russia.                                                      Russia
                                                                   China
   > Wargaming makes money when gamers buy extras.                  EU
     For example, it costs 20c to outfit a tank with “desert   North America
     camouflage.”                                               Singapore
                                                                 Vietnam
   > Generating "double digit" million dollar revenues a
     month, according to Wargaming CEO Victor Kislyi.
   > 25-30% Payment ratio.
   > Article “World of Tanks monthly revs hitting "double
     digit" millions” gamesindustry.biz
Russian Games Market
   > Changes to the segmental structure of the online games
     market in Russia, 2008 – 2011
Local Governing Bodies and Organisations
   >   RADiT - Russian Association of Developers and
       publishers of Game Industry and Interactive
       Technologies (RADIT) was established in 2010.
        > http://www.radit.ru/
   >   All-Russian Conference on Game Industry - Event
       devoted to game industry development with focus on
       online games (browser games, client based games,
       games for social networks)
        > http://www.acgirussia.com/
   >   KRI Conference - Russian Game Developer's
       Conference, or KRI, is an annual professional event
       devoted to game development, publishing and
       distribution. Since its inception in 2003, KRI has quickly
       established as Russia's leading event of the type
        > http://www.rgdconf.com
Russian Pricing Strategy
   > Localised Pricing – 30% or more lower than EMEA
   > Russian users now used to paying much less than
     European counterparts.
   > This is mainly due to lower disposable income but also to
     help combat rampant piracy rates.




        EMEA Price                      RU PRICE
  59.99 EUR = 2,464 RUB           1,499 RUB = 36.48 EUR
Russian Gamer Stats – newzoo survey
Russian Gamer Stats – newzoo survey




   > Gamers play on average across 4.7 platforms (casual, PC, mobile)
   > 2,800,000 Playing social gamers use text messaging to pay.
   > 69% of game time spent on online or mobile games.
   > 39% of MMO gamers owns a Nokia phone.
In key growth markets, like Russia, India, and Mexico, cash-based
payment options are still king.
Russian Payment Methods
Social Gamer Payments
Payments
  > Strong preference for cash (eWallets) or transfer payments.
  > Phone (text) payments popular for social games.
  > Russians used to paying utility bills in cash via a kiosk.
  > Rampant credit card fraud makes online purchasers
    extremely cautious.
  > All of Russia’s top eWallets services, QIWI, Yandex and
    WebMoney, offer cash kiosks where gamers can submit
    payments to specific properties or top-off a general usage
    account.
Games Monetisation
   > Russia 6th for MMO payments
   > 26% of social gamers also paying gamers.
   > Russia has a strong hardcore player base which is more
     prone to targeted purchases of high-value productions (AAA
     MMORPG’s and downloads).
Russian Gaming AOV




                     Players from emerging
                     countries have a lower
                     purchasing power which
                     is reflected in their
                     average spend per
                     purchase (25% less
                     than American players
                     on average).
Russia – Marketing Strategy & Demographics
Russia Regional Diversity
Russia has nine time zones, a huge mix of people,
languages, religions, buying habits, per-capita
incomes and distribution infrastructures.
Russia Regional Diversity
      > Central Region (including Moscow) represents 31% of Russia’s
        online population.


  > Three-quarters of Russians live in urban
    areas, these individuals generally have a
    higher spending capacity and positive
    attitude to technology (including games).


> The profile of Russian consumers varies
  greatly by age and region
Online Video Usage in Russia
   >   42.3m Russian users aged 15+ viewed a video in August 2011
   >   Russian users watched over 4.2 billion videos during August 2011
   >   The average viewer spent 12 hrs watching online video in July 2011 and
       watched 101 videos
   >   51% of the Russian viewers are female, but they only consume 44% of the
       videos
   >   Users aged 15-24 account for 32% of viewers and 40% of all videos viewed
BRIC Social Comparison




Traditional “Western” social media has poor market penetration in Russia
Russian Social Media
   >   Russians are the heaviest social networkers worldwide in
       terms of time spent per user. Source ComScore
   >   In August 2010, 34.5 million Russian internet users (74.5
       percent of the online population) visited at least one
       social networking site. With an average of 9.8 hours per
       visitor during the month, more than double the worldwide
       average of 4.5 hours.
Russian Social Media
> vKontakte
   > Reach and engagement: 23.4 million users (54.2% of the Russian
     online population), 20 minutes average daily duration (Source: TNS-Aug
      2011)

> Facebook
   > Reach and engagement: 10.7 million users (24.7% of the Russian
     online population), 3 minutes average daily duration (Source: TNS-Aug
      2011)

> Odnoklassniki
   > Reach and engagement: 16.5 million users (38.1% of the Russian
     online population), 25 minutes average daily duration (Source: TNS-Aug
      2011).

> MoiMir
   > Reach and engagement: 18.9 million users (43.8% of the Russian
     online population), 9 minutes average daily duration (Source: TNS-Aug
      2011).

> Twitter
   > Research by Yandex in July 2011 indicated that only 6.4% of
     Russian Twitter accounts were active on a daily basis (vs. 60% in
     March 2010).
Russian Social Media
Russian Social Media - Gaming
   > The number of games in Russian social networks is rapidly
     growing
   > In 2011 the market share of online social games reached 20%
   > Due to the social nature of Russian internet use this segment is
     expected to be a major source of continued growth.
   > According to Mail.Ru Games, in 2011, the total social gaming
     market in Russia reached 236 million dollars, which is 180
     percent higher than in 2010.
   > The leading network by number of installed games is
     Odnoklassniki with 493 million installations (according to AppData.ru).
     Another popular Russian social network Vkontakte ranks
     second with 398 million installations, while My World@Mail.Ru
     lands on the third place with 280 million installations.
Russian Social Media - Gaming
Russian Ecommerce
>   The market is growing by at least
    25% each year; some major online
    retailers are even seeing their
    sales double or triple.
Most Popular Sites in Russia
   > 1. Yandex.ru              Search Engine Market Share
                               > Yandex 68.3%
   > 2. Google.ru
                               > Google 23.33%
   > 3. Mail.ru
                               > Rambler 7.7%
   > 4. Google.com
                               > Bing 1.35%
   > 5. Vkontakte.ru
                               > Aport 0.16%
   > 6. Youtube.com
   > 7. Facebook.com
   > 8. Wikipedia.org
   > 9. Livejournal.com
   > 10. Odnoklassnikl.ru
Russia Advertising Spending
Yandex Advertising
   > Yandex Direct
      > Pay per click advertising
      > Similar to Adwords
      > Allows accurate geo-targeting.
   > Yandex BaYan
      > Banner Ads
   > Yandex Catalog
      > Russian Directory
      > Similar to Yahoo/Dmoz
      > Free to list
      > Extra paid option 130€
Yandex Advertising
vKontakte
   > PPC and CPM models
   > Ability to Target
       > Location
       > Interests
       > Demographic
   > Set up fan pages
   > Supports creating social applications similar to Facebook.
Desktop Browsers - Russia
Mobile Browsers
Russia Mobile Landscape
   > Mobile phone penetration in Russia is over 95%
   > 12% of Russians have more than one phone.
   > Most mobile phones are pay-as-you-go: 94% use this type of
     payment, compared with 46% in Western Europe.
   > Mobile Internet adoption in urban Russia is on the same level
     with that in Western Europe.
   > Around one in five urban Russians regularly accesses the
     Internet on a mobile phone this number increases among
     urban Russians who also use a PC: 30% say that they
     regularly use their mobile phones to access the Internet.
Russia Mobile Landscape
   > Russia leads Europe for listening to music on smartphones.
      > Source: Our Mobile Planet, Oct 2011
Russia Mobile Commerce
   > Currently due to restrictive pricing plans most users do not
     spend large amounts of time online via their phones.
   > Rostelecom recently won the majority of the 4th generation
     wireless network licenses in Russia and had been given 18
     months by the government to implement a 4g infrastructure.


   > Russian market for mobile games
       > last year mobile content market grew to nearly $ 1.8 billion
       > Market for mobile applications in 2011 reached total volume of
         $355 million
       > Most popular among users are games and entertainment - they
         account for 44% of downloads
       > The exciting new trend in the 2011 market was increase in sales of
         applications, purchased in AppStore and Android Market,
         accounting for $ 170 million
User Reviews
   > Reviews are major influencers of
     user behaviour in Russia.




                                        Blogging is still a
                                        major contributor to
                                        Russia’s digital
                                        landscape with many
                                        users relying on
                                        information from
                                        these sources.
Russia Video Games Market Conclusions
   >   Growing market with further potential for ecommerce, social and free to
       play.
   >   Increasingly higher disposable incomes and a growing middle class.
   >   Gamer culture and one of the few regions with a balanced gaming gender
       split.
   >   Majority PC Market.
   >   Piracy barrier to standard entry but Free to play and online models readily
       accepted and profitable.
   >   Local payment methods a must.
   >   No established major high street retailers.
   >   Good urban internet penetration and technologically “savvy” users.
   >   Russians highly internet social and enjoy creating their own content.
   >   Strong affinity for quality brands.
   >   Already a top locale in EMEA for digital distributors – Steam, Origin.
   >   Key marketing areas
        >   Social
        >   Mobile
        >   Yandex
Game Over
About the Author: Philip Driver is a digital distribution, online retail and marketing expert specialising in the
field of video games.

A video games industry veteran of nearly ten years he lives in the UK and finds that having children really gets
in the way of playing Skyrim.

You can follow him on Twitter http://twitter.com/PobiWan
Linkedin http://uk.linkedin.com/pub/philip-driver/14/538/b16
References & Resources
•    The Gamer is always right – White Paper
      –   www.superdataresearch.com
•    Monetizing Emerging Games’ Markets
      –   Global Collect/Newzoo
•    An Introduction To The Russian Consumer
      –   Forrester Research
•    European Internet Statistics Compendium
      –   Econsultancy
•    Computer game market in Russia
      –   Cursor
•    The future of Internet Advertising
      –   ComScore
•    Ecommerce in Russia
      –   East-West Digital News
•    From Russia with Web
      –   The Runet
•    Gunning For Russia: A Market Worth Investigating?
      –   Gamasutra
•    MCV Country Factfile
•    Gamesindustry.biz
•    PC Gamer
•    IAB Russia
•    Google
•    Wikipedia

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Russia Video Games Market and Marketing - Philip Driver

  • 1. BRIC Video Games Markets Market Data & Demographics By Philip Driver Part 2 - Russia A nation of gamers waiting for the right model?
  • 2. Russia > Capital: Moscow > Currency: Russian Ruble > Language: Russian > Population: 141,930,000 (2011) > GDP: $1.85 trillion USD (2011) Russia has a huge appetite for video games but due to high rates of piracy, the legitimate market for games has been very limited. However, with digital distribution and companies remodeling their pricing structures coupled with the new free-to-play business model, Russia and other countries in Common Wealth of Independent States (CIS) are experiencing huge growth. According to a report from research firm DFC Intelligence, the Russian game market will reach $1.5 billion by 2016.
  • 3. Russian Economy > Russian retail sales rose by 7.2 percent in 2011 to 19.075 trillion rubles ($621.34 billion) compared to a 6.3 percent increase in 2010. > In 2010, Russia had the highest gross domestic product (GDP) per capita out of all BRIC markets, meaning that Russian consumers have more money to spend than those in other BRIC economies > Russian online retailing was estimated to reach $8bn, accounting for 1.6% of the total retail turnover by the end of 2010. By 2015, the volume of online retail in Russia will grow by 150% to reach $20bn, with 13-15 million Russians buying goods on the web at a monthly rate of $1.7bn. > The economy of Russia is the ninth largest economy in the world by nominal value and the sixth largest by purchasing power parity (PPP) Russian Retail Sales Year 2002 2003 2004 2005 2006 2007 2011 Trillion 3.77 4.53 5.64 7.04 8.69 10.76 19.07 RUB
  • 4. Russia GDP vs. BRIC Regions
  • 5. BRIC Internet Usage Comparison
  • 6. Russia Internet Usage > Russia is the largest internet market by population in Europe. > Internet Penetration is approx. 45% > Internet penetration in urban Russia has reached 57% but 65% have a computer at home. > The number is expected to reach 67.9 million users by 2012 (49.2% of population)
  • 8. Urban Russian Internet Usage PC, Internet, and Broadband adoption. PC and Internet adoption in urban Russia among younger consumers is on the same level as in Western Europe.
  • 9. Russian Games Landscape > Publishers with a local office > 1C Company > Wargaming.net > Disney Interactive Studios > Electronic Arts > Microsoft > Sony Computer Entertainment > Nintendo > Video Games Landscape Traditionally, the bulk of sales have come from the PC market, but the growing popularity of online and browser games means more people are buying console games than before, although PC is still No.1. “Console gaming showed increasingly good dynamics with both PS3 and Xbox 360 consoles reaching an installed base of 500,000. But Russia still remains mostly a PC territory.” (MCV Factfile) Russia is one of Valve Software's highest-grossing countries, says co-founder Gabe Newell. Indeed, outside of Germany, adds Newell, it is Valve's largest continental European market.
  • 10. Video Games Russia > A high proportion of pirated production and illegally downloaded content makes assessment of the market of computer games more complicated. For PC games, the piracy rate in Russia is estimated at over 70%. > Russian retail market still dominated by PC Games with an approx. 80% market share. > The average high street cost of a PC game is $15 with the average cost of a console game $70. > In 2011 social games reached 20% of the total market for online games. 2010 > Russian market for video games is the largest in Central and Eastern Europe ($ 1 billion in 2010) > In terms of online gaming, Russia ranks second in the EMEA Region
  • 11. Video Games Russia - Sectors > The highest growth has been in social games, which accounted for $80 million in 2010. > Online games and game for consoles are also actively developing.
  • 12. Gamer Demographics > PC Games the most popular in Russia > Followed closely by Social and Mobile > Console games have poor penetration due to costs compared to other formats.
  • 13. Online Games > The major recent change for this space was the formation of Mail.ru Group > Currently there is little competition in the Russian market for online games > Leading Western companies consider the Russian online gaming market very promising and are actively introducing their projects. > Online games in Russia are expected to see rapid growth over the next 5 years > Many global games are already seeing huge numbers of usage in the region. > World of Warcraft, World of Tanks, League of Legends.
  • 14. Mail.ru Group > Mail.Ru Games is the leader of the interactive entertainment market in Eastern Europe, uniting the best developers of client and browser-based MMOs as well as games for social networks and mobile devices. > Mail.Ru Games’ portfolio consists of more than 70 online games, including a series of smash-hits developed in-house like Legend: Legacy of the Dragons, Allods Online and Lovely Farm along with the popular foreign online blockbusters - Perfect World, Lord of the Rings Online, Warface and others.
  • 15. Case Study – World of Tanks > World of Tanks was released on April 12, 2010 in Russia. > Created by Wargaming.net a strategy game developer operating since 1998 from Belarus. > On October 4th, 2012, the game reached 40 million registered users, with record-breaking 500,000 concurrent players online on one server based in Countries Russia. Russia China > Wargaming makes money when gamers buy extras. EU For example, it costs 20c to outfit a tank with “desert North America camouflage.” Singapore Vietnam > Generating "double digit" million dollar revenues a month, according to Wargaming CEO Victor Kislyi. > 25-30% Payment ratio. > Article “World of Tanks monthly revs hitting "double digit" millions” gamesindustry.biz
  • 16. Russian Games Market > Changes to the segmental structure of the online games market in Russia, 2008 – 2011
  • 17. Local Governing Bodies and Organisations > RADiT - Russian Association of Developers and publishers of Game Industry and Interactive Technologies (RADIT) was established in 2010. > http://www.radit.ru/ > All-Russian Conference on Game Industry - Event devoted to game industry development with focus on online games (browser games, client based games, games for social networks) > http://www.acgirussia.com/ > KRI Conference - Russian Game Developer's Conference, or KRI, is an annual professional event devoted to game development, publishing and distribution. Since its inception in 2003, KRI has quickly established as Russia's leading event of the type > http://www.rgdconf.com
  • 18. Russian Pricing Strategy > Localised Pricing – 30% or more lower than EMEA > Russian users now used to paying much less than European counterparts. > This is mainly due to lower disposable income but also to help combat rampant piracy rates. EMEA Price RU PRICE 59.99 EUR = 2,464 RUB 1,499 RUB = 36.48 EUR
  • 19. Russian Gamer Stats – newzoo survey
  • 20. Russian Gamer Stats – newzoo survey > Gamers play on average across 4.7 platforms (casual, PC, mobile) > 2,800,000 Playing social gamers use text messaging to pay. > 69% of game time spent on online or mobile games. > 39% of MMO gamers owns a Nokia phone.
  • 21.
  • 22. In key growth markets, like Russia, India, and Mexico, cash-based payment options are still king.
  • 25. Payments > Strong preference for cash (eWallets) or transfer payments. > Phone (text) payments popular for social games. > Russians used to paying utility bills in cash via a kiosk. > Rampant credit card fraud makes online purchasers extremely cautious. > All of Russia’s top eWallets services, QIWI, Yandex and WebMoney, offer cash kiosks where gamers can submit payments to specific properties or top-off a general usage account.
  • 26. Games Monetisation > Russia 6th for MMO payments > 26% of social gamers also paying gamers. > Russia has a strong hardcore player base which is more prone to targeted purchases of high-value productions (AAA MMORPG’s and downloads).
  • 27. Russian Gaming AOV Players from emerging countries have a lower purchasing power which is reflected in their average spend per purchase (25% less than American players on average).
  • 28. Russia – Marketing Strategy & Demographics
  • 29. Russia Regional Diversity Russia has nine time zones, a huge mix of people, languages, religions, buying habits, per-capita incomes and distribution infrastructures.
  • 30. Russia Regional Diversity > Central Region (including Moscow) represents 31% of Russia’s online population. > Three-quarters of Russians live in urban areas, these individuals generally have a higher spending capacity and positive attitude to technology (including games). > The profile of Russian consumers varies greatly by age and region
  • 31.
  • 32. Online Video Usage in Russia > 42.3m Russian users aged 15+ viewed a video in August 2011 > Russian users watched over 4.2 billion videos during August 2011 > The average viewer spent 12 hrs watching online video in July 2011 and watched 101 videos > 51% of the Russian viewers are female, but they only consume 44% of the videos > Users aged 15-24 account for 32% of viewers and 40% of all videos viewed
  • 33. BRIC Social Comparison Traditional “Western” social media has poor market penetration in Russia
  • 34. Russian Social Media > Russians are the heaviest social networkers worldwide in terms of time spent per user. Source ComScore > In August 2010, 34.5 million Russian internet users (74.5 percent of the online population) visited at least one social networking site. With an average of 9.8 hours per visitor during the month, more than double the worldwide average of 4.5 hours.
  • 35. Russian Social Media > vKontakte > Reach and engagement: 23.4 million users (54.2% of the Russian online population), 20 minutes average daily duration (Source: TNS-Aug 2011) > Facebook > Reach and engagement: 10.7 million users (24.7% of the Russian online population), 3 minutes average daily duration (Source: TNS-Aug 2011) > Odnoklassniki > Reach and engagement: 16.5 million users (38.1% of the Russian online population), 25 minutes average daily duration (Source: TNS-Aug 2011). > MoiMir > Reach and engagement: 18.9 million users (43.8% of the Russian online population), 9 minutes average daily duration (Source: TNS-Aug 2011). > Twitter > Research by Yandex in July 2011 indicated that only 6.4% of Russian Twitter accounts were active on a daily basis (vs. 60% in March 2010).
  • 37. Russian Social Media - Gaming > The number of games in Russian social networks is rapidly growing > In 2011 the market share of online social games reached 20% > Due to the social nature of Russian internet use this segment is expected to be a major source of continued growth. > According to Mail.Ru Games, in 2011, the total social gaming market in Russia reached 236 million dollars, which is 180 percent higher than in 2010. > The leading network by number of installed games is Odnoklassniki with 493 million installations (according to AppData.ru). Another popular Russian social network Vkontakte ranks second with 398 million installations, while My World@Mail.Ru lands on the third place with 280 million installations.
  • 39. Russian Ecommerce > The market is growing by at least 25% each year; some major online retailers are even seeing their sales double or triple.
  • 40. Most Popular Sites in Russia > 1. Yandex.ru Search Engine Market Share > Yandex 68.3% > 2. Google.ru > Google 23.33% > 3. Mail.ru > Rambler 7.7% > 4. Google.com > Bing 1.35% > 5. Vkontakte.ru > Aport 0.16% > 6. Youtube.com > 7. Facebook.com > 8. Wikipedia.org > 9. Livejournal.com > 10. Odnoklassnikl.ru
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  • 42.
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  • 45. Yandex Advertising > Yandex Direct > Pay per click advertising > Similar to Adwords > Allows accurate geo-targeting. > Yandex BaYan > Banner Ads > Yandex Catalog > Russian Directory > Similar to Yahoo/Dmoz > Free to list > Extra paid option 130€
  • 47.
  • 48.
  • 49. vKontakte > PPC and CPM models > Ability to Target > Location > Interests > Demographic > Set up fan pages > Supports creating social applications similar to Facebook.
  • 52. Russia Mobile Landscape > Mobile phone penetration in Russia is over 95% > 12% of Russians have more than one phone. > Most mobile phones are pay-as-you-go: 94% use this type of payment, compared with 46% in Western Europe. > Mobile Internet adoption in urban Russia is on the same level with that in Western Europe. > Around one in five urban Russians regularly accesses the Internet on a mobile phone this number increases among urban Russians who also use a PC: 30% say that they regularly use their mobile phones to access the Internet.
  • 53. Russia Mobile Landscape > Russia leads Europe for listening to music on smartphones. > Source: Our Mobile Planet, Oct 2011
  • 54. Russia Mobile Commerce > Currently due to restrictive pricing plans most users do not spend large amounts of time online via their phones. > Rostelecom recently won the majority of the 4th generation wireless network licenses in Russia and had been given 18 months by the government to implement a 4g infrastructure. > Russian market for mobile games > last year mobile content market grew to nearly $ 1.8 billion > Market for mobile applications in 2011 reached total volume of $355 million > Most popular among users are games and entertainment - they account for 44% of downloads > The exciting new trend in the 2011 market was increase in sales of applications, purchased in AppStore and Android Market, accounting for $ 170 million
  • 55. User Reviews > Reviews are major influencers of user behaviour in Russia. Blogging is still a major contributor to Russia’s digital landscape with many users relying on information from these sources.
  • 56. Russia Video Games Market Conclusions > Growing market with further potential for ecommerce, social and free to play. > Increasingly higher disposable incomes and a growing middle class. > Gamer culture and one of the few regions with a balanced gaming gender split. > Majority PC Market. > Piracy barrier to standard entry but Free to play and online models readily accepted and profitable. > Local payment methods a must. > No established major high street retailers. > Good urban internet penetration and technologically “savvy” users. > Russians highly internet social and enjoy creating their own content. > Strong affinity for quality brands. > Already a top locale in EMEA for digital distributors – Steam, Origin. > Key marketing areas > Social > Mobile > Yandex
  • 57. Game Over About the Author: Philip Driver is a digital distribution, online retail and marketing expert specialising in the field of video games. A video games industry veteran of nearly ten years he lives in the UK and finds that having children really gets in the way of playing Skyrim. You can follow him on Twitter http://twitter.com/PobiWan Linkedin http://uk.linkedin.com/pub/philip-driver/14/538/b16
  • 58. References & Resources • The Gamer is always right – White Paper – www.superdataresearch.com • Monetizing Emerging Games’ Markets – Global Collect/Newzoo • An Introduction To The Russian Consumer – Forrester Research • European Internet Statistics Compendium – Econsultancy • Computer game market in Russia – Cursor • The future of Internet Advertising – ComScore • Ecommerce in Russia – East-West Digital News • From Russia with Web – The Runet • Gunning For Russia: A Market Worth Investigating? – Gamasutra • MCV Country Factfile • Gamesindustry.biz • PC Gamer • IAB Russia • Google • Wikipedia