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Iterative Development
An Overview
of
Scrum
Ball Point Exercise
• You’re a team: elect a PM!
• Each round consists of the following:
– 1 minute of you deciding how to organize yourself;
you get 2 minutes for the first round
– At the end of this minute, the PM provides me an
estimate
– 2 minutes of transporting balls following the rules
– 1 minute of thinking what you can do to increase the
number of balls transported while staying within the
rules
• There are 5 rounds
Ball Point Rules
• Ball must have ‘air’ time
• No ball to a direct neighbor
• Start point = end point
• Each person must touch the ball once (except
start/endpoint)
• Dropped balls may be picked up or let go
– they won’t be counted if you leave them
– regardless, this will be your defect rate
Ball Point Debrief
• What round felt best to you? Why?
• How did you arrive at your estimates?
• What changes did you put in place? How did you
arrive at them?
• Who told you what to do? Who told you how to
do it?
• Do you think you could have gone faster?
• If one person was much better than
another, would it have helped the team go
faster?
Scrum Team
• Product Owner
• Scrum Master
• Team Member
• (OIT PM)
• Ideal Team Size = 7 ± 2
Team Arrangement
Value
Team
Delivery
Team
Product Owner
OIT PM
Scrum Master
Architect
Security
QA/IT&E SMEs
ros
nt
Release Cycle
time ≤ 3 months
Iteration
1 week ≤ time ≤ 4 weeks
Scrum Ceremonies
Release Cycle
Iteration
Feedback Loops
Build-Test
Users
Product
Owner
Devs

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Scrum overview

  • 2. Ball Point Exercise • You’re a team: elect a PM! • Each round consists of the following: – 1 minute of you deciding how to organize yourself; you get 2 minutes for the first round – At the end of this minute, the PM provides me an estimate – 2 minutes of transporting balls following the rules – 1 minute of thinking what you can do to increase the number of balls transported while staying within the rules • There are 5 rounds
  • 3. Ball Point Rules • Ball must have ‘air’ time • No ball to a direct neighbor • Start point = end point • Each person must touch the ball once (except start/endpoint) • Dropped balls may be picked up or let go – they won’t be counted if you leave them – regardless, this will be your defect rate
  • 4. Ball Point Debrief • What round felt best to you? Why? • How did you arrive at your estimates? • What changes did you put in place? How did you arrive at them? • Who told you what to do? Who told you how to do it? • Do you think you could have gone faster? • If one person was much better than another, would it have helped the team go faster?
  • 5. Scrum Team • Product Owner • Scrum Master • Team Member • (OIT PM) • Ideal Team Size = 7 ± 2
  • 6. Team Arrangement Value Team Delivery Team Product Owner OIT PM Scrum Master Architect Security QA/IT&E SMEs
  • 7. ros nt Release Cycle time ≤ 3 months Iteration 1 week ≤ time ≤ 4 weeks Scrum Ceremonies