2. PLAYNERY Business
(하드코어 소셜 게이머 대상, Client-MMOG급) (facebook & Local No.1 SNS)
고 퀄리티 소셜게임 개발 소셜 게임 서비스
3.
4. Rule Creator
소셜 게임 시장의 새로운 경쟁의 룰
2D > 3D 2D < 3D
Single Play Multi Play
Social Game Inside SNS SNS Inside Social Game
In-Game Crafting Game-to-Game Social Play
Ville-based Greek & Roman Mythology-based
Asynchronous > Synchronous Asynchronous < Synchronous
단순 클릭 생활형 플레이 생활형 플레이 & 전투 플레이
Global Standard Local Culturization
7. First. 하드코어 소셜게임 시장의 성장
Contents Trend
Game Release date(s) Game Mechanic(s)
- Construction and
December 2010
Management Simulation
- Simulation
June 2010
- RPG
- Simulation
June 2011 - RPG
- Turn-Based Strategy
- Simulation
- RPG
September 2011
- Turn-Based Strategy
- Adventure
8. First. 하드코어 소셜게임 시장의 성장
User Trend Hard-
Core PLAYNERY Target Market
OnlineGame
MarketUser
Player Tendency
Middle-
Core
SocialGame
MarketUser
Non
Low Middle High
Game Quality
9. Second. Man Power
GALA Lab corp. 주요 경영진 및 프로듀서급 사업∙개발 인력으로 구성
‘Kingdom Under Fire’ ‘Shining Lore’ ‘Mabinogi’ ‘Rappelz’ ‘IL:Soulbringer’
Phantagram Phantagram. devCAT studio nflavor-Gala Lab nflavor-Gala Lab
Network/Server/Engine/Client Producer/Server/3D Graphic Game Design Unit Leader CEO/Producer/Business/Progr CEO/Producer/Business/Art
Programmers Team Managers am/Art Team Directors Team Directors