SlideShare ist ein Scribd-Unternehmen logo
1 von 2
Sound is one of the key elements to the
success of most interactive media products
such as DVD’s, Video games, without the
use of sound within such products, the
quality and purpose of them would fail to
perform well with its audience. There are
many different techniques, purposes and
methods to creating and using sound in these
different products.
THEORY OF SOUND
Waveform (sound wave)
We measure sound using decibles (dB), the
amplitude is expressed by the height of the
waves, when the sound is louder, the sound
wave will be higher, and thus the quietest
sound would be rated as zero dB.There are
four main parts to a sound wave; these are
frequency, wavelengths, amplitude and
period. The horizontal lines within sound
waves are referred to as wavelengths.
Wavelengths are measured from consecutive
and equal points within the sound wave. The
period is the amount of time it would take for
the first equivalent point to reach the second
one. They call number of cycles per unit of
time, frequency. Frequency is measured in
hertz a.k.a Hz, as hertz display the number of
cycles per second from a certain point.
They call number of cycles per unit of time,
frequency. Frequency is measured in hertz
a.k.a Hz, as hertz display the number of
cycles per second from a certain point. If
there is an increase of air pressure, the
pressure within a cycle can be altered. Pitch
is related to understanding the frequency, in
which the brain works out, vibrations (which
are used in sound) mobilize through the
wavelengths, you measure these by figuring
out that fast vibrations have a high frequency
and pitch.
Sound only possesses the ability to travel
through gas, liquid and solids making it
impossible or difficult for sound to travel
through such materials as, glass, plastic, or
walls. Loudspeakers can be many different
types of devices such as, radios and
headphones, (as long as it transfers electrical
energy to motorised energy, it will be
considered a sound generator).
BASICS OF SOUND RECORDING
SNR OR S/N (Signals to noise ratio), this
is the equations that is used to find the
power of signals and noise. Noise is the
enemy to every recording studio, as it
unwanted sound. Analogue is a signal that
is continuous. Compared to digital, that
advantage to analogue is that the signals it
carries have a higher density; on the other
hand, analogue signals carry sound, which
can come to be imbalanced or decease die
to the noise. Distortion is commonly
unwanted due to the fact that it can alter the
form of a wavelength and its features,
making it either impossible to hear the
sound, or making it bizarre or malformed.
Digital signals share a comparable
interference with analogue, although it is
not as exaggerated. Digital Signals can also
acquire distortion, which can be from other
incepting signals. Mono and stereo
speakers are both different recording and
listening sound generators, as mono can
only transfer one signal within its wave and
only one source appears, whereas stereo
consists of at least two different sources,
and it could also be heard like ordinary
hearing. You can store digital audio using
an audio file format on devices like PC’s
and laptops, there are many different
formats of files that can be stored such as
MP3, MID, AIFF, WAV, MPEG’s and
many more.
APPLICATIONS
These are just some of the many interactive
media products that use sound;
Computer (PC)/ Laptop
There are many different uses for a
computer or laptop, all these purposes are
interactive, such as reading, typing or
searching the web. This is why computers
consist of the highest technology when
being compared to other media products
and is why an extremely large percentage
of the world owns one.
Gaming Systems
Gaming consoles are obviously an
interactive product due to the fact that they
only operate by being controlled by the
user. Game consoles are well built for
interaction, such as the controls and pads
that you need in order to control the menu
and gameplay of your video game. There
are many different types of gaming
consoles, all built in a different way with a
different level of interactivity, e.g. gaming
consoles such as ‘Nintendo Wii’ and ‘X-
box Kinetic’ are more interactive then
others because you have to use more body
movement to control them

Weitere ähnliche Inhalte

Was ist angesagt?

Lo1 article
Lo1 articleLo1 article
Lo1 articlegeenelly
 
Conventions in audio production and post production
Conventions in audio production and post productionConventions in audio production and post production
Conventions in audio production and post productionphele1994
 
Lecture6 audio
Lecture6   audioLecture6   audio
Lecture6 audioMr SMAK
 
Sound editing and remix ISBAT University, Kampala, Uganda
Sound editing and remix ISBAT University, Kampala, Uganda Sound editing and remix ISBAT University, Kampala, Uganda
Sound editing and remix ISBAT University, Kampala, Uganda B. Randhir Prasad Yadav
 
Mrs. Wicker's Audio/Sound PPT
Mrs. Wicker's Audio/Sound PPTMrs. Wicker's Audio/Sound PPT
Mrs. Wicker's Audio/Sound PPTmrswicker
 
Audio Information and Media - Media and Information Literacy (MIL)
Audio Information and Media - Media and Information Literacy (MIL)Audio Information and Media - Media and Information Literacy (MIL)
Audio Information and Media - Media and Information Literacy (MIL)Mark Jhon Oxillo
 
Digital scent technology
Digital scent technologyDigital scent technology
Digital scent technologyDeevena Dayaal
 
Audio Basics: Propagation, Amplitude, Frequency and Timbre
Audio Basics: Propagation, Amplitude, Frequency and TimbreAudio Basics: Propagation, Amplitude, Frequency and Timbre
Audio Basics: Propagation, Amplitude, Frequency and TimbreLuth Oliveira
 
Interactive media Brief
Interactive media BriefInteractive media Brief
Interactive media Briefelliotnjones
 
Chapter 7 Sound
Chapter 7 SoundChapter 7 Sound
Chapter 7 Soundshelly3160
 
digital scent technology
digital scent technology digital scent technology
digital scent technology Jyoti Chintadi
 
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATION
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATIONDIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATION
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATIONramya marichamy
 

Was ist angesagt? (19)

Lo1 article
Lo1 articleLo1 article
Lo1 article
 
Conventions in audio production and post production
Conventions in audio production and post productionConventions in audio production and post production
Conventions in audio production and post production
 
Lecture6 audio
Lecture6   audioLecture6   audio
Lecture6 audio
 
Sound editing and remix ISBAT University, Kampala, Uganda
Sound editing and remix ISBAT University, Kampala, Uganda Sound editing and remix ISBAT University, Kampala, Uganda
Sound editing and remix ISBAT University, Kampala, Uganda
 
Audio Media and information
Audio Media and informationAudio Media and information
Audio Media and information
 
Multi media unit-2.doc
Multi media unit-2.docMulti media unit-2.doc
Multi media unit-2.doc
 
Mrs. Wicker's Audio/Sound PPT
Mrs. Wicker's Audio/Sound PPTMrs. Wicker's Audio/Sound PPT
Mrs. Wicker's Audio/Sound PPT
 
Audio Information and Media - Media and Information Literacy (MIL)
Audio Information and Media - Media and Information Literacy (MIL)Audio Information and Media - Media and Information Literacy (MIL)
Audio Information and Media - Media and Information Literacy (MIL)
 
Mil quiz part2
Mil quiz part2Mil quiz part2
Mil quiz part2
 
Digital scent technology
Digital scent technologyDigital scent technology
Digital scent technology
 
Chap65
Chap65Chap65
Chap65
 
Audio Basics: Propagation, Amplitude, Frequency and Timbre
Audio Basics: Propagation, Amplitude, Frequency and TimbreAudio Basics: Propagation, Amplitude, Frequency and Timbre
Audio Basics: Propagation, Amplitude, Frequency and Timbre
 
Interactive media Brief
Interactive media BriefInteractive media Brief
Interactive media Brief
 
Sound
SoundSound
Sound
 
Chapter 7 Sound
Chapter 7 SoundChapter 7 Sound
Chapter 7 Sound
 
Audio Information and Media
Audio Information and MediaAudio Information and Media
Audio Information and Media
 
Multimedia Object - Audio
Multimedia Object - AudioMultimedia Object - Audio
Multimedia Object - Audio
 
digital scent technology
digital scent technology digital scent technology
digital scent technology
 
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATION
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATIONDIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATION
DIGITAL VIDEO DATA SIZING AND OBJECT BASED ANIMATION
 

Ähnlich wie Magazine Article

Chapter 02 audio recording - part i
Chapter 02   audio recording - part iChapter 02   audio recording - part i
Chapter 02 audio recording - part iNazihah Ahwan
 
Fundamentals of multimedia priya singh.pptx
Fundamentals of multimedia priya singh.pptxFundamentals of multimedia priya singh.pptx
Fundamentals of multimedia priya singh.pptxKARANPATEL770617
 
Mono and stereo
Mono and stereoMono and stereo
Mono and stereok13086
 
FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................erickamwana1
 
FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................erickamwana1
 
Digital audio formats
Digital audio formatsDigital audio formats
Digital audio formatsamels_john
 
Audio125 wk1-review-digital-audio-specs-and-acoustics
Audio125 wk1-review-digital-audio-specs-and-acousticsAudio125 wk1-review-digital-audio-specs-and-acoustics
Audio125 wk1-review-digital-audio-specs-and-acousticsRaffiel203
 
audio info and media.pptx
audio info and media.pptxaudio info and media.pptx
audio info and media.pptxLyka Gumatay
 
Introduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- CourseraIntroduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- CourseraAspa Papadimitriou- Zirelli
 
Magazine article
Magazine articleMagazine article
Magazine article954869
 
Lecture6 audio
Lecture6   audioLecture6   audio
Lecture6 audioMr SMAK
 

Ähnlich wie Magazine Article (20)

Final article
Final articleFinal article
Final article
 
Chapter 02 audio recording - part i
Chapter 02   audio recording - part iChapter 02   audio recording - part i
Chapter 02 audio recording - part i
 
Fundamentals of multimedia priya singh.pptx
Fundamentals of multimedia priya singh.pptxFundamentals of multimedia priya singh.pptx
Fundamentals of multimedia priya singh.pptx
 
Sound.pptx
Sound.pptxSound.pptx
Sound.pptx
 
Sound
SoundSound
Sound
 
Digital audio
Digital audioDigital audio
Digital audio
 
Mono and stereo
Mono and stereoMono and stereo
Mono and stereo
 
FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................
 
FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................FiNAL Presentation.pptx.................
FiNAL Presentation.pptx.................
 
MultiMedia-Lecture-4.pptx
MultiMedia-Lecture-4.pptxMultiMedia-Lecture-4.pptx
MultiMedia-Lecture-4.pptx
 
Digital audio formats
Digital audio formatsDigital audio formats
Digital audio formats
 
Audio125 wk1-review-digital-audio-specs-and-acoustics
Audio125 wk1-review-digital-audio-specs-and-acousticsAudio125 wk1-review-digital-audio-specs-and-acoustics
Audio125 wk1-review-digital-audio-specs-and-acoustics
 
Audio-1
Audio-1Audio-1
Audio-1
 
Audio
AudioAudio
Audio
 
DSP 3rd Year.pptx
DSP 3rd Year.pptxDSP 3rd Year.pptx
DSP 3rd Year.pptx
 
audio info and media.pptx
audio info and media.pptxaudio info and media.pptx
audio info and media.pptx
 
Introduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- CourseraIntroduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- Coursera
 
unit 4.pdf
unit 4.pdfunit 4.pdf
unit 4.pdf
 
Magazine article
Magazine articleMagazine article
Magazine article
 
Lecture6 audio
Lecture6   audioLecture6   audio
Lecture6 audio
 

Mehr von phele1994

Definitions
Definitions Definitions
Definitions phele1994
 
Audio Storyboard
Audio StoryboardAudio Storyboard
Audio Storyboardphele1994
 
Unit 2 communication skills part 3
Unit 2 communication skills part 3Unit 2 communication skills part 3
Unit 2 communication skills part 3phele1994
 
Unit 2: Booklet (second draft)
Unit 2: Booklet (second draft)Unit 2: Booklet (second draft)
Unit 2: Booklet (second draft)phele1994
 
Unit 2: Booklet (First Draft)
Unit 2: Booklet (First Draft)Unit 2: Booklet (First Draft)
Unit 2: Booklet (First Draft)phele1994
 
Unit 4 project log
Unit 4 project logUnit 4 project log
Unit 4 project logphele1994
 
Georgina's Advert Log
Georgina's Advert Log Georgina's Advert Log
Georgina's Advert Log phele1994
 
Sound in interactive media evaluation
Sound in interactive media evaluationSound in interactive media evaluation
Sound in interactive media evaluationphele1994
 
Sound Effects Presentation
Sound Effects PresentationSound Effects Presentation
Sound Effects Presentationphele1994
 
Indoor and Outdoor Acoustics
Indoor and Outdoor AcousticsIndoor and Outdoor Acoustics
Indoor and Outdoor Acousticsphele1994
 
Mix Three Analysis
Mix Three AnalysisMix Three Analysis
Mix Three Analysisphele1994
 
Mixer Two Analysis
Mixer Two AnalysisMixer Two Analysis
Mixer Two Analysisphele1994
 
Mix One Analysis
Mix One AnalysisMix One Analysis
Mix One Analysisphele1994
 
Microphone essay
Microphone essayMicrophone essay
Microphone essayphele1994
 
Effects unit
Effects unitEffects unit
Effects unitphele1994
 
Indoor and outdoor acoustics
Indoor and outdoor acousticsIndoor and outdoor acoustics
Indoor and outdoor acousticsphele1994
 
Final Presentation
Final PresentationFinal Presentation
Final Presentationphele1994
 
Finalized covers and client review
Finalized covers and client reviewFinalized covers and client review
Finalized covers and client reviewphele1994
 

Mehr von phele1994 (20)

Definitions
Definitions Definitions
Definitions
 
Audio Storyboard
Audio StoryboardAudio Storyboard
Audio Storyboard
 
Treatment
TreatmentTreatment
Treatment
 
Filming Log
Filming LogFilming Log
Filming Log
 
Unit 2 communication skills part 3
Unit 2 communication skills part 3Unit 2 communication skills part 3
Unit 2 communication skills part 3
 
Unit 2: Booklet (second draft)
Unit 2: Booklet (second draft)Unit 2: Booklet (second draft)
Unit 2: Booklet (second draft)
 
Unit 2: Booklet (First Draft)
Unit 2: Booklet (First Draft)Unit 2: Booklet (First Draft)
Unit 2: Booklet (First Draft)
 
Unit 4 project log
Unit 4 project logUnit 4 project log
Unit 4 project log
 
Georgina's Advert Log
Georgina's Advert Log Georgina's Advert Log
Georgina's Advert Log
 
Sound in interactive media evaluation
Sound in interactive media evaluationSound in interactive media evaluation
Sound in interactive media evaluation
 
Sound Effects Presentation
Sound Effects PresentationSound Effects Presentation
Sound Effects Presentation
 
Indoor and Outdoor Acoustics
Indoor and Outdoor AcousticsIndoor and Outdoor Acoustics
Indoor and Outdoor Acoustics
 
Mix Three Analysis
Mix Three AnalysisMix Three Analysis
Mix Three Analysis
 
Mixer Two Analysis
Mixer Two AnalysisMixer Two Analysis
Mixer Two Analysis
 
Mix One Analysis
Mix One AnalysisMix One Analysis
Mix One Analysis
 
Microphone essay
Microphone essayMicrophone essay
Microphone essay
 
Effects unit
Effects unitEffects unit
Effects unit
 
Indoor and outdoor acoustics
Indoor and outdoor acousticsIndoor and outdoor acoustics
Indoor and outdoor acoustics
 
Final Presentation
Final PresentationFinal Presentation
Final Presentation
 
Finalized covers and client review
Finalized covers and client reviewFinalized covers and client review
Finalized covers and client review
 

Magazine Article

  • 1. Sound is one of the key elements to the success of most interactive media products such as DVD’s, Video games, without the use of sound within such products, the quality and purpose of them would fail to perform well with its audience. There are many different techniques, purposes and methods to creating and using sound in these different products. THEORY OF SOUND Waveform (sound wave) We measure sound using decibles (dB), the amplitude is expressed by the height of the waves, when the sound is louder, the sound wave will be higher, and thus the quietest sound would be rated as zero dB.There are four main parts to a sound wave; these are frequency, wavelengths, amplitude and period. The horizontal lines within sound waves are referred to as wavelengths. Wavelengths are measured from consecutive and equal points within the sound wave. The period is the amount of time it would take for the first equivalent point to reach the second one. They call number of cycles per unit of time, frequency. Frequency is measured in hertz a.k.a Hz, as hertz display the number of cycles per second from a certain point. They call number of cycles per unit of time, frequency. Frequency is measured in hertz a.k.a Hz, as hertz display the number of cycles per second from a certain point. If there is an increase of air pressure, the pressure within a cycle can be altered. Pitch is related to understanding the frequency, in which the brain works out, vibrations (which are used in sound) mobilize through the wavelengths, you measure these by figuring out that fast vibrations have a high frequency and pitch. Sound only possesses the ability to travel through gas, liquid and solids making it impossible or difficult for sound to travel through such materials as, glass, plastic, or walls. Loudspeakers can be many different types of devices such as, radios and headphones, (as long as it transfers electrical energy to motorised energy, it will be considered a sound generator).
  • 2. BASICS OF SOUND RECORDING SNR OR S/N (Signals to noise ratio), this is the equations that is used to find the power of signals and noise. Noise is the enemy to every recording studio, as it unwanted sound. Analogue is a signal that is continuous. Compared to digital, that advantage to analogue is that the signals it carries have a higher density; on the other hand, analogue signals carry sound, which can come to be imbalanced or decease die to the noise. Distortion is commonly unwanted due to the fact that it can alter the form of a wavelength and its features, making it either impossible to hear the sound, or making it bizarre or malformed. Digital signals share a comparable interference with analogue, although it is not as exaggerated. Digital Signals can also acquire distortion, which can be from other incepting signals. Mono and stereo speakers are both different recording and listening sound generators, as mono can only transfer one signal within its wave and only one source appears, whereas stereo consists of at least two different sources, and it could also be heard like ordinary hearing. You can store digital audio using an audio file format on devices like PC’s and laptops, there are many different formats of files that can be stored such as MP3, MID, AIFF, WAV, MPEG’s and many more. APPLICATIONS These are just some of the many interactive media products that use sound; Computer (PC)/ Laptop There are many different uses for a computer or laptop, all these purposes are interactive, such as reading, typing or searching the web. This is why computers consist of the highest technology when being compared to other media products and is why an extremely large percentage of the world owns one. Gaming Systems Gaming consoles are obviously an interactive product due to the fact that they only operate by being controlled by the user. Game consoles are well built for interaction, such as the controls and pads that you need in order to control the menu and gameplay of your video game. There are many different types of gaming consoles, all built in a different way with a different level of interactivity, e.g. gaming consoles such as ‘Nintendo Wii’ and ‘X- box Kinetic’ are more interactive then others because you have to use more body movement to control them