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Author for Correspondence:
*1
Mr.K.Rajamurugan, PG Schooler,Department of CSE, Nandha Engineering College, Erode, Tamilnadu, India.
E-mail:raj27.1987@gmail.com.
*2
Prof.K.Gunasekar M.E (Ph.D)., Asst. Professor & HOD, Department of CSE, Nandha Engineering College, Erode, Tamilnadu,
India.
SEP-2014
International Journal of Intellectual Advancements
and Research in Engineering Computations
A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGY
*1
Mr.K.Rajamurugan, *2
Prof.K.Gunasekar M.E (Ph.D.),
ABSTRACT
Although multi-touch technology is currently a research focus in the field of Human-Computer Interaction,
its relative research, however, is still comparatively few in China. In this paper, several foreign multi-touch
technologies based on senor and computer vision are introduced and the advantages and disadvantages of these
technologies are analyzed briefly. It is important for studying the technology of detection and tracking touch-point in
multi-touch. Furthermore the FTIR (Frustrated Total Internal Reflection) and DI (Diffused Illumination) which are
based on computer vision multi-touch technology are highlighted. Finally, several crucial techniques in the field of
multi-touch technology are also discussed.
Index terms: Multi-touch, Sensor, Computer Vision, FTIR, DI.
I INTRODUCTION
Traditional Graphical User Interface (GUI)
WIMP (windows, icons, menus, pointing device) is
the current main human-computer interaction mode.
In this interactive mode, the mouse is the primary
means of computer operations. But the mouse is only
an input device with only 2 degrees of freedom input
device, therefore it is hard for people to fully apply
the hand operating skills learned in their natural life
to human-computer interaction to reduce cognitive
burden of the interaction, and improve the efficiency
of computer operations. Multi-touch equipments
allow one or more than one user to use multiple
fingers interact with computers through graphical
user interfaces. Our fingers are of a very high degree
of freedom, and can touch directly without any
media, which greatly enhances the efficiency of our
interaction with computers. Although as early as
1982, Nimish Mehta of Toronto University, has
designed the first Multi-
Touch display based on the pressure of fingers.
However, its widespread use has been limited by its
availability and extremely high price. This situation
has been changed with the introduction of Apple’s
iPhone; more people are beginning to know and get
access to multi-point touch technology. In 2005
Jefferson Y. Han, New York University, proposed a
FTIR-based low-cost Multi-Touch equipment,
which has greatly reduced the research cost of
Multi-Touch technology, so that its research has
been launched in all over the world, and many new
Multi-Touch technologies have been presented.
Moreover, some products have been successfully
commercialized. Compared with the traditional
input devices, one of the biggest advantages of
multi-touch capable devices is that it allows for
multiple users to operate simultaneously.
ISSN:2348-2079
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K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127]
Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com
TABLE
CLASSIFICATION OF MULTI-TOUCH
TECHNOLOGY.
FMTSID(Fast Multiple-Touch-
Sensitive Input Device)
Sensor-Based DiamondTouch
SmartSkin
iPhone
Purely Everywhere Display
Vision-
PlayAnywhere
Computer Based
Vision-
Vision- FTIR(Frustrated Total Internal
Based And Reflection)
Optical-
Microsoft Surface
Based
Various technologies have been introduced to develop
multi-touch capable devices. They are of respective
characteristics. These technologies are diverse in terms of
their approach to the problem of recognizing and
interpreting multiple simultaneous touches. We can put
these techniques into two categories. This paper will give
a brief overview of recent approaches to implementing
multi-touch capable devices and discusses the advantages
and disadvantages that come with each approach. For a
more complete history of multi-touch devices see Bill
Buxton’s Multi-touch systems I have known & loved.
II PROBLEM AND ANALYSIS
Many Multi-Touch Devices based on sensor
technology, can simultaneously detect multiple touch
points to identify the multiple points of input. Unlike
some of the computer-vision-based systems, sensor based
systems are almost impossible to build from off-the-shelf
components. The cost is prohibitively
high, and the environment temperature and humidity will
affect the system performance. However, because the
sensor can be integrated in the surface, it can be used for
mobile phones, PDAs and other small-screen handheld
devices.
In 1985, Lee et al. made FMTSID (Fast
Multiple-Touch-Sensitive Input Device), one of the first
multi-point touch sensor-based devices. The system
consists of a sensor matrix panel, the ranks of select
register, A / D converter and a control CPU component.
It can detect finger touch points by measuring the
changes in capacitance. FMTSID can accurately detect
multiple finger touch position, and finger contact
pressure.
The Diamond Touch developed at Mitsubishi
Electric Research Laboratories (MERL) in 2001 is a
multi-user touch-sensitive surface. The Dietz et al.
proposed Diamond Touch, is multi-touch system which
allows multiple users and a front multi-touch camera. The
desktop is a projection screen and a touch-screen as well.
A large number of antennae are set below the touch
screen, each antenna transmits a specific signal, and each
user has a separate receiver, using the user’s conductivity
to transmit the signal through his or her seat. When the
user touch the panel, the antenna around the touch point
transmits weak signals between the user’s body and the
receiver. This unique not only allows multiple contacts of
single user (for example bimanual interaction), but also
distinguishes between the simultaneous inputs of
different users (up to 4) without interfering with each
other. The system also can detect the pressure of touch
point and allow rich gestures without the interference of
foreign objects. Diamond Touch cannot, like other multi-
touch technologies, identify multiple touch locations by
the same user. Diamond Touch has the following
disadvantages: we can only detect "touch" movement, but
can not recognize the objects placed on the surface [18];
Diamond Touch projects images from above the desk, so
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when used, the human body would shadow the display,
which hinders the operation.
On the basis of the FMTSID principle proposed
by Lee et al, Rekimoto et al. developed Smart Skin at
Sony Computer Science Laboratory in 2002. Smart Skin
is a Multi-touch system of higher resolution ratio. The
system consists of grid-shaped transmitter/receiver/. It
can not only identify the number of hand contact position
and their shape, but also calculate the distance between
the hands and contact surfaces through capacitive sensing
and grid antennas. Compared with Diamond Touch,
Smart Skin is able to return more abundant contact
information (such as the finger contact shape). This has
inspired Cao et al who have designed novel interactions
by using the shape of contact fingers.
The Apple iPhone released in 2007 is the first
mobile device with access to multi-touch technology.
IPhone uses capacitive coupling to sense multiple touch
points. iPhone can achieve multi-touch with limited
dimensions, allow people to operate by mere hands, and
allow typing through a virtual keyboard, the dial of
telephone numbers and the "pinching" technique
introduced by Krueger(with the thumb and index finger
of the same hand to zoom the map and photos). These
cannot be achieved by these traditional input methods
like a mouse, and a keyboard. Those features of .IPhone
refresh the common people. iPhone SDK scheduled to be
released in 2008 would attract much interest of
researchers in the applied research of multi-touch
technology in handheld devices.
III MECHANISM AND SOLUTION
COMPUTER-VISION-BASED SYSTEM
Due to the decreasing cost and improved
performance of computers, computer vision technology
has been greatly improved, which enables us to process
real-time, and high-speed video signals, and is sufficient
to meet the real-time interaction and human-computer
interaction requirements. Thus researchers have put
forward a number of Multi-Touch systems based on
computer vision.
Purely-Vision-Based System
Purely-vision-based multi-touch systems rely
solely on image processing techniques to identify touches
and their positions. Multi-touch systems which employ
this technique can be used on any flat surface without the
need for a dedicated display device and are of very high
portability. However, the flexibility of pure vision
systems comes at the cost of precision. Pinhanez et al.
have created a computer-vision-based system called the
Everywhere Display. The system uses a camera and
projector to turn a common touch screen into an
interactive display screen through image processing
technology. .While Pinhanez et al. did not provide any
data about the accuracy of the detection algorithm in their
paper, it is clear that they have chosen portability at the
expense of choice accuracy. Compared with other Multi-
touch technologies, Everywhere Display is difficult to
accurately determine the time and finger touch-screen
duration.
Microsoft’s Play Anywhere is a relatively
compact and well mobile desktop interactive system with
a front camera. Wilson has contributed many image
processing techniques for the desktop interactive system
with a front camera based on computer vision. Most
notably is the shadow-based touch detection algorithm,
which can accurately and reliably detect touch events and
their contact position. However, Agarwal et al pointed
out that the algorithm could achieve the best result only
when the point of finger is vertical, which limits the
system in a collaborative environment application.
Agarwal et al. has developed a computer vision algorithm
to improve computer vision-based multi-point interactive
desktop choice accuracy (accuracy 2~3mm) according to
the three-dimensional imaging and machine learning
technology, which can accurately detect the fingertips
touch. The precision, which is up to 98.48%, compared
with previous technical-level (the choice of precision is
generally cm level), has been greatly improved.
Computer Vision- and Optical-Based System
Devices based on computer vision and optical
Multi-touch technology has good scalability, and a low
cost relatively, but they have a larger volume. Here are
two kinds of computer vision and optical-based Multi-
touch systems.
Frustrated Total Internal Reflection (FTIR)
Frustrated Total Internal Reflection is a kind of
optical phenomenon. Beams of LED (light-emitting
diode) reach the surface of the screen from the touch-
screen cross-section will reflect. However, if there is a
relatively high refractive index material (such as a
finger)suppressing the acrylic materials, the panels, the
conditions of total reflection will be broken. Some of the
beams would project onto the surface of fingers through
the screen surface. The tough finger surfaces cause
scattering (diffuse reflection), and the scattered light
would be read by theinfrared camera set under the acrylic
board through the touch screen. The corresponding touch
information can be detected through corresponding
software (Touchlib). Touchlib is a set of software library
developed by NUI Group for the multi-touch system
development, which implements the majority of
computer vision algorithms. This technique can detect
multiple touch points and the location of exposure by
using only a simple Blob detection algorithm.
In fact, FTIR principle has long been used to
produce a number of input devices, such as a fingerprint
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Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com
reader. Jefferson first used FTIR principle to build a low-
cost multi-point touch screen, which greatly reduced the
Multi-touch technology research cost.
Diffused Illumination (DI)
DI (Diffused Illumination) multi-touch
technology refers to infrared radiation which reaches the
touch screen from the bottom of, and places the diffuse
reflection surface on or unearth touch screen. When
objects touch the screen, the screen will reflect more
infrared light than the diffuse reflectance do, and then the
camera would read and the corresponding touch
information would be detected through the Touchlib.
With this diffuse reflection screen objects hovering and
on the surface can also be detected.
Compared with FTIR, DI technology has certain
advantages. DI system can detect objects’ hovering state
(the system can recognize hand or fingers moving across
the screen, or closer to the screen, without having to
actually touch). In addition, the DI-based systems rely on
"see" what is on the screen, rather than detect touch, and
so, DI is able to identify and detect objects and object
tags. But, compared with the simple use of Blob tracking
and detection algorithm of FTIR, DI uses more complex
image processing technology. In addition, DI system is
vulnerable to external light effect.
Microsoft’s Surface is the multi-touch system
based on the back of the DI (Diffuse Illumination)
technology. Surface built-in camera can not only sense
input of users such as the touch and gestures (finger
moving across the screen), but also be able to identify
and capture the required information of objects placed on
the above. This information is sent to the common type of
Windows PC for processing, and the results from the
digital light processing (DLP) projector are sent back to
the Surface. Microsoft Surface is able to sense multiple
fingers and hands, and can identify a variety of objects
and their location on the surface.
There are other computer vision-and-optics-
based Multi-touch systems, such as: laser plane multi-
touch technology proposed by Alex (LLP); light-emitting
diodes planar multi-touch technology (LED-LP) made by
Nima; the scattered light plane multi-touch technology
(DSI) presented by Tim Roth. These technologies can be
used to build Multi-touch devices. For more information,
one can visit the Natural User Interface Group (NUI
Group) open-source community website. NUI Group was
founded in 2006, and is the world’s largest online open
source community on natural user interface. NUI Group
provides an environment for mutual exchange for
developers interested in human-computer interaction and
its members have collected and shared a lot of
information and valuable experience about the building
of multi-point Touch system.
THE KEY TECHNOLOGY OF MULTI- TOUCH
Multi-touch technology can be simply divided
into two parts: hardware and software. Hardware serves
to complete the information collection and software to
complete the analysis of information which are finally
converted into specific user commands. It is believed that
the Multi-touch key technology should include the
following major components:
Multi-touch Hardware Platform
As described earlier in this article the hardware
platform, these platforms have their own advantages and
disadvantages. The knowledge of these platforms helps to
understand how to build interaction platforms of lower
cost, more convenient installation and more preciser
target selection and to study a number of other interactive
technology unrelated to the platforms.
The Accuracy of Selection for Multi-touch Device
Precision choice technology, in fact is the
detection of contact tracing, and it has great significance
on how to accurately track and locate contacts to achieve
the freedom of gesture interaction. In particular, when the
target size is very small, how our fingers could accurately
locate the goal we want, is the content worth deep study.
Identification Technology
Existing Multi-touch technology detects the
contact without carrying information of users. The
technology that can now identify the user’s identity is
Diamond Touch technology (which can identify up to
four users). Literature has proposed a lightweight user
identification technology through the use of finger
pointing in the FTIR platform. To study which user the
identified contact is from and, further, from which hand
of the user, and which contacts respond to a specific user,
and son on is of great value to the interactive multi-user
collaboration work on the large-sized interactive area.
Bimanual Interactive Technology
Hands operation is the most commonly used
mode of operation in daily life. The applications of these
natural and man-machine interaction process can greatly
reduce the operator’s cognitive load, form a natural
“consciousness ~ Action” and increase the efficiency of
interaction, which is believe to be a future research
priority.
IV CONCLUSION
In the paper, several foreign multi-touch
technologies based on senor and computer vision are
introduced and the advantages and disadvantages of these
technologies are analyzed briefly. It is very meaningful
for us to build the interactive platforms, which are
cheaper, more convenient and portable to install and have
more precise target selection. Finally a number of key
technologies of the multi-touch technology are
introduced. Although the Multi-touch technology
127
K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127]
Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com
provides a more natural and efficient way of interaction,
and has broad application prospects in many areas, there
are still many problems to be solved. Only by solving
these problems can the true widespread use of this
interactive way be realized.
REFERENCES
[1]. R. Anderson, “Social impacts of computing:
codes of professional ethics,” Social Science
Computer Review, 1992. 10(4): p. 453.
[2]. B. Buxton, “Multi-Touch systems that I have
known and loved,” Microsoft Research, 2009.
[3]. J. Y. Han, “Low-cost multi-touch sensing
through Frustrated Total Internal Reflection,” in
Proceedings of the 18th annual ACM
symposium on User interface software and
technology. 2005. Seattle, WA, USA: ACM.
[4]. J. Y. Han, “Multi-Touch interaction wall”, in
ACM SIGGRAPH 2006 Emerging technologies.
2006, ACM: Boston, Massachusetts.
[5]. S. Hodges, S. Izadi, A. Butler, A. Rrustemi and
B. Buxton, “Thinsight: versatile multi-touch
sensing for thin form-factor displays”, in
Proceedings of the 20th annual ACM
symposium on User interface software and
technology. 2007, ACM: Newport, Rhode
Island, USA.
[6]. D. Wigdor, C. Forlines, P. Baudisch, J. Barnwell
and C. Shen, “LucidTouch: a see-through
mobile device,” in Proceedings of the 20th
annual ACM symposium on User interface
software and technology. 2007: ACM New
York, NY, USA.
[7]. A. Butler, S. Izadi, and S. Hodges, “Sidesight:
multi-"touch" interaction around small devices,”
in Proceedings of the 21st annual ACM
symposium on User interface software and
technology. 2008. Monterey, CA, USA: ACM.
[8]. S. E. Erh-li, D. T. Sung-sheng ,C. Hao-hua, H. J.
Yung-jen and C. E. Chi-wen, “Double-Side
multi-touch input for mobile devices,” in
Proceedings of the 27th international conference
extended abstracts on Human factors in
computing systems. 2009, ACM: Boston, MA,
USA.
[9]. Smarttech. Dvit. http://Smarttech.com/Dvit.
[10]. Tactex. http://www.Tactex.com/Kinotex.php.
[11]. P. Dietz and D. Leigh, “Diamondtouch: a multi-
user touch technology,” in Proceedings of the
14th annual ACM symposium on User interface
software and technology. 2001. Orlando,
Florida: ACM.
[12]. J. Rekimoto, “Smartskin: an infrastructure for
freehand manipulation on interactive surfaces,”
in Proceedings of the SIGCHI conference on
Human factors in computing systems: Changing
our world, changing ourselves. 2002.
Minneapolis, Minnesota, USA: ACM.
[13]. S. Lee, W. Buxton, and K.C. Smith, “A multi-
touch three dimensional touch-sensitive tablet,”
in Proceedings of the SIGCHI conference on
Human factors in computing systems. 1985. San
Francisco, California, United States: ACM.
[14]. C. Pinhanez, et al., “Creating touch-screens
anywhere with interactive projected displays,”
in Proceedings of the eleventh ACM
international conference on Multimedia. 2003,
ACM: Berkeley, CA, USA.
[15]. A. D. Wilson, “Playanywhere: a compact
interactive tabletop projection-vision system,” in
Proceedings of the 18th annual ACM
symposium on User interface software and
technology. 2005, ACM: Seattle, WA, USA. p.
83-92.

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A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGY

  • 1. www.ijiarec.com Author for Correspondence: *1 Mr.K.Rajamurugan, PG Schooler,Department of CSE, Nandha Engineering College, Erode, Tamilnadu, India. E-mail:raj27.1987@gmail.com. *2 Prof.K.Gunasekar M.E (Ph.D)., Asst. Professor & HOD, Department of CSE, Nandha Engineering College, Erode, Tamilnadu, India. SEP-2014 International Journal of Intellectual Advancements and Research in Engineering Computations A SURVEY ON NUMEROUS DEVELOPMENTS IN MULTI-TOUCH TECHNOLOGY *1 Mr.K.Rajamurugan, *2 Prof.K.Gunasekar M.E (Ph.D.), ABSTRACT Although multi-touch technology is currently a research focus in the field of Human-Computer Interaction, its relative research, however, is still comparatively few in China. In this paper, several foreign multi-touch technologies based on senor and computer vision are introduced and the advantages and disadvantages of these technologies are analyzed briefly. It is important for studying the technology of detection and tracking touch-point in multi-touch. Furthermore the FTIR (Frustrated Total Internal Reflection) and DI (Diffused Illumination) which are based on computer vision multi-touch technology are highlighted. Finally, several crucial techniques in the field of multi-touch technology are also discussed. Index terms: Multi-touch, Sensor, Computer Vision, FTIR, DI. I INTRODUCTION Traditional Graphical User Interface (GUI) WIMP (windows, icons, menus, pointing device) is the current main human-computer interaction mode. In this interactive mode, the mouse is the primary means of computer operations. But the mouse is only an input device with only 2 degrees of freedom input device, therefore it is hard for people to fully apply the hand operating skills learned in their natural life to human-computer interaction to reduce cognitive burden of the interaction, and improve the efficiency of computer operations. Multi-touch equipments allow one or more than one user to use multiple fingers interact with computers through graphical user interfaces. Our fingers are of a very high degree of freedom, and can touch directly without any media, which greatly enhances the efficiency of our interaction with computers. Although as early as 1982, Nimish Mehta of Toronto University, has designed the first Multi- Touch display based on the pressure of fingers. However, its widespread use has been limited by its availability and extremely high price. This situation has been changed with the introduction of Apple’s iPhone; more people are beginning to know and get access to multi-point touch technology. In 2005 Jefferson Y. Han, New York University, proposed a FTIR-based low-cost Multi-Touch equipment, which has greatly reduced the research cost of Multi-Touch technology, so that its research has been launched in all over the world, and many new Multi-Touch technologies have been presented. Moreover, some products have been successfully commercialized. Compared with the traditional input devices, one of the biggest advantages of multi-touch capable devices is that it allows for multiple users to operate simultaneously. ISSN:2348-2079
  • 2. 124 K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127] Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com TABLE CLASSIFICATION OF MULTI-TOUCH TECHNOLOGY. FMTSID(Fast Multiple-Touch- Sensitive Input Device) Sensor-Based DiamondTouch SmartSkin iPhone Purely Everywhere Display Vision- PlayAnywhere Computer Based Vision- Vision- FTIR(Frustrated Total Internal Based And Reflection) Optical- Microsoft Surface Based Various technologies have been introduced to develop multi-touch capable devices. They are of respective characteristics. These technologies are diverse in terms of their approach to the problem of recognizing and interpreting multiple simultaneous touches. We can put these techniques into two categories. This paper will give a brief overview of recent approaches to implementing multi-touch capable devices and discusses the advantages and disadvantages that come with each approach. For a more complete history of multi-touch devices see Bill Buxton’s Multi-touch systems I have known & loved. II PROBLEM AND ANALYSIS Many Multi-Touch Devices based on sensor technology, can simultaneously detect multiple touch points to identify the multiple points of input. Unlike some of the computer-vision-based systems, sensor based systems are almost impossible to build from off-the-shelf components. The cost is prohibitively high, and the environment temperature and humidity will affect the system performance. However, because the sensor can be integrated in the surface, it can be used for mobile phones, PDAs and other small-screen handheld devices. In 1985, Lee et al. made FMTSID (Fast Multiple-Touch-Sensitive Input Device), one of the first multi-point touch sensor-based devices. The system consists of a sensor matrix panel, the ranks of select register, A / D converter and a control CPU component. It can detect finger touch points by measuring the changes in capacitance. FMTSID can accurately detect multiple finger touch position, and finger contact pressure. The Diamond Touch developed at Mitsubishi Electric Research Laboratories (MERL) in 2001 is a multi-user touch-sensitive surface. The Dietz et al. proposed Diamond Touch, is multi-touch system which allows multiple users and a front multi-touch camera. The desktop is a projection screen and a touch-screen as well. A large number of antennae are set below the touch screen, each antenna transmits a specific signal, and each user has a separate receiver, using the user’s conductivity to transmit the signal through his or her seat. When the user touch the panel, the antenna around the touch point transmits weak signals between the user’s body and the receiver. This unique not only allows multiple contacts of single user (for example bimanual interaction), but also distinguishes between the simultaneous inputs of different users (up to 4) without interfering with each other. The system also can detect the pressure of touch point and allow rich gestures without the interference of foreign objects. Diamond Touch cannot, like other multi- touch technologies, identify multiple touch locations by the same user. Diamond Touch has the following disadvantages: we can only detect "touch" movement, but can not recognize the objects placed on the surface [18]; Diamond Touch projects images from above the desk, so
  • 3. 125 K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127] Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com when used, the human body would shadow the display, which hinders the operation. On the basis of the FMTSID principle proposed by Lee et al, Rekimoto et al. developed Smart Skin at Sony Computer Science Laboratory in 2002. Smart Skin is a Multi-touch system of higher resolution ratio. The system consists of grid-shaped transmitter/receiver/. It can not only identify the number of hand contact position and their shape, but also calculate the distance between the hands and contact surfaces through capacitive sensing and grid antennas. Compared with Diamond Touch, Smart Skin is able to return more abundant contact information (such as the finger contact shape). This has inspired Cao et al who have designed novel interactions by using the shape of contact fingers. The Apple iPhone released in 2007 is the first mobile device with access to multi-touch technology. IPhone uses capacitive coupling to sense multiple touch points. iPhone can achieve multi-touch with limited dimensions, allow people to operate by mere hands, and allow typing through a virtual keyboard, the dial of telephone numbers and the "pinching" technique introduced by Krueger(with the thumb and index finger of the same hand to zoom the map and photos). These cannot be achieved by these traditional input methods like a mouse, and a keyboard. Those features of .IPhone refresh the common people. iPhone SDK scheduled to be released in 2008 would attract much interest of researchers in the applied research of multi-touch technology in handheld devices. III MECHANISM AND SOLUTION COMPUTER-VISION-BASED SYSTEM Due to the decreasing cost and improved performance of computers, computer vision technology has been greatly improved, which enables us to process real-time, and high-speed video signals, and is sufficient to meet the real-time interaction and human-computer interaction requirements. Thus researchers have put forward a number of Multi-Touch systems based on computer vision. Purely-Vision-Based System Purely-vision-based multi-touch systems rely solely on image processing techniques to identify touches and their positions. Multi-touch systems which employ this technique can be used on any flat surface without the need for a dedicated display device and are of very high portability. However, the flexibility of pure vision systems comes at the cost of precision. Pinhanez et al. have created a computer-vision-based system called the Everywhere Display. The system uses a camera and projector to turn a common touch screen into an interactive display screen through image processing technology. .While Pinhanez et al. did not provide any data about the accuracy of the detection algorithm in their paper, it is clear that they have chosen portability at the expense of choice accuracy. Compared with other Multi- touch technologies, Everywhere Display is difficult to accurately determine the time and finger touch-screen duration. Microsoft’s Play Anywhere is a relatively compact and well mobile desktop interactive system with a front camera. Wilson has contributed many image processing techniques for the desktop interactive system with a front camera based on computer vision. Most notably is the shadow-based touch detection algorithm, which can accurately and reliably detect touch events and their contact position. However, Agarwal et al pointed out that the algorithm could achieve the best result only when the point of finger is vertical, which limits the system in a collaborative environment application. Agarwal et al. has developed a computer vision algorithm to improve computer vision-based multi-point interactive desktop choice accuracy (accuracy 2~3mm) according to the three-dimensional imaging and machine learning technology, which can accurately detect the fingertips touch. The precision, which is up to 98.48%, compared with previous technical-level (the choice of precision is generally cm level), has been greatly improved. Computer Vision- and Optical-Based System Devices based on computer vision and optical Multi-touch technology has good scalability, and a low cost relatively, but they have a larger volume. Here are two kinds of computer vision and optical-based Multi- touch systems. Frustrated Total Internal Reflection (FTIR) Frustrated Total Internal Reflection is a kind of optical phenomenon. Beams of LED (light-emitting diode) reach the surface of the screen from the touch- screen cross-section will reflect. However, if there is a relatively high refractive index material (such as a finger)suppressing the acrylic materials, the panels, the conditions of total reflection will be broken. Some of the beams would project onto the surface of fingers through the screen surface. The tough finger surfaces cause scattering (diffuse reflection), and the scattered light would be read by theinfrared camera set under the acrylic board through the touch screen. The corresponding touch information can be detected through corresponding software (Touchlib). Touchlib is a set of software library developed by NUI Group for the multi-touch system development, which implements the majority of computer vision algorithms. This technique can detect multiple touch points and the location of exposure by using only a simple Blob detection algorithm. In fact, FTIR principle has long been used to produce a number of input devices, such as a fingerprint
  • 4. 126 K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127] Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com reader. Jefferson first used FTIR principle to build a low- cost multi-point touch screen, which greatly reduced the Multi-touch technology research cost. Diffused Illumination (DI) DI (Diffused Illumination) multi-touch technology refers to infrared radiation which reaches the touch screen from the bottom of, and places the diffuse reflection surface on or unearth touch screen. When objects touch the screen, the screen will reflect more infrared light than the diffuse reflectance do, and then the camera would read and the corresponding touch information would be detected through the Touchlib. With this diffuse reflection screen objects hovering and on the surface can also be detected. Compared with FTIR, DI technology has certain advantages. DI system can detect objects’ hovering state (the system can recognize hand or fingers moving across the screen, or closer to the screen, without having to actually touch). In addition, the DI-based systems rely on "see" what is on the screen, rather than detect touch, and so, DI is able to identify and detect objects and object tags. But, compared with the simple use of Blob tracking and detection algorithm of FTIR, DI uses more complex image processing technology. In addition, DI system is vulnerable to external light effect. Microsoft’s Surface is the multi-touch system based on the back of the DI (Diffuse Illumination) technology. Surface built-in camera can not only sense input of users such as the touch and gestures (finger moving across the screen), but also be able to identify and capture the required information of objects placed on the above. This information is sent to the common type of Windows PC for processing, and the results from the digital light processing (DLP) projector are sent back to the Surface. Microsoft Surface is able to sense multiple fingers and hands, and can identify a variety of objects and their location on the surface. There are other computer vision-and-optics- based Multi-touch systems, such as: laser plane multi- touch technology proposed by Alex (LLP); light-emitting diodes planar multi-touch technology (LED-LP) made by Nima; the scattered light plane multi-touch technology (DSI) presented by Tim Roth. These technologies can be used to build Multi-touch devices. For more information, one can visit the Natural User Interface Group (NUI Group) open-source community website. NUI Group was founded in 2006, and is the world’s largest online open source community on natural user interface. NUI Group provides an environment for mutual exchange for developers interested in human-computer interaction and its members have collected and shared a lot of information and valuable experience about the building of multi-point Touch system. THE KEY TECHNOLOGY OF MULTI- TOUCH Multi-touch technology can be simply divided into two parts: hardware and software. Hardware serves to complete the information collection and software to complete the analysis of information which are finally converted into specific user commands. It is believed that the Multi-touch key technology should include the following major components: Multi-touch Hardware Platform As described earlier in this article the hardware platform, these platforms have their own advantages and disadvantages. The knowledge of these platforms helps to understand how to build interaction platforms of lower cost, more convenient installation and more preciser target selection and to study a number of other interactive technology unrelated to the platforms. The Accuracy of Selection for Multi-touch Device Precision choice technology, in fact is the detection of contact tracing, and it has great significance on how to accurately track and locate contacts to achieve the freedom of gesture interaction. In particular, when the target size is very small, how our fingers could accurately locate the goal we want, is the content worth deep study. Identification Technology Existing Multi-touch technology detects the contact without carrying information of users. The technology that can now identify the user’s identity is Diamond Touch technology (which can identify up to four users). Literature has proposed a lightweight user identification technology through the use of finger pointing in the FTIR platform. To study which user the identified contact is from and, further, from which hand of the user, and which contacts respond to a specific user, and son on is of great value to the interactive multi-user collaboration work on the large-sized interactive area. Bimanual Interactive Technology Hands operation is the most commonly used mode of operation in daily life. The applications of these natural and man-machine interaction process can greatly reduce the operator’s cognitive load, form a natural “consciousness ~ Action” and increase the efficiency of interaction, which is believe to be a future research priority. IV CONCLUSION In the paper, several foreign multi-touch technologies based on senor and computer vision are introduced and the advantages and disadvantages of these technologies are analyzed briefly. It is very meaningful for us to build the interactive platforms, which are cheaper, more convenient and portable to install and have more precise target selection. Finally a number of key technologies of the multi-touch technology are introduced. Although the Multi-touch technology
  • 5. 127 K.Rajamurugan. et al., Inter. J. Int. Adv. & Res. In Engg. Comp., Vol.–02 (04) 2014 [123-127] Copyrights © International Journal of Intellectual Advancements and Research in Engineering Computations, www.ijiarec.com provides a more natural and efficient way of interaction, and has broad application prospects in many areas, there are still many problems to be solved. Only by solving these problems can the true widespread use of this interactive way be realized. REFERENCES [1]. R. Anderson, “Social impacts of computing: codes of professional ethics,” Social Science Computer Review, 1992. 10(4): p. 453. [2]. B. Buxton, “Multi-Touch systems that I have known and loved,” Microsoft Research, 2009. [3]. J. Y. Han, “Low-cost multi-touch sensing through Frustrated Total Internal Reflection,” in Proceedings of the 18th annual ACM symposium on User interface software and technology. 2005. Seattle, WA, USA: ACM. [4]. J. Y. Han, “Multi-Touch interaction wall”, in ACM SIGGRAPH 2006 Emerging technologies. 2006, ACM: Boston, Massachusetts. [5]. S. Hodges, S. Izadi, A. Butler, A. Rrustemi and B. Buxton, “Thinsight: versatile multi-touch sensing for thin form-factor displays”, in Proceedings of the 20th annual ACM symposium on User interface software and technology. 2007, ACM: Newport, Rhode Island, USA. [6]. D. Wigdor, C. Forlines, P. Baudisch, J. Barnwell and C. Shen, “LucidTouch: a see-through mobile device,” in Proceedings of the 20th annual ACM symposium on User interface software and technology. 2007: ACM New York, NY, USA. [7]. A. Butler, S. Izadi, and S. Hodges, “Sidesight: multi-"touch" interaction around small devices,” in Proceedings of the 21st annual ACM symposium on User interface software and technology. 2008. Monterey, CA, USA: ACM. [8]. S. E. Erh-li, D. T. Sung-sheng ,C. Hao-hua, H. J. Yung-jen and C. E. Chi-wen, “Double-Side multi-touch input for mobile devices,” in Proceedings of the 27th international conference extended abstracts on Human factors in computing systems. 2009, ACM: Boston, MA, USA. [9]. Smarttech. Dvit. http://Smarttech.com/Dvit. [10]. Tactex. http://www.Tactex.com/Kinotex.php. [11]. P. Dietz and D. Leigh, “Diamondtouch: a multi- user touch technology,” in Proceedings of the 14th annual ACM symposium on User interface software and technology. 2001. Orlando, Florida: ACM. [12]. J. Rekimoto, “Smartskin: an infrastructure for freehand manipulation on interactive surfaces,” in Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves. 2002. Minneapolis, Minnesota, USA: ACM. [13]. S. Lee, W. Buxton, and K.C. Smith, “A multi- touch three dimensional touch-sensitive tablet,” in Proceedings of the SIGCHI conference on Human factors in computing systems. 1985. San Francisco, California, United States: ACM. [14]. C. Pinhanez, et al., “Creating touch-screens anywhere with interactive projected displays,” in Proceedings of the eleventh ACM international conference on Multimedia. 2003, ACM: Berkeley, CA, USA. [15]. A. D. Wilson, “Playanywhere: a compact interactive tabletop projection-vision system,” in Proceedings of the 18th annual ACM symposium on User interface software and technology. 2005, ACM: Seattle, WA, USA. p. 83-92.