2. We are Phaedra, Wong Yi & Jun Xuan, Game Developers
We make award-winning, innovative games
We conduct training through our Game Innovation Programme and
workshops
About Us
14. - Tests theories early
- Unifies vision
- Saves time and money
Why Paper Prototype?
wow.
So fast,
much
testing
15. Start Making!
- Craft the rules!
- The moment you have
something playable, PLAY IT
- What works?
- Goals
- Rules
- Interaction
- Challenge
16. - Let’s play each
other’s games!
- Get feedback
- Any questions?
Playtesting
17. - Never too early
- Feedback is never “wrong”
- Observe without influencing
- Contextualise
- Evaluation tool:
JamToday Game Scope
(available on Google Play & App Store)
Evaluate The Potential of Your Prototype
20. But wait!
How do we know
if a mechanic
works?
How do we test it?
What can we use
to iterate quickly?
21. What can we use?
Anything you’re most comfortable with, that serves the purpose
Examples:
Storyboarding or Wireframing software
Game creation software (with good flexibility
vs learning curve)
Microsoft Excel
24. GameSalad
For Windows/Mac
Makes HTML5 & mobile games
Low learning curve
Drag and drop interface
Specify logic via UI (no syntax to
learn)
Ready-made tutorials available
Makes asynchronous multiplayer
games
25. Construct 2
For Windows
Makes HTML5 games
Low learning curve
Drag and drop interface
Specify logic via UI (no syntax to
learn)
Can make real-time multiplayer
games
Possible to collaborate on a
project (tutorial with SVN
available)
26. GameLooper
For Windows/Mac
Mobile Games
Low learning curve
Drag and drop interface
Specify logic via UI (no syntax to
learn)
Gamified tutorial
Play the games directly on your
mobile through Dropbox
27. Game Maker Studio
For Windows
Multiplatform, but free version
publishes only to Windows
Medium learning curve
Specify logic via UI, or learn to
script directly
Can make real-time multiplayer
games
Possible to collaborate on a
project (SVN, Git, Mercurial
recommended)
28. What about art and audio?
Super place for resources:
http://www.pixelprospector.com/
Need inspiration?
http://orteil.dashnet.org/gamegen
http://gamemechanicexplorer.com/
More info on rapid game prototyping
http://www.gamasutra.com/blogs/HermanTulleken/20140119/208901/Ra
pid_Game_Prototyping_Tips_for_Programmers.php
29. Tips when rapid prototyping
Note your assumptions, then test them
Speed is of the essence
Don’t reinvent the wheel
Don’t be attached to either mechanic or code
Stand on the shoulders of giants… by Googling