9. Interface for human to search and
browse.
Machines interface for other
program to interact.
Follow Standards!!
10.
11.
12. SKOS
Simple Knowledge Organization System
Scope: knowledge organization systems (KOS) such
as thesauri, classification systems, subject
heading lists…
SKOS is for representing KOSs in RDF in a simple way
SKOS and Linked Data, Antoine Isaac, ISKO, London, Sept. 14th 2010
13. Concepts and labels
cats
UF (used for) domestic cats
skos: = http://www.w3.org/2004/02/skos/core#
rdf: = http://www.w3.org/1999/02/22-rdf-syntax-ns#
ex: = http://example.org/
SKOS and Linked Data, Antoine Isaac, ISKO, London, Sept. 14th 2010
16. A SKOS graph
animals
cats
UF domestic cats
RT wildcats
BT animals
SN used only for domestic cats
domestic cats
USE cats
wildcats
SKOS and Linked Data, Antoine Isaac, ISKO, London, Sept. 14th 2010
17. SKOS mappings
SKOS allows bridging across KOSs from different
contexts
KOS 1:
animals
cats
wildcats
KOS 2:
animal
human
object
SKOS and Linked Data, Antoine Isaac, ISKO, London, Sept. 14th 2010
31. Open Metadata Registry
• Human Interface (Search and Browse)
• Download (can be used in auto complete
when assigning metadata)
• Machine Interface – SPARQL Endpoint
32. 4 Parties to make Game Console SKOS
Successful
• Librarians / Archivists to provide expertise in
constructing controlled vocabularies.
• Game researchers to provided expertise in the
subject matter (game console).
• Programmers/System Administrators to setup
the platform.
• Institutions/Metadata distributors to use the
SKOS.
33. SKOS Too Simple
Video game consoles have CPU,
joystick, track-ball, keypad, paddles,
floppy disk drive, cassette tape player,
ROM, RAM, hard drive, video card,
manufacturer, release date, third party
extensions………………….., etc.
34. SKOS - Simple Knowledge Organization
System
• One of the use cases: Librarians Cataloging
videos games.
• Game researchers who want to know more
about game consoles need other tools
– Create an ontology of game consoles.