Beginners Guide to TikTok for Search - Rachel Pearson - We are Tilt __ Bright...
The Virtual Cathedral and the Virtual Bazaar
1. The Virtual Cathedral and the Virtual Bazaar By Reina Y. Arakji and Karl R. Lang at City University of New York COM548 Fall 2009 Pei-chieh Chen
2. The Cathedral and the Bazaar by Eric Steven Raymond Cathedral market-based production of closed source systems Bazaar loosely open source systems
3. Open and Closed Innovation Models In the Virtual World Users’ participation high-quality game environment Non-predictable Predictable users behavior Open source Closed source Second Life World of Warcraft
4.
5. Impact on current institutions “ Collective action in turn challenges existing institutions, by eroding the institutional monopoly on large-scale coordination.” – Clay Shirky Challenges: (1)The old limits on sharing information were the first thing to change. (2)Rapid and simple group formation. (3)Removing obstacles to collective action. For example, geography has been a core factor for forming groups, now it is not.
6. Failure For Free While many projects are proposed and started in the open source system, only a few ever get completed. “ Open source doesn’t reduce the likehood of failure; it reduces the cost of failure.” – Clay Shirky
7.
8. Questions (1)Are there any features or strength in a closed source model what can't be found in a open source model? (2)Does "failure for free" allow people to be failed more than motivate people to succeed? References: Arakji, R. Y., & Lang, K. R. (2007). The Virtual Cathedral and the Virtual Bazaar. The Data Base for Advances in Information Systems : a Quarterly Publication of SIGBIT. 38 (4), 32-39. Shirky, C. (2008). Here comes everybody: The power of organizing without organizations. New York: Penguin Press.