This document provides an overview of common user experience deliverables including pitching, estimating, positioning, researching users, designing concepts and prototypes, testing, and optimizing. It discusses how to summarize research findings with personas, sketch concepts rapidly, design specifications that match projects, and test early and often. The goal is to help teams create great experiences through a user-centered process tailored to their needs.
1. elements of
user experience
a tour of user experience deliverables
peter boersma
dev/haag, January 21, 2011
2.
3. Adaptive Path helps teams and organizations create products and
services that deliver great experiences to improve people’s lives.
consulting
experience
research events
experience
design 4,000
participants
experience
strategy
r+d 20
countries
8
50
books
hundreds
of articles
c o n s u lta n c i e s
thousands
of readers
4.
5.
6. elements of
user experience
a tour of user experience deliverables
19. Business
these
influence the
Manage User Experience Strategy
too!
Process
Evaluation typical Research
User-Centered
Design
Design
20. elements of
user experience
a tour of user experience deliverables
21. elements of
user experience
a tour of user experience deliverables
22. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Service Design
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Roadmap
Personas
Prototype
Design Sketch
Detailed Design Concept
23. Pitch Business Estimate
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Service Design
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Roadmap
Personas
Prototype
Design Sketch
Detailed Design Concept
24.
25.
26.
27.
28.
29.
30. pitching is all about
en-vision-ing
a tour of user experience deliverables
34. input for estimates output
scope items
requirements assumptions
approach calculations
team skills explanations
experience with subject risks
experience with client
experience of client
when available when possible
35. output example output
assumptions assuming
we design 10 wireframes
(5 complex + 5 medium)
+ 15 components
calculations we estimate
we need 320 hours
(explanations) (5x16 + 5x12 + 15x12)
risks but
we don’t know the
developer’s
documentation needs
36. 1. make estimates honest
2. use margins to wow client
a tour of user experience deliverables
53. ask
who are you?
what do you use now?
how do you feel about it?
when is it a good/bad day?
what should it be like?
and find out value of answers
54. ask: who are you? etc.
Hardware Engineer
Can you please describe your role?
System Engineer
Field Application Engineer
Software Engineer
Board Engineer
Test Engineer
Quality Engineer
Component Engineer
Other Engineering role
Program/Project Manager
What information is most important to you? (1 = most important / 3 = third most important)
Purchase Manager
Purchaser
Sourcer
Rich Media (Videos, Interactives, etc.)
Price
Environmental Information
Sustainability
Block Diagrams (or other visualizations)
Application Information
Do you use social media as part of your job? General Product Information
0.00 0.50 1.00 1.50 2.00 2.50 3.00
Yes. I often use social media for
work.
I rarely use social media for work.
No. I never use social media for
work.
55. and find out the value of answers
What is the size of the organization where you work (all locations combined?)
Less than 10 employees
10 to 100 employees
100 to 500 employees
1,000 to 10,000 employees
10,000 to 100,000 employees
More than 100,000 employees
56. “you are not the user”
a tour of user experience deliverables
66. find personas in the data
a tour of user experience deliverables
67. Interviews
Research
Personas
Design Sketch
Detailed Design Concept
68.
69. Sketching with markers
Yellow marker
Look at me!
Sharpie markers
More attention Fat
Regular
Start here Small
Gray marker
Depth:
Pop forward
Push back
80. www.BigDutchBank.com
is...
a personal, retail bank
where you learn about, configure and buy
products & services
alone, based on stories, or with an advisor
119. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Manage Strategy
Scope Competition
Process
Test Interviews
Evaluation Research
Personas
Prototype
Design Sketch
Detailed Design Concept
120. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Service Design
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Roadmap
Personas
Prototype
Design Sketch
Detailed Design Concept
121. Roles
Steps Service Design
Process
Review Requirements
Roadmap
136. wire
u ire- design fram
es proto-
req ts principles
men type
user concept detailed prototype &
reseach design design evaluate
AP
s ona M usabi
Per TE n lity te
st
SI Sc ree
FL OW
137. don’t copy
a design process diagram;
create your own
user experience design processes
138. Roles
Steps Service Design
Process
Review Requirements
Roadmap
139. Pitch Estimate
Business
Optimize Scenarios
Beta Position
Roles
Manage Strategy
Steps Service Design
Scope Competition
Process
Test Interviews
Review Requirements
Evaluation Research
Roadmap
Personas
Prototype
Design Sketch
Detailed Design Concept