This panel discusses Pauline van Dongen's PhD research project called "Crafting Wearables", which aims to push the boundaries of 3D printed fashion by designing garments integrated with the moving body. The research collects physical body movement data using an Xsens body suit to incorporate the body into digital design. The first samples produced are initial steps toward the end result - a 3D printed, dynamic garment that can be customized to a body's specific posture and movements, presented at SXSW 2015.
5. This panel is initiatated from 'crafting wearables', Pauline van Dongen's PhD research.
The Crafting Wearables 3D printing research started January 2014 and will be completed
December 2014.
The project’s aim is to push the use of 3D printing in fashion into a body-centric approach and innovate
Craftsmanship through the combination of 3D printing and textile. The main question is: How can 3D printing
be made wearable and how can it contribute to the innovation of existing textiles and the construction of garments
by being an integral element of the design process. We foresee the boundaries of wearables being pushed by
letting the wearer pull 3D printing through experiencing the technology around the moving body.
CRAFTING WEARABLES
PhD Research Crafting Wearables
Designing Quality in Interaction
Department of Industrial Design
Eindhoven University of Technology
Start project: 2014
TEAM
-Paola Tognazzi (choreographer and movement expert)
-Ralph Jacobs (3D modeler)
-University of Technology Eindhoven
-Xsens (company specialized in 3D motion tracking)
-Freedom Of Creation (3D printing company, part of 3D systems)
8. Physical body movement data obtained by the
Xsens body suit will be used as input for 3D
modeling systems. Thus incorporating the
physical body in a digital design practice like it
has not been done before
21. t
END RESULT
The end result will be a 3D printed, dynamic and wearable garment,
to be presented at SXSW 2015.
We aim to create a garment that is not like
other 3D printed garment made so far, which are designed around a digital
and static body. The end result is a flexible garment
That, in favor of the technique that is used to create it,
can be customized to a body's specific posture and expressions.