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Patrick Walter   Victoria Cameron   Conner Cameron   Brandon Martel
Company Profile
                • Industry(s): Video games, Home
                  Entertainment Gaming Systems,
                  Portable Gaming Systems, MLB
                  Affiliate (Seattle Mariners)
                • Number of Employees: 4712
                • Number of years: 122
                • Vision: ““Nintendo continues to
                  make efforts for the growth of the
                  home entertainment industry with a
                  mission that is ‘to pleasantly
                  surprise people and put smiles on
                  the faces of everyone involved with
                  Nintendo’." – Satoru Iwata
COMPANY PROFILE   President/ CEO of Nintendo.
Financial
   20000000
   18000000
   16000000
   14000000
   12000000
                                                                       2011
   10000000
                                                                       2010
    8000000
                                                                       2009
    6000000
    4000000
    2000000
          0
              COST(000's USD)    SALES(000's USD)   TOTAL(000's USD)



COMPANY PROFILE
Stock




COMPANY PROFILE
Future Plans

                        Nintendo Wii U:
                        •Next generation Wii
                        console featuring 6.2”
                        screen in controller
                        •Addition of second gaming
                        screen creates multitude of
                        entirely new video game
                        experience as well adding to
                        multiplayer gaming with
                        each player having a
                        different private screen for
                        viewing

COMPANY PROFILE
Demand
   • 86.01 million Wii systems sold (March 31st 2010)
   • 146.42 million DS systems sold (March 31st 2010)
   • DS sales exceed PSP sales
   • Demand for previously popular games such as Mario
     kart, Zelda, and other games featured for the N64 have decreased
     after being poorly readapted to new generation systems such as the
     Wii
   • Less demand for unknown/less popular gaming titles
                          Top 4 selling games for Wii:
                          • Wii Sports
                          • Wii Play
                          • Wii Sports
                          • Mario Kart Wii


THE MARKETPLACE
Main Competitors




        Sony            Microsoft


THE MARKETPLACE
Sony
                  • Approximately 80% PlayStation 3
                    consoles sold use online game play
                  • PlayStation Portable offers array
                    uses including online gaming, TV
                    shows, and Movies
                  • PlayStation offers much larger
                    variety of gaming genres including
                    sporting, strategy, survival
                    horror, first person
                    shooter, arcade, action, adventure, f
                    ighting, puzzle and casion/gambling


THE MARKETPLACE
Microsoft



   • Microsoft has a much larger spectrum of markets
     outside of the gaming industry
   • Xbox Kinect functions similar to Nintendo Wii
     providing an easy substitute (Buyer power)
   • Kinect has better reputation for gaming
     experience out performing Wii’s motion sensors


THE MARKETPLACE
Apple
                  • Iphone 4, Iphone 4S, and
                    Ipad2 offer features such as
                    faster touch response better
                    graphics, and better
                    performance with new Dual
                    core A5 chip
                  • Apple Store has endless
                    quantity of games and
                    applications available
                  • Iphone’s wide diversity of
                    abilities attract a wider
                    scale of customers and give
                    it the All-in-one appeal

THE MARKETPLACE
Internal Conclusion
   • Nintendo Profits to 2/3 in the last year
   • Experiencing price drops for products lower than expected
     demand (Nintendo 3DS)
   • Low stocks show Nintendo's failure to impress and appeal
     to investors
   • 3DS features many impressive abilities such as 3D visuals
     without use of glasses, and variety of features included in
     device previously excluded in Nintendo handhelds
   • 3DS lacks adaptation of previous games reducing gaming
     experience
   • Low battery life of 3DS and poor joystick liability of Wii
     controller contributes to lose of customer loyality
   • High cost for hardware and software

THE MARKETPLACE
Internal Conclusion
   Take advantage of:
   • 55% of gamers play on handheld systems
   • Average age of gamers is 37
   • Sporting/Action games are best selling genres
   • 25.1 billion dollars spent on gaming industry
     of that 15.9 billion is on software the rest on
     hardware and accessories (2010)
   • Lose in sales in Europe/Japan/USA for
     hardware and software

THE MARKETPLACE
Outside of the Marketplace

              Potential Opportunities and
              Advantages

              Potential Threats and
              Disadvantages



THE BROADER
ENVIRONMENT
External Forces
 Economic Forces:
 •Nintendo’s sales are not at risk of fluctuations in the
 economy and interest rates
 •Low manufacturing costs gives Nintendo the ability to
 lower prices if needed
 Social-Cultural Forces:
 •Groups of activist believe video games promote
 violent behaviour in adolescence which may lead to
 bans in some areas
 •Other groups blame video games for obesity epidemic
 and other health issues


THE BROADER
ENVIRONMENT
Forces
 Environmental Forces:
 •Environmental activist push manufacturers to use more
 recycled resources and less plastics which Nintendo
 currently uses for its hardware and accessories
 •Nintendo’s appeal to such groups with games such as
 Mario sunshine which is based around cleaning the
 environment
 Natural Forces:
 • Gaming industry sees little effect from any natural forces
 but Nintendo did see major slow down after the 2011
 Tsunami


THE BROADER
ENVIRONMENT
Analysis Conclusions
•Wii and DS relatively low cost             •Wii’s controller joystick liability
hardware/software                           •Limited selection of software
•Unique use of motion detection in Wii      •Wii and DS hold losing in the
controller                                  online software war
•Focus on intuitive gaming experience for   •Wii’s lowest quality graphics
all ages on both Wii and DS                 card in its generation of consoles




                                            •Losing potential customers with Wii
•Growth of market size
                                            and DS low diversity of software
•Penetration of new markets in Middle
                                            selection
East, Europe, and Asia
                                            •Software developers abandoning Wii
                                            software development due to low profit
                                            projections
Analysis Conclusions
•Prestige of Nintendo name          •No patents on motion sensing
•Brand loyalty of customers         software
•High demand                        •Wii only gaming console of its
•Worldwide availability             generation with no hard drive
•Multi-play software and hardware   •Lack of third party presence
                                    capability




•Quality third party support        •Price drops from competitors
•Focus more development in
online gaming
Recommendations
• Push more focus into online game play
• If new products such as Wii U continue to fail
  to impress consumers pull back focus to
  handheld gaming (follow the numbers)
• Diversify game genres
• Continue worldwide expansion




SWOT

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Nintendo Company Market Analysis

  • 1.
  • 2. Patrick Walter Victoria Cameron Conner Cameron Brandon Martel
  • 3. Company Profile • Industry(s): Video games, Home Entertainment Gaming Systems, Portable Gaming Systems, MLB Affiliate (Seattle Mariners) • Number of Employees: 4712 • Number of years: 122 • Vision: ““Nintendo continues to make efforts for the growth of the home entertainment industry with a mission that is ‘to pleasantly surprise people and put smiles on the faces of everyone involved with Nintendo’." – Satoru Iwata COMPANY PROFILE President/ CEO of Nintendo.
  • 4. Financial 20000000 18000000 16000000 14000000 12000000 2011 10000000 2010 8000000 2009 6000000 4000000 2000000 0 COST(000's USD) SALES(000's USD) TOTAL(000's USD) COMPANY PROFILE
  • 6. Future Plans Nintendo Wii U: •Next generation Wii console featuring 6.2” screen in controller •Addition of second gaming screen creates multitude of entirely new video game experience as well adding to multiplayer gaming with each player having a different private screen for viewing COMPANY PROFILE
  • 7. Demand • 86.01 million Wii systems sold (March 31st 2010) • 146.42 million DS systems sold (March 31st 2010) • DS sales exceed PSP sales • Demand for previously popular games such as Mario kart, Zelda, and other games featured for the N64 have decreased after being poorly readapted to new generation systems such as the Wii • Less demand for unknown/less popular gaming titles Top 4 selling games for Wii: • Wii Sports • Wii Play • Wii Sports • Mario Kart Wii THE MARKETPLACE
  • 8. Main Competitors Sony Microsoft THE MARKETPLACE
  • 9. Sony • Approximately 80% PlayStation 3 consoles sold use online game play • PlayStation Portable offers array uses including online gaming, TV shows, and Movies • PlayStation offers much larger variety of gaming genres including sporting, strategy, survival horror, first person shooter, arcade, action, adventure, f ighting, puzzle and casion/gambling THE MARKETPLACE
  • 10. Microsoft • Microsoft has a much larger spectrum of markets outside of the gaming industry • Xbox Kinect functions similar to Nintendo Wii providing an easy substitute (Buyer power) • Kinect has better reputation for gaming experience out performing Wii’s motion sensors THE MARKETPLACE
  • 11. Apple • Iphone 4, Iphone 4S, and Ipad2 offer features such as faster touch response better graphics, and better performance with new Dual core A5 chip • Apple Store has endless quantity of games and applications available • Iphone’s wide diversity of abilities attract a wider scale of customers and give it the All-in-one appeal THE MARKETPLACE
  • 12. Internal Conclusion • Nintendo Profits to 2/3 in the last year • Experiencing price drops for products lower than expected demand (Nintendo 3DS) • Low stocks show Nintendo's failure to impress and appeal to investors • 3DS features many impressive abilities such as 3D visuals without use of glasses, and variety of features included in device previously excluded in Nintendo handhelds • 3DS lacks adaptation of previous games reducing gaming experience • Low battery life of 3DS and poor joystick liability of Wii controller contributes to lose of customer loyality • High cost for hardware and software THE MARKETPLACE
  • 13. Internal Conclusion Take advantage of: • 55% of gamers play on handheld systems • Average age of gamers is 37 • Sporting/Action games are best selling genres • 25.1 billion dollars spent on gaming industry of that 15.9 billion is on software the rest on hardware and accessories (2010) • Lose in sales in Europe/Japan/USA for hardware and software THE MARKETPLACE
  • 14. Outside of the Marketplace Potential Opportunities and Advantages Potential Threats and Disadvantages THE BROADER ENVIRONMENT
  • 15. External Forces Economic Forces: •Nintendo’s sales are not at risk of fluctuations in the economy and interest rates •Low manufacturing costs gives Nintendo the ability to lower prices if needed Social-Cultural Forces: •Groups of activist believe video games promote violent behaviour in adolescence which may lead to bans in some areas •Other groups blame video games for obesity epidemic and other health issues THE BROADER ENVIRONMENT
  • 16. Forces Environmental Forces: •Environmental activist push manufacturers to use more recycled resources and less plastics which Nintendo currently uses for its hardware and accessories •Nintendo’s appeal to such groups with games such as Mario sunshine which is based around cleaning the environment Natural Forces: • Gaming industry sees little effect from any natural forces but Nintendo did see major slow down after the 2011 Tsunami THE BROADER ENVIRONMENT
  • 17. Analysis Conclusions •Wii and DS relatively low cost •Wii’s controller joystick liability hardware/software •Limited selection of software •Unique use of motion detection in Wii •Wii and DS hold losing in the controller online software war •Focus on intuitive gaming experience for •Wii’s lowest quality graphics all ages on both Wii and DS card in its generation of consoles •Losing potential customers with Wii •Growth of market size and DS low diversity of software •Penetration of new markets in Middle selection East, Europe, and Asia •Software developers abandoning Wii software development due to low profit projections
  • 18. Analysis Conclusions •Prestige of Nintendo name •No patents on motion sensing •Brand loyalty of customers software •High demand •Wii only gaming console of its •Worldwide availability generation with no hard drive •Multi-play software and hardware •Lack of third party presence capability •Quality third party support •Price drops from competitors •Focus more development in online gaming
  • 19. Recommendations • Push more focus into online game play • If new products such as Wii U continue to fail to impress consumers pull back focus to handheld gaming (follow the numbers) • Diversify game genres • Continue worldwide expansion SWOT