This document lists 10 French names: Cédric, Émeric, marine, mathis, cecile, David, assouna, marc, Tanguy, and A R N A U D. It does not provide any other context or information about these names.
This document discusses using Second Life to help students experience what it's like to be an older adult. Students create avatars of elderly individuals and spend time in Second Life interacting with others. They observe and record comments directed towards their avatar to gain insight into ageism and stereotypes. The goal is to enhance students' understanding and sensitivity towards aging individuals to better prepare them for careers involving older populations.
The document discusses Adobe's vision for Customer Experience Management (CEM) by integrating Adobe and Day assets to optimize the customer experience across channels. It highlights challenges in current customer experiences and what customers want. It then outlines Adobe's CEM vision and how content and applications can be integrated on the platform.
This document summarizes the challenges faced when converting course content between different learning management systems over time.
As systems evolved from LearningSpace to Blackboard to Desire2Learn, the amount of manual work needed for conversion was reduced. Early systems used proprietary formats requiring all content to be recreated when migrating. Later, open standards like IMS helped preserve some content and data, reducing recreation work. While conversion improved, issues remain around environment-specific features and the ability to fully export content.
The document discusses Adobe's Customer Experience Management (CEM) platform and how it can help enterprises improve customer experiences across channels. It aims to provide personalized, consistent experiences for customers on any device by integrating existing applications and content through the CEM platform. This will help address challenges around inconsistent experiences, high costs, and lost opportunities currently faced by many enterprises. The platform brings together Adobe and Day products and capabilities in areas like digital asset management, web content management, applications, analytics and more to optimize the customer journey.
Realizing Great Customer Experiences with Adobe® LiveCycle® ES3Craig Randall
Focusing on user experience can improve the value of the enterprise applications you deliver. In this session about the new architectural changes in the next release of LiveCycle ES as well as the new features in our servers, client runtimes and tools that will allow you to build, deploy and measure excellent customer experiences.
The document discusses using Web 2.0 tools to teach an Introduction to Computing course at Simon Bolivar University due to challenges posed by heavy rains. The professor adapted instruction to incorporate Web 2.0 services like wikis, videos, and chats to allow asynchronous learning without physical presence. A survey found students highly motivated by and preferring the Internet-based approach, especially content about networks and the Internet. Results demonstrated student acceptance of using technology in education.
This document discusses using Second Life to help students experience what it's like to be an older adult. Students create avatars of elderly individuals and spend time in Second Life interacting with others. They observe and record comments directed towards their avatar to gain insight into ageism and stereotypes. The goal is to enhance students' understanding and sensitivity towards aging individuals to better prepare them for careers involving older populations.
The document discusses Adobe's vision for Customer Experience Management (CEM) by integrating Adobe and Day assets to optimize the customer experience across channels. It highlights challenges in current customer experiences and what customers want. It then outlines Adobe's CEM vision and how content and applications can be integrated on the platform.
This document summarizes the challenges faced when converting course content between different learning management systems over time.
As systems evolved from LearningSpace to Blackboard to Desire2Learn, the amount of manual work needed for conversion was reduced. Early systems used proprietary formats requiring all content to be recreated when migrating. Later, open standards like IMS helped preserve some content and data, reducing recreation work. While conversion improved, issues remain around environment-specific features and the ability to fully export content.
The document discusses Adobe's Customer Experience Management (CEM) platform and how it can help enterprises improve customer experiences across channels. It aims to provide personalized, consistent experiences for customers on any device by integrating existing applications and content through the CEM platform. This will help address challenges around inconsistent experiences, high costs, and lost opportunities currently faced by many enterprises. The platform brings together Adobe and Day products and capabilities in areas like digital asset management, web content management, applications, analytics and more to optimize the customer journey.
Realizing Great Customer Experiences with Adobe® LiveCycle® ES3Craig Randall
Focusing on user experience can improve the value of the enterprise applications you deliver. In this session about the new architectural changes in the next release of LiveCycle ES as well as the new features in our servers, client runtimes and tools that will allow you to build, deploy and measure excellent customer experiences.
The document discusses using Web 2.0 tools to teach an Introduction to Computing course at Simon Bolivar University due to challenges posed by heavy rains. The professor adapted instruction to incorporate Web 2.0 services like wikis, videos, and chats to allow asynchronous learning without physical presence. A survey found students highly motivated by and preferring the Internet-based approach, especially content about networks and the Internet. Results demonstrated student acceptance of using technology in education.
1) The document discusses the importance of including technological training in teacher education programs to reduce the digital divide between teachers and students.
2) It argues that training teachers in information and communication technologies should be done during their education rather than after graduation, allowing them to better design educational strategies and resources.
3) The document presents digital television as a technology that education institutions should focus on using, given its educational potential for interactivity and widespread adoption in Latin American households.
Overview of Mental Health Budget and Policy Initiatives for the 2006 Washingt...guestbf1381
Overview of Mental Health Budget and Policy Initiatives for the 2006 Legislative Session</strong><br />
This presentation by David Knutson of the Washington State House of Representatives provides a basic road map of
mental health budget and policy initiatives for 2006.
The document contains a graph showing the growth of active websites from 2000 to 2008, reaching 184 million in October 2008. It also contains several slides about making websites more findable on the internet through principles such as increasing clarity, using semantic web standards, decentralizing sites, publishing content broadly across multiple platforms, embracing social aspects, and ensuring portability through microformats. The slides emphasize principles for building findable, accessible websites.
This document lists 10 French names: Cédric, Émeric, marine, mathis, cecile, David, assouna, marc, Tanguy, and A R N A U D. It does not provide any other context or information about these names.
The document discusses educational resources for mobile devices and teaching computer networks. It summarizes the historical growth of mobile subscribers from 2009 to 2012 in Venezuela. It then describes the methodology for developing educational content, including the planning, design, production, prototyping, and evaluation phases. The production phase involves creating images, audio, and synchronizing items. The evaluation phase assesses technical, communicational, and educational aspects. The conclusions recommend developing sustainable resources over time to achieve objectives, consolidating content repositories, following the outlined methodology, creating various format content, considering screen resolutions, and forming multidisciplinary teams.
Strengthening Adobe’s Enterprise Platform with Day Software and Open DevelopmentCraig Randall
The document discusses strengthening Adobe's enterprise platform through the acquisition of Day Software and promoting open development. It provides an overview of Day Software's products and architecture, including its use of open standards and Apache Sling framework. It also outlines Adobe's vision for Customer Experience Management (CEM) to provide personalized, consistent experiences across channels through an open platform combining content and applications.
This presentation profiles the vision and mission of Youth \'N Action, a Washington State organization working to include youth culture and youth voice in public policy.
The document discusses Adobe's Experience Architecture and approach to customer experience management. It addresses the changing ways customers engage with companies across multiple channels and devices. Adobe proposes building modular experiences and applications using a component model to allow for reuse, customization and multi-screen support. The Experience Architecture is based on principles of modularity, managing all content in a repository, prioritizing context, and developing for the cloud, mobile and social first.
The document discusses changing market dynamics in the oncology industry. Specifically, it notes that:
1) The oncology market has historically seen significant growth but signs of change are emerging, as new drugs and indications are crowding the market and payors are taking a more aggressive role in managing drug utilization.
2) Evidence suggests payors are using traditional utilization management tools like tiered co-payments, prior authorization, and step therapy more aggressively. Industry is also responding with price caps and pay-for-performance arrangements.
3) With the cost of newer targeted cancer therapies higher than traditional chemotherapy drugs, industry participants need to prepare for a new market dynamic with greater influence from payors.
1) The document discusses the importance of including technological training in teacher education programs to reduce the digital divide between teachers and students.
2) It argues that training teachers in information and communication technologies should be done during their education rather than after graduation, allowing them to better design educational strategies and resources.
3) The document presents digital television as a technology that education institutions should focus on using, given its educational potential for interactivity and widespread adoption in Latin American households.
Overview of Mental Health Budget and Policy Initiatives for the 2006 Washingt...guestbf1381
Overview of Mental Health Budget and Policy Initiatives for the 2006 Legislative Session</strong><br />
This presentation by David Knutson of the Washington State House of Representatives provides a basic road map of
mental health budget and policy initiatives for 2006.
The document contains a graph showing the growth of active websites from 2000 to 2008, reaching 184 million in October 2008. It also contains several slides about making websites more findable on the internet through principles such as increasing clarity, using semantic web standards, decentralizing sites, publishing content broadly across multiple platforms, embracing social aspects, and ensuring portability through microformats. The slides emphasize principles for building findable, accessible websites.
This document lists 10 French names: Cédric, Émeric, marine, mathis, cecile, David, assouna, marc, Tanguy, and A R N A U D. It does not provide any other context or information about these names.
The document discusses educational resources for mobile devices and teaching computer networks. It summarizes the historical growth of mobile subscribers from 2009 to 2012 in Venezuela. It then describes the methodology for developing educational content, including the planning, design, production, prototyping, and evaluation phases. The production phase involves creating images, audio, and synchronizing items. The evaluation phase assesses technical, communicational, and educational aspects. The conclusions recommend developing sustainable resources over time to achieve objectives, consolidating content repositories, following the outlined methodology, creating various format content, considering screen resolutions, and forming multidisciplinary teams.
Strengthening Adobe’s Enterprise Platform with Day Software and Open DevelopmentCraig Randall
The document discusses strengthening Adobe's enterprise platform through the acquisition of Day Software and promoting open development. It provides an overview of Day Software's products and architecture, including its use of open standards and Apache Sling framework. It also outlines Adobe's vision for Customer Experience Management (CEM) to provide personalized, consistent experiences across channels through an open platform combining content and applications.
This presentation profiles the vision and mission of Youth \'N Action, a Washington State organization working to include youth culture and youth voice in public policy.
The document discusses Adobe's Experience Architecture and approach to customer experience management. It addresses the changing ways customers engage with companies across multiple channels and devices. Adobe proposes building modular experiences and applications using a component model to allow for reuse, customization and multi-screen support. The Experience Architecture is based on principles of modularity, managing all content in a repository, prioritizing context, and developing for the cloud, mobile and social first.
The document discusses changing market dynamics in the oncology industry. Specifically, it notes that:
1) The oncology market has historically seen significant growth but signs of change are emerging, as new drugs and indications are crowding the market and payors are taking a more aggressive role in managing drug utilization.
2) Evidence suggests payors are using traditional utilization management tools like tiered co-payments, prior authorization, and step therapy more aggressively. Industry is also responding with price caps and pay-for-performance arrangements.
3) With the cost of newer targeted cancer therapies higher than traditional chemotherapy drugs, industry participants need to prepare for a new market dynamic with greater influence from payors.