This presentation covers the multiple aspects of literacies and the role of technology. It presents and discusses case studies of projects like Science Fiction in Education, Alphabets of Europe, METIS, PREATY, Injawara, Global Campus, MAke the Link, Reading, and much more.
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
Technology and Literacies: Case studies from EU projects
1. Τεχνολογία και γραμματισμός:
Μελέτες περίπτωσης
Technology and Literacies:
Case Studies
Charalambos Vrasidas
www.vrasidas.com www.cardet.org
vrasidas@cardet.org
2. • Science Fiction in Education (LLP)
– http://www.scifieducation.org/
• Alphabets of Europe (LLP)
– http://alphaeu.org/
• PREATY –Proposing modern E-Assessment approaches and tools to
young and experienced in-service teachers (LLP)
– http://portal.ou.nl/en/web/preaty
• METIS - Meeting teachers co-design needs by means of Integrated
Learning Environments (LLP)
– http://metis-project.org/index.php
• Διαβάζουμε; (ΙΠΕ)
– http://www.cardet.org/diavazoume/
Έργα - Projects
6. • Research with 34,910 young people aged 8 to 16 reveals:
• 39% of children and young people read daily using electronic
devices including tablets and eReaders, but only 28% read printed
materials daily.
• The number of children reading eBooks has doubled in the last two
years (from 6% to 12%).
• Children prefer to read on screen. Over half (52%) said they would
rather read on electronic devices but only a third (32%) would
rather read in print.
• Girls are significantly more likely than boys to read in print (68% vs
54%)
• Girls are also more likely to read on a range of on-screen devices
including mobile phones (67% girls vs. 60% boys), eReaders (84%
girls vs. 69% boys), and tablets (70% girls vs. 67% boys).
http://www.literacytrust.org.uk
7. • Examined the influence of technology on reading
abilities and enjoyment of reading.
• Those who read daily only on-screen are nearly
twice less likely to be above average readers
than those who read daily in print or in print and
on-screen (15.5% vs 26%).
• Those who read only on-screen are also three
times less likely to enjoy reading very much
(12% vs 51%) and a third less likely to have a
favourite book (59% vs 77%).
http://www.literacytrust.org.uk
8. The Case for Preserving the Pleasure
of Deep Reading
• The deep reader, protected from distractions and attuned
to the nuances of language, enters a state that psychologist
Victor Nell, in a study of the psychology of pleasure
reading, likens to a hypnotic trance. Nell found that when
readers are enjoying the experience the most, the pace of
their reading actually slows. The combination of fast,
fluent decoding of words and slow, unhurried progress on
the page gives deep readers time to enrich their reading
with reflection, analysis, and their own memories and
opinions. It gives them time to establish an intimate
relationship with the author, the two of them engaged in
an extended and ardent conversation like people falling in
love.
– http://tinyurl.com/m9kcxu3
10. The large majority of
discourse on literacy,
focused on print-
based decoding skills
and the written word
(Unsworth, 2001).
11. The tools available today support a
reconceptualization of literacy and
more expanded definition. Now the
term is plural: “literacies”. This
suggests the large diversity of
meanings that derive from the social
and cultural practices empowered by
the tools available, and which allow
for a more participatory approach.
13. • “Literacy as I am
using the term is
definitely a skill. But
solitary skills are not
enough today.
Literacy now means
skill plus social
competency in using
that skill
collaboratively”
– (Rheingold, 2013, p. 4)
15. Literacies: A working Definition…
• Practices which empower individuals and
groups of people to access, analyze,
comprehend, evaluate, deconstruct, and
communicate messages in various forms, in
ways that it allows them to function
effectively in society.
• A collection of skills, competencies, values,
which allows us to engage in collaborative
meaning-making
18. New Media Literacies (Jenkins)
Performance Play Simulation
Appropriation Multitasking
Distributed
Cognition
Collective
Intelligence
Judgment Networking
Transmedia
Navigation
Negotiation
http://www.newmedialiteracies.org/
19. Play: The ability to capacity to experiment and
explore various solutions to problems.
http://tinyurl.com/po9ry3v http://tinyurl.com/oh7p6ct
20. Performance: The capacity to embrace new
identities and to explore and discover new worlds.
http://tinyurl.com/nay45jq
21. Appropriation: The ability to select and remix messages
and content and appropriate it to new contexts.
http://tinyurl.com/nsskjr7
22. Multitasking: The ability to engage in multiple
scans simultaneously.
http://tinyurl.com/owwgg3t
http://tinyurl.com/owyz8ar
23. Distributed cognition: The ability to use and interact with
tools and resources in ways that it expands our capacities.
http://tinyurl.com/on63zsz
24. Collective intelligence: The ability to bring together
intelligence and knowledge from others in addressing a common goal.
http://tinyurl.com/p8q94gx
25. Judgment: The ability to access, evaluate and
decide on the use of various sources of information.
http://tinyurl.com/otgggjx
26. Transmedia navigation: The ability to follow
multiple stories from multiple sources and modalities.
http://tinyurl.com/o68uxso
27. Negotiation: The ability to engage with multiple communities,
appreciating their perspectives, and reaching consensus
http://tinyurl.com/nsbusfh