8. Human–computer interaction (HCI) researches the design and use of computer
technology, focusing particularly on the interfaces between people (users) and
computers. Researchers in the field of HCI both observe the ways in which humans
interact with computers and design technologies that lets humans interact with
computers in novel ways.
https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction
HCI=Human Computer Interaction
HCI
9. Human–computer interaction (HCI) researches the design and use of computer
technology, focusing particularly on the interfaces between people (users) and
computers. Researchers in the field of HCI both observe the ways in which humans
interact with computers and design technologies that lets humans interact with
computers in novel ways.
https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction
HCI=Human Computer Interaction
人間がコンピュータを扱う方法を調査したり、
人間が新しい方法でコンピュータを扱えるようにする技術を研究する。
HCI
10. Human–computer interaction (HCI) researches the design and use of computer
technology, focusing particularly on the interfaces between people (users) and
computers. Researchers in the field of HCI both observe the ways in which humans
interact with computers and design technologies that lets humans interact with
computers in novel ways.
https://en.wikipedia.org/wiki/Human%E2%80%93computer_interaction
HCI=Human Computer Interaction
人間がコンピュータを扱う方法を調査したり、
人間が新しい方法でコンピュータを扱えるようにする技術を研究する。
HCI
あー……(よくわかってない反応される
11. Crowdsourcing, Design, Social Media, Collaboration, Privacy, User
Study, Evaluation, Mobile, 3D Printing, Ethnography, Education,
Information Visualization, Accessibility, Augmented Reality, Games, Health,
Personal Informatics, Sustainability, Touch, Visualization, Interaction
Design, Methodology, Wearable Computing, Authentication, Behavior
Change, Gamification, Gesture Recognition, Human Computation, Mobile
Devices, Performance, Research Through Design, Security, Social
Computing, Virtual Reality, Wearables, Wikipedia,
キーワードで説明
CHI2015の論文のキーワードで、5回以上使われた物
http://www.kashyaptodi.com/chi2015/keywords
12. キーワードもバラバラ
Crowdsourcing, Design, Social Media, Collaboration, Privacy, User
Study, Evaluation, Mobile, 3D Printing, Ethnography, Education,
Information Visualization, Accessibility, Augmented Reality, Games,
Health, Personal Informatics, Sustainability, Touch, Visualization,
Interaction Design, Methodology, Wearable Computing, Authentication,
Behavior Change, Gamification, Gesture Recognition, Human
Computation, Mobile Devices, Performance, Research Through Design,
Security, Social Computing, Virtual Reality, Wearables, Wikipedia,
CHI2015の論文のキーワードで、5回以上使われた物
http://www.kashyaptodi.com/chi2015/keywords
13. キーワードもバラバラ
Crowdsourcing, Design, Social Media, Collaboration, Privacy, User
Study, Evaluation, Mobile, 3D Printing, Ethnography, Education,
Information Visualization, Accessibility, Augmented Reality, Games,
Health, Personal Informatics, Sustainability, Touch, Visualization,
Interaction Design, Methodology, Wearable Computing, Authentication,
Behavior Change, Gamification, Gesture Recognition, Human
Computation, Mobile Devices, Performance, Research Through Design,
Security, Social Computing, Virtual Reality, Wearables, Wikipedia,
CHI2015の論文のキーワードで、5回以上使われた物
http://www.kashyaptodi.com/chi2015/keywords
ばらばらすぎてわからない…
22. Nicolas Villar, Shahram Izadi, Dan Rosenfeld, Hrvoje Benko, John Helmes, Jonathan Westhues, Steve Hodges, Eyal Ofek, Alex Butler, Xiang Cao,
and Billy Chen, Mouse 2.0: Multi-touch meets the mouse., in Proceedings of UIST 2009, ACM Symposium on User Interface Software and
Technology. p. 33-42. UIST 2009 Best Paper Award., Association for Computing Machinery, Inc., October 2009.
マウス
23. Jifei Ou, Lining Yao, Daniel Tauber, Jürgen Steimle, Ryuma Niiyama, and Hiroshi Ishii. 2014. jamSheets: thin interfaces with tunable stiffness
enabled by layer jamming. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI '14). ACM,
New York, NY, USA, 65-72. DOI=10.1145/2540930.2540971
デバイス
https://vimeo.com/73164578
24. 被ったので省略
Jun Rekimoto. 2012. Squama: modular visibility control of walls and
windows for programmable physical architectures. In Proceedings of
the International Working Conference on Advanced Visual Interfaces
(AVI '12), Genny Tortora, Stefano Levialdi, and Maurizio Tucci (Eds.).
ACM, New York, NY, USA, 168-171. DOI=10.1145/2254556.2254587
Makoto Ono, Buntarou Shizuki, and Jiro Tanaka. 2013. Touch &
activate: adding interactivity to existing objects using active acoustic
sensing. In Proceedings of the 26th annual ACM symposium on User
interface software and technology (UIST '13). ACM, New York, NY, USA,
31-40.
28. プログレスバー
Harrison, C., Yeo, Z., and Hudson, S. E. 2010. Faster Progress Bars: Manipulating Perceived Duration with Visual Augmentations. In Proceedings of
the 28th Annual SIGCHI Conference on Human Factors in Computing Systems (Atlanta, Georgia, April 10 - 15, 2010). CHI '10. ACM, New York, NY.
1545-1548.
http://www.chrisharrison.net/index.php/Research/ProgressBars2
29. タッチ
Daniel Vogel and Ravin Balakrishnan. 2010. Occlusion-aware interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems (CHI '10). ACM, New York, NY, USA, 263-272.
http://dl.acm.org/citation.cfm?id=1753365
30. ビデオ
Tovi Grossman, Justin Matejka & George Fitzmaurice. (2010). Chronicle: Capture, Exploration, and Playback of Document Workflow Histories
UIST 2010 Conference Proceedings: ACM Symposium on User Interface Software & Technology. pp. 143 - 152.
http://www.autodeskresearch.com/projects/chronicle
31. ビデオシーク
Justin Matejka, Tovi Grossman & George Fitzmaurice. (2012). Swift: Reducing the Effects of Latency in Online Video Scrubbing
CHI 2012 Conference Proceedings: ACM SIGCHI Conference on Human Factors in Computing Systems.
10 pages.
http://autodeskresearch.com/publications/videoscrub
39. 分析系
Motahhare Eslami, Aimee Rickman, Kristen Vaccaro, Amirhossein Aleyasen, Andy Vuong, Karrie Karahalios, Kevin Hamilton, and Christian Sandvig.
2015. "I always assumed that I wasn't really that close to [her]": Reasoning about Invisible Algorithms in News Feeds. In Proceedings of the 33rd
Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM,
https://www.youtube.com/watch?v=XQRJI5BcLMM
40. Michael Massimi and Ronald M. Baecker. 2010. A death in the family: opportunities for designing technologies for the bereaved. In Proceedings
of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 1821-1830.
http://dl.acm.org/citation.cfm?id=1753326.1753600&coll=Portal&dl=ACM
分析系
45. undo/redo
Brad A. Myers, Ashley Lai, Tam Minh Le, YoungSeok Yoon, Andrew Faulring, Joel Brandt,Selective Undo Support for Painting
Applications, Proceedings CHI'2015: Human Factors in Computing Systems, Seoul, Korea, April 18-23, 2015. To appear.
http://www.cs.cmu.edu/~NatProg/aquamarine.html
46. Hinckley, K., Pierce, J., Sinclair, M., and Horvitz, E. Sensing techniques for mobile interaction. In ACM UIST 2000 Symp. on User interface Software
and Technology, San Diego, California, Nov. 5, 2000. pp. 91-100. UIST 2000 Best Paper Award.
モバイル
47. Capacitive Fingerprinting: Exploring User Differentiation by Sensing Electrical Properties of the Human Body October 7, 2012ACM Symposium on
User Interface Software and Technology (ACM UIST) 2012
タッチ入力
https://www.youtube.com/watch?v=zz37rDf0hKI
48. ウェアラブル入力
Laput, G., Xiao, R., Chen, X., Hudson, S. and Harrison, C. 2014. Skin Buttons: Cheap, Small, Low-Power and Clickable Fixed-Icon Laser Projections.
In Proceedings of the 27th Annual ACM Symposium on User interface Software and Technology (Honolulu, Hawaii, October 5 - 8, 2014). UIST '14.
ACM, New York, NY. 389-394.
https://www.youtube.com/watch?v=OJVBuI3LFqU
49. センサ入力
Robert Xiao, Greg Lew, James Marsanico, Divya Hariharan, Scott Hudson, and Chris Harrison. 2014. Toffee: enabling ad hoc, around-device
interaction with acoustic time-of-arrival correlation. In Proceedings of the 16th international conference on Human-computer interaction with
mobile devices & services (MobileHCI '14). ACM, New York, NY, USA, 67-76.
https://www.youtube.com/watch?v=_Edph1kb4ck
50. 腕制御
PossessedHand: Techniques for controlling human hands using electrical muscles stimuli, Emi Tamaki, Takashi Miyaki, Jun Rekimoto, CHI2011,
paper
http://lab.rekimoto.org/projects/possessedhand/possessedhand_j/
51. Affordance++
Pedro Lopes, Patrik Jonell, and Patrick Baudisch. 2015. Affordance++: Allowing Objects to Communicate Dynamic Use. In Proceedings of the 33rd
Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 2515-2524.
https://www.youtube.com/watch?v=Gz4dphzBb6I
52. Johan Kildal, Andrés Lucero, and Marion Boberg. 2013. Twisting touch: combining deformation and touch as input within the same interaction
cycle on handheld devices. In Proceedings of the 15th international conference on Human-computer interaction with mobile devices and
services(MobileHCI '13). ACM, New York, NY, USA, 237-246. DOI=10.1145/2493190.2493238 http://doi.acm.org/10.1145/2493190.2493238
モバイル入力
https://www.youtube.com/watch?v=igfLkUNHDIE
53. センサ入力
Harrison, C., Xiao, R., and Hudson, S.E. Acoustic Barcodes: Passive, Durable and Inexpensive Notched Identification Tags. In Proceedings of the
25th Annual ACM Symposium on User interface Software and Technology (Cambridge, Massachusetts, October 7 - 10, 2012). UIST '12. ACM,
New York, NY. 563-568.
https://www.youtube.com/watch?v=NB_UoJGd5-E
54. ウェアラブル入力
Harrison, C. and Hudson, S. E. 2009. Abracadabra: Wireless, High-Precision, and Unpowered Finger Input for Very Small Mobile Devices. In
Proceedings of the 22nd Annual ACM Symposium on User interface Software and Technology (Victoria, British Columbia, Canada, October 4 - 7,
2009). UIST '09. ACM, New York, NY. 121-124.
https://www.youtube.com/watch?v=IEM61_ZDRyA#t=117
55. VR
Georg Klein and David Murray. 2007. Parallel Tracking and Mapping for Small AR Workspaces. InProceedings of the 2007 6th IEEE and ACM
International Symposium on Mixed and Augmented Reality (ISMAR '07). IEEE Computer Society, Washington, DC, USA, 1-10.
DOI=10.1109/ISMAR.2007.4538852 http://dx.doi.org/10.1109/ISMAR.2007.4538852
https://www.youtube.com/watch?v=Y9HMn6bd
56. DR
Herling, J.; Broll, Wolfgang, "Advanced self-contained object removal for realizing real-time Diminished Reality in unconstrained
environments," Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on , vol., no., pp.207,212, 13-16 Oct. 2010
https://www.youtube.com/watch?v=FgTq-AgYlTE
57. 3Dプリント
3D Printed Interactive Speakers April 26, 2014
ACM Conference on Human Factors in Computing Systems (CHI) 2014
http://www.disneyresearch.com/project/printed-speak
58. Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin & Tovi Grossman. (2013).
Skillometers: Reflective Widgets that Motivate and Help Users to Improve Performance
UIST 2013 Conference Proceedings: ACM Symposium on User Interface Software & Technology.
http://www.autodeskresearch.com/publications/skillometers
59. Gilles Bailly, Antti Oulasvirta, Timo Kötzing, and Sabrina Hoppe. 2013. MenuOptimizer: interactive optimization of menu systems. In Proceedings
of the 26th annual ACM symposium on User interface software and technology (UIST '13). ACM, New York, NY, USA, 331-342.
https://www.youtube.com/watch?v=OeLpOerrJ4M
60. Max Pfeiffer, Tim Dünte, Stefan Schneegass, Florian Alt, and Michael Rohs. 2015. Cruise Control for Pedestrians: Controlling Walking Direction
using Electrical Muscle Stimulation. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems(CHI '15). ACM,
New York, NY, USA, 2505-2514. DOI=10.1145/2702123.2702190 http://doi.acm.org/10.1145/2702123.2702190
https://www.youtube.com/watch?v=JSfnm_HoUv4
61. A. Torralba and W. T. Freeman. Accidental pinhole and pinspeck cameras: revealing the scene outside the picture. Proceedings of 25th IEEE
Conference on Computer Vision and Pattern Recognition (CVPR 2012).
http://people.csail.mit.edu/torralba/research/accidentalcameras/
62. クラウドソーシング
Daniela Retelny, Sébastien Robaszkiewicz, Alexandra To, Walter S. Lasecki, Jay Patel, Negar Rahmati, Tulsee Doshi, Melissa Valentine, and Michael
S. Bernstein. 2014. Expert crowdsourcing with flash teams. In Proceedings of the 27th annual ACM symposium on User interface software and
technology (UIST '14). ACM, New York, NY, USA, 75-85.