Artículo presentado en el congreso TEEM 2014 en Salamanca.
The phenomenon of MOOC (Massive Online Open Courses) is increasingly experienced and is challenged by very low completion rates. There are a large number of students who drop out of the course, so it is necessary to find new ways to motivate these students and get them to complete the course. This paper proposes a model to motivate MOOC’s students based on gamification using the most attractive and addictive elements of games in environments that are not for play.
Publication: http://dl.acm.org/citation.cfm?id=2669902
Video en Youtube: https://www.youtube.com/watch?v=z-w-G1X4J-M&list=UU20oy7gzFyc-62WaaCJL7Sg
10. GAMIFICATION +
COOPERATIVE MOOC
Gamification Layer
xMOOC cMOOC
Technological
Training strategy
Cooperative
LMS
Learning
Community
11. GAMIFICATION +
COOPERATIVE MOOC
Gamification Layer
xMOOC cMOOC
Technological
Training strategy
Cooperative
LMS
Learning
Community
Gamification
Gamification
12. GAMIFICATION +
COOPERATIVE MOOC
Contents
Gamification Layer
(xMOOC platform)
Students Faculty
Learning community
13. GAMIFICATION +
COOPERATIVE MOOC
Contents
Gamification
(xMOOC platform)
Students Faculty
Gamification
Learning community
Motivation
management
Gamification Layer
14. GAMIFICATION +
COOPERATIVE MOOC
“Application of Social Networks to education:
Virtual Communities”
Iberoamerican Award Miriada X SEGIB
15. GAMIFICATION +
COOPERATIVE MOOC
“Application of Social Networks to education:
Virtual Communities”
+ GAMIFICATION
“Social Networks and Education”
16. GAMIFICATION +
COOPERATIVE MOOC
Model aplication
Gamification proposals:
• Ranking rating
• Voluntary activity
• Course progress
• Certification
• Number of “likes”
17. GAMIFICATION +
COOPERATIVE MOOC
Model aplication
Ranking rating
• Best grades for quiz
• Entire course Blocks:
• Quizzes
• “Quiz result” block
• “Ranking block”
18. GAMIFICATION +
COOPERATIVE MOOC
Model aplication
Voluntary activity
• Groups
• Voting
• Hall of fame
• The best resource
+
Choice
Task
Social
Network