2. Who am I?
Mobilista. Passionista. Gemini. Canadian.
By day: iden5fying growth stage companies
ripe for expansion or VC funding with Opinno
By nite: enabling awesome ideas, startups and
women founders with Women 2.0
In between: telephony / mobile startup
projects – product management and
marke5ng
Connec?ng people.
Enabling people.
2 www.opinno.com
22. Startup and Feature Feast!
Ea5ng companies
Gizmo5, Admob, Lala, AppJet….more
Killing a startup a day, moving into
mobile from web, outcomes to be
seen
Goggles
Voice
Nexus one
Android
Google Broadband and WiFi
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24. Social games and virtual goods
Virtual Goods to surpass $1.6 bi US in
2010
"2009 was the year that casual games like Zynga's
popular FarmVille took over the major social
plaforms and changed the way millions of people
socialized with friends online. Casual games
introduced a rich, new way of interac5ng with
friends on social networks, and saw the highest
engagement numbers that the online
entertainment industry has ever witnessed,” ‐
Jus5n Smith, founder of Inside Network
Implica5ons for Mobile Industry?
Opportuni5es for mobile payments and
mobile games.
24 www.opinno.com
26. Shopping, mobile, real world
Many aHempts to improve the online
shopping experience in the Women
2.0 community
Zappos, overstock.com not for the
typical female shopper.
Gilt.com limited offer approaches are
winning as sustainable businesses
Opportuni5es for Mobile?
Local and reward based: she shops in
the stores, the phone is her
companion
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27. Crowdsourcing knowledge and effort
New engagement model, business
model to be seen.
Provides micro jobs and opportunity
in new places.
Opportuni5es for mobile?
Tasks executable via phone, input data
via phone.
27 www.opinno.com