16. Build
Excitement
Create a fun hook, make it
exciting
Adding timers help add the
suspense
Core Drive: Scarcity, impatience
design, creativity and feedback
23. La Quinta Gamification Case Study
General slot machine
game that most people are
very familiar with.
Users click the big Spin
Button a large Win-State
action that visually
attracts the user to it), and
they get a chance of
winning points, or
collectables
Source: Yu-Kai Chou: Yu-kai was one of the earliest pioneers in Gamifcation, starting his work in the
industry in 2003 and was Rated 4th on the Top 40 Gamification Gurus by Leaderboarded.
24. La Quinta Results
✤ La Quinta sent out emails to 83,600 potential customers on their email list promoting the
Stay and Play game.
✤ Out of the 83,600 email recipients, 2000 people signed up to the Lucky Diem promotions
program, which is a 2.4% email conversion rate.
✤ Within a three-month period, those 2000 users eventually led to 10,700 new referral
signups, representing a K Factor of 5.3K (Viral Coefficient of 530%). 34% of the users
returned every single day and spent 3.75 minutes on average daily and contributed to
23,000 unique user invites, 10,000 new Facebook Likes and 4,500 new Twitter Followers
for La Quinta.
✤ 14.1% of the users ended up becoming paying customers, with Lucky Diem’s platform
engendering 1,784 new bookings for La Quinta, a 712% sales lift against the control
group. That’s a tremendous win for any established chain or company that is already
extremely successful in their own right.