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mobile
oliver weidlich
 ideal interfaces
@oliverw
who are you?
overview

• history of bad mobile experience
• who’s using what
• examples of good & bad mobile
• government on mobile
• hints & tips & tools
• the future
history
that was then...



     make calls
now
     • SMS bookmarks calls
          •        • video
• calendar             • stopwatch
     • GPS phonebook
          •        • infrared
• games                • Web
     • megapixelsIDwallpapers
          • caller • • themes
• ringtones
     • videoinstant messenger
                   •
          • camera news
• bluetooth            • subscriptions
     • WAP PTT • sport
          •
• email                • movies
     • alarms      • weather
          • synchronisation
• MMS                  • music
the experience is broken




       www.idealinterfaces.wordpress.com
the experience is broken
• complexity & cost of call & data plans
• low awareness / understanding / need
• separation of hardware, OS,
  applications, content & online services
• too much irrelevant functionality
• hidden & difficult customisation
for mobile creators
• handset range for intended audience
• 2G vs 3G
• screen size/s
• interaction type/s
• internal developer skills
• understanding of all facets of mobile
benefits
• personal
• internet enabled
• location enabled
• access anywhere
• your data (addresses, music, pictures)
• notifications
who’s using what
WMDS - 2008
• >70% use for more than voice/sms (61%
  info & 57% entertain)

• 31% used to make purchase
• mobile search increased to 30%
• mobile web increased to 49%
• URL entry dropped from 54% to 29%

   Australian Results of Worldwide Mobile Data Service Study 2008
  www.mnetcorporation.com/worldwide-mobile-data-services-study/
AMPLI - 2008
• 34% 2nd mobile phone and/or SIM
• 48% purchased content for their mobile
  from PC & 17% carrier portal

• top 3 Content : Games (43%), Trutones
  (42%) & Wallpapers (33%)

• top 3 Info: News (53%), Weather (50%)
  & Sport (34%)

        Australian Mobile Phone Lifestyle Index 2008
                 www.aimia.com.au/mobile
AMPLI - 2008
• future content: music (30%), games
  (27%) and wallpapers (25%)

• future content: maps (31%), news (29%)
  and weather (28%)




        Australian Mobile Phone Lifestyle Index 2008
                 www.aimia.com.au/mobile
oz mobile usage

                     Quarterly
  Period                                      CAGR
                    Growth Avge


Q4 2008                17.3%                89.3%

Q1 2009                  6%                 26.2%

6 Months               24.4%                54.8%

           AIMIA MIG Mobile Traffic Trend Report
                www.aimia.com.au/mobile
mobile user
experience
bad user experience
• not re-thought for mobile
• UI & interaction not designed for mobile
• poor interface design
• poor interaction flow
• inconsistent
• silo-ed applications & OS
good mobile uxp
• support user goals
• tight integration with handset
• integration with other applications on
  device

• integration with other devices and
  services

• allow quick & easy customisation
govt on mobile
hints / tips / tools
what makes sense?
• what information do people need quick
  access to?

• how can you communicate better with
  your community?

• can your community communicate with
  each other?

• keep it simple, especially to start!
hints & tips
• re-think services for mobile
• simplicity and functionality - get the
  basics right

• provide an integrated/contextual
  service

• know/design for the device range
• do usability testing
hints & tips
• mobile specific content
• URL: m. or /m or .mobi? Re-direct!
• option to link through to full site in
  footer

• bias code for text input (e.g. Log-in)
• short URL, SMS keyword, QR Code
hints & tips
• bubble relevant/interesting content to
  the top

• focus on the content and interaction
  than how pretty it is to start with

• lowest common denominator is probably
  your best place to start
tools
• XHTML
• W3C Mobile web initiative http://
    www.w3.org/Mobile/

• Wordpress Mobile Plug-in (http://
    wordpressmobile.mobi/)

• WURFL (http://wurfl.sourceforge.net/)
•
future
flickr.com/photos
• /willgame                 • /zachklein
• /Gaeten Lee               • /cpchannel
• /Kessiye                  • /masanori_okuno
• /tico24                   • /Leonard Low
• /SideLong                 • /leginmat
• /kaex0r                   • /Xerones
• /R26B                     • /downbeat
• /liewcf                   • /switch 1010
     all creative commons (attribution only) licensed
questions?

oliverw@idealinterfaces.com.au
          @oliverw
        0411 551 561

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Lg Web Network Mobile Presentation August 2009

  • 4. overview • history of bad mobile experience • who’s using what • examples of good & bad mobile • government on mobile • hints & tips & tools • the future
  • 6. that was then... make calls
  • 7. now • SMS bookmarks calls • • video • calendar • stopwatch • GPS phonebook • • infrared • games • Web • megapixelsIDwallpapers • caller • • themes • ringtones • videoinstant messenger • • camera news • bluetooth • subscriptions • WAP PTT • sport • • email • movies • alarms • weather • synchronisation • MMS • music
  • 8. the experience is broken www.idealinterfaces.wordpress.com
  • 9. the experience is broken • complexity & cost of call & data plans • low awareness / understanding / need • separation of hardware, OS, applications, content & online services • too much irrelevant functionality • hidden & difficult customisation
  • 10. for mobile creators • handset range for intended audience • 2G vs 3G • screen size/s • interaction type/s • internal developer skills • understanding of all facets of mobile
  • 11. benefits • personal • internet enabled • location enabled • access anywhere • your data (addresses, music, pictures) • notifications
  • 13. WMDS - 2008 • >70% use for more than voice/sms (61% info & 57% entertain) • 31% used to make purchase • mobile search increased to 30% • mobile web increased to 49% • URL entry dropped from 54% to 29% Australian Results of Worldwide Mobile Data Service Study 2008 www.mnetcorporation.com/worldwide-mobile-data-services-study/
  • 14. AMPLI - 2008 • 34% 2nd mobile phone and/or SIM • 48% purchased content for their mobile from PC & 17% carrier portal • top 3 Content : Games (43%), Trutones (42%) & Wallpapers (33%) • top 3 Info: News (53%), Weather (50%) & Sport (34%) Australian Mobile Phone Lifestyle Index 2008 www.aimia.com.au/mobile
  • 15. AMPLI - 2008 • future content: music (30%), games (27%) and wallpapers (25%) • future content: maps (31%), news (29%) and weather (28%) Australian Mobile Phone Lifestyle Index 2008 www.aimia.com.au/mobile
  • 16. oz mobile usage Quarterly Period CAGR Growth Avge Q4 2008 17.3% 89.3% Q1 2009 6% 26.2% 6 Months 24.4% 54.8% AIMIA MIG Mobile Traffic Trend Report www.aimia.com.au/mobile
  • 18. bad user experience • not re-thought for mobile • UI & interaction not designed for mobile • poor interface design • poor interaction flow • inconsistent • silo-ed applications & OS
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. good mobile uxp • support user goals • tight integration with handset • integration with other applications on device • integration with other devices and services • allow quick & easy customisation
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38. hints / tips / tools
  • 39. what makes sense? • what information do people need quick access to? • how can you communicate better with your community? • can your community communicate with each other? • keep it simple, especially to start!
  • 40. hints & tips • re-think services for mobile • simplicity and functionality - get the basics right • provide an integrated/contextual service • know/design for the device range • do usability testing
  • 41. hints & tips • mobile specific content • URL: m. or /m or .mobi? Re-direct! • option to link through to full site in footer • bias code for text input (e.g. Log-in) • short URL, SMS keyword, QR Code
  • 42. hints & tips • bubble relevant/interesting content to the top • focus on the content and interaction than how pretty it is to start with • lowest common denominator is probably your best place to start
  • 43. tools • XHTML • W3C Mobile web initiative http:// www.w3.org/Mobile/ • Wordpress Mobile Plug-in (http:// wordpressmobile.mobi/) • WURFL (http://wurfl.sourceforge.net/) •
  • 45. flickr.com/photos • /willgame • /zachklein • /Gaeten Lee • /cpchannel • /Kessiye • /masanori_okuno • /tico24 • /Leonard Low • /SideLong • /leginmat • /kaex0r • /Xerones • /R26B • /downbeat • /liewcf • /switch 1010 all creative commons (attribution only) licensed