Basurama (trash-o-rama) is a non profit organization based in Spain that has been experimenting with different approaches to waste over the last decade. It has developed a framework to create projects that provide a better understanding of waste as a resource, and raise awareness of waste production. These projects take shape in many different ways, such as workshops, public art interventions, maps or data visualizations, and work with a wide range of stakeholders, ranging from neighborhood communities and local artists to municipal governments.
Across all the different kinds of projects, participant-users take active part in the search, selection of waste, as well as in the collaborative process of design and construction. Through practice, participants become aware of the implications of using waste as a source material: properties, availability, and transportation. The process changes the way designers and communities approach the design project, and provides a better way to understand how to work with what already exists, be it abandoned public space or leftover materials.
Among many other activities, Basurama’s practice has been centered on workshops, that last 2-4 weeks, to plan, research, design and construct. In that short period of time, Basuramas’s team connects with local agents to understand their needs and develop a site specific project. Local materials and techniques are used to enable the appropriation of the project by local actors and allow its replication. The proliferation of industrial waste, like car tires or pallets, allows the reproduction of these techniques across countries and certain reuse methods have been developed.
Due to the limitations of a short intervention and, in order to understand and provide this experience to others, we thought it was a good idea to analyze in detail how this process was. As a Basurama member I felt the need to extend this kind of reuse practices beyond the scope of our own projects and to conceptualize the work that had been done. These projects work both as a prototype and a ‘hands on’ method to train locals to build their own environments. This paper is an analysis of the 2-4 week long workshops that Basurama has been developing abroad. It will use as a case study the group of interventions in Latin America from the RUS project, specially RUS Lima.
We have found that to achieve environmentally responsible processes that reuse materials, it is fundamental to take into account the limitations and locations of materials and the qualities and possibilities of the selected space. That would be a bottom line for almost all reuse projects. However, to design and construct collectively and allow the appropriation of the project by local agents they must also be included in the project since the beginning, as a fundamental variable for the long term success.
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Basurama: a framework for designing collectively with waste
1. April 3rd 2013
Cambridge, MA, USA.
Cultural Agents Initiative
Harvard Humanitarian Initiative
Read full paper at
http://basurama.org/txt/basurama-a-framework
-for-designing-collectively-with-waste
Basurama: a framework for
designing collectively with waste
Pablo Rey Mazón. Basurama.
basurama.org
Contents, unless noted, by Basurama under license:
Creative Commons Atribución-NoComercial-CompartirIgual 3.0 Unported.
4. Basurama: a framework for
designing collectively with waste
April 3rd 2013
Pablo Rey Mazón. Basurama.
Cultural Agents Initiative and Harvard Humanitarian Initiative
5. Waste is a powerful
affordable resource.
Working collectively requires:
Listening to the others needs
Taking time, location, material
constrains in account
6. Basura = trash
ama = love
-orama = wide view of
Basurama = wide view of + love trash
7. 1. What is waste?
2. What can we do with waste?
3. How to work collaboratively with waste?
8. 1. What is waste?
Natural resources that have been wasted.
10. Things that have lost their name.
“The process by which something is turned into trash can be
described as a process of disqualification: things turn into trash
when their service makes them lose the properties that described
them as these or those things, and so on and so forth, and turn only
into that "thingness", fluid and without attributes, that accumulates
in trash tips and whose regeneration depends, we could say, on
acquiring their lost properties again”.
José Luis Pardo
16. "Through the garbage collection system of
Mexico City it is possible to make an accurate
radiograph of the entire political system of the
republic, its power relations, their corrupt
situations, etc.."
Héctor Castillo Berthier
Waste is information.
17. "Through the garbage collection system of
Mexico City it is possible to make an accurate
radiograph of the entire political system of the
republic, its power relations, their corrupt
situations, etc.."
Héctor Castillo Berthier
Waste is information.
76. RUS
A series of chained projects developed by
Basurama and the local cultural-social
collaborators of every iteration of the project.
Every time the project ended with an action or
intervention in the public space, usually
degraded, and was centered in working urban
waste (Basurama 2011).
Funded by the Spanish Agency for International
Development Cooperation (AECID) through the
Red de Centros Culturales de la Cooperación
Española in Latin America.
77.
78. Timeline of a RUS project
1. Research trip
-Materials
-Techniques and tools
-Intervention spaces
-Urban conflicts
-Contact local agents: artists, neighbors, municipality.
2. Review information and pre-design
-Establish a local main collaborator
3. Intervention trip
-Production: materials, tools.
-Design and co-design: iterations depending on
negotiations, materials and actors
-Construction: Workshop and prototype with locals
-Action/intervention/installation
-Unmount.
79. RUS is based on:
-Reactivation of public space
-Local community
-Waste
-Reuse
108. “El Tren fantasma” (ghost train)
-Elevated metropolitan railway project
-Started construction in 1986
-Opened 10km in 1990.
-For 20 years abandoned elevated
infrastructure.
-Promised public transportation system
that never arrived.
109.
110.
111. Collaborators
-Christians Luna (visual artist)
-Sandra Nakamura (visual artist)
-Camila Bustamante (graphic designer)
-El Cartón (architecture students collective)
-C.H.O.L.O. (artist collective based on Lima suburbs)
-El Cartón (architecture students collective)
-Playstationvagon (graffiti writers/urban artists)
-El Codo (graffiti writer/urban artist)
-Motivando Corazones collective (non profit
organization)
-María Pía Raschio and Diego Alonso -Rossell (artist)
-Local group of boy scouts
-Surquillo District Municipality
117. Parque Autoarmable (Self made playground)
“Nueva Esperanza” in Pachacutec, Ventanilla.
Developed by C.H.O.L.O., Christians Luna y
the community of sector C1 de Pachacutec
Photos: C.H.O.L.O.