2. The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
Be responsible for your actions and the
actions of all your teammates.
Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
Communicate all necessary policies and
rules to your teammates.
Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
All registered students are eligible to play
Undergraduate, graduate, part-time and law
students are all eligible.
Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
Players may only play on one team per
league per sport per season:
One open and one co-rec team per season.
There may be multiple seasons in each semester.
Club Sport Rules:
Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
Ex-Varsity Athletes:
Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. Roster
Additions
All roster additions must be done online via the
IMLeagues platform.
May be completed at any time – including up
until the start of a game!
Managers can drop players by emailing
nuintramurals@gmail.com
Please note that you may not drop a player
who has already played a game for your
team.
Players must complete a short online quiz prior
to being eligible to play.
All rosters are found online on IMLeagues.
6. The
Captain’s
Rule
Only the captain may clarify calls with the
officials.
If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
Each Captain may respectfully question rule
interpretations, but not judgment calls.
Judgement calls are at the sole discretion of
the presiding match officials.
Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
7. The Intramural Manager’s
Handbook
Can be found online on the Campus
Recreation website and on IMLeagues.
Managers must know all relevant policies and
communicate them to their team.
Especially important are the policies regarding
sportsmanship expectations and ejections.
Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
8. Team
Name
Policy
It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
9. Jewelry Policy
Jewelry is not allowed to be worn by any intramural sports participants during a contest.
This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
Taping of earrings and other jewelry is NOT PERMITTED.
If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
There are two exceptions to this rule: spiritual/religious objects and medical items.
Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
10. The
Regular
Season
The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
After the schedule is published regular
season games will not be rescheduled by
team request.
11. Defaulting an IM Game
After the schedule is published regular season games
will not be rescheduled by team request.
However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
12. Playoffs
At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Defaulted games
Head-to-head record
Point differential
If there is still a tie, which ever team
registered first will advance.
13. Forfeits
All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
Teams will lose $10 for every forfeit.
A team that forfeits will be removed from
the league and loss their entire bond.
Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
Game time is forfeit time.
It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
14. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
15. Review:
The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
17. Playing Location
The location of the game will either be in Cabot Cage
or on Carter Field - depending on the season.
Check the IMLeagues page for more information
18. General Rules
Game location may vary between Carter Field and Cabot
Players must be in athletic wear and tennis shoes must be worn
No cleats will be allowed
Teams consist of 8 players and a minimum of are needed to avoid a forfeit
Each game will be limited to 7 innings or 30 minutes
No innings start after 30 minutes
Mercy Rule:
There will be a 20-run mercy rule after three innings
There will be a 15-run mercy rule after four complete innings
There will be a 10-run mercy rule after five complete innings
19. Rules of the Game
A batter gets only one attempt at kicking the ball
A missed attempt or foul ball is an out, there are no walks or strikes
The batter/runner is out in situations similar to softball
Force-outs, pop-outs, etc.
Players hit while running to a base are out when hit by a ball thrown below the
shoulders
The ball is in play when the pitcher rolls the ball toward home plate and the
batter attempts to kick it
The batter must wait for the ball to be within 3 feet of home plate before kicking
If the batter does not like the pitch, they should not attempt to kick it, another pitch
will be thrown
20. Rules of the Game
A runner who leaves the base before the pitch is kicked is out
There is no leading off or stealing allowed
There will be no sliding into any base
Anyone who slides will be called out automatically
If a base slides away from its original spot, it is still considered to be on the
spot
If the runner was safe and the base slid away, the runner cannot be tagged out
If the runner approaches a base that had slid due to a previous play, the runner
should go to the area where the base would have been
This is a judgement call and cannot be appealed
21. Rules of the Game
Defensive teams may align themselves anyway they would like
There must be a catcher and a pitcher
All players are eligible to hit/kick
Players do not have to play in the field to hit/kick
Once a player leaves the batting order, he/she cannot re-enter the game
22. Safety
Safety for all our participants is our number one priority
Participants are not allowed to play in a manner that is potentially dangerous or
reckless
Any action(s) that is deemed dangerous and/or reckless by the game’s official will
result in a penalty or an ejection, depending on the severity of the action
Intramural managers and players should consider this rule their warning not to
play in a dangerous or reckless manner
23. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!