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Northeastern
University
Intramural
Sports
Online Managers Meeting
for Intramural Extreme
Dodgeball at the Cabot
Center
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
Roster
Additions
 All roster additions must be done online via the
IMLeagues platform.
 May be completed at any time – including up
until the start of a game!
 Managers can drop players by emailing
nuintramurals@gmail.com
 Please note that you may not drop a player
who has already played a game for your
team.
 Players must complete a short online quiz prior
to being eligible to play.
 All rosters are found online on IMLeagues.
The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
https://s3.amazonaws.com/file.i
mleagues/Images/Schools/Uplo
aded/202005/2020526115241.p
df
 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
Intramural
Extreme
Dodgeball -
Sport Specific
Rules &
Information
Location –
Cabot
Center
General
Rules
 There must be at least 3 players on a team
present to avoid forfeit
 Games are a best of fifteen (15) series with a
30-minute time limit
 If the time limit is reached, the team with
the most games wins
 In case of a tie at the end of 30 minutes,
one last game will be played to determine a
winner
 After the first 8 games, there will be a two
(2) minute half-time
 Teams switch sides at this point
The Court –
Racquetball
Courts in
Cabot
The Court –
Racquetball
Courts in
Cabot
Starting A
Game
 At the beginning of a game, 2 balls
given to each team
 Players begin facing their respective
back wall
 Extra players must remain outside the
court and may only enter after a game
has been completed
 When the referee blows the whistle, play
begins
 There is no 10 second mark, since
there is no opening rush
Outs
 A player will be called OUT when:
 They are contacted by a ball that has not hit
the ground, AND that ball hits the ground
afterwards
 This includes contacting another player
first, in which case, both players are out
 A player on the opposing team catches a
thrown ball in the air
 They hit an opposing player in the head with
the ball
 They duck their head into a thrown ball
Outs
Outs  A player is NOT out when:
 The ball bounces on the ground, then hits the
player
 The ball is deflected off them, and caught by a
teammate (thrower is then out)
 The ball hits them in the head (unless they duck
into the throw)
Outs
Outs
 Catching the Ball:
 When a player catches a thrown ball in mid
air, the thrower is OUT
 If players on the catching team are
OUT, 1 may return to play or
“regenerate”
 When a player catches a thrown ball after it
bounces on the ground or off of any walls,
the thrower is NOT OUT
 When a player catches a ball that first
bounced off a teammate and has not yet
contacted the ground, the thrower is OUT
 In this situation, even though the ball
was caught before the ball hits the
ground, an OUT player on the catching
team will NOT “regenerate” since they
“saved” their teammate
Holding the
Ball
 A player may only hold the ball for 15
seconds, after which they must throw
the ball
 If they do not throw the ball within 15
seconds, they are OUT for delay of game
 Players may use the ball to defend
themselves or deflect throws
 If the ball is deflected and a teammate
catches it, the thrower is OUT
 If the player drops the ball they attempted
to use to deflect another ball, the player is
OUT
 If the ball is deflected into the player, they
are OUT
Retrieving
the Ball Out
of Bounds
 If no one is out, ONE team member may
retrieve balls out of bounds
 All other players MUST remain in bounds
 Additional players that go out of bounds will
be called OUT
 If players are out, they may retrieve balls
for their teammates
 Players who are out may NOT enter the
court area
 They may retrieve balls on their OWN SIDE
of the court in the out of bounds area only
Unsportsmanlike
Penalties
 Players who receive 2
unsportsmanlike penalties will be
ejected from the game and the
building
 Unsportsmanlike penalties include:
 Arguing Calls
 Deliberately interfering with players
on the opposing team
 Cursing at or taunting players on the
opposing team
 Players may not argue calls at any time
for any reason.
 The calls and determinations of
the officials are FINAL
Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!

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ExtremeDodgeballManagersMeeting.pptx

  • 1. Northeastern University Intramural Sports Online Managers Meeting for Intramural Extreme Dodgeball at the Cabot Center
  • 2. The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.
  • 3. Roles and Duties of Intramural Team Managers  Be responsible for your actions and the actions of all your teammates.  Understand all the relevant intramural policies and rules as found in the Intramural Manager’s Handbook.  Communicate all necessary policies and rules to your teammates.  Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.
  • 4. Player Eligibility  All registered students are eligible to play  Undergraduate, graduate, part-time and law students are all eligible.  Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports.  Players may only play on one team per league per sport per season:  One open and one co-rec team per season.  There may be multiple seasons in each semester.  Club Sport Rules:  Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform.  Ex-Varsity Athletes:  Are required to sit out a year (of any related sport) and each team can only have one such student on their roster
  • 5. Roster Additions  All roster additions must be done online via the IMLeagues platform.  May be completed at any time – including up until the start of a game!  Managers can drop players by emailing nuintramurals@gmail.com  Please note that you may not drop a player who has already played a game for your team.  Players must complete a short online quiz prior to being eligible to play.  All rosters are found online on IMLeagues.
  • 6. The Captain’s Rule  Only the captain may clarify calls with the officials.  If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials.  Each Captain may respectfully question rule interpretations, but not judgment calls.  Judgement calls are at the sole discretion of the presiding match officials.  Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.
  • 7. The Intramural Manager’s Handbook  Can be found online on the Campus Recreation website and on IMLeagues.  Managers must know all relevant policies and communicate them to their team.  Especially important are the policies regarding sportsmanship expectations and ejections.  Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.i mleagues/Images/Schools/Uplo aded/202005/2020526115241.p df  Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.
  • 8. Team Name Policy  It is the responsibility of the team manager to submit an appropriate team name at the time of registration.  A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed.  The team name will be changed until the captain resubmits a new team name that is deemed appropriate.  The full team name policy can be found on page # 3 of the Intramural Manager’s Handbook.
  • 9. Jewelry Policy  Jewelry is not allowed to be worn by any intramural sports participants during a contest.  This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.  Taping of earrings and other jewelry is NOT PERMITTED.  If a player is found to be wearing jewelry during a game, they will be given an unsportsmanlike penalty as it is a safety risk.  There are two exceptions to this rule: spiritual/religious objects and medical items.  Exceptions for spiritual and religious items must be approved by the Center for Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the scheduled contest.
  • 10. The Regular Season  The number of regular season games will vary by sport due to facility availability and the number of registered teams.  For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences.  Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration.  After the schedule is published regular season games will not be rescheduled by team request.
  • 11. Defaulting an IM Game  After the schedule is published regular season games will not be rescheduled by team request.  However, teams that know that they cannot attend a scheduled contest can submit a Default online.  Defaults count as a loss but there is no penalty to the team’s forfeit bond.  Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team.  The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExv YRQm3A
  • 12. Playoffs  At the conclusion of each intramural sports season a single elimination playoff tournament will be held.  The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league.  Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance:  Sportsmanship  Forfeited games  Defaulted games  Head-to-head record  Point differential  If there is still a tie, which ever team registered first will advance.
  • 13. Forfeits  All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration.  Teams will lose $10 for every forfeit.  A team that forfeits will be removed from the league and loss their entire bond.  Unused bonds will be refunded 2-3 weeks after the conclusion of the season.  Game time is forfeit time.  It is recommended that teams show up 15 minutes before game time to avoid a forfeit.
  • 14. Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies:  3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team.  Ejected players must leave the facility within five minutes or their team will forfeit the match.  Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.
  • 15. Review: The Five Most Important IM Policies  Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest.  Only a team’s captain may confer with the officials.  All players must present their valid Northeastern University issued Husky Card in order to play.  All roster management is done via the IMLeagues platform.  After the season’s schedule is published regular season games will not be rescheduled at a team’s request.
  • 18. General Rules  There must be at least 3 players on a team present to avoid forfeit  Games are a best of fifteen (15) series with a 30-minute time limit  If the time limit is reached, the team with the most games wins  In case of a tie at the end of 30 minutes, one last game will be played to determine a winner  After the first 8 games, there will be a two (2) minute half-time  Teams switch sides at this point
  • 21. Starting A Game  At the beginning of a game, 2 balls given to each team  Players begin facing their respective back wall  Extra players must remain outside the court and may only enter after a game has been completed  When the referee blows the whistle, play begins  There is no 10 second mark, since there is no opening rush
  • 22. Outs  A player will be called OUT when:  They are contacted by a ball that has not hit the ground, AND that ball hits the ground afterwards  This includes contacting another player first, in which case, both players are out  A player on the opposing team catches a thrown ball in the air  They hit an opposing player in the head with the ball  They duck their head into a thrown ball
  • 23. Outs
  • 24. Outs  A player is NOT out when:  The ball bounces on the ground, then hits the player  The ball is deflected off them, and caught by a teammate (thrower is then out)  The ball hits them in the head (unless they duck into the throw)
  • 25. Outs
  • 26. Outs  Catching the Ball:  When a player catches a thrown ball in mid air, the thrower is OUT  If players on the catching team are OUT, 1 may return to play or “regenerate”  When a player catches a thrown ball after it bounces on the ground or off of any walls, the thrower is NOT OUT  When a player catches a ball that first bounced off a teammate and has not yet contacted the ground, the thrower is OUT  In this situation, even though the ball was caught before the ball hits the ground, an OUT player on the catching team will NOT “regenerate” since they “saved” their teammate
  • 27. Holding the Ball  A player may only hold the ball for 15 seconds, after which they must throw the ball  If they do not throw the ball within 15 seconds, they are OUT for delay of game  Players may use the ball to defend themselves or deflect throws  If the ball is deflected and a teammate catches it, the thrower is OUT  If the player drops the ball they attempted to use to deflect another ball, the player is OUT  If the ball is deflected into the player, they are OUT
  • 28. Retrieving the Ball Out of Bounds  If no one is out, ONE team member may retrieve balls out of bounds  All other players MUST remain in bounds  Additional players that go out of bounds will be called OUT  If players are out, they may retrieve balls for their teammates  Players who are out may NOT enter the court area  They may retrieve balls on their OWN SIDE of the court in the out of bounds area only
  • 29. Unsportsmanlike Penalties  Players who receive 2 unsportsmanlike penalties will be ejected from the game and the building  Unsportsmanlike penalties include:  Arguing Calls  Deliberately interfering with players on the opposing team  Cursing at or taunting players on the opposing team  Players may not argue calls at any time for any reason.  The calls and determinations of the officials are FINAL
  • 30. Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!