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Series 40 Developer Training
Getting Started with 2D Game
Development on Nokia Series 40 Asha
Phones


Michael Samarin, Ph.D
Director,
Developer Training and Evangelism
Futurice Oy

+358 40 518 18 09
michael.samarin@futurice.com

                                      @MichaelSamarin
Today’s Topics
» Understanding Gaming Market for Series 40
» Where to get more information
» 2D Game APIs in Mobile Java
» Demo of 2D Game Building Concepts
» NetBeans 7.1 and Game Builder Plugin
» Walking Through Game Builder Sample
» Series 40 Devices and 2D Games Performance
Series 40
» 675 Million Devices
» 3.9 Million Daily Downloads
» Price range 35 – 140 Euro


» Gaming Studios to compete with: EA,
  Gameloft, Rovio, India Games
Nokia Developer Guides and Docs
» http://www.developer.nokia.com/Resources/Library/Java/#!dev
  elopers-guides/ui-and-graphics/game-api.html




6/4/201
                                                            4
2
Nokia Developer Guides and Docs
» http://www.developer.nokia.com/Resources/Library/Java/#!dev
  elopers-guides/ui-and-graphics/game-api.html


 Oracle (Sun) Guides and Docs
» http://developers.sun.com/mobility/midp/articles/gameapi/
» http://developers.sun.com/mobility/midp/articles/game/
› Game API Package (MIDP)
› javax.microedition.lcdui.game
  › GameCanvas
  › Layer
  › LayerManager
  › Sprite
  › TiledLayer
› GameCanvas
  › Double buffered
  › Convenient for minimizing code
    of game loop
  › Methods for querying status of
    keys
› GameCanvas
   public class MyCanvas extends GameCanvas implements Runnable {
       public void run() {
           Graphics g = getGraphics();
           while(true) {
               // update the game state
                 int k = getKeyStates();
               // respond to key events
               flushGraphics();
           }
       }
   }
›
         ›
         ›
         ›

  Live   ›

Demos:   ›
         ›
         ›
         ›
› Graphical Assets
› Graphical Assets – Sprite Star
› Graphical Assets – Sprite Lightning
› Layer
  › Abstract class, any visual game
    element
› LayerManager
  › Combines layers together,
    provides viewport
› Sprite
  › Animated game object
› TiledLayer
  › Game areas, backgrounds
› Sprite
  › Animated element of the game
    (character)
  › Define Sequence, Delay
  › Flip, Rotate
  › Define Reference Point
  › Detect Collisions
› TIledLayer
  › Defines game backgrounds
  › Can be animated
  › Doesn’t have Sprite methods
›
         ›
         ›
         ›

  Live   ›

Demos:   ›
         ›
         ›
         ›
› NetBeans Game Builder Plug-In
›
         ›
         ›
         ›

  Live   ›

Demos:   ›
         ›
         ›
         ›
Asha 303   Nokia 111
› Java Heap size (1 – 4 MB)
           › JAR file size ( 1 – 2 MB)
           › CPU speed
           › Screen Size 240x 320, 320x240,
Consider     128x160
           › Input Type: T9, Qwerty, Touch-And-
             Type
           › Use Nokia Device Matrix
           › Remote Device Access
Thank you!




@MichaelSamarin

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Getting Started with 2D Game Development on Nokia Series 40

  • 1. Series 40 Developer Training Getting Started with 2D Game Development on Nokia Series 40 Asha Phones Michael Samarin, Ph.D Director, Developer Training and Evangelism Futurice Oy +358 40 518 18 09 michael.samarin@futurice.com @MichaelSamarin
  • 2. Today’s Topics » Understanding Gaming Market for Series 40 » Where to get more information » 2D Game APIs in Mobile Java » Demo of 2D Game Building Concepts » NetBeans 7.1 and Game Builder Plugin » Walking Through Game Builder Sample » Series 40 Devices and 2D Games Performance
  • 3. Series 40 » 675 Million Devices » 3.9 Million Daily Downloads » Price range 35 – 140 Euro » Gaming Studios to compete with: EA, Gameloft, Rovio, India Games
  • 4. Nokia Developer Guides and Docs » http://www.developer.nokia.com/Resources/Library/Java/#!dev elopers-guides/ui-and-graphics/game-api.html 6/4/201 4 2
  • 5. Nokia Developer Guides and Docs » http://www.developer.nokia.com/Resources/Library/Java/#!dev elopers-guides/ui-and-graphics/game-api.html Oracle (Sun) Guides and Docs » http://developers.sun.com/mobility/midp/articles/gameapi/ » http://developers.sun.com/mobility/midp/articles/game/
  • 6. › Game API Package (MIDP) › javax.microedition.lcdui.game › GameCanvas › Layer › LayerManager › Sprite › TiledLayer
  • 7. › GameCanvas › Double buffered › Convenient for minimizing code of game loop › Methods for querying status of keys
  • 8. › GameCanvas public class MyCanvas extends GameCanvas implements Runnable { public void run() { Graphics g = getGraphics(); while(true) { // update the game state int k = getKeyStates(); // respond to key events flushGraphics(); } } }
  • 9. › › › Live › Demos: › › › ›
  • 11. › Graphical Assets – Sprite Star
  • 12. › Graphical Assets – Sprite Lightning
  • 13. › Layer › Abstract class, any visual game element › LayerManager › Combines layers together, provides viewport
  • 14. › Sprite › Animated game object › TiledLayer › Game areas, backgrounds
  • 15. › Sprite › Animated element of the game (character) › Define Sequence, Delay › Flip, Rotate › Define Reference Point › Detect Collisions
  • 16. › TIledLayer › Defines game backgrounds › Can be animated › Doesn’t have Sprite methods
  • 17. › › › Live › Demos: › › › ›
  • 18. › NetBeans Game Builder Plug-In
  • 19. › › › Live › Demos: › › › ›
  • 20. Asha 303 Nokia 111
  • 21. › Java Heap size (1 – 4 MB) › JAR file size ( 1 – 2 MB) › CPU speed › Screen Size 240x 320, 320x240, Consider 128x160 › Input Type: T9, Qwerty, Touch-And- Type › Use Nokia Device Matrix › Remote Device Access