AWS Community Day CPH - Three problems of Terraform
Robin
1.
2. Welcome 5 min
•
More about your host 5 min
•
Creative Warm up 15 min
•
Understanding the brain 5 min
•
Nine Features of the
•
Creativogenic Society 15 min
• Exercise 10 min
• Taking it home 5 min
3. About Me: John Locke
Before the crash
• Collections supervisor
• Master of war and strategy games
• Raised in a foster home
• Conned by his own father
• In wheelchair for last 4 years
On the island
• Miraculously able to walk
• Uses his skills for survival
• Has visions
• Believes the island has brought them all here for a reason-
it's their fate
4. • Fold a piece of paper into 4’s
• Pate one - name your book
• Page two - list a table of contents
– Where were you born
– Description of your first job
– Number of years you have been working for your
company
• Page three - draw a picture of your family.
• Back cover - draw a picture of what you plan to do when
you retire. Where will you go? Who will you go with? Etc.
5. • Did you know your brain operates at four
frequency levels?
– Beta Wave
– Alpha Wave
– Theta Wave
– Delta Wave
6. 1. The availability of cultural
2. Openness to cultural stimuli
3. An emphasis on becoming, not just being
4. Free access to cultural media; no discrimination
5. Freedom, or even moderate discrimination, after severe
oppression or absolute exclusion
6. Exposure to different cultural stimuli
7. Tolerance in unusual viewpoints and ideas
8. Interaction between significant persons
9. The promotion of incentives and awards
7. Your going to help Tony’s Tattoo Parlor design a
tattoo for a contest. Get your creative hats on!
• On your piece of paper, you are to design a rough
tattoo that reveals something about yourself, your
work, your hobbies, or your family, in order to help
get Tony’s creative juices flowing.
• You must also make a note about how big the tattoo
should be and where you will have it applied.
• Report out to the group, Vote for winner
11. Creative thinking in action is
• Essential to the organization
• Helps maintain a strategic
advantage over the competition
12. Dacey, J. and Lennon, K. (1998). Understanding creativity: The interplay of
biological, psychological, and social factors. Jossey-Bass.
Flickr (2009). John Locke. Yahoo Inc. Retrieved on February 14, 2009, from
http://www.flickr.com/photos/lynnbonnie/449430806/
Zabriskie, k. (2002). Creative Icebreakers, Introductions, and Hellos for Teachers,
Trainers, and Facilitators Business Training Works, Inc. Retrieved on February
10, 2009, from the Web
http://hr.web.boeing.com/assets/16/docs/Icebreakers.pdf.ashx
Hinweis der Redaktion
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Welcome to the next episode in Lost: In the Creative Mind! I am John Locke, your host for the next hour. So lets not waste a another minute. Our agenda for this agenda is: Welcome and about your host 5 minMore about your host 5 minCreative Warm up 15 minUnderstanding the brain 5 minNine Features of theCreativogenic Society 15 minExercise 10 minTaking it home 5 minYou probably have figured out by now, that the Lost TV show is very similar to any workplace or office environment. Take for example, the Lost TV Show main characters, who because of their confinement on an island with no amenities, the group has to work together to survive, plus they have to give hope to the rest of the survivors. Not to mention they had to get creative on how to catch food, find water and protect themselves from the wild animals on the island. During their adventures and challenges on the island, each has come closer to understanding one another and have forged new relationships. But the island holds many secrets. If you think about it, the whole concept of the Lost TV Shows, could be compared to your group or organization within your company. Although, you are not searching for food or fighting off wild animals, you do have to continuously find new and creative ways to develop new products or marketing concepts and you have to do it better then everyone else, while getting along. Am I right?We have a lot packed into the next 60 minutes, so lets get started! Next page please.<number>
Well before we get too far into this episode of creativity. Let me tell you a little bit more about myself. Prior to getting on the airplane, I was an overworked, underpaid, used person in a shell of a body that had no life left of its own. However, once I found myself alive following the plane crash. I began to discover amazing things about myself. For one, the magnetic forces in the islands crust mysteriously gave me the use of my legs again. Of course, following the notion that I could finally explore the world the way I had only dreamed about in the past, my confidence grew. All of the survivors were terrified and stumbling around in a daze, they all needed some direction. So using my skills as a problem solver, I became the right person to help get the group to think creatively on how to survive using the materials we had around us. So now that you know a little about me, I thought we should get to meet all of you. Next chart please.Photo credit: Flickr (2009). Yahoo Inc. Retrieved on February 14, 2009, from http://www.flickr.com/photos/lynnbonnie/449430806/<number>
Chart 4 - Story of My LifeYou have been stranded on a deserted island. There is no way off and you are stuck with 30 people whom you have never met before. In an effort to break the ice, John Locke one of the survivors has suggested that everyone share something about their lives. He has decided to help you get started with a few probing question.1. First, take a piece of flipchart paper and fold it in half and then in half again to form a book.2. Choose the title of a popular song for the name of your book. Write that title on the front cover.3. On the inside of the front cover (page two), list a table of contents.Name of the place where you were bornDescription of your first jobNumber of years you have been working for your company4. On page three, draw a picture of your family.5. On the back cover of the book, draw a picture of what you plan to do when you retire. Where will you go? Who will you go with? Etc.Materials NeededPaperMarkersTimeAllow 5-10 minutes for setup, and drawing. When all books are complete, have each person tell their story, using the book as a visual aid. Depending on the size of the group, you may want to debrief in smaller groups. If possible, leave the books in a central location during your training to encourage further introductions and discussions.VariationsBe careful not to make any of the questions too personal. The idea is to open people up, not shut them down.<number>
The exercise was designed to help us not only gain a little more knowledge about each other, but it will help us to open our minds to new experiences and through those experiences we can begin to draw on new creative ideas. But even before that, we should be able to tell what state our mind should be in to process that creativity. To do so, I want to talk to you about the brain. Did you know that the brain operates at four frequency levels? There's the Beta state, which I hope most of you are in now, you are actually listening to me talk. Beta is when you are aroused and active, in an athletic state of consciousness—typical in a brainstorming session or when the boss comes in and says \"I need this in five minutes.\" The problem with being in Beta all the time is it actually can lead to stress. It's very hard to be totally creative until you are relaxed a little bit by the Alpha state. The Alpha state is about seven to sixteen hertz. By the way, these are all very low frequencies for you electronics fans. In the Alpha state you are alert, relaxed, in idle thought or listening. A lot of people you see at their computer, kind of dazed out, they're basically in the Alpha state. You can generate some really great ideas in the Alpha state, but you have to get back into Beta to actually process or do something with them.Most successful brainstorming sessions vacillate somewhere between the Beta and the Alpha wave state. What's interesting is within the Alpha band, at about twelve to sixteen hertz, is a sensory motor rhythm where your body and mind are actually in tune. It has been shown that when a great athlete is ready to put a basketball in a hoop or take a shot or when Tiger Woods is taking a swing, he's in Beta but right at the minute he makes a stroke, he gets a shot of Alpha waves into the left analytical side of the brain. So that's telling you that Alpha wave is the wave you need to be creative and do creative thought.Theta wave, my favorite area, is trance-like, intuitive, internal, and predominately visual, as opposed to rational thought. The nice thing about the Theta wave state is there is no single point of focus. There is no right or wrong answer. It's very surreal. Theta waves are between four to seven hertz.Next is the Delta wave, which is between a half of hertz and four hertz. Death is zero hertz, so I call sleep a near-death experience. Delta wave is when your batteries can recharge. This is why it can be bad to miss sleep. If you do not get enough sleep you will not get to process your data and you become very inefficient. Reference: Image found on microsoft Clipart<number>
What characteristics would provide such impetus? Arieti (1976) proposed nine features that seem essential to the “creativogenic” society.The availability of cultural (and certain physical) means. Mozart would not have been successful had he been born in Africa, nor Michelangelo in Alaska.Openness to cultural stimuli. Not only must the means be available to the creative person, but the population (or at least some significant part of it) must also desire the results. Eighth-century Europe was not a very hospitable place in which to be a genius.An emphasis on becoming, not just being. “A culture that puts emphasis only on immediate gratification, sensuousness, comfort, and immediate pleasure does not promote creativity.”Free access to cultural media for all citizens without discrimination. In the past, essential information has been made available only to a privileged class—the clergy, the wealthy, the religious or ethnic majority, and, most often, members of the male sex. This, Arieti said, is the major reason for women’s underrepresentation on the lists of great historical achievements. A number of authors have suggested that the woman’s role as childbearer “sublimates”—that is, assuages her need—to be creative. Arieti claimed that this is a false explanation, in that society has cast the female role on women, leaving them little choice in the matter.Freedom, or even moderate discrimination, after severe oppression or absolute exclusion. Of course, Arieti does not recommend this incentive, but he predicted that women and minorities would make more creative contributions in the near future.Exposure to different and even contrasting cultural stimuli. Although cultures are strongly reinforced not to change (people usually believe that time has proved the value of cultures), incorporating new stimuli from other cultures makes creativity more likely. American multiculturalism and tolerance have obviously benefited here.Tolerance for and interest in unusual viewpoints and ideas. The opportunity for interaction between significant persons. As we concluded from the study of creative people’s families, crucial influences on young people’s lives can come from many quarters, but only if they live in a society that permits and encourages interaction with others who have different views. For instance, the Warsaw Ghetto of World War II made contact between Christians and Jews virtually impossible, cutting off the chance for the exchange of imaginative ideas.The promotion of incentives and awards. When Arieti wrote this, the possible negative effects of reinforcements had not yet been identified or studied. However, he did seem to have anticipated the importance of what came to be called intrinsic motivation, for he said, “The greatest award to creativity is creativity itself”. <number>
You have just arrived at Tony’s Tattoo Parlor for a tattoo. Tony is competing for “Tattoo King of the Year,” a contest sponsored by Needle Knows magazine. Every design is a potential entry and Tony wants each of his tattoos to say something about the person wearing them. From you, he needs a little inspiration and a design before he can start his work. Tony is excellent at lettering, animals, characters, band logos, maps, etc.1. On your piece of paper, you are to design a rough tattoo that reveals something about yourself, your work, your hobbies, or your family, in order to help get Tony’s creative juices flowing.2. You must also make a note about how big the tattoo should be and where you will have it applied.Materials NeededPaperTapeMarkersTimeAllow 5-10 minutes for setup, drawing and posting designs on the wall. Depending on the size of the group, you may want to debrief in smaller groups. If possible, leave the designs posted throughout your training to encourage further discussions.Variationso Narrow the scope of the tattoo design: what you do at work, animal most like you, favorite song, favorite band, adjective that best describes you, etc.o Divide your group in two. For round one, assign one group the role of Tony and the other group the role of the customer. Each customer must find a Tony and tell him about the design they would like and why. Tony is to draw a design, asking questions as he or she goes. After the first set of designs is complete, the groups reverse roles. To encourage additional interaction, ask the customers to “shop around” and find another partner to work with. To debrief, let each Tony describe what he or she drew and for whom.Zabriskie, k. (2002). Creative Icebreakers, Introductions, and Hellos for Teachers, Trainers, and Facilitators Business Training Works, Inc. Retrieved on February 10, 2009, from the Worldwide web http://hr.web.boeing.com/assets/16/docs/Icebreakers.pdf.ashx<number>
Now that we have reviewed the Nine Features of the “Creativogenic” Society, it is now time to provide you with a clear takeaway and bring it all home.These next charts explore paradigm-breaking models of perception, thought, and action based creativity that tap the powers of the mind at all stages, from the inception of ideas to their transformation into practical business strategies and innovations. The models that transform a business into a successful minding organization are discussed. <number>
Such successful organizations that apply creative thinking will find they operate on the edge of chaos. That is because they embrace risk, error, and ambiguity as a way of life. <number>
Successful organizations also embrace strategies that reduce the need for doing, undoing, and redoing. <number>
Hopefully by now, your thinking pattern has been changed to view everything with an opportunity to be more creative. By immersing each of you in this new way of thinking, hopefully creativity and innovation will become a new way of life. Creative thinking in action is essential for maintaining a strategic advantage in a constantly changing competitive business world. Thank you for spending time on the Lost Island with me!