2. http://eq2wire.com/2011/01/26/first-eqnext-video-with-
character-model-game-assets/eqnext-conceptart-orc1280/
Concept art is a form of illustration where the main goal is to convey a visual
representation of a design, idea, and mood for use in films, games, animation, or
comic books before it is put into the final product.
TEXTURE ART
http://www.leadwerks.com/werkspace/gallery/image/94-
necrotic-head-texture/
A texture artist is an individual who develops textures for digital media, usually
for video games, movies, web sites and television shows. These textures can be in
the form of 2d or 3d art that may be overlaid onto a polygon mesh to create a
realistic 3D model.
BACKGROUND GRAPHICS
http://media.pcgamer.com/files/2011/07/SuperStreetFighte
r4pic3.jpg
3. The background graphics of a game is everything that is in the background. The
background can move but you can’t interact with it because it is just there to look good if
there was no background it wouldn’t look as good.
PRINT MEDIA ART
4. http://www.coverdude.com/pc-game-covers/3161-saw-the-video-game.html
Print media is the covering of the games. It is the righting and the art of the cover
and back cover of the game. The two pictures that I have above are both different
because of the way they are presented one is a dark game and the other is of a
happy game that is made for everyone.