8. Educational Practices and Gaps
Traditional Classroom
• Time-based
• Textbook-driven
• Passive learning
• Teacher-centered
• Discipline problems
• Fragmented curriculum
• Grades averaged
21st Century Classroom
• Outcome-based
• Research-driven
• Active learning
• Student-centered
• No “discipline problems”
• Integrated and Interdisciplinary
curriculum
• Grades based on what was learned
9. Integrating Technology into Teaching and
Learning” focused on introducing, reinforcing,
supplementing and extending knowledge and skills to
learners so that they can become exemplary users of
educational technology. We are aware of the speedy
turn-over of technology advancement and upgrading
technologies now-a-days. In this advancement and
upgrading of technology, educators today should
become more aware and active in adopting state-of-the-
art educational technology practices for them to ride on
in the system and development of technology. We need
to adopt upgraded technology for greater computer
literacy and competency as well.
10. References
Majumdar, S. 1997. Network based flexible learning: Prospects and challenges in the 21st Century: Invited
keynote address at the International Conference of Vocational Education and Training (IVETA ’97), Helsinki,
Finland. August 24-28.
[2] Resta, P. (Ed.). 2002. Information and Communication Technologies in Teacher Education: A Planning
Guide. UNESCO, Paris.
[3] Zhu, Z.T. 2003, On Educational Informatization and the transforms of educational cultures, in Journal of
Global Chinese Society of Computers in Education, Vol.1.
[4] Phillips, Rob (1997) The Developer’s Handbook to Interactive Multimedia: A practical guide for
educational application. London: Kogan Page
[5] Majumdar, S., and Park, M., 2002. Pedagogical Framework for On-line learning, Published in the book
entitled "Transforming TET Institution: The CPSC way: Book published by CPSC, ISBN : 971-8557-70-9.
Paily M. U. (2013),Creating Constructivist Learning Environment: Role of "Web 2.0" Technology,
International Forum of Teaching and Studies, January 1, 2013; retrieved
fromhttps://www.questia.com/read/1P3-2958066361/creating-constructivist-learning-environment-role
MERLOT Journal of Online Learning and Teaching “Exploring the Use of Social Bookmarking Technology in
Education: An Analysis of Students’ Experiences using a Course-specific Delicious.com
Account” http://jolt.merlot.org/vol6no2/waters_0610.pdf
Hinweis der Redaktion
There’s a change in the way classes are traditionally conducted.
The quality of instruction is improved to a higher level in such a way that could not have been achieved without educational technology.
There is planning by the teacher on the process of determining how and when technology fits into the teaching-learning process.
The teacher sets instructional strategies to address specific instructional issues/problems.
The use of technology provides the opening of opportunities to respond to these instructional issues/problems.
Learning the basics of using technology
Using technology to support instruction
Integrating New Technology into classroom practice
Discovering new uses for technology tools or designing projects that combine multiple technologies
All products that are meant to be view by customers and/or the public have an artistic or aesthetic component what must be considered during the design process. If you are designing some functional part that will be buried deep inside of a machine and never seen, then how it looks doesn't matter. All visual designs are composed of eight elements (Point, Line, Shape, Form, Tone, Texture, Color, and/or Text). These elements are combined and arranged to create a desired visual appearance. That visual appearance can be designed and enhanced by the application of eight principles of visual design (Figure/Ground, Balance, Contrast, Cropping, Hierachy, Scale, Proportion, and Pattern). The better you understand these elements and principles, the better looking your designs will be. Success or failure of new products often relates more to their appearance and the marketing of the produce, not so much on how well it actually works. To ensure the success of your design it needs to be both functional and attractive.
8 Principles of Visual Design
How the design elements are arranged to create visual design.
Figure/Ground - Figure is the main subject. Ground is the area around the figure. Negative Space - Space around
Balance - Symmetrical - same on both side (mirror image) often used in classical design. Asymmetrical - Creates balance by the arrangement/size/color/tone. promotes visual excitement. Rule of thirds is a good way of establishing an asymmetrical balance.
Contrast - The relationship between elements in the design. Strong work weak. Differences of a design. Light/Dark, Larger/Smaller, Different shapes, colors, tone, texture (rough/smooth)
Cropping - Selecting the elements, or parts, of a design that the artist want the views to focus on or consider. Provides emphasis or generates interest and visual appeal.
Hierarchy - How important or dominate elements are in a design.
Scale - How big an object is in relation to the other objects in the design. By having elements out of scale can produce emphasis or even humor. How does the object relate to the human figure or the environment around it.
Proportion - The relationship of the element in a design and if they are pleasing to the eye. In classical design proportion is based on the golden rectangle. Golden Mean - dividing a line in the most pleasing effect. (1:1.62) 3:2, 5:3, 8:5 are also pleasing. Many designs are based on the proportion of squares.
Pattern - The repetition of shapes in a design. When the viewer perceives repetition the placements of elements.