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THE 
BILLION RAND 
FEATURE 
The Consequence of Mobile Payments 
in Bars, Restaurants and Coffee Shops. 
PG 1 of 8 Market Research Insights Paper 13 October 2014 
Compiled by: &Innovation Consulting [Pty] Ltd 
Copyright: &Innovation Consulting [Pty] Ltd, 2014 
Market Research Insights Paper 13 October 2014
Changes in technology often have large ramifications that are not anticipated or fully understood. An example of this can be seen 
in how changing payment models impact both the business process and user experience, especially of restaurants, fast food outlets 
and coffee shops – which are early adopters of this technology. 
Consider the impact on tipping as cash is reduced and payment processes change. On the surface, this appears to be an insignificant 
issue, but according to Stats SA and the DTI, restaurants and coffee shops were reported to have a turnover of R21 billion for 2012, 
and tipping is estimated to be worth just under R2 billion annually. This is R2 billion in remuneration to staff that coffee shops do 
not pay for, and a change in this behaviour could significantly impact the margin of the industry or the final price to consumers as 
merchants increase their prices. 
This paper aims to highlight how small changes have ecosystem-wide effects and how a structured approach to innovation allows 
you to analyse technology shifts from a business perspective. It is focused on a very narrow segment of mobile payments, primarily 
mobile app payments, as an indicative factor of behaviour shifts. 
PG 2 of 8 Market Research Insights Paper 13 October 2014 
THE CONSEQUENCE OF MOBILE PAYMENTS 
Compiled by: &Innovation Consulting [Pty] Ltd 
Copyright: &Innovation Consulting [Pty] Ltd, 2014
Potential impacts of mobile payments could include: 
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Mobile Payments in South Africa; 
Would You Like Coffee with That? 
Mobile payment technologies have been in existence in South Africa for a number of years in the form of MTN mobile money, 
Vodacom M-Pesa and other players. However, they have primarily been used for money transfer and not for payment to a vendor. 
Recently, however, Cape Town CBD has been inundated with new smartphone-based mobile payment options that seem to be 
making a splash. These new platforms are gaining better traction as payment models and may indicate a shift in consumer behaviour 
and adoption. You would be hard pressed to find a café, restaurant or bar in the Cape Town CBD that does not accept one of the four 
locally developed mobile payment options. This paper reviews these developments and analyses the early behavioural impacts. 
Mobile Payment Contenders 
Market Awareness 
Limited consumer awareness, 
stronger merchant awareness 
Requirements 
Requires POS camera 
Market Awareness 
Limited consumer 
awareness locally 
Requirements 
Requires QR printing 
Market Awareness 
High consumer awareness, 
Heavily advertised by 
Standard Bank 
Requirements 
No hardware required. Dynamic 
code can be used with QR printer 
Market Awareness 
Limited awareness 
Requirements 
Requires PayPoint POS app 
THE CONSEQUENCE OF MOBILE PAYMENTS 
POS Integration POS Integration POS Integration POS Integration 
Full integration with 
TabletPOS and Humble, API 
can also be used or else added 
as alternative payment method 
Integrates with existing 
POS system 
Integrates with existing 
POS system 
Does not integrate 
Four apps are currently competing for the South African market, namely FlickPay, GUST Pay, SnapScan and Zapper. All of these 
were developed in South Africa, although Zapper has already achieved some success in Europe, where it was launched prior to 
coming to the South African market. 
Three of the four apps involve scanning a Quick Response (QR) code with a smartphone in order to initiate the payment process. 
SnapScan and Zapper are similar in that they require the consumer to scan the merchant’s QR code when making a payment. 
Zapper generates a unique QR code for each purchase on the merchant’s specially enabled POS whilst SnapScan uses static QR 
codes which merchants print out and display on their counter. SnapScan can, however, be upgraded to a system that generates 
unique QR codes, if required. Once the QR code is scanned, the app prompts the user to enter a payment amount, which will then 
be processed using the pre-entered card details stored on the user’s smartphone. The merchant will receive notification of payment 
on their cell phone, or their servers’ cell phones, depending on the package. 
PG 3 of 8 Compiled by: Innovation Consulting [Pty] Ltd 
Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
FlickPay also uses a QR code, but requires the merchant to install a scanner at the POS terminal that is used to scan the QR code 
that the consumer generates on their smartphone, using the FlickPay app. Once scanned, the transaction will be processed using the 
pre-entered card details stored on the user’s smartphone and the user and the merchant will get notification of payment. 
GUST Pay uses a unique system whereby the customer’s smartphone and the point of sale is paired with the merchant’s (POS) 
PVUMFUTZTUFNVTJOH8J'J
BGUFSXIJDIUIFQBZNFOUJTQSPDFTTFEJOBTJNJMBSNBOOFSBTUIFPUIFSUISFFBQQT 
Counter Service 
Before 
8BML*O 
Order 
Pay 
Receive 
THE CONSEQUENCE OF MOBILE PAYMENTS 
User Journeys 
To better understand the effect of the new mobile payments, we used a process from Human-Centered 
Design and UX (User Experience) Design, called “user journeys”. This process identifies high points and low 
points in the user experience, in order to create empathy between the designer/analyst and the consumers. 
Two distinct user journeys emerged from our research, namely the counter order and table service 
journeys. The counter order user journey is typical of a coffee shop, or somewhere where a consumer 
will order, pay and receive their goods at a counter. 
Positive 
Neutral 
Walk In Order Wait 
Queue Pay Receive 
Negative 
PG 4 of 8 Compiled by: Innovation Consulting [Pty] Ltd 
Copyright: Innovation Consulting [Pty] Ltd, 2014 
Market Research Insights Paper 13 October 2014 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Counter - Before 
Smell of 
coffee 
Seeing the 
queue 
8BJUJOHJO 
the queue 
Making 
payment 
8BJUJOHGPS 
an order 
Use card 
machine/fumble 
for cash 
Order is 
wrong 
Place 
order 
Receive 
coffee
Counter Service 
After 
8BML*O 
Skips Queue 
Pay 
Order 
Receive 
THE CONSEQUENCE OF MOBILE PAYMENTS 
Mobile payments have a significant impact on these stores. Regular customers who know how 
much items cost can use apps like SnapScan – which does not require the merchant to initiate the 
transaction – to “jump the queue” by paying first and then ordering. 
Keeping track of orders and reconciling them with payments can be challenging at the best of times, 
and this places extra pressure on the merchant’s staff members to communicate and coordinate. 
Counter - After - SnapScan 
Walk In Order Recieve 
Receive 
coffee 
8BJUGPS 
coffee Order is 
wrong 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Positive 
Neutral 
Pay Wait 
Negative 
Snap to jump 
the queue 
Smell of 
coffee 
Show payment 
notification 
Internet 
is down 
Place 
order 
Counter - After - Generic 
Walk In Order Wait 
Queue Pay Receive 
Receive 
coffee 
Order is 
wrong 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Positive 
Neutral 
Negative 
Smell of 
coffee 
Seeing the 
queue 
8BJUJOHJO 
the queue 
Pay with 
app 
Making 
payment 
8BJUJOHGPS 
an order 
Internet is 
down 
Place 
order 
The table service user journey occurs when consumers sit down at a table in a bar or restaurant and order their food and/or drinks, 
receive them and then pay. Mobile payments are not as frequently used in this case, but our research indicated that consumers prefer 
mobile payments in these instances where there is either a time factor involved (the consumer would like to pay and leave quickly), 
or the establishment is busy and any other payment methods may be long and tedious. Hygiene and security have also been cited as 
deciding factors for wanting to use mobile payments, as consumers can avoid handling cash or credit card machines that have been 
used by countless others, by simply using their own smartphone. 
PG 5 of 8 Compiled by: Innovation Consulting [Pty] Ltd 
Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
THE CONSEQUENCE OF MOBILE PAYMENTS 
Table - Before 
Walk In Order Receive 
Sit Down Wait Wait For Bill Pay 
8BJUGPS 
bill 
8BJUUP Payment 
be seated 
8BJUGPSDBSE 
machine 
Make 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Positive 
Neutral 
Negative 
Place 
order 
Receive 
food and/or 
coffee 
Smell of 
food/coffee 
Being 
seated 
8BJUGPS 
order 
Order is 
wrong 
Table - After - Generic 
Walk In Order Receive 
Sit Down Wait Wait For Bill Pay 
Receive 
food and/or 
coffee Snap/ Zap/ 
GUST pair 
to pay 
8BJUGPS 
bill 
8BJUGPSDBSE 
machine 
Make 
Payment 
8BJUGPSDBSE 
machine 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Positive 
Neutral 
Negative 
Place 
order 
Smell of 
food/coffee 
Being 
seated 
8BJUGPS 
order 
Order is 
wrong 
8BJUUP 
be seated 
Table - After - Flickpay/Basic SnapScan 
Walk In Order Receive 
Sit Down Wait Wait For Bill Pay 
8BJUGPS 
bill 
8BJUGPSDBSE 
machine 
Make 
Payment 
Pay at till 
Internet is 
down 
Copyright: Innovation Consulting [PTY] Ltd, 2014 
Positive 
Neutral 
Negative 
Place 
order 
Receive 
food and/or 
coffee 
Smell of 
food/coffee 
Being 
seated 
8BJUGPS 
order 
Order is 
wrong 
8BJUUP 
be seated 
PG 6 of 8 Compiled by: Innovation Consulting [Pty] Ltd 
Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
THE CONSEQUENCE OF MOBILE PAYMENTS 
Speed - The Driving Factor 
Although the benefit of not having to carry cash is often touted as a driving factor for using mobile payments, our research indicates 
that the main benefit in using mobile payments is speed. Consumers are able to shorten the amount of time they spend queuing 
and paying. This works especially well during peak or busy times in outlets like coffee shops, when customers are on their way to 
work, or grabbing a quick lunch during a workday. 
It is important to note the distinction between speed and ease. Most mobile app payments are not easier to make than conventional 
card or cash payments. For example, FlickPay, Zapper and GUST Pay still require the merchant to initiate the transaction by 
generating a QR code or pushing the bill to a customer’s smartphone, and they take almost as long a time as a credit card (save for 
having to enter a PIN and waiting for the credit card machine to dial up to the bank’s system), but apps like SnapScan are self-service 
therefore allowing users to pay without having to wait. 
Tips - Higher or Lower? 
The reduction of the time spent queuing and paying appears to come at a cost, not to the consumer, but instead to the service staff. 
The actual time that is saved by using these new payment methods are diminishing the personal service moments. The loss of 
such moments decreases the perception of quality of service, and accordingly the need for or value of tips from the consumer’s 
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UIVTSFNPWJOHTPNFPGUIFHVJMUGPSOPUUJQQJOH 
For coffee shops especially, the move away from cash reduces the amount of change customers carry, and have at hand to drop 
into the tip jar, impacting tips significantly. 
Payment Process Payment Process Payment Process Payment Process 
Tipping Function Tipping Function Tipping Function Tipping Function 
Not available in app Tipping option displayed under total 
Tipping slider where consumer 
can add a tip based on the 
service they received 
Not available for 
standard merchants 
If at a restaurant, 
must physically go to till point 
8J'JMJOL1IPUP QR on bill QR at till point or on bill 
Tipping Frequency Tipping Frequency Tipping Frequency Tipping Frequency 
Decreased Increased Increased Decreased 
Tipping Amount Tipping Amount Tipping Amount Tipping Amount 
Decreased Unchanged Increased Decreased 
Tipping as a Feature 
Despite the loss of personal service moments when customers self-pay, where apps prompt consumers to tip, frequency and value 
of tips have remained unchanged. By including an additional option to tip at higher than 10% for better than satisfactory service (as 
with Zapper), our research shows that the size of tips have increased. 
This is a great example of decision architecture and the framing bias, where the behaviour of users is manipulated through the 
exposure to seemingly binary options. The user is now deciding between how much they will tip versus whether they need to tip 
or not. Anchoring the minimum tip at 10% and providing easy reference for better service. The net effect of the decision architecture 
(frequency of tipping) and framing (value) means higher remuneration for staff. 
The impact of this on the restaurant business may be significant and one may see a clear preference for apps that generate higher 
tips for their staff. 
PG 7 of 8 Compiled by: Innovation Consulting [Pty] Ltd 
Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
THE CONSEQUENCE OF MOBILE PAYMENTS 
Value Threshold 
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 UIFSF EPFT TFFN UP CF B QBZNFOU WBMVF UISFTIPME 
Currently, mobile payments are generally only being used for smaller transactions, which links back to the speed factor, where 
consumers only use such methods in order to save time. Higher value purchases that involve a longer period of time are paid for 
by credit card or cash. As consumers become more comfortable with mobile payment models, this behaviour is likely to change. 
Advantage SnapScan 
8FBSFTUJMMJOUIFJOJUJBMJNQMFNFOUBUJPOQIBTFGPSBMMPGUIFTFBQQT5IFlSTUUPHBJOBOFBSMZGPPUIPMEJOUIFNBSLFUNBZIBWFB 
distinct first mover advantage when it comes to widespread adoption. Due to the network effect, many stores and consumers take 
cues from each other to see which app is the most popular before implementing it and using it respectively. The more users (both 
retailers and consumers) that adopt the app, the greater the benefit to non-users to download the app. At this stage the advantage 
belongs to SnapScan, who is being backed by Standard Bank and benefits from extensive advertising. 
Internationally, Starbucks, M-Pesa, Square and others have proven the attractiveness of mobile payments to consumers 
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 JU JT JNQPSUBOU UP OPUF UIBU 
there is still a high level of uncertainty whether or not mobile phone linked payments will be the clear winners. 
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In conclusion, for mobile payment app developers, and their merchant clients, it is important to consider the impact on consumer 
behaviour and what this will mean for their eco-system as a whole. Consumers will migrate to whatever is easiest and most 
convenient to use without much thought being given to what the negative implications may be for merchants or their staff. But for 
now, happy Flicking, Snapping and Zapping! 
Note: Fraud Risk 
The apps all use the “card not present” method of payment, and do not utilise the PIN code on the credit card for additional security. 
All one needs to do is take a photo of your credit card, which then uses Optical Character Recognition (OCR) in the app to fill in the credit 
card number whilst the remaining details (name, date of expiry and CVV) are entered manually. The app can then be used for payments. 
Multiple users can utilise the same credit card at the same time (as we have tested on SnapScan) without raising any alerts via the apps. 
The risk for fraud is therefore significant, even though the amounts involved are small at this point (because of the nature of the vendors using 
these payment platforms). A big risk to the adoption of these mobile payment models is how the banks and card issuers will respond 
to the increase in fraud or even perceived risk of fraud. 
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8JMMUIFZIPMEUIFNPCJMFQBZNFOUBHHSFHBUPSSFTQPOTJCMFBOENBLFUIFNDBSSZUIFSJTL  
Our Methodology 
Our researchers held direct interviews with 15 merchants in the Cape Town CBD and observed user behaviour at these locations. 
Ten consumer interviews were also held to verify insights. Desk research utilising Stats SA and DTI data on the restaurant industry 
was utilised for market sizing. 
WHO WE ARE 
WHAT WE DO 
PG 8 of 8 
8FBSFBTUSBUFHJDJOOPWBUJPODPOTVMUBODZlSNCBTFEJO$BQF5PXO
4PVUIGSJDBGPDVTJOHPO 
5FDIOPMPHZ
.FEJBBOE5FMFDPNTTFDUPSTJO4VC4BIBSBOGSJDB8FHVJEFPVSDMJFOUTJOUIFJS 
applied strategic innovation – based on creative ideas and real world insights gained through 
human centred design processes and other methodologies. 
For more information, please visit: 72 Loop Street, Cape Town, 8001 
Compiled by: Innovation Consulting [Pty] Ltd 
Copyright: Market Research Insights Paper 13 October 2014 Innovation Consulting [Pty] Ltd, 2014

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Mobile payments & the billion rand feature

  • 1. THE BILLION RAND FEATURE The Consequence of Mobile Payments in Bars, Restaurants and Coffee Shops. PG 1 of 8 Market Research Insights Paper 13 October 2014 Compiled by: &Innovation Consulting [Pty] Ltd Copyright: &Innovation Consulting [Pty] Ltd, 2014 Market Research Insights Paper 13 October 2014
  • 2. Changes in technology often have large ramifications that are not anticipated or fully understood. An example of this can be seen in how changing payment models impact both the business process and user experience, especially of restaurants, fast food outlets and coffee shops – which are early adopters of this technology. Consider the impact on tipping as cash is reduced and payment processes change. On the surface, this appears to be an insignificant issue, but according to Stats SA and the DTI, restaurants and coffee shops were reported to have a turnover of R21 billion for 2012, and tipping is estimated to be worth just under R2 billion annually. This is R2 billion in remuneration to staff that coffee shops do not pay for, and a change in this behaviour could significantly impact the margin of the industry or the final price to consumers as merchants increase their prices. This paper aims to highlight how small changes have ecosystem-wide effects and how a structured approach to innovation allows you to analyse technology shifts from a business perspective. It is focused on a very narrow segment of mobile payments, primarily mobile app payments, as an indicative factor of behaviour shifts. PG 2 of 8 Market Research Insights Paper 13 October 2014 THE CONSEQUENCE OF MOBILE PAYMENTS Compiled by: &Innovation Consulting [Pty] Ltd Copyright: &Innovation Consulting [Pty] Ltd, 2014
  • 3. Potential impacts of mobile payments could include: s8JMMCVTJOFTTJODSFBTFEVFUPJNQSPWFEQBZNFOUT s*TUIFSFWPMVNFPSNBSHJOJNQSPWFNFOU s8JMMJUESJWFBOJODSFBTFJOMPZBMUZ s8JMMTUBGGSFDFJWFIJHIFSPSMPXFSUJQT s*TUIFSFBDPTUTBWJOH BTGFXFSDSFEJUDBSESFBEFSTBSFOFFEFE s8JMMUIJTUFDIOPMPHZGVSUIFSSFEVDFCBSSJFSUPFOUSZBMMPXJOHGPSNPSF TNBMMFSCVTJOFTTFTUPmPVSJTI s8JMMUIFSFCFBOJODSFBTFJOGSBVEBOEXJMMJUJNQBDUDPOTVNFST NFSDIBOUT CBOLTPSDSFEJUDBSEJTTVFST Mobile Payments in South Africa; Would You Like Coffee with That? Mobile payment technologies have been in existence in South Africa for a number of years in the form of MTN mobile money, Vodacom M-Pesa and other players. However, they have primarily been used for money transfer and not for payment to a vendor. Recently, however, Cape Town CBD has been inundated with new smartphone-based mobile payment options that seem to be making a splash. These new platforms are gaining better traction as payment models and may indicate a shift in consumer behaviour and adoption. You would be hard pressed to find a café, restaurant or bar in the Cape Town CBD that does not accept one of the four locally developed mobile payment options. This paper reviews these developments and analyses the early behavioural impacts. Mobile Payment Contenders Market Awareness Limited consumer awareness, stronger merchant awareness Requirements Requires POS camera Market Awareness Limited consumer awareness locally Requirements Requires QR printing Market Awareness High consumer awareness, Heavily advertised by Standard Bank Requirements No hardware required. Dynamic code can be used with QR printer Market Awareness Limited awareness Requirements Requires PayPoint POS app THE CONSEQUENCE OF MOBILE PAYMENTS POS Integration POS Integration POS Integration POS Integration Full integration with TabletPOS and Humble, API can also be used or else added as alternative payment method Integrates with existing POS system Integrates with existing POS system Does not integrate Four apps are currently competing for the South African market, namely FlickPay, GUST Pay, SnapScan and Zapper. All of these were developed in South Africa, although Zapper has already achieved some success in Europe, where it was launched prior to coming to the South African market. Three of the four apps involve scanning a Quick Response (QR) code with a smartphone in order to initiate the payment process. SnapScan and Zapper are similar in that they require the consumer to scan the merchant’s QR code when making a payment. Zapper generates a unique QR code for each purchase on the merchant’s specially enabled POS whilst SnapScan uses static QR codes which merchants print out and display on their counter. SnapScan can, however, be upgraded to a system that generates unique QR codes, if required. Once the QR code is scanned, the app prompts the user to enter a payment amount, which will then be processed using the pre-entered card details stored on the user’s smartphone. The merchant will receive notification of payment on their cell phone, or their servers’ cell phones, depending on the package. PG 3 of 8 Compiled by: Innovation Consulting [Pty] Ltd Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
  • 4. FlickPay also uses a QR code, but requires the merchant to install a scanner at the POS terminal that is used to scan the QR code that the consumer generates on their smartphone, using the FlickPay app. Once scanned, the transaction will be processed using the pre-entered card details stored on the user’s smartphone and the user and the merchant will get notification of payment. GUST Pay uses a unique system whereby the customer’s smartphone and the point of sale is paired with the merchant’s (POS) PVUMFUTZTUFNVTJOH8J'J BGUFSXIJDIUIFQBZNFOUJTQSPDFTTFEJOBTJNJMBSNBOOFSBTUIFPUIFSUISFFBQQT Counter Service Before 8BML*O Order Pay Receive THE CONSEQUENCE OF MOBILE PAYMENTS User Journeys To better understand the effect of the new mobile payments, we used a process from Human-Centered Design and UX (User Experience) Design, called “user journeys”. This process identifies high points and low points in the user experience, in order to create empathy between the designer/analyst and the consumers. Two distinct user journeys emerged from our research, namely the counter order and table service journeys. The counter order user journey is typical of a coffee shop, or somewhere where a consumer will order, pay and receive their goods at a counter. Positive Neutral Walk In Order Wait Queue Pay Receive Negative PG 4 of 8 Compiled by: Innovation Consulting [Pty] Ltd Copyright: Innovation Consulting [Pty] Ltd, 2014 Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [PTY] Ltd, 2014 Counter - Before Smell of coffee Seeing the queue 8BJUJOHJO the queue Making payment 8BJUJOHGPS an order Use card machine/fumble for cash Order is wrong Place order Receive coffee
  • 5. Counter Service After 8BML*O Skips Queue Pay Order Receive THE CONSEQUENCE OF MOBILE PAYMENTS Mobile payments have a significant impact on these stores. Regular customers who know how much items cost can use apps like SnapScan – which does not require the merchant to initiate the transaction – to “jump the queue” by paying first and then ordering. Keeping track of orders and reconciling them with payments can be challenging at the best of times, and this places extra pressure on the merchant’s staff members to communicate and coordinate. Counter - After - SnapScan Walk In Order Recieve Receive coffee 8BJUGPS coffee Order is wrong Copyright: Innovation Consulting [PTY] Ltd, 2014 Positive Neutral Pay Wait Negative Snap to jump the queue Smell of coffee Show payment notification Internet is down Place order Counter - After - Generic Walk In Order Wait Queue Pay Receive Receive coffee Order is wrong Copyright: Innovation Consulting [PTY] Ltd, 2014 Positive Neutral Negative Smell of coffee Seeing the queue 8BJUJOHJO the queue Pay with app Making payment 8BJUJOHGPS an order Internet is down Place order The table service user journey occurs when consumers sit down at a table in a bar or restaurant and order their food and/or drinks, receive them and then pay. Mobile payments are not as frequently used in this case, but our research indicated that consumers prefer mobile payments in these instances where there is either a time factor involved (the consumer would like to pay and leave quickly), or the establishment is busy and any other payment methods may be long and tedious. Hygiene and security have also been cited as deciding factors for wanting to use mobile payments, as consumers can avoid handling cash or credit card machines that have been used by countless others, by simply using their own smartphone. PG 5 of 8 Compiled by: Innovation Consulting [Pty] Ltd Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
  • 6. THE CONSEQUENCE OF MOBILE PAYMENTS Table - Before Walk In Order Receive Sit Down Wait Wait For Bill Pay 8BJUGPS bill 8BJUUP Payment be seated 8BJUGPSDBSE machine Make Copyright: Innovation Consulting [PTY] Ltd, 2014 Positive Neutral Negative Place order Receive food and/or coffee Smell of food/coffee Being seated 8BJUGPS order Order is wrong Table - After - Generic Walk In Order Receive Sit Down Wait Wait For Bill Pay Receive food and/or coffee Snap/ Zap/ GUST pair to pay 8BJUGPS bill 8BJUGPSDBSE machine Make Payment 8BJUGPSDBSE machine Copyright: Innovation Consulting [PTY] Ltd, 2014 Positive Neutral Negative Place order Smell of food/coffee Being seated 8BJUGPS order Order is wrong 8BJUUP be seated Table - After - Flickpay/Basic SnapScan Walk In Order Receive Sit Down Wait Wait For Bill Pay 8BJUGPS bill 8BJUGPSDBSE machine Make Payment Pay at till Internet is down Copyright: Innovation Consulting [PTY] Ltd, 2014 Positive Neutral Negative Place order Receive food and/or coffee Smell of food/coffee Being seated 8BJUGPS order Order is wrong 8BJUUP be seated PG 6 of 8 Compiled by: Innovation Consulting [Pty] Ltd Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
  • 7. THE CONSEQUENCE OF MOBILE PAYMENTS Speed - The Driving Factor Although the benefit of not having to carry cash is often touted as a driving factor for using mobile payments, our research indicates that the main benefit in using mobile payments is speed. Consumers are able to shorten the amount of time they spend queuing and paying. This works especially well during peak or busy times in outlets like coffee shops, when customers are on their way to work, or grabbing a quick lunch during a workday. It is important to note the distinction between speed and ease. Most mobile app payments are not easier to make than conventional card or cash payments. For example, FlickPay, Zapper and GUST Pay still require the merchant to initiate the transaction by generating a QR code or pushing the bill to a customer’s smartphone, and they take almost as long a time as a credit card (save for having to enter a PIN and waiting for the credit card machine to dial up to the bank’s system), but apps like SnapScan are self-service therefore allowing users to pay without having to wait. Tips - Higher or Lower? The reduction of the time spent queuing and paying appears to come at a cost, not to the consumer, but instead to the service staff. The actual time that is saved by using these new payment methods are diminishing the personal service moments. The loss of such moments decreases the perception of quality of service, and accordingly the need for or value of tips from the consumer’s QFSTQFDUJWF8BJUFSTBOEDBTIJFSTBSFOPMPOHFSBTJOWPMWFEJOUIFQBZNFOUTUFQ UIVTSFNPWJOHTPNFPGUIFHVJMUGPSOPUUJQQJOH For coffee shops especially, the move away from cash reduces the amount of change customers carry, and have at hand to drop into the tip jar, impacting tips significantly. Payment Process Payment Process Payment Process Payment Process Tipping Function Tipping Function Tipping Function Tipping Function Not available in app Tipping option displayed under total Tipping slider where consumer can add a tip based on the service they received Not available for standard merchants If at a restaurant, must physically go to till point 8J'JMJOL1IPUP QR on bill QR at till point or on bill Tipping Frequency Tipping Frequency Tipping Frequency Tipping Frequency Decreased Increased Increased Decreased Tipping Amount Tipping Amount Tipping Amount Tipping Amount Decreased Unchanged Increased Decreased Tipping as a Feature Despite the loss of personal service moments when customers self-pay, where apps prompt consumers to tip, frequency and value of tips have remained unchanged. By including an additional option to tip at higher than 10% for better than satisfactory service (as with Zapper), our research shows that the size of tips have increased. This is a great example of decision architecture and the framing bias, where the behaviour of users is manipulated through the exposure to seemingly binary options. The user is now deciding between how much they will tip versus whether they need to tip or not. Anchoring the minimum tip at 10% and providing easy reference for better service. The net effect of the decision architecture (frequency of tipping) and framing (value) means higher remuneration for staff. The impact of this on the restaurant business may be significant and one may see a clear preference for apps that generate higher tips for their staff. PG 7 of 8 Compiled by: Innovation Consulting [Pty] Ltd Market Research Insights Paper 13 October 2014 Copyright: Innovation Consulting [Pty] Ltd, 2014
  • 8. THE CONSEQUENCE OF MOBILE PAYMENTS Value Threshold 8IFO BOBMZTJOH UIF WBMVF PG USBOTBDUJPOT NBEF UISPVHI UIF BQQT UIFSF EPFT TFFN UP CF B QBZNFOU WBMVF UISFTIPME Currently, mobile payments are generally only being used for smaller transactions, which links back to the speed factor, where consumers only use such methods in order to save time. Higher value purchases that involve a longer period of time are paid for by credit card or cash. As consumers become more comfortable with mobile payment models, this behaviour is likely to change. Advantage SnapScan 8FBSFTUJMMJOUIFJOJUJBMJNQMFNFOUBUJPOQIBTFGPSBMMPGUIFTFBQQT5IFlSTUUPHBJOBOFBSMZGPPUIPMEJOUIFNBSLFUNBZIBWFB distinct first mover advantage when it comes to widespread adoption. Due to the network effect, many stores and consumers take cues from each other to see which app is the most popular before implementing it and using it respectively. The more users (both retailers and consumers) that adopt the app, the greater the benefit to non-users to download the app. At this stage the advantage belongs to SnapScan, who is being backed by Standard Bank and benefits from extensive advertising. Internationally, Starbucks, M-Pesa, Square and others have proven the attractiveness of mobile payments to consumers BOE TNBMM CVTJOFTTFT 8IJMF UIFSF JT OP EPVCU UIBU UIJT JT B MBSHF BOE EJTSVQUJWF JOEVTUSZ JU JT JNQPSUBOU UP OPUF UIBU there is still a high level of uncertainty whether or not mobile phone linked payments will be the clear winners. 8FBSBCMFT OFBS lFME DPNNVOJDBUJPO /'$ FOBCMFE DSFEJU DBSET BOE CJPNFUSJDT BSF BMM SBQJEMZ NBUVSJOH BT BMUFSOBUJWFT In conclusion, for mobile payment app developers, and their merchant clients, it is important to consider the impact on consumer behaviour and what this will mean for their eco-system as a whole. Consumers will migrate to whatever is easiest and most convenient to use without much thought being given to what the negative implications may be for merchants or their staff. But for now, happy Flicking, Snapping and Zapping! Note: Fraud Risk The apps all use the “card not present” method of payment, and do not utilise the PIN code on the credit card for additional security. All one needs to do is take a photo of your credit card, which then uses Optical Character Recognition (OCR) in the app to fill in the credit card number whilst the remaining details (name, date of expiry and CVV) are entered manually. The app can then be used for payments. Multiple users can utilise the same credit card at the same time (as we have tested on SnapScan) without raising any alerts via the apps. The risk for fraud is therefore significant, even though the amounts involved are small at this point (because of the nature of the vendors using these payment platforms). A big risk to the adoption of these mobile payment models is how the banks and card issuers will respond to the increase in fraud or even perceived risk of fraud. 8JMMUIFZNBLFJUUIFNFSDIBOUTSFTQPOTJCJMJUZUPQSPWFBOBVUIPSJTFEDBSEIPMEFSNBEFUIFQVSDIBTFBOEUIVTBVUPNBUJDBMMZSFCBUFUIFVTFST 8JMMUIFZIPMEUIFNPCJMFQBZNFOUBHHSFHBUPSSFTQPOTJCMFBOENBLFUIFNDBSSZUIFSJTL Our Methodology Our researchers held direct interviews with 15 merchants in the Cape Town CBD and observed user behaviour at these locations. Ten consumer interviews were also held to verify insights. Desk research utilising Stats SA and DTI data on the restaurant industry was utilised for market sizing. WHO WE ARE WHAT WE DO PG 8 of 8 8FBSFBTUSBUFHJDJOOPWBUJPODPOTVMUBODZlSNCBTFEJO$BQF5PXO 4PVUIGSJDBGPDVTJOHPO 5FDIOPMPHZ .FEJBBOE5FMFDPNTTFDUPSTJO4VC4BIBSBOGSJDB8FHVJEFPVSDMJFOUTJOUIFJS applied strategic innovation – based on creative ideas and real world insights gained through human centred design processes and other methodologies. For more information, please visit: 72 Loop Street, Cape Town, 8001 Compiled by: Innovation Consulting [Pty] Ltd Copyright: Market Research Insights Paper 13 October 2014 Innovation Consulting [Pty] Ltd, 2014