Santi Alcaide, Associate Trainer en Project Management en Netmind y CEO de Play To Growth ha asistido al evento gigaTIC 2018 como speaker.
El speech tiene como título “Las 5 claves de la gamificación en el aprendizaje de COBIT”
Las 5 claves de la gamificación en el aprendizaje de COBIT®
1. Las 5 claves de la gamificación en el aprendizaje de COBIT®
19/4/18 - BARCELONA
2. ¿Qué NO es
gamificación?
• No sólo tiene que ser divertido.
• De hecho, hay que jugar muy seriamente.
• No es un tema de recompensas y
chapas.
• No tiene por qué ser digital.
3. ¿Qué ES
gamificación?
• Tiene que estimular el interés.
• Tiene que crear una
competencia saludable.
• Tiene que recompensar el buen
rendimiento.
4. Los 5 pincipales beneficios de la gamificación
Es seguro.
Transfiere
conocimiento y
comportamiento.
Engancha.
Personaliza el
aprendizaje.
Crea equipo.
9. Crea equipo.
• Contra un reto común.
• Coloca a todos los participantes al
mismo nivel.
10. • La mejora viene del aprendizaje.
• Una actitud lúdica es la major
manera de aprender y crecer.
Valores
Conseguimos Business Improvement through games.
11. Catálogo
• Possible Mission: Escape from Earth: Un juego sobre gestión de
proyectos.
• Classic Edition
• Agile Edition
• Better Achievements: Find a habitable planet!: Un juego sobre análisis
de negocio.
• Classic Edition
• Agile Edition
• Epic Decisions: COntrol with a BIT of structure: Basado en COBIT 5.
• Características
• Universo único juegos relacionados entre ellos.
• Partidas de un día o medio día Fáciles de encajar en la actividad
normal.
• De 8 a 20 jugadores Para cualquier equipo.
12. Epic Decisions
• Diferenciar la actividad de Gobernanza de la
de Gestión.
• Identificar los drivers de los Stakeholders
(especialmente accionistas, clientes,
mercado,…)
• Establecer QUÉ metas corporativas se deben
alcanzar para satisfacer a los Stakeholders.
• Determinar CÓMO llevarlos a término,
adoptando decisiones de en dónde invertir en
recursos.
• Descubrir / recordar el mapeo de objetivos y
procesos de COBIT
14. Las 5 claves de la gamificación en el aprendizaje de COBIT®
19/4/18 - BARCELONA
Hinweis der Redaktion
If you take employees through a virtual working environment via gamification, they can learn without “harm”, though they commit mistakes.
Learners can practice on virtual customers and re-enact a set of realistic circumstances multiple times, make decisions and explore the consequences of different actions, without compromising customer service levels in a real scenario.
Gamifying corporate training develops the self-efficacy of employees as well as the confidence to achieve their goals.
Instant feedback, in the form of alerts, scores and mid-game or post-game reports, provides critical information that enables learners to practice their skills incrementally, until they master the game’s learning goals.
Integrating gamification into training is not only engaging and stimulating, but it also gives the learner a deeper understanding of complex processes, promotes memory retention and provides an experience that leads to anticipated behaviour change.
Because gamification allows learners to simulate realistic scenarios and situations, to understand the importance of each building block, and to retain this information, research has revealed that the majority of learners will successfully transfer their training into their professional roles effectively.
Human beings instinctively enjoy healthy competition, and the integration of scores and leader boards is not only motivating, but also taps into each learner’s natural instinct to improve and to better their results.
Gamification gets your employees’ attention using the emotions of pleasure, competition and rewards.
Studies have shown that human beings react positively to complex and interactive design elements, which generate feel-good chemical reactions. In turn, this enjoyable experience can improve engagement, participation and motivation.
The American Psychological Association has revealed that gameplay has cognitive benefits because games have been shown to improve attention, focus and reaction time. In game-based environments, learners grasp the facts, and since every step has a consequence, they also gain valuable insights into the all-important hows and whys.
Gamified modules can adapt to each player’s individual skill level. Gaming mechanics like different levels and achievements can be created depending upon a player's skill levels and business gamification can follow suit. The most common form of leveling is Novice — Experienced — Expert — Master. If one of your employees is particularly ill-trained on a chosen topic, they may start at the lowest level (novice) and work their way up (Master). If they are well-versed on the subject, however, they may begin at a more intermediate level. Such strategy provides a customized learning experience responding to individual learning needs, all of this can be configured in Gamification template with ease.
Game-based learning facilitates the learner to understand as they play, interact with the gaming elements and comprehend content.
Gamification helps apply learning and take decisions on vàlues, emotions and attitudes. It also focuses on recollecting understandinf, evaluating and analyzing information.
Tracking Performance Against Objectives
Looking at Individual and Team Performance Data