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3D Internet
BY,
NANDINI.G
REGD NO:Y14MC24026
R.V.R.&.J.C.COLLEGE OF ENGINEERING
TABLE OF CONTENTS:
Introduction
What is 3D Internet
Why 3D Internet
How it works
Demerits of 2D Internet
Proposed Technology
Applications
Pros & cons
conclusion
INTRODUCTION
 3d Internet is also known as virtual worlds.
 Virtual worlds provide a mirror life.
 On the other hand, metaverses or virtual worlds such as
Second Life(SL) or Worlds of Warcraft(WoW) are much
younger when compared to other web technologies.
 Almost all in the world can be reproduced in the 3D Internet.
 Metaverse roadmap(MVR) who aim to explore multiple
pathways to the 3D enhanced web.
 It is a powerful new way for you to reach consumers,business
customers,co-workers,partners,and students as it use 3D
graphics
 The 3D Internet can be seen as the evolutionary end point of
ongoing efforts such as web 2.0 and semantic web.
3D INTERNET: WHY?
 One of the often heard arguments against the 3D Internet is in
the form of the question ”why do we need it?”
 However, if we stop and think about the nature of the Internet
for a moment we realize that it is nothing but a virtual
environment(cyberspace)
 A typical 2D website is an extremely abstract entity and
consists of nothing but a bunch of documents and pictures.
 There is actually a much better alternative way of organizing
data which everybody knows and uses.
 Instead of a flat 2d desktop I can put my documents on my
desk at home,where documents,desk,and home are “virtual”
entities that are 3D representations of real-world counter-parts
with spatial relationships.
CONT………..
 From virtual “try before buy” to “interactive shopping” the
commercial potential of the 3D internet is enormous.
 Interesting 3D Shopping
 Easy Social interactions
 To represent Interior Designs effectively
 Gaming made more Interesting
 Distance Learning is a joyful experience
3D INTERNET :WHAT?
CONT…..
It provide user side as well as server side. It also provide
static and dynamic content making up the 3d environment
including avatar data media and more to client program.
It has the important task of coordinating the co-existence
of connected users and initiating communication between
them.
This server maintain the virtual identity management System.
It maintain the virtual location management system.
3D INTERNET:HOW?
1.Networking and distributed computing
 Latency Minimization
 Security and trust
2.Intelligent environments
 Intelligent services
 Intelligent gents and rendering
CONT……
 Using available virtual platforms i.e.second
Life.
 By using artificial intelligence.
 Using 3D eyewear like Google Glass
 Implementing Sixth-Sense technology.
 Using sensors.
HOW CAN 3D-INTERNET BE MADE
POSSIBLE…….?
“THE GOOGGLES”
(goggles from google….!)
• Provides 3-Dimensional view .
• Voice commands made
possible .
• Record & Share videos
10
WEB 1.0
 First face of the World Wide Web
 Edited only by webmasters
 Similar to a hand-written notebook
 Threatened to paranoid perception
WEB 2.0
 Everyone can contribute to the web
 Rich user interface and best in class
graphics
 85%majority wedsites in web 2.0
 Change is inevitable
WEB 3.0
 Use of metaverse in web technology
 The rise of intelligent systems
 Birth of the most awaited future internet
 Webpages and webplaces
DEMERITS OF 2D INTERNET:
PROPOSED TECHNOLOGY
3D Technology..(for Internet)
 More interactive(comfort level is more).
 Reduced mouse movements.
 Simple yet Effective representation(3D Images)
 Increased Sped of Working.
TECHNICAL ASPECTS….
 Web 3.0
 VRML(Virtual Reality Modeling Language)
 Balxxun server
 Java Applet
 Network that uses 3G technology with
maximum bandwidth of upto 14.4 Mbps
 HTTP(allows HTML files,scripts,et…to be
added and transmitted)
 Time saving
 Easy to handle
 Increase Design performance
Sensitive controller cap
Natural organization of objects and data
Try before buy to interactive shopping
 More Interactive (Comfort level is more)
 Reduced mouse movements
 Simple yet Effective representation (3D
Images)
 Increased Speed of working
 It requires high bandwidth speed, not possible for
most countries
 Hardware required for 3D internet is partially
available.
 Requires a transformation from 2D to 3D
completely.
 Lack of virtual experience.
23
ONE WEB : same info for all users
irrespective of all aspects…
Semantic WEB : linked data…
linked devices..
linked people…
Web 1.0 Web 2.0 Web 3.0
Functionalit
y
Companies publish
limited webpages for
large num of users..
People publish
info for other
users..
Integaration of
data over the
internet from
various means..
Usage Adobe.com for
graphics
Microsoft.com for
windows..
CNN.com for news
YOUTUBE
Flickr
Wikipedia
Integration of
devices :
cellphones, cars
etc.. High
Accessibility
Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
24
 3D internet is a step ahead to future which
could serve for not only as metaverse but will
change the way we perceive internet of today.
 The emerging 3D applications and desktop
paradigms, increasingly interactive nature of
the web 2.0.
27
Any queries?

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3D Internet

  • 2. TABLE OF CONTENTS: Introduction What is 3D Internet Why 3D Internet How it works Demerits of 2D Internet Proposed Technology Applications Pros & cons conclusion
  • 3. INTRODUCTION  3d Internet is also known as virtual worlds.  Virtual worlds provide a mirror life.  On the other hand, metaverses or virtual worlds such as Second Life(SL) or Worlds of Warcraft(WoW) are much younger when compared to other web technologies.  Almost all in the world can be reproduced in the 3D Internet.  Metaverse roadmap(MVR) who aim to explore multiple pathways to the 3D enhanced web.  It is a powerful new way for you to reach consumers,business customers,co-workers,partners,and students as it use 3D graphics  The 3D Internet can be seen as the evolutionary end point of ongoing efforts such as web 2.0 and semantic web.
  • 4. 3D INTERNET: WHY?  One of the often heard arguments against the 3D Internet is in the form of the question ”why do we need it?”  However, if we stop and think about the nature of the Internet for a moment we realize that it is nothing but a virtual environment(cyberspace)  A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures.  There is actually a much better alternative way of organizing data which everybody knows and uses.  Instead of a flat 2d desktop I can put my documents on my desk at home,where documents,desk,and home are “virtual” entities that are 3D representations of real-world counter-parts with spatial relationships.
  • 5. CONT………..  From virtual “try before buy” to “interactive shopping” the commercial potential of the 3D internet is enormous.  Interesting 3D Shopping  Easy Social interactions  To represent Interior Designs effectively  Gaming made more Interesting  Distance Learning is a joyful experience
  • 7. CONT….. It provide user side as well as server side. It also provide static and dynamic content making up the 3d environment including avatar data media and more to client program. It has the important task of coordinating the co-existence of connected users and initiating communication between them. This server maintain the virtual identity management System. It maintain the virtual location management system.
  • 8. 3D INTERNET:HOW? 1.Networking and distributed computing  Latency Minimization  Security and trust 2.Intelligent environments  Intelligent services  Intelligent gents and rendering
  • 9. CONT……  Using available virtual platforms i.e.second Life.  By using artificial intelligence.  Using 3D eyewear like Google Glass  Implementing Sixth-Sense technology.  Using sensors.
  • 10. HOW CAN 3D-INTERNET BE MADE POSSIBLE…….? “THE GOOGGLES” (goggles from google….!) • Provides 3-Dimensional view . • Voice commands made possible . • Record & Share videos 10
  • 11.
  • 12. WEB 1.0  First face of the World Wide Web  Edited only by webmasters  Similar to a hand-written notebook  Threatened to paranoid perception
  • 13. WEB 2.0  Everyone can contribute to the web  Rich user interface and best in class graphics  85%majority wedsites in web 2.0  Change is inevitable
  • 14. WEB 3.0  Use of metaverse in web technology  The rise of intelligent systems  Birth of the most awaited future internet  Webpages and webplaces
  • 15. DEMERITS OF 2D INTERNET:
  • 16. PROPOSED TECHNOLOGY 3D Technology..(for Internet)  More interactive(comfort level is more).  Reduced mouse movements.  Simple yet Effective representation(3D Images)  Increased Sped of Working.
  • 17. TECHNICAL ASPECTS….  Web 3.0  VRML(Virtual Reality Modeling Language)  Balxxun server  Java Applet  Network that uses 3G technology with maximum bandwidth of upto 14.4 Mbps  HTTP(allows HTML files,scripts,et…to be added and transmitted)
  • 18.  Time saving  Easy to handle  Increase Design performance Sensitive controller cap
  • 19. Natural organization of objects and data Try before buy to interactive shopping
  • 20.
  • 21.  More Interactive (Comfort level is more)  Reduced mouse movements  Simple yet Effective representation (3D Images)  Increased Speed of working
  • 22.  It requires high bandwidth speed, not possible for most countries  Hardware required for 3D internet is partially available.  Requires a transformation from 2D to 3D completely.  Lack of virtual experience.
  • 23. 23 ONE WEB : same info for all users irrespective of all aspects… Semantic WEB : linked data… linked devices.. linked people… Web 1.0 Web 2.0 Web 3.0 Functionalit y Companies publish limited webpages for large num of users.. People publish info for other users.. Integaration of data over the internet from various means.. Usage Adobe.com for graphics Microsoft.com for windows.. CNN.com for news YOUTUBE Flickr Wikipedia Integration of devices : cellphones, cars etc.. High Accessibility Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
  • 24. 24
  • 25.  3D internet is a step ahead to future which could serve for not only as metaverse but will change the way we perceive internet of today.  The emerging 3D applications and desktop paradigms, increasingly interactive nature of the web 2.0.
  • 26.
  • 27. 27