SlideShare ist ein Scribd-Unternehmen logo
1 von 128
Downloaden Sie, um offline zu lesen
September 2017
Redux Saga,

the Viking way to manage side effects
Nacho Martín
Thanks to our sponsors!
Nacho Martin
I write code at Limenius.
We build tailor-made projects,
and provide consultancy
and formation.
We are very happy with React and React Native.
Roadmap:
• Are Sagas indispensable?
• Is there a theoretical background?
• ES6 Generators
• Sagas
Maybe you don’t need redux-saga
What we need
dispatch({type:‘API_REQUEST’})
Reducer
What we need
dispatch({type:‘API_REQUEST’})
Reducer
state = {…state, requesting : true }
Store
What we need
dispatch({type:‘API_REQUEST’})
Reducer
Store
Middleware
⚙
What we need
dispatch({type:‘API_REQUEST’})
Reducer
Store
Middleware
dispatch({type:‘API_REQUEST_SUCCESS’, data})
⚙
What we need
dispatch({type:‘API_REQUEST’})
Reducer
state = {…state, data : action.data }
Store
Middleware
dispatch({type:‘API_REQUEST_SUCCESS’, data})
⚙
What we need
dispatch({type:‘API_REQUEST’})
Reducer
state = {…state, showError: true }
Store
Middleware
dispatch({type:‘API_REQUEST_ERROR’})
⚙
What we need
dispatch({type:‘API_REQUEST’})
Reducer
state = {…state, showError: true }
Store
Middleware
dispatch({type:‘API_REQUEST_ERROR’})
⚙
Side effects
Pure code
Redux-thunk
function makeASandwichWithSecretSauce() {
return function (dispatch) {
dispatch({type: Constants.SANDWICH_REQUEST})
return fetch('https://www.google.com/search?q=secret+sauce')
.then(
sauce => dispatch({type: Constants.SANDWICH_SUCCESS, sauce}),
error => dispatch({type: Constants.SANDWICH_ERROR, error})
)
}
}
dispatch(makeASandwichWithSecretSauce())
Redux-thunk
The lib has only 14 lines of code
If you don’t need more, stick with it
But what if you do?
If you need more
•Redux-saga
•Redux-observable
•…
•Maybe your own in the future?
Sagas: an abused word
Originally
Originally
Originally
Originally
But nowadays
A long and complicated story with many details
e.g. “my neighbor told me the saga of his divorce again”
Originally in C.S.
Héctor García-Molina
Originally in C.S.
Héctor García-Molina
( )
Originally in C.S.
Héctor García-Molina
( )
Originally in C.S.
Héctor García-Molina
( )
Multiple workflows, each providing
compensating actions for every step of
the workflow where it can fail
But nowadays
A process manager used to
orchestrate complex operations.
But nowadays
A process manager used to
orchestrate complex operations.
A library to manage side-effects.
And in redux-saga:
Generators
function*
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
{}
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
{ value: 'one', done: false }
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
{ value: 'two', done: false }
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
{ value: 'three', done: false }
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
First generator
function* myFirstGenerator() {
yield "one"
yield "two"
yield "three"
}
var it = myFirstGenerator()
console.log(it)
console.log(it.next())
console.log(it.next())
console.log(it.next())
console.log(it.next())
{ value: undefined, done: true }
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
heaven of data
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: '1st 0’, done: false }
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
x = 0 + 1
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: '2nd 1’, done: false }
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
x = 1 + 20
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: '3rd 21’, done: false }
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
x = 21 + 300
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
x += (yield "1st " + x)
x += (yield "2nd " + x)
x += (yield "3rd " + x)
x += (yield "4th " + x)
}
Passing values to generators
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: '4th 321’, done: false }
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: 0, done: false }
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value: 1, done: false }
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value:21, done: false }
function* sum() {
var x = 0
while(true) {
x += (yield x)
}
}
Similar, in a loop
var it = sum()
console.log(it.next(‘unused’))
console.log(it.next(1))
console.log(it.next(20))
console.log(it.next(300))
{ value:321, done: false }
const fetchUser = () => new Promise(
resolve => {
setTimeout(() => resolve(
{
username: 'nacho',
hash: ‘12345'
}
), 4000)
})
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
return user
}
var it = apiCalls()
var promise = it.next().value
console.log(promise)
promise.then((result) => {
console.log(result)
var response = it.next(result)
console.log(response)
})
const fetchUser = () => new Promise(
resolve => {
setTimeout(() => resolve(
{
username: 'nacho',
hash: ‘12345'
}
), 4000)
})
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
return user
}
var it = apiCalls()
var promise = it.next().value
console.log(promise)
promise.then((result) => {
console.log(result)
var response = it.next(result)
console.log(response)
})
const fetchUser = () => new Promise(
resolve => {
setTimeout(() => resolve(
{
username: 'nacho',
hash: ‘12345'
}
), 4000)
})
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
return user
}
var it = apiCalls()
var promise = it.next().value
console.log(promise)
promise.then((result) => {
console.log(result)
var response = it.next(result)
console.log(response)
})
Promise { <pending> }
With async code (+ promises)
const fetchUser = () => new Promise(
resolve => {
setTimeout(() => resolve(
{
username: 'nacho',
hash: ‘12345'
}
), 4000)
})
function* apiCalls(username, password) {
var user = yield fetchUser(username)
return user
}
var it = apiCalls()
var promise = it.next().value
console.log(promise)
promise.then((result) => {
console.log(result)
var response = it.next(result)
console.log(response)
})
{ username: 'nacho', hash: '12345' }
With async code (+ promises)
const fetchUser = () => new Promise(
resolve => {
setTimeout(() => resolve(
{
username: 'nacho',
hash: ‘12345'
}
), 4000)
})
function* apiCalls(username, password) {
var user = yield fetchUser(username)
return user
}
var it = apiCalls()
var promise = it.next().value
console.log(promise)
promise.then((result) => {
console.log(result)
var response = it.next(result)
console.log(response)
})
{ value: { username: 'nacho', hash: '12345' }, done: true }
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
var hash = yield someCrypto(password)
if (user.hash == hash) {
var hash = yield setSession(user.username)
var posts = yield fetchPosts(user)
}
//...
}
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
var hash = yield someCrypto(password)
if (user.hash == hash) {
var hash = yield setSession(user.username)
var posts = yield fetchPosts(user)
}
//...
}
We are doing async as if it was sync
Easy to understand, dependent on our project
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
var hash = yield someCrypto(password)
if (user.hash == hash) {
var hash = yield setSession(user.username)
var posts = yield fetchPosts(user)
}
//...
}
We are doing async as if it was sync
Easy to understand, dependent on our project
?
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
var hash = yield someCrypto(password)
if (user.hash == hash) {
var hash = yield setSession(user.username)
var posts = yield fetchPosts(user)
}
//...
}
We are doing async as if it was sync
Easy to understand, dependent on our project
?
More complex code
but reusable between projects
redux-saga
(or other libs)
With async code (+ promises)
function* apiCalls(username, password) {
var user = yield fetchUser(username)
var hash = yield someCrypto(password)
if (user.hash == hash) {
var hash = yield setSession(user.username)
var posts = yield fetchPosts(user)
}
//...
}
We are doing async as if it was sync
Easy to understand, dependent on our project
More complex code
but reusable between projects
Sagas
Setup
import { createStore, applyMiddleware } from 'redux'
import createSagaMiddleware from 'redux-saga'
// ...
import { helloSaga } from './sagas'
const sagaMiddleware = createSagaMiddleware()
const store = createStore(
reducer,
applyMiddleware(sagaMiddleware)
)
sagaMiddleware.run(helloSaga)
Simple problem: How to play a sound?
Imagine that we have a class SoundManager
that can load sounds, do a set up,
and has a method SoundManager.play(sound)
How could we use it in React?
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => soundManager.play( ‘buzz’)}
/>
)
}
}
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => soundManager.play( ‘buzz’)}
/>
)
}
}
But where does soundManager come from?
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => dispatch(playSound( ‘buzz’))}
/>
)
}
}
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => dispatch(playSound( ‘buzz’))}
/>
)
}
}
Dispatch an action and we’ll see.
But the action creator doesn’t have access
to SoundManager :_(
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => this.props.soundManager(‘buzz’)}
/>
)
}
}
Passing it from its parent, and the parent of its parent with props?
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => this.props.soundManager(‘buzz’)}
/>
)
}
}
Passing it from its parent, and the parent of its parent with props?
Hairball ahead
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => playSound(this.props.soundManager,‘buzz’)}
/>
)
}
}
From redux connect:
• But soundManager is not serializable.
• Breaks time-travel, persist and rehydrate store…
Naive solution
class MoveButton extends Component {
render() {
return (
<Button
onPress={() => playSound(this.props.soundManager,‘buzz’)}
/>
)
}
}
From redux connect:
• But soundManager is not serializable.
• Breaks time-travel, persist and rehydrate store…
Then what, maybe use context?
Naive solution
What if we want to play a sound when the opponent moves too
and we receive her movements from a websocket?
Naive solution
What if we want to play a sound when the opponent moves too
and we receive her movements from a websocket?
class Game extends Component {
componentDidMount() {
this.props.dispatch(connectSocket(soundManager))
}
//...
}
Naive solution
What if we want to play a sound when the opponent moves too
and we receive her movements from a websocket?
class Game extends Component {
componentDidMount() {
this.props.dispatch(connectSocket(soundManager))
}
//...
}
What has to do connectSocket with soundManager?
We are forced to do this
because we don’t know anything better :_(
Using sagas
import { take } from 'redux-saga/effects'
export default function* rootSaga() {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
console.log(action.sound)
}
Using sagas
import { take } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
soundManager.play(action.sound)
}
Using sagas
import { take } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
soundManager.play(action.sound)
}
Ok, but we need a mock to test it
Example: Play sound (call)
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
Example: Play sound (call)
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
{
CALL: {
fn: soundManager.play,
args: ['buzz']
}
}
Call returns an object
Declarative effects
Effects are declarative, so they are easier to test
export function* delayAndDo() {
yield call(delay, 1000)
yield call(doSomething)
}
test('delayAndDo Saga test', (assert) => {
const it = delayAndDo()
assert.deepEqual(
it.next().value, call(delay, 1000),
'delayAndDo Saga must call delay(1000)'
)
assert.deepEqual(
it.next().value, call(doSomething),
'delayAndDo Saga must call doSomething'
)
{ CALL: {fn: delay, args: [1000]}}
{ CALL: {fn: doSomething, args: []}}
Example: Play sound
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
Example: Play sound
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
Will take 1 action, play a sound, and terminate
Example: Play sound
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
while (true) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
}
Example: Play sound
import { take, call } from 'redux-saga/effects'
export default function* rootSaga(soundManager) {
while (true) {
const action = yield take(Constants.PLAY_SOUND_REQUEST)
yield call(soundManager.play, action.sound)
}
}
Will take every action
Example: Play sound (takeEvery)
import { takeEvery, call } from 'redux-saga/effects'
function* playSound(soundManager, action) {
yield call(soundManager.play, action.sound)
}
export default function* rootSaga(soundManager) {
const action = yield takeEvery(Constants.PLAY_SOUND_REQUEST, playSound, soundManager)
}
Dispatching (put)
import { take, put } from 'redux-saga/effects'
function* watchLogin() {
while (true) {
const action = yield take('USER_LOGIN_SUCCESS')
yield put({type: 'FETCH_NEW_MESSAGES'})
}
}
Dispatching (put)
import { take, put } from 'redux-saga/effects'
function* watchLogin() {
while (true) {
const action = yield take('USER_LOGIN_SUCCESS')
yield put({type: 'FETCH_NEW_MESSAGES'})
}
}
put dispatches a new action
Ajax example
Thunk
function makeASandwichWithSecretSauce() {
return function (dispatch) {
dispatch({type: Constants.SANDWICH_REQUEST})
return fetch('https://www.google.com/search?q=secret+sauce')
.then(
sauce => dispatch({type: Constants.SANDWICH_SUCCESS, sauce}),
error => dispatch({type: Constants.SANDWICH_ERROR, error})
)
}
}
dispatch(makeASandwichWithSecretSauce())
Ajax example
import { takeEvery, put, call } from 'redux-saga/effects'
export default function* rootSaga() {
const action = yield takeEvery(Constants.SANDWICH_REQUEST, sandwichRequest)
}
function* sandwichRequest() {
yield put({type:Constants.SANDWICH_REQUEST_SHOW_LOADER})
try {
const sauce = yield call(() => fetch('https://www.google.com/search?q=secret+sauce'))
yield put {type: Constants.SANDWICH_SUCCESS, sauce}
} catch (error) {
yield put {type: Constants.SANDWICH_ERROR, error}
}
}
dispatch({type:Constants.SANDWICH_REQUEST})
Saga
takeLatest
import { takeLatest } from 'redux-saga/effects'
function* watchFetchData() {
yield takeLatest('FETCH_REQUESTED', fetchData)
}
takeLatest
import { takeLatest } from 'redux-saga/effects'
function* watchFetchData() {
yield takeLatest('FETCH_REQUESTED', fetchData)
}
Ensure that only the last fetchData will be running
Non-blocking (fork)
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
function* game(socket, response) {
yield fork(listenToSocket, socket, 'game:move', processMovements)
yield fork(listenToSocket, socket, 'game:end', processEndGame)
// More things that we want to do inside a game
//...
}
Non-blocking (fork)
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
function* game(socket, response) {
yield fork(listenToSocket, socket, 'game:move', processMovements)
yield fork(listenToSocket, socket, 'game:end', processEndGame)
// More things that we want to do inside a game
//...
}
Fork will create a new task without blocking in the caller
Cancellation (cancel)
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
Cancellation (cancel)
function* game(socket, gameId) {
try {
const result = yield call(joinChannel, socket, 'game:'+gameId)
// Call instead of fork so it blocks and we can cancel it
yield call(gameSequence, result.channel, result.response)
} catch (error) {
console.log(error)
} finally {
if (yield cancelled()) {
socket.channel('game:'+gameId, {}).leave()
}
}
}
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
Cancellation (cancel)
function* game(socket, gameId) {
try {
const result = yield call(joinChannel, socket, 'game:'+gameId)
// Call instead of fork so it blocks and we can cancel it
yield call(gameSequence, result.channel, result.response)
} catch (error) {
console.log(error)
} finally {
if (yield cancelled()) {
socket.channel('game:'+gameId, {}).leave()
}
}
}
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
function* watchLeaveGame(gameSaga) {
while (true) {
yield take(Constants.GAME_LEAVE)
if (gameSaga) { yield cancel(gameSaga) }
}
}
Cancellation (cancel)
function* game(socket, gameId) {
try {
const result = yield call(joinChannel, socket, 'game:'+gameId)
// Call instead of fork so it blocks and we can cancel it
yield call(gameSequence, result.channel, result.response)
} catch (error) {
console.log(error)
} finally {
if (yield cancelled()) {
socket.channel('game:'+gameId, {}).leave()
}
}
}
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
function* watchLeaveGame(gameSaga) {
while (true) {
yield take(Constants.GAME_LEAVE)
if (gameSaga) { yield cancel(gameSaga) }
}
}
Cancellation (cancel)
function* game(socket, gameId) {
try {
const result = yield call(joinChannel, socket, 'game:'+gameId)
// Call instead of fork so it blocks and we can cancel it
yield call(gameSequence, result.channel, result.response)
} catch (error) {
console.log(error)
} finally {
if (yield cancelled()) {
socket.channel('game:'+gameId, {}).leave()
}
}
}
function* watchJoinGame(socket) {
let gameSaga = null;
while (true) {
let action = yield take(Constants.JOIN_GAME)
gameSaga = yield fork(game, socket, action.gameId)
yield fork(watchLeaveGame, gameSaga)
}
}
function* watchLeaveGame(gameSaga) {
while (true) {
yield take(Constants.GAME_LEAVE)
if (gameSaga) { yield cancel(gameSaga) }
}
}
Non-blocking detached (spawn)
A tasks waits for all its forks to terminate
Errors are bubbled up
Cancelling a tasks cancels all its forks
Fork
Spawn
New tasks are detached
Errors don’t bubble up
We have to cancel them manually
Implement takeEvery from take
function* takeEvery(pattern, saga, ...args) {
const task = yield fork(function* () {
while (true) {
const action = yield take(pattern)
yield fork(saga, ...args.concat(action))
}
})
return task
}
export default function* rootSaga() {
yield all([
playSounds(),
watchJoinGame(),
//…
])
}
Parallel (all)
Will block until all terminate
Races (race)
import { race, take } from 'redux-saga/effects'
function* aiCalculate() {
while (true) { ... }
}
function* watchStartBackgroundTask() {
while (true) {
yield take('START_AI_COMPUTE_PLAYS')
yield race({
task: call(aiCalculate),
cancelAi: take('FORCE_MOVE_USER_IS_TIRED_OF_WAITING')
})
}
}
In race, if one tasks terminates, the others are cancelled
Watch and fork pattern
https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab
function* watchRequests() {
while (true) {
const { payload } = yield take('REQUEST')
yield fork(handleRequest, payload)
}
}
Sequentially, using channels
https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab
import { take, actionChannel, call, ... } from ‘redux-saga/effects'
function* watchRequests() {
const requestChan = yield actionChannel('REQUEST')
while (true) {
const { payload } = yield take(requestChan)
yield call(handleRequest, payload)
}
}
Sequentially, using channels
https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab
import { take, actionChannel, call, ... } from ‘redux-saga/effects'
function* watchRequests() {
const requestChan = yield actionChannel('REQUEST')
while (true) {
const { payload } = yield take(requestChan)
yield call(handleRequest, payload)
}
}
Channels act as buffers,
buffering actions while we block in call
Connect + listen from socket
function websocketInitChannel() {
return eventChannel( emitter => {
const ws = new WebSocket()
ws.onmessage = msg => {
return emitter( { type:‘WS_EVENT’, msg } )
}
// unsubscribe function
return () => {
ws.close()
emitter(END)
}
})
}
https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab
eventChannel turns the ws connection into a channel
export default function* websocketSagas() {
const channel = yield call(websocketInitChannel)
while (true) {
const action = yield take(channel)
yield put(action)
}
}
import { eventChannel, END } from 'redux-saga'
Obtaining the state (select)
import { select, takeEvery } from 'redux-saga/effects'
function* watchAndLog() {
yield takeEvery('*', function* logger(action) {
const state = yield select()
console.log('action', action)
console.log('state after', state)
})
}
select() gives us the state after the reducers have applied the action
It is better that sagas don’t to rely on the state, but it is still possible
Summary
•Take (takeEvery, takeLast)
•Call
•Put
•Fork & Spawn
•Cancel
•Channels & EventChannels
•All & race
•Select
Takeaways
• Don’t use sagas until you need to orchestrate
complex side effects, but prepare for that moment.
• Forget about the sagas paper to use redux-saga.
• Generators = friends. Generators + promises = love.
• Think how to model your problem with the effects
of the lib, or combinations of them.
Thanks! @nacmartin
nacho@limenius.com

Weitere ähnliche Inhalte

Was ist angesagt?

Was ist angesagt? (20)

Angular & RXJS: examples and use cases
Angular & RXJS: examples and use casesAngular & RXJS: examples and use cases
Angular & RXJS: examples and use cases
 
Rxjs ppt
Rxjs pptRxjs ppt
Rxjs ppt
 
Sagas Middleware Architecture
Sagas Middleware ArchitectureSagas Middleware Architecture
Sagas Middleware Architecture
 
Angular modules in depth
Angular modules in depthAngular modules in depth
Angular modules in depth
 
RxJS Evolved
RxJS EvolvedRxJS Evolved
RxJS Evolved
 
React Context API
React Context APIReact Context API
React Context API
 
Lets make a better react form
Lets make a better react formLets make a better react form
Lets make a better react form
 
JavaScript Promises
JavaScript PromisesJavaScript Promises
JavaScript Promises
 
Java 8 Workshop
Java 8 WorkshopJava 8 Workshop
Java 8 Workshop
 
Intro to React
Intro to ReactIntro to React
Intro to React
 
React + Redux Introduction
React + Redux IntroductionReact + Redux Introduction
React + Redux Introduction
 
React with Redux
React with ReduxReact with Redux
React with Redux
 
Redux workshop
Redux workshopRedux workshop
Redux workshop
 
Ngrx
NgrxNgrx
Ngrx
 
React js programming concept
React js programming conceptReact js programming concept
React js programming concept
 
Workshop 21: React Router
Workshop 21: React RouterWorkshop 21: React Router
Workshop 21: React Router
 
RxJS Operators - Real World Use Cases (FULL VERSION)
RxJS Operators - Real World Use Cases (FULL VERSION)RxJS Operators - Real World Use Cases (FULL VERSION)
RxJS Operators - Real World Use Cases (FULL VERSION)
 
Introduction to React JS
Introduction to React JSIntroduction to React JS
Introduction to React JS
 
Redux Thunk
Redux ThunkRedux Thunk
Redux Thunk
 
Callbacks, Promises, and Coroutines (oh my!): Asynchronous Programming Patter...
Callbacks, Promises, and Coroutines (oh my!): Asynchronous Programming Patter...Callbacks, Promises, and Coroutines (oh my!): Asynchronous Programming Patter...
Callbacks, Promises, and Coroutines (oh my!): Asynchronous Programming Patter...
 

Ähnlich wie Redux Sagas - React Alicante

オープンデータを使ったモバイルアプリ開発(応用編)
オープンデータを使ったモバイルアプリ開発(応用編)オープンデータを使ったモバイルアプリ開発(応用編)
オープンデータを使ったモバイルアプリ開発(応用編)
Takayuki Goto
 
Gearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copyGearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copy
Brian Aker
 
Gearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copyGearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copy
Brian Aker
 

Ähnlich wie Redux Sagas - React Alicante (20)

Redux saga: managing your side effects. Also: generators in es6
Redux saga: managing your side effects. Also: generators in es6Redux saga: managing your side effects. Also: generators in es6
Redux saga: managing your side effects. Also: generators in es6
 
Think Async: Asynchronous Patterns in NodeJS
Think Async: Asynchronous Patterns in NodeJSThink Async: Asynchronous Patterns in NodeJS
Think Async: Asynchronous Patterns in NodeJS
 
EcmaScript unchained
EcmaScript unchainedEcmaScript unchained
EcmaScript unchained
 
Andrii Orlov "Generators Flexibility in Modern Code"
Andrii Orlov "Generators Flexibility in Modern Code"Andrii Orlov "Generators Flexibility in Modern Code"
Andrii Orlov "Generators Flexibility in Modern Code"
 
Angular2 rxjs
Angular2 rxjsAngular2 rxjs
Angular2 rxjs
 
Monadologie
MonadologieMonadologie
Monadologie
 
ES6(ES2015) is beautiful
ES6(ES2015) is beautifulES6(ES2015) is beautiful
ES6(ES2015) is beautiful
 
Swift 함수 커링 사용하기
Swift 함수 커링 사용하기Swift 함수 커링 사용하기
Swift 함수 커링 사용하기
 
JavaScript ∩ WebAssembly
JavaScript ∩ WebAssemblyJavaScript ∩ WebAssembly
JavaScript ∩ WebAssembly
 
Hitchhiker's Guide to Functional Programming
Hitchhiker's Guide to Functional ProgrammingHitchhiker's Guide to Functional Programming
Hitchhiker's Guide to Functional Programming
 
Javascript
JavascriptJavascript
Javascript
 
オープンデータを使ったモバイルアプリ開発(応用編)
オープンデータを使ったモバイルアプリ開発(応用編)オープンデータを使ったモバイルアプリ開発(応用編)
オープンデータを使ったモバイルアプリ開発(応用編)
 
Gearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copyGearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copy
 
Gearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copyGearmam, from the_worker's_perspective copy
Gearmam, from the_worker's_perspective copy
 
TDC218SP | Trilha Kotlin - DSLs in a Kotlin Way
TDC218SP | Trilha Kotlin - DSLs in a Kotlin WayTDC218SP | Trilha Kotlin - DSLs in a Kotlin Way
TDC218SP | Trilha Kotlin - DSLs in a Kotlin Way
 
ES6 Overview
ES6 OverviewES6 Overview
ES6 Overview
 
JS Fest 2019. Anjana Vakil. Serverless Bebop
JS Fest 2019. Anjana Vakil. Serverless BebopJS Fest 2019. Anjana Vakil. Serverless Bebop
JS Fest 2019. Anjana Vakil. Serverless Bebop
 
Imugi: Compiler made with Python
Imugi: Compiler made with PythonImugi: Compiler made with Python
Imugi: Compiler made with Python
 
JDD 2016 - Pawel Byszewski - Kotlin, why?
JDD 2016 - Pawel Byszewski - Kotlin, why?JDD 2016 - Pawel Byszewski - Kotlin, why?
JDD 2016 - Pawel Byszewski - Kotlin, why?
 
Compose Async with RxJS
Compose Async with RxJSCompose Async with RxJS
Compose Async with RxJS
 

Mehr von Ignacio Martín

Symfony & Javascript. Combining the best of two worlds
Symfony & Javascript. Combining the best of two worldsSymfony & Javascript. Combining the best of two worlds
Symfony & Javascript. Combining the best of two worlds
Ignacio Martín
 

Mehr von Ignacio Martín (17)

Elixir/OTP for PHP developers
Elixir/OTP for PHP developersElixir/OTP for PHP developers
Elixir/OTP for PHP developers
 
Introduction to React Native Workshop
Introduction to React Native WorkshopIntroduction to React Native Workshop
Introduction to React Native Workshop
 
Server side rendering with React and Symfony
Server side rendering with React and SymfonyServer side rendering with React and Symfony
Server side rendering with React and Symfony
 
Symfony 4 Workshop - Limenius
Symfony 4 Workshop - LimeniusSymfony 4 Workshop - Limenius
Symfony 4 Workshop - Limenius
 
Server Side Rendering of JavaScript in PHP
Server Side Rendering of JavaScript in PHPServer Side Rendering of JavaScript in PHP
Server Side Rendering of JavaScript in PHP
 
Extending Redux in the Server Side
Extending Redux in the Server SideExtending Redux in the Server Side
Extending Redux in the Server Side
 
React Native Workshop - React Alicante
React Native Workshop - React AlicanteReact Native Workshop - React Alicante
React Native Workshop - React Alicante
 
Asegurando APIs en Symfony con JWT
Asegurando APIs en Symfony con JWTAsegurando APIs en Symfony con JWT
Asegurando APIs en Symfony con JWT
 
Integrating React.js with PHP projects
Integrating React.js with PHP projectsIntegrating React.js with PHP projects
Integrating React.js with PHP projects
 
Introduction to Redux
Introduction to ReduxIntroduction to Redux
Introduction to Redux
 
Keeping the frontend under control with Symfony and Webpack
Keeping the frontend under control with Symfony and WebpackKeeping the frontend under control with Symfony and Webpack
Keeping the frontend under control with Symfony and Webpack
 
Integrando React.js en aplicaciones Symfony (deSymfony 2016)
Integrando React.js en aplicaciones Symfony (deSymfony 2016)Integrando React.js en aplicaciones Symfony (deSymfony 2016)
Integrando React.js en aplicaciones Symfony (deSymfony 2016)
 
Adding Realtime to your Projects
Adding Realtime to your ProjectsAdding Realtime to your Projects
Adding Realtime to your Projects
 
Symfony & Javascript. Combining the best of two worlds
Symfony & Javascript. Combining the best of two worldsSymfony & Javascript. Combining the best of two worlds
Symfony & Javascript. Combining the best of two worlds
 
Symfony 2 CMF
Symfony 2 CMFSymfony 2 CMF
Symfony 2 CMF
 
Doctrine2 sf2Vigo
Doctrine2 sf2VigoDoctrine2 sf2Vigo
Doctrine2 sf2Vigo
 
Presentacion git
Presentacion gitPresentacion git
Presentacion git
 

Kürzlich hochgeladen

%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
masabamasaba
 
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
masabamasaba
 
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
masabamasaba
 
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
Health
 
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
masabamasaba
 

Kürzlich hochgeladen (20)

WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
WSO2CON 2024 - Cloud Native Middleware: Domain-Driven Design, Cell-Based Arch...
 
%in kempton park+277-882-255-28 abortion pills for sale in kempton park
%in kempton park+277-882-255-28 abortion pills for sale in kempton park %in kempton park+277-882-255-28 abortion pills for sale in kempton park
%in kempton park+277-882-255-28 abortion pills for sale in kempton park
 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial Goals
 
%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
%+27788225528 love spells in Atlanta Psychic Readings, Attraction spells,Brin...
 
WSO2CON2024 - It's time to go Platformless
WSO2CON2024 - It's time to go PlatformlessWSO2CON2024 - It's time to go Platformless
WSO2CON2024 - It's time to go Platformless
 
WSO2CON 2024 - Does Open Source Still Matter?
WSO2CON 2024 - Does Open Source Still Matter?WSO2CON 2024 - Does Open Source Still Matter?
WSO2CON 2024 - Does Open Source Still Matter?
 
%in Stilfontein+277-882-255-28 abortion pills for sale in Stilfontein
%in Stilfontein+277-882-255-28 abortion pills for sale in Stilfontein%in Stilfontein+277-882-255-28 abortion pills for sale in Stilfontein
%in Stilfontein+277-882-255-28 abortion pills for sale in Stilfontein
 
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
%+27788225528 love spells in Knoxville Psychic Readings, Attraction spells,Br...
 
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
W01_panagenda_Navigating-the-Future-with-The-Hitchhikers-Guide-to-Notes-and-D...
 
Microsoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdfMicrosoft AI Transformation Partner Playbook.pdf
Microsoft AI Transformation Partner Playbook.pdf
 
WSO2Con2024 - Enabling Transactional System's Exponential Growth With Simplicity
WSO2Con2024 - Enabling Transactional System's Exponential Growth With SimplicityWSO2Con2024 - Enabling Transactional System's Exponential Growth With Simplicity
WSO2Con2024 - Enabling Transactional System's Exponential Growth With Simplicity
 
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa%in tembisa+277-882-255-28 abortion pills for sale in tembisa
%in tembisa+277-882-255-28 abortion pills for sale in tembisa
 
%in ivory park+277-882-255-28 abortion pills for sale in ivory park
%in ivory park+277-882-255-28 abortion pills for sale in ivory park %in ivory park+277-882-255-28 abortion pills for sale in ivory park
%in ivory park+277-882-255-28 abortion pills for sale in ivory park
 
8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech students8257 interfacing 2 in microprocessor for btech students
8257 interfacing 2 in microprocessor for btech students
 
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital TransformationWSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
WSO2Con2024 - WSO2's IAM Vision: Identity-Led Digital Transformation
 
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
%+27788225528 love spells in Colorado Springs Psychic Readings, Attraction sp...
 
%in Harare+277-882-255-28 abortion pills for sale in Harare
%in Harare+277-882-255-28 abortion pills for sale in Harare%in Harare+277-882-255-28 abortion pills for sale in Harare
%in Harare+277-882-255-28 abortion pills for sale in Harare
 
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
+971565801893>>SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHAB...
 
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
%+27788225528 love spells in Huntington Beach Psychic Readings, Attraction sp...
 

Redux Sagas - React Alicante

  • 1. September 2017 Redux Saga, the Viking way to manage side effects Nacho Martín
  • 2. Thanks to our sponsors!
  • 3. Nacho Martin I write code at Limenius. We build tailor-made projects, and provide consultancy and formation. We are very happy with React and React Native.
  • 4. Roadmap: • Are Sagas indispensable? • Is there a theoretical background? • ES6 Generators • Sagas
  • 5. Maybe you don’t need redux-saga
  • 6.
  • 7.
  • 9. What we need dispatch({type:‘API_REQUEST’}) Reducer state = {…state, requesting : true } Store
  • 12. What we need dispatch({type:‘API_REQUEST’}) Reducer state = {…state, data : action.data } Store Middleware dispatch({type:‘API_REQUEST_SUCCESS’, data}) ⚙
  • 13. What we need dispatch({type:‘API_REQUEST’}) Reducer state = {…state, showError: true } Store Middleware dispatch({type:‘API_REQUEST_ERROR’}) ⚙
  • 14. What we need dispatch({type:‘API_REQUEST’}) Reducer state = {…state, showError: true } Store Middleware dispatch({type:‘API_REQUEST_ERROR’}) ⚙ Side effects Pure code
  • 15. Redux-thunk function makeASandwichWithSecretSauce() { return function (dispatch) { dispatch({type: Constants.SANDWICH_REQUEST}) return fetch('https://www.google.com/search?q=secret+sauce') .then( sauce => dispatch({type: Constants.SANDWICH_SUCCESS, sauce}), error => dispatch({type: Constants.SANDWICH_ERROR, error}) ) } } dispatch(makeASandwichWithSecretSauce())
  • 16. Redux-thunk The lib has only 14 lines of code If you don’t need more, stick with it But what if you do?
  • 17. If you need more •Redux-saga •Redux-observable •… •Maybe your own in the future?
  • 23. But nowadays A long and complicated story with many details e.g. “my neighbor told me the saga of his divorce again”
  • 24. Originally in C.S. Héctor García-Molina
  • 25. Originally in C.S. Héctor García-Molina ( )
  • 26. Originally in C.S. Héctor García-Molina ( )
  • 27. Originally in C.S. Héctor García-Molina ( ) Multiple workflows, each providing compensating actions for every step of the workflow where it can fail
  • 28. But nowadays A process manager used to orchestrate complex operations.
  • 29. But nowadays A process manager used to orchestrate complex operations. A library to manage side-effects. And in redux-saga:
  • 31. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 32. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 33. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next()) {}
  • 34. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 35. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next()) { value: 'one', done: false }
  • 36. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 37. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next()) { value: 'two', done: false }
  • 38. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 39. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next()) { value: 'three', done: false }
  • 40. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next())
  • 41. First generator function* myFirstGenerator() { yield "one" yield "two" yield "three" } var it = myFirstGenerator() console.log(it) console.log(it.next()) console.log(it.next()) console.log(it.next()) console.log(it.next()) { value: undefined, done: true }
  • 42. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 43. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) heaven of data
  • 44. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 45. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 46. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: '1st 0’, done: false }
  • 47. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 48. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) x = 0 + 1
  • 49. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 50. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 51. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: '2nd 1’, done: false }
  • 52. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 53. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) x = 1 + 20
  • 54. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 55. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 56. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 57. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: '3rd 21’, done: false }
  • 58. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 59. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) x = 21 + 300
  • 60. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 61. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 62. function* sum() { var x = 0 x += (yield "1st " + x) x += (yield "2nd " + x) x += (yield "3rd " + x) x += (yield "4th " + x) } Passing values to generators var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: '4th 321’, done: false }
  • 63. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 64. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300))
  • 65. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: 0, done: false }
  • 66. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value: 1, done: false }
  • 67. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value:21, done: false }
  • 68. function* sum() { var x = 0 while(true) { x += (yield x) } } Similar, in a loop var it = sum() console.log(it.next(‘unused’)) console.log(it.next(1)) console.log(it.next(20)) console.log(it.next(300)) { value:321, done: false }
  • 69. const fetchUser = () => new Promise( resolve => { setTimeout(() => resolve( { username: 'nacho', hash: ‘12345' } ), 4000) }) With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) return user } var it = apiCalls() var promise = it.next().value console.log(promise) promise.then((result) => { console.log(result) var response = it.next(result) console.log(response) })
  • 70. const fetchUser = () => new Promise( resolve => { setTimeout(() => resolve( { username: 'nacho', hash: ‘12345' } ), 4000) }) With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) return user } var it = apiCalls() var promise = it.next().value console.log(promise) promise.then((result) => { console.log(result) var response = it.next(result) console.log(response) })
  • 71. const fetchUser = () => new Promise( resolve => { setTimeout(() => resolve( { username: 'nacho', hash: ‘12345' } ), 4000) }) With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) return user } var it = apiCalls() var promise = it.next().value console.log(promise) promise.then((result) => { console.log(result) var response = it.next(result) console.log(response) }) Promise { <pending> }
  • 72. With async code (+ promises) const fetchUser = () => new Promise( resolve => { setTimeout(() => resolve( { username: 'nacho', hash: ‘12345' } ), 4000) }) function* apiCalls(username, password) { var user = yield fetchUser(username) return user } var it = apiCalls() var promise = it.next().value console.log(promise) promise.then((result) => { console.log(result) var response = it.next(result) console.log(response) }) { username: 'nacho', hash: '12345' }
  • 73. With async code (+ promises) const fetchUser = () => new Promise( resolve => { setTimeout(() => resolve( { username: 'nacho', hash: ‘12345' } ), 4000) }) function* apiCalls(username, password) { var user = yield fetchUser(username) return user } var it = apiCalls() var promise = it.next().value console.log(promise) promise.then((result) => { console.log(result) var response = it.next(result) console.log(response) }) { value: { username: 'nacho', hash: '12345' }, done: true }
  • 74. With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) var hash = yield someCrypto(password) if (user.hash == hash) { var hash = yield setSession(user.username) var posts = yield fetchPosts(user) } //... }
  • 75. With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) var hash = yield someCrypto(password) if (user.hash == hash) { var hash = yield setSession(user.username) var posts = yield fetchPosts(user) } //... } We are doing async as if it was sync Easy to understand, dependent on our project
  • 76. With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) var hash = yield someCrypto(password) if (user.hash == hash) { var hash = yield setSession(user.username) var posts = yield fetchPosts(user) } //... } We are doing async as if it was sync Easy to understand, dependent on our project ?
  • 77. With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) var hash = yield someCrypto(password) if (user.hash == hash) { var hash = yield setSession(user.username) var posts = yield fetchPosts(user) } //... } We are doing async as if it was sync Easy to understand, dependent on our project ? More complex code but reusable between projects
  • 78. redux-saga (or other libs) With async code (+ promises) function* apiCalls(username, password) { var user = yield fetchUser(username) var hash = yield someCrypto(password) if (user.hash == hash) { var hash = yield setSession(user.username) var posts = yield fetchPosts(user) } //... } We are doing async as if it was sync Easy to understand, dependent on our project More complex code but reusable between projects
  • 79. Sagas
  • 80. Setup import { createStore, applyMiddleware } from 'redux' import createSagaMiddleware from 'redux-saga' // ... import { helloSaga } from './sagas' const sagaMiddleware = createSagaMiddleware() const store = createStore( reducer, applyMiddleware(sagaMiddleware) ) sagaMiddleware.run(helloSaga)
  • 81. Simple problem: How to play a sound? Imagine that we have a class SoundManager that can load sounds, do a set up, and has a method SoundManager.play(sound) How could we use it in React?
  • 82. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => soundManager.play( ‘buzz’)} /> ) } }
  • 83. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => soundManager.play( ‘buzz’)} /> ) } } But where does soundManager come from?
  • 84. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => dispatch(playSound( ‘buzz’))} /> ) } }
  • 85. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => dispatch(playSound( ‘buzz’))} /> ) } } Dispatch an action and we’ll see. But the action creator doesn’t have access to SoundManager :_(
  • 86. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => this.props.soundManager(‘buzz’)} /> ) } } Passing it from its parent, and the parent of its parent with props?
  • 87. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => this.props.soundManager(‘buzz’)} /> ) } } Passing it from its parent, and the parent of its parent with props? Hairball ahead
  • 88. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => playSound(this.props.soundManager,‘buzz’)} /> ) } } From redux connect: • But soundManager is not serializable. • Breaks time-travel, persist and rehydrate store…
  • 89. Naive solution class MoveButton extends Component { render() { return ( <Button onPress={() => playSound(this.props.soundManager,‘buzz’)} /> ) } } From redux connect: • But soundManager is not serializable. • Breaks time-travel, persist and rehydrate store… Then what, maybe use context?
  • 90. Naive solution What if we want to play a sound when the opponent moves too and we receive her movements from a websocket?
  • 91. Naive solution What if we want to play a sound when the opponent moves too and we receive her movements from a websocket? class Game extends Component { componentDidMount() { this.props.dispatch(connectSocket(soundManager)) } //... }
  • 92. Naive solution What if we want to play a sound when the opponent moves too and we receive her movements from a websocket? class Game extends Component { componentDidMount() { this.props.dispatch(connectSocket(soundManager)) } //... } What has to do connectSocket with soundManager? We are forced to do this because we don’t know anything better :_(
  • 93. Using sagas import { take } from 'redux-saga/effects' export default function* rootSaga() { const action = yield take(Constants.PLAY_SOUND_REQUEST) console.log(action.sound) }
  • 94. Using sagas import { take } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) soundManager.play(action.sound) }
  • 95. Using sagas import { take } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) soundManager.play(action.sound) } Ok, but we need a mock to test it
  • 96. Example: Play sound (call) import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) }
  • 97. Example: Play sound (call) import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) } { CALL: { fn: soundManager.play, args: ['buzz'] } } Call returns an object
  • 98. Declarative effects Effects are declarative, so they are easier to test export function* delayAndDo() { yield call(delay, 1000) yield call(doSomething) } test('delayAndDo Saga test', (assert) => { const it = delayAndDo() assert.deepEqual( it.next().value, call(delay, 1000), 'delayAndDo Saga must call delay(1000)' ) assert.deepEqual( it.next().value, call(doSomething), 'delayAndDo Saga must call doSomething' ) { CALL: {fn: delay, args: [1000]}} { CALL: {fn: doSomething, args: []}}
  • 99. Example: Play sound import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) }
  • 100. Example: Play sound import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) } Will take 1 action, play a sound, and terminate
  • 101. Example: Play sound import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { while (true) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) } }
  • 102. Example: Play sound import { take, call } from 'redux-saga/effects' export default function* rootSaga(soundManager) { while (true) { const action = yield take(Constants.PLAY_SOUND_REQUEST) yield call(soundManager.play, action.sound) } } Will take every action
  • 103. Example: Play sound (takeEvery) import { takeEvery, call } from 'redux-saga/effects' function* playSound(soundManager, action) { yield call(soundManager.play, action.sound) } export default function* rootSaga(soundManager) { const action = yield takeEvery(Constants.PLAY_SOUND_REQUEST, playSound, soundManager) }
  • 104. Dispatching (put) import { take, put } from 'redux-saga/effects' function* watchLogin() { while (true) { const action = yield take('USER_LOGIN_SUCCESS') yield put({type: 'FETCH_NEW_MESSAGES'}) } }
  • 105. Dispatching (put) import { take, put } from 'redux-saga/effects' function* watchLogin() { while (true) { const action = yield take('USER_LOGIN_SUCCESS') yield put({type: 'FETCH_NEW_MESSAGES'}) } } put dispatches a new action
  • 106. Ajax example Thunk function makeASandwichWithSecretSauce() { return function (dispatch) { dispatch({type: Constants.SANDWICH_REQUEST}) return fetch('https://www.google.com/search?q=secret+sauce') .then( sauce => dispatch({type: Constants.SANDWICH_SUCCESS, sauce}), error => dispatch({type: Constants.SANDWICH_ERROR, error}) ) } } dispatch(makeASandwichWithSecretSauce())
  • 107. Ajax example import { takeEvery, put, call } from 'redux-saga/effects' export default function* rootSaga() { const action = yield takeEvery(Constants.SANDWICH_REQUEST, sandwichRequest) } function* sandwichRequest() { yield put({type:Constants.SANDWICH_REQUEST_SHOW_LOADER}) try { const sauce = yield call(() => fetch('https://www.google.com/search?q=secret+sauce')) yield put {type: Constants.SANDWICH_SUCCESS, sauce} } catch (error) { yield put {type: Constants.SANDWICH_ERROR, error} } } dispatch({type:Constants.SANDWICH_REQUEST}) Saga
  • 108. takeLatest import { takeLatest } from 'redux-saga/effects' function* watchFetchData() { yield takeLatest('FETCH_REQUESTED', fetchData) }
  • 109. takeLatest import { takeLatest } from 'redux-saga/effects' function* watchFetchData() { yield takeLatest('FETCH_REQUESTED', fetchData) } Ensure that only the last fetchData will be running
  • 110. Non-blocking (fork) function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } } function* game(socket, response) { yield fork(listenToSocket, socket, 'game:move', processMovements) yield fork(listenToSocket, socket, 'game:end', processEndGame) // More things that we want to do inside a game //... }
  • 111. Non-blocking (fork) function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } } function* game(socket, response) { yield fork(listenToSocket, socket, 'game:move', processMovements) yield fork(listenToSocket, socket, 'game:end', processEndGame) // More things that we want to do inside a game //... } Fork will create a new task without blocking in the caller
  • 112. Cancellation (cancel) function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } }
  • 113. Cancellation (cancel) function* game(socket, gameId) { try { const result = yield call(joinChannel, socket, 'game:'+gameId) // Call instead of fork so it blocks and we can cancel it yield call(gameSequence, result.channel, result.response) } catch (error) { console.log(error) } finally { if (yield cancelled()) { socket.channel('game:'+gameId, {}).leave() } } } function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } }
  • 114. Cancellation (cancel) function* game(socket, gameId) { try { const result = yield call(joinChannel, socket, 'game:'+gameId) // Call instead of fork so it blocks and we can cancel it yield call(gameSequence, result.channel, result.response) } catch (error) { console.log(error) } finally { if (yield cancelled()) { socket.channel('game:'+gameId, {}).leave() } } } function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } } function* watchLeaveGame(gameSaga) { while (true) { yield take(Constants.GAME_LEAVE) if (gameSaga) { yield cancel(gameSaga) } } }
  • 115. Cancellation (cancel) function* game(socket, gameId) { try { const result = yield call(joinChannel, socket, 'game:'+gameId) // Call instead of fork so it blocks and we can cancel it yield call(gameSequence, result.channel, result.response) } catch (error) { console.log(error) } finally { if (yield cancelled()) { socket.channel('game:'+gameId, {}).leave() } } } function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } } function* watchLeaveGame(gameSaga) { while (true) { yield take(Constants.GAME_LEAVE) if (gameSaga) { yield cancel(gameSaga) } } }
  • 116. Cancellation (cancel) function* game(socket, gameId) { try { const result = yield call(joinChannel, socket, 'game:'+gameId) // Call instead of fork so it blocks and we can cancel it yield call(gameSequence, result.channel, result.response) } catch (error) { console.log(error) } finally { if (yield cancelled()) { socket.channel('game:'+gameId, {}).leave() } } } function* watchJoinGame(socket) { let gameSaga = null; while (true) { let action = yield take(Constants.JOIN_GAME) gameSaga = yield fork(game, socket, action.gameId) yield fork(watchLeaveGame, gameSaga) } } function* watchLeaveGame(gameSaga) { while (true) { yield take(Constants.GAME_LEAVE) if (gameSaga) { yield cancel(gameSaga) } } }
  • 117. Non-blocking detached (spawn) A tasks waits for all its forks to terminate Errors are bubbled up Cancelling a tasks cancels all its forks Fork Spawn New tasks are detached Errors don’t bubble up We have to cancel them manually
  • 118. Implement takeEvery from take function* takeEvery(pattern, saga, ...args) { const task = yield fork(function* () { while (true) { const action = yield take(pattern) yield fork(saga, ...args.concat(action)) } }) return task }
  • 119. export default function* rootSaga() { yield all([ playSounds(), watchJoinGame(), //… ]) } Parallel (all) Will block until all terminate
  • 120. Races (race) import { race, take } from 'redux-saga/effects' function* aiCalculate() { while (true) { ... } } function* watchStartBackgroundTask() { while (true) { yield take('START_AI_COMPUTE_PLAYS') yield race({ task: call(aiCalculate), cancelAi: take('FORCE_MOVE_USER_IS_TIRED_OF_WAITING') }) } } In race, if one tasks terminates, the others are cancelled
  • 121. Watch and fork pattern https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab function* watchRequests() { while (true) { const { payload } = yield take('REQUEST') yield fork(handleRequest, payload) } }
  • 122. Sequentially, using channels https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab import { take, actionChannel, call, ... } from ‘redux-saga/effects' function* watchRequests() { const requestChan = yield actionChannel('REQUEST') while (true) { const { payload } = yield take(requestChan) yield call(handleRequest, payload) } }
  • 123. Sequentially, using channels https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab import { take, actionChannel, call, ... } from ‘redux-saga/effects' function* watchRequests() { const requestChan = yield actionChannel('REQUEST') while (true) { const { payload } = yield take(requestChan) yield call(handleRequest, payload) } } Channels act as buffers, buffering actions while we block in call
  • 124. Connect + listen from socket function websocketInitChannel() { return eventChannel( emitter => { const ws = new WebSocket() ws.onmessage = msg => { return emitter( { type:‘WS_EVENT’, msg } ) } // unsubscribe function return () => { ws.close() emitter(END) } }) } https://medium.com/@pierremaoui/using-websockets-with-redux-sagas-a2bf26467cab eventChannel turns the ws connection into a channel export default function* websocketSagas() { const channel = yield call(websocketInitChannel) while (true) { const action = yield take(channel) yield put(action) } } import { eventChannel, END } from 'redux-saga'
  • 125. Obtaining the state (select) import { select, takeEvery } from 'redux-saga/effects' function* watchAndLog() { yield takeEvery('*', function* logger(action) { const state = yield select() console.log('action', action) console.log('state after', state) }) } select() gives us the state after the reducers have applied the action It is better that sagas don’t to rely on the state, but it is still possible
  • 126. Summary •Take (takeEvery, takeLast) •Call •Put •Fork & Spawn •Cancel •Channels & EventChannels •All & race •Select
  • 127. Takeaways • Don’t use sagas until you need to orchestrate complex side effects, but prepare for that moment. • Forget about the sagas paper to use redux-saga. • Generators = friends. Generators + promises = love. • Think how to model your problem with the effects of the lib, or combinations of them.