This document discusses gamifying learning by applying game design elements like points, levels, badges, and leaderboards to motivate students. It notes that over 50% of organizations gamify innovation processes. The solution outlined applies gaming principles like flow, progression, and feedback to learning design by having students create avatars, track activities, and earn conditional access and rewards. While gamification improves student engagement and motivation, there is no clear evidence it leads to better learning outcomes. It raises questions about implementing this approach in a learning management system.