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Museums &
                        Archeological
                        Modeling
Richard Urban      University of Illinois at Urbana-Champaign       rjurban@uiuc.edu
Michael B. Twidale University of Illinois at Urbana-Champaign       twidale@uiuc.edu
Paul F. Marty      Florida State University                         marty@fsu.edu



Origins
  • 1970s MUDs
          Multi-User Dimension
  • 1980s MOOs
          MUD Object Oriented
  • 1990s MUVEs
          Multi-User Virtual
          Environments
  • 2003   Linden Labs launches
           Second Life




Observations
 Serious Leisure
 •  Second Life residents have chosen to make museums, art,
    history and culture a growing part of the Second Life
    experience.
  • Museum and cultural sites identified in Second Life have
    been created by residents for residents
  • “Real-Life” museums and archeologists are just beginning to
    create their own spaces


Analysis
  • Third Places: Oldenberg identified coffee shops, bars, and
    bowling alleys as “third places” (neither work nor home)
    where civic engagement happens.
  Third Places
  • Serious Leisure is characterized by Stebbins as:
            –   need to persevere at the activity
            –   availability of a leisure career
            –   need to put in effort to gain skill and knowledge
            –   realization of various special benefits
            –   unique ethos and social world
            –   an attractive personal and social identity.
  • Second Life serves as a Third Place where residents
    can pursue Serious Leisure activities.
  • Museums and humanities projects can engage Second Life
    residents in the same way they engage volunteers, docents,
    amateur scholars and fieldworkers.
  • Second Life provides an opportunity for co-creation of virtual
    spaces.
Museums &                                               Okapi Island

                 Archeological
                                                                         http://slurl.com/secondlife/Okapi/128/128/0


                 Modeling                                                Okapi is one of the only academic archeological modeling projects we found in Second Life. It is
                                                                         currently being developed by the Open Knowledge and the Public Interest Project at the University of
                                                                         California - Berkeley. A blog documents the progress of this project at http://okapi.wordpress.com




 Richard Urban
                                                                                                                                          Mayan artifacts at Xibalba (see below)
 Graduate School of Library and Information Science
 University of Illinois at Urbana-Champaign
 rjurban@uiuc.edu
 http://isrl.uiuc.edu/~rjurban

                                                                            Themiskyra Throne Room
Michael B. Twidale
                                                                            http://slurl.com/secondlife/Themiskyra/81/241/21
Graduate School of Library & Information Science
                                                                            Themiskyra is part of a larger Egyptian themed
University of Illinois at Urbana-Champaign
                                                                            store and role play complex.
twidale@uiuc.edu
http://people.lis.uiuc.edu/~twidale/

                                                           Second Louvre
                                                           http://slurl.com/secondlife/Tompson/153/96/100/
Paul F. Marty
College of Information
Florida State University
marty@fsu.edu
http://mailer.fsu.edu/~pmarty                              Although modeled on the architecture of the “real-life” Louvre, the SL Louvre contains artwork and sculpture created
                                                           by residents of SL using SL modeling tools.



Related Research                                                                                                                     Xibalba - Mayan Temple
                                                           International Spaceflight
                                                           Museum
 Urban, R. et al., A Second Life for Your                                                                                            http://slurl.com/secondlife/Info%20Island%20II/35/217/2
 Third Places
 Museum: 3D Multi-User Virtual Environments                                                                                          Xibalba features information about Mayan
                                                           http://slurl.com/secondlife/Spacep
 and Museums. In J. Trant and D. Bearman                                                                                             civilization and examples of Mayan objects
                                                           ort%20Alpha/48/75/22/
                                                                                                                                     (shown above)
 (eds). Museums and the Web 2007:
 Proceedings. Toronto: Archives & Museum
 Informatics, published March 31, 2007 at
 http://www.archimuse.com/mw2007/papers/urban/urban.html
                                                           Caves of Lascaux
                                                           http://slurl.com/secondlife/Mod
                                                           esta/119/36/60/

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Second Museums and Archeological Modeling

  • 1. Museums & Archeological Modeling Richard Urban University of Illinois at Urbana-Champaign rjurban@uiuc.edu Michael B. Twidale University of Illinois at Urbana-Champaign twidale@uiuc.edu Paul F. Marty Florida State University marty@fsu.edu Origins • 1970s MUDs Multi-User Dimension • 1980s MOOs MUD Object Oriented • 1990s MUVEs Multi-User Virtual Environments • 2003 Linden Labs launches Second Life Observations Serious Leisure • Second Life residents have chosen to make museums, art, history and culture a growing part of the Second Life experience. • Museum and cultural sites identified in Second Life have been created by residents for residents • “Real-Life” museums and archeologists are just beginning to create their own spaces Analysis • Third Places: Oldenberg identified coffee shops, bars, and bowling alleys as “third places” (neither work nor home) where civic engagement happens. Third Places • Serious Leisure is characterized by Stebbins as: – need to persevere at the activity – availability of a leisure career – need to put in effort to gain skill and knowledge – realization of various special benefits – unique ethos and social world – an attractive personal and social identity. • Second Life serves as a Third Place where residents can pursue Serious Leisure activities. • Museums and humanities projects can engage Second Life residents in the same way they engage volunteers, docents, amateur scholars and fieldworkers. • Second Life provides an opportunity for co-creation of virtual spaces.
  • 2. Museums & Okapi Island Archeological http://slurl.com/secondlife/Okapi/128/128/0 Modeling Okapi is one of the only academic archeological modeling projects we found in Second Life. It is currently being developed by the Open Knowledge and the Public Interest Project at the University of California - Berkeley. A blog documents the progress of this project at http://okapi.wordpress.com Richard Urban Mayan artifacts at Xibalba (see below) Graduate School of Library and Information Science University of Illinois at Urbana-Champaign rjurban@uiuc.edu http://isrl.uiuc.edu/~rjurban Themiskyra Throne Room Michael B. Twidale http://slurl.com/secondlife/Themiskyra/81/241/21 Graduate School of Library & Information Science Themiskyra is part of a larger Egyptian themed University of Illinois at Urbana-Champaign store and role play complex. twidale@uiuc.edu http://people.lis.uiuc.edu/~twidale/ Second Louvre http://slurl.com/secondlife/Tompson/153/96/100/ Paul F. Marty College of Information Florida State University marty@fsu.edu http://mailer.fsu.edu/~pmarty Although modeled on the architecture of the “real-life” Louvre, the SL Louvre contains artwork and sculpture created by residents of SL using SL modeling tools. Related Research Xibalba - Mayan Temple International Spaceflight Museum Urban, R. et al., A Second Life for Your http://slurl.com/secondlife/Info%20Island%20II/35/217/2 Third Places Museum: 3D Multi-User Virtual Environments Xibalba features information about Mayan http://slurl.com/secondlife/Spacep and Museums. In J. Trant and D. Bearman civilization and examples of Mayan objects ort%20Alpha/48/75/22/ (shown above) (eds). Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, published March 31, 2007 at http://www.archimuse.com/mw2007/papers/urban/urban.html Caves of Lascaux http://slurl.com/secondlife/Mod esta/119/36/60/