1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Chris Munro
Final Major Project
Schedule
Review date: 06.02.13
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
w/b 04.02.13 Task 1 - FMP Launch
Meeting
w/b 11.02.13 Half-Term
w/b 18.02.13 Book meeting slot
with project manager.
Task 2 - Target
audience research +
Questionnaire
Creation
Continue with Task 2
and hand out some
Questionnaire’s.
Viability research, how
website like miniclip
generate revenue
through
advertisements.
Audience profiling
research
Review Schedule and
Production Log
w/b 25.02.13 Continued Audience
profiling research and
compiled
questionnaire answers
Host focus Group +
complete Task 2
Complete Task 2.
Begin Task 3 – mood-
board
Review Schedule and
Production Log
w/b 04.03.13 Task 4: Pitch must
take place by this
week.
Complete task 3 Pitch Game idea 10am Task 5 pre-production
planning
Continue Task 5 Review Schedule and
Production Log
w/b 11.03.13 Task 5: Pre-production
must take place by
this week.
Pre-production Refine Pre-Production
+ Start Production
(Layout)
Production Production Review Schedule and
Production Log
w/b 18.03.13 Production GUI
Prototype Build
(Functionality)
Production GUI
Prototype Build
(Functionality)
Sound for GUI +
Controller Scripting
Controller Scripting +
Particle effects
Review Schedule and
Production Log
25.03.13 Easter Review Schedule and
Production Log
01.04.13 Easter Review Schedule and
Production Log
w/b 08.04.13 Particle
Effects/Emitter +
Controller
Shooting and collision
functionality.
Rework on GUI after
error
Rework on Game
Level
Review Schedule and
Production Log
2. w/b 15.04.13 Ship shooting and
meteor destruction /
health.
In game level GUI/
menu system. Trigger/
activation
functionality
Trigger/ activation
functionality. Level
build objective
Winning, score Review Schedule and
Production Log
w/b 22.04.13 Trigger/ activation
functionality. Level
build objective
Trigger/ activation
functionality. Level
build objective. Score
GUI
Trigger/ activation
functionality. Level
build objective. Score
GUI
Winning Review Schedule and
Production Log
w/b 29.04.13 Find suitable assets Add score when
asteroid is shot and
destroyed
functionality
Fix collision detection Fix the ‘Win’
functionality
Review Schedule and
Production Log
w/b 06.05.13 Add health and fuel to
spacecraft
More collision
functionality (Destroy
if hit to hard… or
minus x amount of
health)
Highscore system/
menu
Score over time
functionality.
Export first Prototype Review Schedule and
Production Log
w/b 13.05.13 Score Added when
Asteroid destroyed
Level Build/Enemy
Turret
EnemyTurretWin/Lose
GUI (play again)
Export Prototype Review Schedule and
Production Log
w/b 20.05.13 Task 8: Evaluation
should take place no
later than the
beginning of this
week.
Final Game touches
and export
executable.
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