The Ring programming language version 1.6 book - Part 40 of 189
1. Ring Documentation, Release 1.6
Load "stdlib.ring"
osecuirty = new secuirty
See "Test the secuirty Class Methods" + nl
oSecuirty {
see md5("hello") + nl +
sha1("hello") + nl + sha256("hello") + nl +
sha512("hello") + nl + sha384("hello") + nl +
sha256("hello") + nl
list = 0:15 cKey="" for x in list cKey += char(x) next
list = 1:8 cIV = "" for x in list cIV += char(x) next
cCipher = encrypt("hello",cKey,cIV)
see cCipher + nl + decrypt(cCipher,cKey,cIV) + nl
}
44.19 Internet Class
Methods:
âą download(cURL)
âą sendemail(cSMTPServer,cEmail,cPassword,cSender,cReceiver,cCC,cTitle,cContent)
example:
Load "stdlib.ring"
ointernet = new internet
See "Test the internet Class Methods" + nl
ointernet {
see download("www.ring-lang.sf.net")
}
44.19. Internet Class 363
2. CHAPTER
FORTYFIVE
DECLARATIVE PROGRAMMING USING NESTED STRUCTURES
In this chapter we are going to learn how to build declarative programming world using nested structures on the top of
object oriented.
We will learn about
âą Creating Objects inside Lists
âą Composition and Returning Objects and Lists by Reference
âą Executing code after the end of object access
âą Declarative Programming on the top of Object-Oriented
45.1 Creating Objects inside Lists
We can create objects inside lists during list deïŹnition. Also we can add objects to the list at any time using the Add()
function or the + operator.
Example:
alist = [new point, new point, new point] # create list contains three objects
alist + [1,2,3] # add another item to the list
see "Item 4 is a list contains 3 items" + nl
see alist[4]
add(alist , new point)
alist + new point
alist[5] { x = 100 y = 200 z = 300 }
alist[6] { x = 50 y = 150 z = 250 }
see "Object inside item 5" + nl
see alist[5]
see "Object inside item 6" + nl
see alist[6]
class point x y z
Output:
Item 4 is a list contains 3 items
1
2
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3
Object inside item 5
x: 100.000000
y: 200.000000
z: 300.000000
Object inside item 6
x: 50.000000
y: 150.000000
z: 250.000000
45.2 Composition and Returning Objects and Lists by Reference
When we use composition and have object as one of the class attributes, when we return that object it will be returned
by reference.
if the caller used the assignment operator, another copy of the object will be created.
The caller can avoid using the assignment operator and use the returned reference directly to access the object.
The same is done also if the attribute is a list (not object).
Note: Objects and Lists are treated using the same rules. When you pass them to function they are passed by
reference,
when you return them from functions they are returned by value except if itâs an object attribute where a return by
reference will be done.
Example:
o1 = new Container
myobj = o1.addobj() # the assignment will create another copy
myobj.x = 100
myobj.y = 200
myobj.z = 300
see o1.aobjs[1] # print the object inside the container
see myobj # print the copy
Class Container
aObjs = []
func addobj
aobjs + new point
return aobjs[len(aobjs)] # return object by reference
Class point
x = 10
y = 20
z = 30
Output:
x: 10.000000
y: 20.000000
z: 30.000000
x: 100.000000
y: 200.000000
z: 300.000000
45.2. Composition and Returning Objects and Lists by Reference 365
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Example(2):
func main
o1 = new screen {
content[point()] {
x = 100
y = 200
z = 300
}
content[point()] {
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
return len(content)
Class point
x = 10
y = 20
z = 30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
Example(3):
func main
o1 = New Screen {
point() { # access the object using reference
x = 100
y = 200
z = 300
}
point() { # access the object using reference
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
45.2. Composition and Returning Objects and Lists by Reference 366
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return content[len(content)] # return the object by reference
Class point x=10 y=20 z=30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
45.3 Executing code after the end of object access
We can access an object using { } to use object attributes and methods.
if the object contains a method called BraceEnd(), it will be executed before the end of the object access.
Example:
New Point { See "How are you?" + nl }
Class Point x y z
func braceend
see "I'm fine, Thank you!" + nl
Output:
How are you?
I'm fine, Thank you!
45.4 Declarative Programming on the top of Object-Oriented
The next features enable us to build and use declartive programming environment using nested structures on the top
of object oriented
âą using {} to access the object attributes and methods
âą BraceEnd() Method
âą returning objects by reference
âą Setter/Getter Methods (optional)
Example:
# Declartive Programming (Nested Structures)
Screen()
{
point()
{
x = 100
y = 200
z = 300
45.3. Executing code after the end of object access 367
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}
point()
{
x = 50
y = 150
z = 250
}
}
# Functions and Classes
Func screen return new screen
Class Screen
content = []
func point
content + new point
return content[len(content)]
func braceend
see "I have " + len(content) + " points!"
Class point
x=10 y=20 z=30
func braceend
see self
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
I have 2 points!
45.5 More beautiful Code
We can get better results and a more beautiful code when we can avoid writing () after the method name when
the methods doesnât take parameters. This feature is not provided directly by the Ring language because there is a
difference between object methods and object attributes. We can get a similar effect on the syntax of the code when
we deïŹne a getter method for the object attribute. For example instead of deïŹning the point() method. we will deïŹne
the point attribute then the getpoint() method that will be executed once you try to get the value of the point attribute.
since we write the variable name direcly without () we can write point instead of point() and the method getpoint()
will create the object and return the object reference for us.
Example:
new Container
{
45.5. More beautiful Code 368
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Point
{
x=10
y=20
z=30
}
}
Class Container
aObjs = []
point
func getpoint
aObjs + new Point
return aObjs[len(aObjs)]
Class Point x y z
func braceend
see "3D Point" + nl + x + nl + y + nl + z + nl
Output
3D Point
10
20
30
45.5. More beautiful Code 369
8. CHAPTER
FORTYSIX
NATURAL LANGUAGE PROGRAMMING
Using the Ring programming language, we can create Natural programming languages based on classes and objects.
46.1 History
In 2010, I developed a new programming language called Supernova (developed using PWCT). This language uses
a code that looks similar to Natural Language statements to create simple GUI applications. Now after ïŹve years, In
the Ring programming language, we can get similar results, but now we have the ability to create/use code similar to
Natural language statements in any domain that we like or need.
The Ring programming language comes with the Supernova sprite, but with more generalization and with mix of other
languages sprites.
46.2 Example
The next example presents how to create a class that deïŹne two instructions
The ïŹrst instruction is : I want window
The second instruction is : Window title = <expr>
Also keywords that can be ignored like the âtheâ keyword
New App
{
I want window
The window title = "hello world"
}
Class App
# Attributes for the instruction I want window
i want window
nIwantwindow = 0
# Attributes for the instruction Window title
# Here we don't define the window attribute again
title
nWindowTitle = 0
# Keywords to ignore, just give them any value
the=0
func geti
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if nIwantwindow = 0
nIwantwindow++
ok
func getwant
if nIwantwindow = 1
nIwantwindow++
ok
func getwindow
if nIwantwindow = 2
nIwantwindow= 0
see "Instruction : I want window" + nl
ok
if nWindowTitle = 0
nWindowTitle++
ok
func settitle cValue
if nWindowTitle = 1
nWindowTitle=0
see "Instruction : Window Title = " + cValue + nl
ok
Output:
Instruction : I want window
Instruction : Window Title = hello world
46.3 Change the Ring Keyword âAndâ
What if we want to connect between the two instructions using âandâ
We have a problem because in Ring âandâ is a keyword
We can change that using the ChangeRingKeyword command.
Syntax:
ChangeRingKeyword <oldkeyword> <newkeyword>
Note: remember to restore the keyword again
Tip: The ChangeRingKeyword command is executed in the scanner stage by the compiler (before parsing).
Example:
ChangeRingKeyword and _and
New App
{
I want window and the window title = "hello world"
}
Class App
46.3. Change the Ring Keyword âAndâ 371
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# Attributes for the instruction I want window
i want window
nIwantwindow = 0
# Attributes for the instruction Window title
# Here we don't define the window attribute again
title
nWindowTitle = 0
# Keywords to ignore, just give them any value
the=0 and=0
ChangeRingKeyword _and and
func geti
if nIwantwindow = 0
nIwantwindow++
ok
func getwant
if nIwantwindow = 1
nIwantwindow++
ok
func getwindow
if nIwantwindow = 2
nIwantwindow= 0
see "Instruction : I want window" + nl
ok
if nWindowTitle = 0
nWindowTitle++
ok
func settitle cValue
if nWindowTitle = 1
nWindowTitle=0
see "Instruction : Window Title = " + cValue + nl
ok
func getand
see "Using : and" + nl
Output:
Instruction : I want window
Using : and
Instruction : Window Title = hello world
46.4 Change the Ring Operator â+â
What if we want to deïŹne a new behavior for any operator like the â+â operator.
We can do this change using the ChangeRingOperator command to hide operator (change itâs name)
Then we can use the operator as identiïŹer that we can handle itâs behaviour
Syntax:
46.4. Change the Ring Operator â+â 372