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Ring Documentation, Release 1.10
Trace Function Name : mytrace()
Trace Event : Before C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : After C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : New Function
Line Number : 9
File Name : test1.ring
Function Name : mymethod
Method or Function : Method
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : New Line
Line Number : 44
File Name : test1.ring
Function Name : mymethod
Method or Function : Method
==========================================
Message from mymethod
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : Return
Line Number : 9
File Name : test1.ring
Function Name :
Method or Function : Command
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : Before C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : After C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
9.14. Ring VM - Tracing Functions 128
Ring Documentation, Release 1.10
Trace Event : Before C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : After C Function
Line Number : 9
File Name : test1.ring
Function Name : ismethod
Method or Function : Function
==========================================
====== The Trace function is Active ======
Trace Function Name : mytrace()
Trace Event : New Line
Line Number : 11
File Name : test1.ring
Function Name :
Method or Function : Command
==========================================
9.15 Trace Library and Interactive Debugger
Ring 1.5 comes with the Trace Library and the Interactive Debugger
Using this library we can trace events, execute programs line by line, open the Interactive Debugger when an error
happens or at breakpoints.
Example:
The next example uses a Breakpoint to open the Interactive Debugger!
load "tracelib.ring"
test1()
func test1
x = 10
see :test1 + nl
t = 12
BreakPoint()
see "After breakpoint!" +nl
see "t = " + t + nl
see "End of program!" + nl
Screen Shots:
We have the Interactive Debugger at the Breakpoint!
9.15. Trace Library and Interactive Debugger 129
Ring Documentation, Release 1.10
We can print the variables values
We can change the variables values then continue execution
We can run the Interactive Debugger in the Output Window
9.15. Trace Library and Interactive Debugger 130
Ring Documentation, Release 1.10
9.16 More Syntax Flexibility
‱ Using braces { } in Packages/Classes/Functions
Example:
load "stdlib.ring"
import mypackage
new myclass {
myfunc()
}
package mypackage
{
class myclass
{
func myfunc
{
print("Hello, World!n")
}
}
}
‱ Using ‘end’ keyword after Packages/Classes/Functions
Example:
import mypackage
new myclass {
myfunc()
}
9.16. More Syntax Flexibility 131
Ring Documentation, Release 1.10
package mypackage
class myclass
def myfunc
put "Hello, World!"
end
end
end
‱ Using ‘endpackage’/’endclass’/’endfunc’ keywords after Packages/Classes/Functions
Example:
import mypackage
new myclass { myfunc() }
package mypackage
class myclass
func myfunc
see "welcome" + nl
endfunc
endclass
endpackage
9.17 Type Hints Library
Ring 1.5 comes with the Type Hints library
Using this library we can add the type information to the source code which will be very useful for tools like
‱ Code Editors
‱ Static-Analysis
Example:
load "typehints.ring"
see sum(3,4) + nl ;
see sayHello("Mahmoud");
int func sum(int x,int y) {
return x+y ;
}
string func sayHello(string name) {
return "Hello " + name ;
}
The library is very powerful and support the User types (Classes) automatically!
Example:
load "typehints.ring"
import mypackage
test() { main([:one,:two,:three]) }
9.17. Type Hints Library 132
Ring Documentation, Release 1.10
myclass func test() {
see "Testing User Types!" + nl
return new myclass
}
package mypackage {
public class myclass {
public static void func main(list args) {
see "welcome" + nl
see args
}
}
}
Also You can use the types inside the code (not only the function prototype)
Example:
load "typehints.ring"
int sum = sum(3,4)
string msg = sayHello("Mahmoud")
see "Sum = " + sum + nl + msg + nl
int func sum(int x,int y) {
return x+y ;
}
string func sayHello(string name) {
return "Hello " + name ;
}
Rules:
‱ To use the types in the function prototype, You must use ‘(‘ and ‘)’ around parameters
‱ To use the types in the function code, You must set the variable value (Assignment).
Note: Ring is a dynamic language, No type checking will be done by the compiler.
9.18 Better Quality
Based on Ring usage every day in practical projects
Ring 1.5 is more stable and more productive!
We are adding features based on clear vision and practical needs.
Also the documentation is better.
9.19 What is new in Ring 1.5.1?
‱ Better Documentation
9.18. Better Quality 133
Ring Documentation, Release 1.10
‱ StdLib - Factorial() function update
‱ RingVM - Better code for clearing the stack in the Class Region.
‱ Sample : 3D Cube (OpenGL) + Texture Image using GameLib (RingAllegro)
Source Code:
load "gamelib.ring"
load "opengl21lib.ring"
func main
new GraphicsApp {
start()
}
class GraphicsApp from GraphicsAppBase
TITLE = "Ring Cube"
bitmap texture
xrot = 0.0
yrot = 0.0
zrot = 0.0
func loadresources
bitmap = al_load_bitmap("ring.bmp")
texture = al_get_opengl_texture(bitmap)
func destroyResources
al_destroy_bitmap(bitmap)
func drawScene
w = 800 h = 600
ratio = w / h
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45,ratio,1,100)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glEnable(GL_TEXTURE_2D)
glShadeModel(GL_SMOOTH)
glClearColor(0.0, 0.0, 0.0, 0.5)
glClearDepth(1.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
9.19. What is new in Ring 1.5.1? 134
Ring Documentation, Release 1.10
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
glRotatef(xrot,1.0,0.0,0.0);
glRotatef(yrot,0.0,1.0,0.0);
glRotatef(zrot,0.0,0.0,1.0);
glBindTexture(GL_TEXTURE_2D, texture)
glBegin(GL_QUADS)
// Front Face
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, 1.0)
// Back Face
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, -1.0)
// Top Face
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, 1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
// Bottom Face
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, -1.0, -1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
// Right face
glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, -1.0)
glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0)
glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, 1.0)
glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0)
// Left Face
glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, -1.0)
glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0)
glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, 1.0)
glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0)
glEnd()
xrot += 0.3
yrot += 0.2
zrot += 0.4
class GraphicsAppBase
display event_queue ev timeout
timer redraw = true
FPS = 60
SCREEN_W = 800
SCREEN_H = 600
KEY_UP = 1
9.19. What is new in Ring 1.5.1? 135
Ring Documentation, Release 1.10
KEY_DOWN = 2
KEY_LEFT = 3
KEY_RIGHT = 4
Key = [false,false,false,false]
TITLE = "Graphics Application"
func start
SetUp()
loadResources()
eventsLoop()
destroy()
func setup
al_init()
al_init_image_addon()
al_set_new_display_flags(ALLEGRO_OPENGL)
display = al_create_display(SCREEN_W,SCREEN_H)
al_set_Window_title(display,TITLE)
al_clear_to_color(al_map_rgb(0,0,0))
event_queue = al_create_event_queue()
al_register_event_source(event_queue,
al_get_display_event_source(display))
ev = al_new_allegro_event()
timeout = al_new_allegro_timeout()
al_init_timeout(timeout, 0.06)
timer = al_create_timer(1.0 / FPS)
al_register_event_source(event_queue,
al_get_timer_event_source(timer))
al_start_timer(timer)
al_install_mouse()
al_register_event_source(event_queue,
al_get_mouse_event_source())
al_install_keyboard()
al_register_event_source(event_queue,
al_get_keyboard_event_source())
func eventsLoop
while true
al_wait_for_event_until(event_queue, ev, timeout)
switch al_get_allegro_event_type(ev)
on ALLEGRO_EVENT_DISPLAY_CLOSE
exit
on ALLEGRO_EVENT_TIMER
redraw = true
on ALLEGRO_EVENT_MOUSE_AXES
mouse_x = al_get_allegro_event_mouse_x(ev)
mouse_y = al_get_allegro_event_mouse_y(ev)
on ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY
mouse_x = al_get_allegro_event_mouse_x(ev)
mouse_y = al_get_allegro_event_mouse_y(ev)
on ALLEGRO_EVENT_MOUSE_BUTTON_UP
exit
on ALLEGRO_EVENT_KEY_DOWN
9.19. What is new in Ring 1.5.1? 136
Ring Documentation, Release 1.10
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = true
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = true
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = true
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = true
off
on ALLEGRO_EVENT_KEY_UP
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = false
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = false
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = false
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = false
on ALLEGRO_KEY_ESCAPE
exit
off
off
if redraw and al_is_event_queue_empty(event_queue)
redraw = false
drawScene()
al_flip_display()
ok
callgc()
end
func destroy
destroyResources()
al_destroy_timer(timer)
al_destroy_allegro_event(ev)
al_destroy_allegro_timeout(timeout)
al_destroy_event_queue(event_queue)
al_destroy_display(display)
func loadresources
func drawScene
func destroyResources
Screen Shot:
9.19. What is new in Ring 1.5.1? 137

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The Ring programming language version 1.10 book - Part 17 of 212

  • 1. Ring Documentation, Release 1.10 Trace Function Name : mytrace() Trace Event : Before C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : After C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : New Function Line Number : 9 File Name : test1.ring Function Name : mymethod Method or Function : Method ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : New Line Line Number : 44 File Name : test1.ring Function Name : mymethod Method or Function : Method ========================================== Message from mymethod ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : Return Line Number : 9 File Name : test1.ring Function Name : Method or Function : Command ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : Before C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : After C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() 9.14. Ring VM - Tracing Functions 128
  • 2. Ring Documentation, Release 1.10 Trace Event : Before C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : After C Function Line Number : 9 File Name : test1.ring Function Name : ismethod Method or Function : Function ========================================== ====== The Trace function is Active ====== Trace Function Name : mytrace() Trace Event : New Line Line Number : 11 File Name : test1.ring Function Name : Method or Function : Command ========================================== 9.15 Trace Library and Interactive Debugger Ring 1.5 comes with the Trace Library and the Interactive Debugger Using this library we can trace events, execute programs line by line, open the Interactive Debugger when an error happens or at breakpoints. Example: The next example uses a Breakpoint to open the Interactive Debugger! load "tracelib.ring" test1() func test1 x = 10 see :test1 + nl t = 12 BreakPoint() see "After breakpoint!" +nl see "t = " + t + nl see "End of program!" + nl Screen Shots: We have the Interactive Debugger at the Breakpoint! 9.15. Trace Library and Interactive Debugger 129
  • 3. Ring Documentation, Release 1.10 We can print the variables values We can change the variables values then continue execution We can run the Interactive Debugger in the Output Window 9.15. Trace Library and Interactive Debugger 130
  • 4. Ring Documentation, Release 1.10 9.16 More Syntax Flexibility ‱ Using braces { } in Packages/Classes/Functions Example: load "stdlib.ring" import mypackage new myclass { myfunc() } package mypackage { class myclass { func myfunc { print("Hello, World!n") } } } ‱ Using ‘end’ keyword after Packages/Classes/Functions Example: import mypackage new myclass { myfunc() } 9.16. More Syntax Flexibility 131
  • 5. Ring Documentation, Release 1.10 package mypackage class myclass def myfunc put "Hello, World!" end end end ‱ Using ‘endpackage’/’endclass’/’endfunc’ keywords after Packages/Classes/Functions Example: import mypackage new myclass { myfunc() } package mypackage class myclass func myfunc see "welcome" + nl endfunc endclass endpackage 9.17 Type Hints Library Ring 1.5 comes with the Type Hints library Using this library we can add the type information to the source code which will be very useful for tools like ‱ Code Editors ‱ Static-Analysis Example: load "typehints.ring" see sum(3,4) + nl ; see sayHello("Mahmoud"); int func sum(int x,int y) { return x+y ; } string func sayHello(string name) { return "Hello " + name ; } The library is very powerful and support the User types (Classes) automatically! Example: load "typehints.ring" import mypackage test() { main([:one,:two,:three]) } 9.17. Type Hints Library 132
  • 6. Ring Documentation, Release 1.10 myclass func test() { see "Testing User Types!" + nl return new myclass } package mypackage { public class myclass { public static void func main(list args) { see "welcome" + nl see args } } } Also You can use the types inside the code (not only the function prototype) Example: load "typehints.ring" int sum = sum(3,4) string msg = sayHello("Mahmoud") see "Sum = " + sum + nl + msg + nl int func sum(int x,int y) { return x+y ; } string func sayHello(string name) { return "Hello " + name ; } Rules: ‱ To use the types in the function prototype, You must use ‘(‘ and ‘)’ around parameters ‱ To use the types in the function code, You must set the variable value (Assignment). Note: Ring is a dynamic language, No type checking will be done by the compiler. 9.18 Better Quality Based on Ring usage every day in practical projects Ring 1.5 is more stable and more productive! We are adding features based on clear vision and practical needs. Also the documentation is better. 9.19 What is new in Ring 1.5.1? ‱ Better Documentation 9.18. Better Quality 133
  • 7. Ring Documentation, Release 1.10 ‱ StdLib - Factorial() function update ‱ RingVM - Better code for clearing the stack in the Class Region. ‱ Sample : 3D Cube (OpenGL) + Texture Image using GameLib (RingAllegro) Source Code: load "gamelib.ring" load "opengl21lib.ring" func main new GraphicsApp { start() } class GraphicsApp from GraphicsAppBase TITLE = "Ring Cube" bitmap texture xrot = 0.0 yrot = 0.0 zrot = 0.0 func loadresources bitmap = al_load_bitmap("ring.bmp") texture = al_get_opengl_texture(bitmap) func destroyResources al_destroy_bitmap(bitmap) func drawScene w = 800 h = 600 ratio = w / h glViewport(0, 0, w, h) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45,ratio,1,100) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glEnable(GL_TEXTURE_2D) glShadeModel(GL_SMOOTH) glClearColor(0.0, 0.0, 0.0, 0.5) glClearDepth(1.0) glEnable(GL_DEPTH_TEST) glEnable(GL_CULL_FACE) glDepthFunc(GL_LEQUAL) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) 9.19. What is new in Ring 1.5.1? 134
  • 8. Ring Documentation, Release 1.10 glLoadIdentity(); glTranslatef(0.0,0.0,-5.0); glRotatef(xrot,1.0,0.0,0.0); glRotatef(yrot,0.0,1.0,0.0); glRotatef(zrot,0.0,0.0,1.0); glBindTexture(GL_TEXTURE_2D, texture) glBegin(GL_QUADS) // Front Face glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, 1.0) // Back Face glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, -1.0) // Top Face glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, 1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) // Bottom Face glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, -1.0, -1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) // Right face glTexCoord2f(1.0, 0.0) glVertex3f( 1.0, -1.0, -1.0) glTexCoord2f(1.0, 1.0) glVertex3f( 1.0, 1.0, -1.0) glTexCoord2f(0.0, 1.0) glVertex3f( 1.0, 1.0, 1.0) glTexCoord2f(0.0, 0.0) glVertex3f( 1.0, -1.0, 1.0) // Left Face glTexCoord2f(0.0, 0.0) glVertex3f(-1.0, -1.0, -1.0) glTexCoord2f(1.0, 0.0) glVertex3f(-1.0, -1.0, 1.0) glTexCoord2f(1.0, 1.0) glVertex3f(-1.0, 1.0, 1.0) glTexCoord2f(0.0, 1.0) glVertex3f(-1.0, 1.0, -1.0) glEnd() xrot += 0.3 yrot += 0.2 zrot += 0.4 class GraphicsAppBase display event_queue ev timeout timer redraw = true FPS = 60 SCREEN_W = 800 SCREEN_H = 600 KEY_UP = 1 9.19. What is new in Ring 1.5.1? 135
  • 9. Ring Documentation, Release 1.10 KEY_DOWN = 2 KEY_LEFT = 3 KEY_RIGHT = 4 Key = [false,false,false,false] TITLE = "Graphics Application" func start SetUp() loadResources() eventsLoop() destroy() func setup al_init() al_init_image_addon() al_set_new_display_flags(ALLEGRO_OPENGL) display = al_create_display(SCREEN_W,SCREEN_H) al_set_Window_title(display,TITLE) al_clear_to_color(al_map_rgb(0,0,0)) event_queue = al_create_event_queue() al_register_event_source(event_queue, al_get_display_event_source(display)) ev = al_new_allegro_event() timeout = al_new_allegro_timeout() al_init_timeout(timeout, 0.06) timer = al_create_timer(1.0 / FPS) al_register_event_source(event_queue, al_get_timer_event_source(timer)) al_start_timer(timer) al_install_mouse() al_register_event_source(event_queue, al_get_mouse_event_source()) al_install_keyboard() al_register_event_source(event_queue, al_get_keyboard_event_source()) func eventsLoop while true al_wait_for_event_until(event_queue, ev, timeout) switch al_get_allegro_event_type(ev) on ALLEGRO_EVENT_DISPLAY_CLOSE exit on ALLEGRO_EVENT_TIMER redraw = true on ALLEGRO_EVENT_MOUSE_AXES mouse_x = al_get_allegro_event_mouse_x(ev) mouse_y = al_get_allegro_event_mouse_y(ev) on ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY mouse_x = al_get_allegro_event_mouse_x(ev) mouse_y = al_get_allegro_event_mouse_y(ev) on ALLEGRO_EVENT_MOUSE_BUTTON_UP exit on ALLEGRO_EVENT_KEY_DOWN 9.19. What is new in Ring 1.5.1? 136
  • 10. Ring Documentation, Release 1.10 switch al_get_allegro_event_keyboard_keycode(ev) on ALLEGRO_KEY_UP key[KEY_UP] = true on ALLEGRO_KEY_DOWN key[KEY_DOWN] = true on ALLEGRO_KEY_LEFT key[KEY_LEFT] = true on ALLEGRO_KEY_RIGHT key[KEY_RIGHT] = true off on ALLEGRO_EVENT_KEY_UP switch al_get_allegro_event_keyboard_keycode(ev) on ALLEGRO_KEY_UP key[KEY_UP] = false on ALLEGRO_KEY_DOWN key[KEY_DOWN] = false on ALLEGRO_KEY_LEFT key[KEY_LEFT] = false on ALLEGRO_KEY_RIGHT key[KEY_RIGHT] = false on ALLEGRO_KEY_ESCAPE exit off off if redraw and al_is_event_queue_empty(event_queue) redraw = false drawScene() al_flip_display() ok callgc() end func destroy destroyResources() al_destroy_timer(timer) al_destroy_allegro_event(ev) al_destroy_allegro_timeout(timeout) al_destroy_event_queue(event_queue) al_destroy_display(display) func loadresources func drawScene func destroyResources Screen Shot: 9.19. What is new in Ring 1.5.1? 137