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Slide 1 Enaging Games-Using games to engage student in STEM                           Create opening with                         Date : 1/8/2012



  1.[insert opening image of conference website – cross                                                                        Script: 1.Welcome to the
                                                                                                                               keynote session of
  between the ISTE website, TCEA website, and STEM in                                                                          Gaming for STEMLearning
  Education Conference (Australia). With my SL avatar                                                                          2012, an international
                                                                                                                               conference displaying the
  speaking in foreground to stage left – never tried this, it                                                                  latest games for learning with
  may not work.]                                                                                                               relevant speakers, bleeding-
                                                                                                                               edge STEM games, 400
  SL Hoshi Island                                                                                                              concurrent sessions, 500
       Open with saying there have always been games                                                                           poster sessions, and 900
                                                                                                                               exhibitor booths all in eautiful
       Virtual Medical Doctor – the present                                                                                    downtown Philadelphia, the
       The Stomach Museum                                                                                                      city of brotherly love.

       Virtual CT Scanner Room
       Virtual 3D Medical Diorama




Notes: This is a purely fictitious conference that only lives in my imagination. Music track with no vocals will play underneath
Slide 2                                       :                Date1/8/2012

                                                             Text
                                                              Script:
    Screenshots of careers related to STEM – 3-5 each         STEM education is a
    randomly interspersed, interval = ?? Transitions in       current
                                                              focus in this country and
    between ->movement all while I am narrating using live    the
    film of avatar                                            economic competitiveness
                                                              of the nation may be
              a. medicine -                                   determined by the ability
              b.marine biology                                of future generations to
                                                              compete on the global
              c.POLARTrec scientists                          stage in
              d. engineering                                  science, technology, engin
                                                              eering,
              e. math                                         and mathematics careers.
                                                              Audrey Watters (2012)
                                                              predicts in a recent article
                                                              that game-based learning
                                                              will proliferate in 2012.




Notes:

  Research: why STEM education is important
Slide 3                         :                                Date: 1/8/2012

                                                               Text

  3. Screenshots of research journals, research universities
                                                               3. Current
  (for example RICE), conferences [GED, VWBPE, ISTE (get
                                                               Research
  outsourced clips from last year)]
                                                               foundation




Notes:
Slide 4                         :                               Date: 1/8/2012

                                                              Text

    1. Headshot of Mihaly (if available)
                                                                Script:
    2. Video of Shippensburg University students playing        In the 1970s, Mihály
       games in game room in a dorm (return to campus end       Csíkszentmihályi
                                                                described the condition
       of January)                                              of complete focus on a
    3. Board games (live video)                                 task as flow. Digital
                                                                games have the ability
    4. Basketball games (live video of a game, SSVC game        to engage players in
       if I can find it)                                        flow, described as “the
                                                                ability to keep people in
    5. Football games (take video if possible, may have to      their seats for hour
       splice in outsourced clip)                               after hour, day after
                                                                day, at rapt attention”
    6. Video games – Chet, Sam, Nik (live here, can be live     by Prensky (2003, p.1).
       video)                                                   This learning
                                                                environment is superior
                                                                to the industrial age
                                                                education our systems
                                                                are currently offering
                                                                most students in K-20
                                                                in this country.




Notes:
Slide 5                       :                             Date 1/8/2012

                                                          Text

  Screenshots of advocates with any pertinent research:    Discuss advocates of
  1. Jane McGonigal talking about games in education       games in education:
  2. Ali Carr-Chellman talking about engaging boys in       Jane McGonigal
     education                                             Ali Carr-Chellman
                                                           Tom Chatfield
  3. Tom Chatfield discusses the power of games to         Kae Novik
     enagage players in a state of flow.                   Rurik Nackerud
  4. Kae Novik, Rurik Nackerud, and Chris Luchs ?          Chris Luchs
                                                           Bronwyn Stuckey
  5. Shannon Sullivan gave a presentation about Global     Idit Harel Caperton
     STEM Education through Game Design
  6. Idit Harel Caperton- Globaloria STEM game design
  7. Bronwyn Stuckey – Minecraft
  8. Meghan Hearn and Matthew C. Winner – Wii Learning
  9. Thierry Robert – gamification for learning




Notes:
Slide 6                           :                                  Date: 1/8/2012

                                                                   Text


  1. Images of iPhone, iPad, mp3 player, laptop, kindle, Wii.        Mindshift identified
                                                                     three trends in the
  2. Images of learner-centered curriculums like Montessori          future of education:
     (down the road if open for live video or take outside clips     1. Digital delivery
                                                                     2. Interest-driven
     then intersperse with online material. I think they will        3. Content – this is
     allow me to video if I take back of heads only.).                    where critical
                                                                          thinking, communi
  3. Images of video games dealing with STEM topics.                      cation, and
                                                                          collaboration
                                                                          enter. Games are
                                                                          an effective way
                                                                          to impart these
                                                                          skills.




Notes:
Slide 7                          :                               Date: 1/8/2012

                                                               Text


  1. Graph of # employers seeking scientifically and             The reasons for STEM
                                                                 education in higher
     mathematically well prepared employees entering the         education. Quote
     workforce.                                                  Dewey re purpose of
                                                                 education.
  2. Graph listing reasons employers want scientifically and
     mathematically well prepared employees in their
     organizations.




Notes:
Slide 8                              :                     Date: 1/8/2012

                                                         Text


                                                            Introduce today’s
                                                           speaker, Dean Groom.
                                                           Dean is an outspoken
          Headshot of speaker, followed by initiatives     promoter for using
                                                           digital technologies in
                                                           education. He has
                                                           keynoted at
                                                           conferences around
                                                           the world, most notably
                                                           at [list these]. Dean …
                                                           [clearly unfinished. He
                                                           gave a great keynote in
                                                           SL last year (I was
                                                           helping to moderate)
                                                           from his yacht on some
                                                           coral reef, & the
                                                           recording is lost.]




Notes:
Slide 9                          :                            Date: 1/8/2012

                                                            Text


  Clip of Middle School Student stating “Education really       In conclusion slide –
                                                              summary of
  needs an upgrade.” Peggy Sheehy                             findings, conclusions, a
                                                              ction points to move
                                                              forward with gaming +
                                                              STEM




Notes:
Slide = Last -> References        :                                 Date: 1/8/2012

                                                                  Text

    Credits- totally unfinished, but will scroll at end of film
    Watters, A. (2012, January). 12 Education Tech Trends to         Nothing spoken here,
                                                                    maybe turn up volume
    Watch in 2012. Mindshift: How we will learn. Retrieved          of music at end
    from http://mindshift.kqed.org/2012/01/12-education-tech-
    trends-to-watch-in-2012/




Notes:

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Engaging Games Storyboard - 8842

  • 1. Slide 1 Enaging Games-Using games to engage student in STEM Create opening with Date : 1/8/2012 1.[insert opening image of conference website – cross Script: 1.Welcome to the keynote session of between the ISTE website, TCEA website, and STEM in Gaming for STEMLearning Education Conference (Australia). With my SL avatar 2012, an international conference displaying the speaking in foreground to stage left – never tried this, it latest games for learning with may not work.] relevant speakers, bleeding- edge STEM games, 400 SL Hoshi Island concurrent sessions, 500 Open with saying there have always been games poster sessions, and 900 exhibitor booths all in eautiful Virtual Medical Doctor – the present downtown Philadelphia, the The Stomach Museum city of brotherly love. Virtual CT Scanner Room Virtual 3D Medical Diorama Notes: This is a purely fictitious conference that only lives in my imagination. Music track with no vocals will play underneath
  • 2. Slide 2 : Date1/8/2012 Text Script: Screenshots of careers related to STEM – 3-5 each STEM education is a randomly interspersed, interval = ?? Transitions in current focus in this country and between ->movement all while I am narrating using live the film of avatar economic competitiveness of the nation may be a. medicine - determined by the ability b.marine biology of future generations to compete on the global c.POLARTrec scientists stage in d. engineering science, technology, engin eering, e. math and mathematics careers. Audrey Watters (2012) predicts in a recent article that game-based learning will proliferate in 2012. Notes: Research: why STEM education is important
  • 3. Slide 3 : Date: 1/8/2012 Text 3. Screenshots of research journals, research universities 3. Current (for example RICE), conferences [GED, VWBPE, ISTE (get Research outsourced clips from last year)] foundation Notes:
  • 4. Slide 4 : Date: 1/8/2012 Text 1. Headshot of Mihaly (if available) Script: 2. Video of Shippensburg University students playing In the 1970s, Mihály games in game room in a dorm (return to campus end Csíkszentmihályi described the condition of January) of complete focus on a 3. Board games (live video) task as flow. Digital games have the ability 4. Basketball games (live video of a game, SSVC game to engage players in if I can find it) flow, described as “the ability to keep people in 5. Football games (take video if possible, may have to their seats for hour splice in outsourced clip) after hour, day after day, at rapt attention” 6. Video games – Chet, Sam, Nik (live here, can be live by Prensky (2003, p.1). video) This learning environment is superior to the industrial age education our systems are currently offering most students in K-20 in this country. Notes:
  • 5. Slide 5 : Date 1/8/2012 Text Screenshots of advocates with any pertinent research: Discuss advocates of 1. Jane McGonigal talking about games in education games in education: 2. Ali Carr-Chellman talking about engaging boys in Jane McGonigal education Ali Carr-Chellman Tom Chatfield 3. Tom Chatfield discusses the power of games to Kae Novik enagage players in a state of flow. Rurik Nackerud 4. Kae Novik, Rurik Nackerud, and Chris Luchs ? Chris Luchs Bronwyn Stuckey 5. Shannon Sullivan gave a presentation about Global Idit Harel Caperton STEM Education through Game Design 6. Idit Harel Caperton- Globaloria STEM game design 7. Bronwyn Stuckey – Minecraft 8. Meghan Hearn and Matthew C. Winner – Wii Learning 9. Thierry Robert – gamification for learning Notes:
  • 6. Slide 6 : Date: 1/8/2012 Text 1. Images of iPhone, iPad, mp3 player, laptop, kindle, Wii. Mindshift identified three trends in the 2. Images of learner-centered curriculums like Montessori future of education: (down the road if open for live video or take outside clips 1. Digital delivery 2. Interest-driven then intersperse with online material. I think they will 3. Content – this is allow me to video if I take back of heads only.). where critical thinking, communi 3. Images of video games dealing with STEM topics. cation, and collaboration enter. Games are an effective way to impart these skills. Notes:
  • 7. Slide 7 : Date: 1/8/2012 Text 1. Graph of # employers seeking scientifically and The reasons for STEM education in higher mathematically well prepared employees entering the education. Quote workforce. Dewey re purpose of education. 2. Graph listing reasons employers want scientifically and mathematically well prepared employees in their organizations. Notes:
  • 8. Slide 8 : Date: 1/8/2012 Text Introduce today’s speaker, Dean Groom. Dean is an outspoken Headshot of speaker, followed by initiatives promoter for using digital technologies in education. He has keynoted at conferences around the world, most notably at [list these]. Dean … [clearly unfinished. He gave a great keynote in SL last year (I was helping to moderate) from his yacht on some coral reef, & the recording is lost.] Notes:
  • 9. Slide 9 : Date: 1/8/2012 Text Clip of Middle School Student stating “Education really In conclusion slide – summary of needs an upgrade.” Peggy Sheehy findings, conclusions, a ction points to move forward with gaming + STEM Notes:
  • 10. Slide = Last -> References : Date: 1/8/2012 Text Credits- totally unfinished, but will scroll at end of film Watters, A. (2012, January). 12 Education Tech Trends to Nothing spoken here, maybe turn up volume Watch in 2012. Mindshift: How we will learn. Retrieved of music at end from http://mindshift.kqed.org/2012/01/12-education-tech- trends-to-watch-in-2012/ Notes: