1. Slide 1 Enaging Games-Using games to engage student in STEM Create opening with Date : 1/8/2012
1.[insert opening image of conference website – cross Script: 1.Welcome to the
keynote session of
between the ISTE website, TCEA website, and STEM in Gaming for STEMLearning
Education Conference (Australia). With my SL avatar 2012, an international
conference displaying the
speaking in foreground to stage left – never tried this, it latest games for learning with
may not work.] relevant speakers, bleeding-
edge STEM games, 400
SL Hoshi Island concurrent sessions, 500
Open with saying there have always been games poster sessions, and 900
exhibitor booths all in eautiful
Virtual Medical Doctor – the present downtown Philadelphia, the
The Stomach Museum city of brotherly love.
Virtual CT Scanner Room
Virtual 3D Medical Diorama
Notes: This is a purely fictitious conference that only lives in my imagination. Music track with no vocals will play underneath
2. Slide 2 : Date1/8/2012
Text
Script:
Screenshots of careers related to STEM – 3-5 each STEM education is a
randomly interspersed, interval = ?? Transitions in current
focus in this country and
between ->movement all while I am narrating using live the
film of avatar economic competitiveness
of the nation may be
a. medicine - determined by the ability
b.marine biology of future generations to
compete on the global
c.POLARTrec scientists stage in
d. engineering science, technology, engin
eering,
e. math and mathematics careers.
Audrey Watters (2012)
predicts in a recent article
that game-based learning
will proliferate in 2012.
Notes:
Research: why STEM education is important
3. Slide 3 : Date: 1/8/2012
Text
3. Screenshots of research journals, research universities
3. Current
(for example RICE), conferences [GED, VWBPE, ISTE (get
Research
outsourced clips from last year)]
foundation
Notes:
4. Slide 4 : Date: 1/8/2012
Text
1. Headshot of Mihaly (if available)
Script:
2. Video of Shippensburg University students playing In the 1970s, Mihály
games in game room in a dorm (return to campus end Csíkszentmihályi
described the condition
of January) of complete focus on a
3. Board games (live video) task as flow. Digital
games have the ability
4. Basketball games (live video of a game, SSVC game to engage players in
if I can find it) flow, described as “the
ability to keep people in
5. Football games (take video if possible, may have to their seats for hour
splice in outsourced clip) after hour, day after
day, at rapt attention”
6. Video games – Chet, Sam, Nik (live here, can be live by Prensky (2003, p.1).
video) This learning
environment is superior
to the industrial age
education our systems
are currently offering
most students in K-20
in this country.
Notes:
5. Slide 5 : Date 1/8/2012
Text
Screenshots of advocates with any pertinent research: Discuss advocates of
1. Jane McGonigal talking about games in education games in education:
2. Ali Carr-Chellman talking about engaging boys in Jane McGonigal
education Ali Carr-Chellman
Tom Chatfield
3. Tom Chatfield discusses the power of games to Kae Novik
enagage players in a state of flow. Rurik Nackerud
4. Kae Novik, Rurik Nackerud, and Chris Luchs ? Chris Luchs
Bronwyn Stuckey
5. Shannon Sullivan gave a presentation about Global Idit Harel Caperton
STEM Education through Game Design
6. Idit Harel Caperton- Globaloria STEM game design
7. Bronwyn Stuckey – Minecraft
8. Meghan Hearn and Matthew C. Winner – Wii Learning
9. Thierry Robert – gamification for learning
Notes:
6. Slide 6 : Date: 1/8/2012
Text
1. Images of iPhone, iPad, mp3 player, laptop, kindle, Wii. Mindshift identified
three trends in the
2. Images of learner-centered curriculums like Montessori future of education:
(down the road if open for live video or take outside clips 1. Digital delivery
2. Interest-driven
then intersperse with online material. I think they will 3. Content – this is
allow me to video if I take back of heads only.). where critical
thinking, communi
3. Images of video games dealing with STEM topics. cation, and
collaboration
enter. Games are
an effective way
to impart these
skills.
Notes:
7. Slide 7 : Date: 1/8/2012
Text
1. Graph of # employers seeking scientifically and The reasons for STEM
education in higher
mathematically well prepared employees entering the education. Quote
workforce. Dewey re purpose of
education.
2. Graph listing reasons employers want scientifically and
mathematically well prepared employees in their
organizations.
Notes:
8. Slide 8 : Date: 1/8/2012
Text
Introduce today’s
speaker, Dean Groom.
Dean is an outspoken
Headshot of speaker, followed by initiatives promoter for using
digital technologies in
education. He has
keynoted at
conferences around
the world, most notably
at [list these]. Dean …
[clearly unfinished. He
gave a great keynote in
SL last year (I was
helping to moderate)
from his yacht on some
coral reef, & the
recording is lost.]
Notes:
9. Slide 9 : Date: 1/8/2012
Text
Clip of Middle School Student stating “Education really In conclusion slide –
summary of
needs an upgrade.” Peggy Sheehy findings, conclusions, a
ction points to move
forward with gaming +
STEM
Notes:
10. Slide = Last -> References : Date: 1/8/2012
Text
Credits- totally unfinished, but will scroll at end of film
Watters, A. (2012, January). 12 Education Tech Trends to Nothing spoken here,
maybe turn up volume
Watch in 2012. Mindshift: How we will learn. Retrieved of music at end
from http://mindshift.kqed.org/2012/01/12-education-tech-
trends-to-watch-in-2012/
Notes: