15. The invention of the lamp captured electronic light
â˘Swan in 1878 and Edison in 1879
created relatively durable
electric filament lamps by means
of vacuum in glass bulb
â˘Edison also introduced a
system for electricity
distribution in New York
Thomas Edison in his laboratory (1882)
15
16. The proliferation of electric light was slow
It took more than twenty years to realize a million access points
Electric light replaced gas light only as late as 1913
16
17. Lighting hasnât changed much over hundred years
Early advertisement poster for Philips
Incandescent lamps are being phased out
17
22. Source: McKinsey IMS Research, 2012
Lamps
General illumination
The world market in general lighting changes to solutions
Totalturnover(BâŹ)
22
23. The first stage is retrofit
Retro-fit LED lamps... ...are like horseless carriages.
23
24. The next stage is
Retro-fit LED lamps... ...are like horseless carriages.
âThe Liberation of Lightâ
24
25. SSL introduces unprecedented opportunities
New features
⢠Low power
⢠Long lifetime
⢠High color flexibility
⢠Low temperature
⢠Miniaturization
⢠Embedding
⢠Advanced control
25
26. ⢠Distributed Systems Control
⢠Media Processing
⢠End-User Programming
⢠Computational Intelligence
⢠Interaction Design
⢠Experience Prototyping
⢠Human Factors
The Lighting Business will copy the Media Business in less than 10 years
New Lighting Competences
26
29. 2001: âEurope will spend
3.7 billion Euro
on ambient intelligence
research in 2003-2006â
IST Advisory Group
âA European strategy towards an
Ambient Intelligent environmentsâ
IST Advisory Group
âAmbient Intelligence
From vision to realityâ
IST Advisory Group On
Experience and Application Research
âInvolving Users in the Design of
Ambient Intelligenceâ
The EU provides support
29
33. 34
Experience@Context Experience@Lab Experience@Field
⢠Trend studies
⢠Insight generation
⢠Insight evaluation
⢠Concept definition
⢠Experience prototyping
⢠User centered design
and engineering
⢠Field tests
⢠Longitudinal studies
⢠Market introduction
Society Laboratory Real-Life
Experience Research is a new design approach
34
34. Insight
Gamers want to experience the ultimate
sensation during their play.
Solution
HTML based markup language that controls
physical properties of accessories during
gaming including lamps, fans, and rambler
giving rise to various physical effect.
Benefit
⢠Additional object control
⢠Immersive gaming experience
AmBX provides an Ambient Experience for gamers
http://www.ambx.com/
35
35. 36
iCat assists living
Community site: http://www.hitech-projects.com/icat
Insight
Emotions can play an essential role in feedback
systems used for behavioral change and
coaching.
Solution
Programmable open user interface robot that
expresses emotions.
Benefit
Programmable conversational interface that
support users in routinely tasks.
36. 37
Insight
I am afraid to be left alone after a fall
accident (senior). I would feel more secure
if someone would look after my parents
(children).
Solution
⢠Auto-alert system that responds to
emergency situations
⢠Intelligent alarm system that responds
only after fall and inactivity
⢠Reliable fall detection service
Benefit
⢠Positive response to over 30,000 calls
daily, with more than 720,000 subscribers
using the Lifeline service in North America.
Lifelineâs AutoAlert helps senior citizens
37. Insight
Playful interaction can stimulate and
enhance learning .
Solution
Interactive wall that supports multi-user
serious gaming applications through light
effects and cognitive feedback.
Benefit
Faster learning in a collaborative and social
setting.
NYOYN provides playfull interaction
38
38. Interactive screens enjance the shopping experience
Insight
I love to shop and value any positive
experience that comes with it (customer) I
would like that redecoration of my shop
would be more easy (retailer).
Solution
⢠Presence aware shopping environment
⢠Gesture control and eye-tracking
⢠Multi-touch interaction
⢠End-user programming interface
Benefit
⢠Improved customer experience
⢠Faster redecoration times
⢠More tailored solutions
39
41. ⢠Cones for day and color
vision
⢠Rods for night vision
⢠Third class of
photoreceptors:
⢠Melanopsin-containing
ganglion cells send signals
to the biological clock
⢠Light can stimulated nerve
activity to affect sleep,
concentration, emotion, etc.
42
Light effects the brain beyond vision
cortisol
melatonin
alertness
R.Foster, I.Provencio, D.Hudson, S.Fiske, W..d.Grip, M.Menaker, J. Comp. Physiol, 1991
42.
43. Gergen, Gergen & Barton, Physiology Today, 1973
People behave different in the dark
44
44. 1. In the dark people behave different than they would in the light: They
tend to deviate from the public norm. Darkness has been shown to
increase stealing, lying, and acting more aggressively, but has also led
to more intimacy and hugging perfect strangers.
Gergen, K. J, Gergen, M. M., & Barton, W. (1973). Deviance in the dark. Psychology Today, 7, 129-
130.
Zhong, C.-B., Bohns, V. K., & Gino, F. (2010). Good lamps are the best police: Darkness increases
dishonesty and self-interested behavior. Psychological Science, 21, 311-314.
Page, R. A., & Moss, M. K. (1976). Environmental influences on aggression: The effects of
darkness and proximity of victim. Journal of Applied Social Psychology, 6, 126-133.
Werth, L., Steidle, A., & Hanke, E. (2012) Getting Close in the Dark: Darkness Increases
Cooperation. Proceedings of EXPERIENCING LIGHT 2012: International Conference on the
Effects of Light on Wellbeing. Eindhoven University of Technology, Eindhoven, The Netherlands
.
2. Social behavior can be positively effected by light; under the right
lighting conditions persons are willing to donate more money to charity
funds.
Unpublished manuscript, van 't Sant & Lakens, Eindhoven: TU/e
Insights on light and behavior
45
45. 3. People recover faster in sunny rooms; light may even save lives under
critical conditions.
Beauchemin K.M. & Hays P. (1996) Sunny hospital rooms expedite recovery from severe and refractory
depressions. Journal of Affective Disorders 40, 49â51.
Beauchemin K.M. & Hays P. (1998) Dying in the dark: sunshine, gender and outcomes in myocardial
infarction. Journal of the Royal Society of Medicine 91, 352â354.
4. Bright daylight exposure during day-time and avoidance of light at night
⢠reduces stress
⢠seems to lower the need for pain medication
⢠improves sleep at night
⢠helps to feel more energized during the day
J.M.Walch et al. (2005), The effect of sunlight on postoperative analgesic medication usage A review of
the literature on evidence-based healthcare design, Psychosomatic Medicine 67, 156â163.
5. For several patient categories, patients staying at the sunny side of the
hospital had significantly shorter length of stay (and even lower mortality)
than those staying at the dim side
R.S.Ulrich, et al., (2008), A review of the research literature on evidence-based healthcare design,
White Paper Series 5.
Insights on light and healing
46
46. 6. Light activates the brain even during day time, exposure to only half an
hour of bright white light makes us feel more alert and vital and
improves performance on cognitive tasks.
Smolders, K.C.H.J., de Kort, Y.A.W., & Cluitmans, P. (2012). A higher illuminance induces alertness
even during office hours: findings on subjective measures, task performance and heart rate
measures. Physiology & Behavior, 107, 7-16,
Smolders, K.C.H.J., de Kort, Y.A.W. & van den Berg, S.M. (2012), Diurnal light exposure and feelings
of vitality: Results of a field study during regular weekdays. Manuscript under review.
7. Exposure to bright white light revitalizes after exhaustion of a personâs
self-control
Esch, M., van, de Kort, Y.A.W., & Smolders (2012). Blue Energy: Investigating the replenishing effect
of Blue Spectrum Light on the amount of energy available for the Self. Eindhoven: TU/e MSc
thesis.
Insights on light and performance
47
48. The Intelligent Lighting Institute in one slide
Programs
⢠Light by Design Constructing effective light patterns and distributions
⢠Brilliant Streets Intelligence-based ultra-high efficient road lighting
⢠Sound Lighting Effects of (natural) lighting on health and well-being
⢠No Switches Allowed New lighting interaction paradigms
⢠Open Light Creative lighting solutions
Stakeholders
⢠Applied Physics
⢠Built Environment
⢠Electrical Engineering
⢠Industrial Design
⢠Industrial Engineering & Innovation
Science
⢠Mathematics & Computer Science
Philips Research
Philips Lighting
Approach
⢠Multidisciplinary and multifunctional
⢠Exploring intelligent lighting solutions
⢠Concept driven and evidence based
⢠Human centric real-life test beds
49
49. ILI explores new venues
Mission
⢠Create a scientific community of practice dedicated to intelligent lighting
solutions with a scientific and application-based approach
⢠Establish partnerships with stakeholders in the public-private field
⢠Apply a multidisciplinary and multifunctional approach, concept driven
and evidence based
⢠Realize human centric real-life test beds
50
50. Lighting distributions and patterns
Context/insight
The human eye can integrate spatio-
temporal digital light distributions
Achievements
Non-imaging optics design that
generates uniformly distributed beam
patterns that closely resemble that
natural spot lights
Digital control algorithms that render
smooth spatio-temporal light patterns
through color changes among discrete
levels
Partners
Philips
51 Courtesy: Corien Prins, Dragan Sekulovski, 2013
54. Context/insight
Peoplesâ perception and acceptance
of light change over day
Achievement
Design and validation of 4-phase
lighting scenario for bicycle paths
and corresponding stakeholder
acceptance testing
Partners
LuxLab, Philips, Municipality
Eindhoven
Determining optimal out-door lighting conditions
55 Courtesy: Ellen de Vries, Elke den Ouden, 2012
56. Illumination of a bicycle path in an ecological zone
A stakeholder approach in a Living Lab setting
Zilverackers
Commuters, e.g. schoolchildren
5 lux
Similar to regular bicycle path lighting
Animals & plants, and e.g. athletes
3,5 lux
Dimmed at colour that is less disturbing
for animals and still highly visibility for
humans
Wildlife, and occasional cyclists
0,5 lux
âMoonlight-likeâ light
Commuters, e.g. schoolchildren
7 lux
Extra bright to increase alertness of cyclists
57 Courtesy: Ellen de Vries, Elke den Ouden, 2012
57. Bright amberBright white
Dimmed whiteDimmed amber
Evaluating lighting conditions under different settings
58 Courtesy: Ellen de Vries, Elke den Ouden, 2012
58. Test results â Feeling of safety and
comfort tests
Can you indicate how you feel at this moment:
Comfortable Uncomfortableâ
100 0
wide view
Safe Unsafeâ
100 0
associated with
unpleasant
areas
High scores for âMoonlight-likeâ setting
Evidence based testing yields significant differences
59 Courtesy: Ellen de Vries, Elke den Ouden, 2012
59. Light festivals are an intriguing playground
Context/insight
Major interactive indoor and
outdoor light design installation
featuring and exposing new lighting
concepts to a broader audience
Achievement
Interactive festival installations
Partners
Municipalities of Amsterdam,
Ankara, Beijing, Eindhoven, Gent,
and Pisa
60 Courtesy: Rombout Frieling, 2013
62. Rural Spark brings light to India
Context/insight
400 million people have no access to
electricity and have a need to educate
themselves.
Achievement
Deployment of solar-powered lamps in
communities in the rural parts of India
through the development of micro-
economic business models for self-
support
Partners
Indian Development Board, Cofely,
63 Courtesy: Marcel van Heist, 2013
65. Power is a new trading asset
66 Courtesy: Marcel van Heist, 2013
66. Adaptive healing rooms improve patient recovery
Context/insight
Lighting conditions can improve recovery
of patients in hospitals
Achievement
An ambient intelligent patient room that
supports the patient and family, staff
and specialists in their individual roles to
monitor, treat and recover from stroke
with the purpose
⢠To improve clinical outcomes for the
patient
⢠To support the clinical staff in
managing stroke care
Partners
Philips
67 Courtesy: Elke Daemen, Evert van Loenen, 2012
67. Ambient intelligent rooms adapt to the recovery process
68 Courtesy: Elke Daemen, Evert van Loenen, 2012
68. Context research reveals multi-stakeholder issues
Contextual inquiry studies
⢠Visits to two hospitals for 5 days, 24/7
⢠Shadowing patients, family and staff
⢠Observation and interviewing
E. Daemen, R. Cuppen, I. Flinsenberg, E. van Loenen, and R. Rajae-
Joordens, Contextual research for healing patient rooms design:
patient experience flow studies in neurology departments, Proc.
Design4Health 2011, Sheffield Hallam University, 95-109 (2011)
Disorientation
⢠Disorientation due to insufficient or
unrecognized time and location cues
Insufficient daylight or (nature) views
⢠In beds further away from window
⢠In rooms viewing building walls or viewing
inside hospital
69 Courtesy: Elke Daemen, Evert van Loenen, 2012
69. The patient room adapts to daily rhythm atmospheres
Goal
⢠Provide supplementary virtual daylight
and nature views
⢠Improve orientation and daily rhythm
07:30 // Waking up 10:00 // Clinical care 20:00 // Going to bed
E. Daemen, S. Behere, R. Cuppen, J. Facey, I. Flinsenberg, E. van Loenen
and R. Rajae-Joordens, Creating an adaptive healing room for neurology
patients, World Health Design Jan.2013, 72-77 (2013)
Implementation
⢠Novel Artificial Skylight: provides sunny
white light, yet blue sky view
⢠Patient wall with virtual nature views
⢠Patient wall and Skylight offer carefully
designed daily rhythm
70 Courtesy: Elke Daemen, Evert van Loenen, 2012
70. ILI Reference Model for Sustainable Urban
Lighting
Achievement
Tool to support cities in the
transition to sustainable lighting
Current status: pilot to support
benchmark of best practices in ten
European cities
Context/insight
Procurement development in city
lighting with the aim on social return
and increased social safety
Partners
Municipalities of Eindhoven,
Amsterdam, and The Hague, Philips
Street lighting reference models support innovation
71 Courtesy: Elke den Ouden, Rianne Valkenburg, 2012
71. Roadmaps are useful tools an a multi-stakeholder
approach
72 Courtesy: Elke den Ouden, Rianne Valkenburg, 2012
72. The digitisation of lighting creates a revolution in the lighting industry
âŚ
The digital media revolution also applies to lighting
73 Courtesy: Elke den Ouden, Rianne Valkenburg, 2012
73. Innovation in quadruple helix & living labs
Guarding public interest: improving quality of life
System architecture
Structure innovation
Development of infrastructure for connectivity
Infrastructure
Open data
Gathering, analyzing and providing data
Data
System innovation
Development of modules and standard interfaces
Devices
Services Social innovation
Development of meaningful services
Technology
enablers
Applications
and services
New business models are investigated
74
74. âNo Switchesâ becomes a reality
Context/insight
Light can be controlled intuitively by
using tangible interaction concepts
Achievement
Market introduction interactive
touch-enabled lamp Fonkel 1. PhD
project that led to commercialization
of an interactive lamp concept using
STW valorization grant
Partners
Fonckel, InnovationLab, STW
75 Courtesy: Philip Ross, 2012
75. We can paint any desired natural light condition
76