Goed design wordt bepaald door het gevoel dat we erbij krijgen: emotie is hier doorslaggevend.
In deze talk wordt niet iedere psychologische studie aangehaald die er is. Integendeel zelfs, in deze sessie zie je bijna geen theorie. Wat je wel zal zien, zijn manieren om psychologie toe te passen in je eigen ontwerpen.
We kruipen in het hoofd van onze gebruikers en kijken hoe we bepaalde zones in de hersenen kunnen prikkelen, activeren en manipuleren. Deze sessie geeft je misschien wel wat superpowers, maar we gaan ze spaarzaam en verantwoord gebruiken.
33. Procedural knowledge
You explore & learn as you go (sometimes the wrong way)
‣ We have to re-educate ourselves after the change of a UI
‣ This is why people hate change in interfaces
‣
36. How much do we want people to learn
to use our products?
37. 150
The oven doesn’t give feedback
if you’re using it wrong...
100
50
200
250
300
°C
Don’t you just love double clicking
People that double click
on online links
41. How does the mental
model work?
— We don’t think about it or the order we do things in
42. ‣
It’s hard to pass on procedural knowledge
because we forget to explain the details to
the ones that we educate.
‣
The more people you ask how they order
a coffee, the more complete your mental
model will be.
43. ‣
It’s hard to pass on procedural knowledge
because we forget to explain the details to
the ones that we educate.
‣
The more people you ask how they order
a coffee, the more complete your mental
model will be. (20 will do ;-)
78. Brain
Computer
= web of connections
= print with components
Do more things at the same time
( I breath, stand, smile, talk, listen )
Do one thing at the same time
79. Brain
Computer
= web of connections
= print with components
Do more things at the same time
( I breath, stand, smile, talk, listen )
We don’t have to think about these things
( = Procedural )
Do one thing at the same time
80. Brain
Computer
= web of connections
= print with components
Do more things at the same time
( I breath, stand, smile, talk, listen )
We don’t have to think about these things
( = Procedural )
Thinking is a task
( We can’t multitask )
Do one thing at the same time
84. Starbucks coding
their cup sizes in
your head
Cocktail party effect
Sensory
memory
Selective
attention
Medium is tall
Working
memory
Encoded
Retrieved
Long term
memory
_
4 +1
Sometimes called
short term memory
1. Declarative knowledge
2. Procedural knowledge
103. “A cognitive bias is a pattern of deviation in judgment,
whereby inferences about other people and situations
may be drawn in an illogical fashion.
Individuals create their own -subjective social realityfrom their perception of the input.”
— Wikipedia
131. The lime in Corona.
a) An ancient aztec fertility ritual
b) Introduced by Spanish colonists in drinking water
to act as a antibacterial
c) A result of a bet between 2 barmen in NYC in 1981
to see if he could get patrons to copy him by putting
a lime in the neck of the bottle
132. We read what others say
online and on social media.
159. Gifting
We feel the need to reciprocate when given
something as a gift.
Recognition
over Recall
It’s easier to recognize things we have
previously experienced than it is to recall
those things from memory.
What can you give away? It could be a free account
or upgrade. Maybe a free report (personal informatics
are interesting). Perhaps a gift card. Make it something
unexpected. And if other similar services are giving away
the same thing, it’s not a gift—it’s expected.
Multiple choice or one-click options are an easy way for
people to interact with a site. When asking people to list
things from memory, try complementing (or replacing) empty
form fields with defined, random or intelligent choices that
people can click on or rate.
See also: Delighters, Variable Rewards, Badges
See also: Visual Imagery, Limited Choices, Contrast,
Feedback Loop
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